aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/MacVST/Lowpass/source
diff options
context:
space:
mode:
authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/MacVST/Lowpass/source
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
downloadairwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.gz
airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.bz2
airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.zip
Updates (in case my plane crashes)
Diffstat (limited to 'plugins/MacVST/Lowpass/source')
-rwxr-xr-xplugins/MacVST/Lowpass/source/Lowpass.cpp142
-rwxr-xr-xplugins/MacVST/Lowpass/source/Lowpass.h74
-rwxr-xr-xplugins/MacVST/Lowpass/source/LowpassProc.cpp302
3 files changed, 518 insertions, 0 deletions
diff --git a/plugins/MacVST/Lowpass/source/Lowpass.cpp b/plugins/MacVST/Lowpass/source/Lowpass.cpp
new file mode 100755
index 0000000..8178799
--- /dev/null
+++ b/plugins/MacVST/Lowpass/source/Lowpass.cpp
@@ -0,0 +1,142 @@
+/* ========================================
+ * Lowpass - Lowpass.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Lowpass_H
+#include "Lowpass.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Lowpass(audioMaster);}
+
+Lowpass::Lowpass(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 1.0;
+ B = 0.5;
+ C = 1.0;
+ iirSampleAL = 0.0;
+ iirSampleBL = 0.0;
+ iirSampleAR = 0.0;
+ iirSampleBR = 0.0;
+ fpNShapeLA = 0.0;
+ fpNShapeLB = 0.0;
+ fpNShapeRA = 0.0;
+ fpNShapeRB = 0.0;
+ fpFlip = true;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Lowpass::~Lowpass() {}
+VstInt32 Lowpass::getVendorVersion () {return 1000;}
+void Lowpass::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Lowpass::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Lowpass::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Lowpass::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Lowpass::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break; //percent. Using this value, it'll be 0-100 everywhere
+ case kParamC: C = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Lowpass::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Lowpass::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Lowpass", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Soft/Hard", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Lowpass::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string ((B * 2.0)-1.0, text, kVstMaxParamStrLen); break; //also display 0-1 as percent
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Lowpass::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, " ", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, " ", kVstMaxParamStrLen); break; //the percent
+ case kParamC: vst_strncpy (text, " ", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Lowpass::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Lowpass::getEffectName(char* name) {
+ vst_strncpy(name, "Lowpass", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Lowpass::getPlugCategory() {return kPlugCategEffect;}
+
+bool Lowpass::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Lowpass", kVstMaxProductStrLen); return true;
+}
+
+bool Lowpass::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/MacVST/Lowpass/source/Lowpass.h b/plugins/MacVST/Lowpass/source/Lowpass.h
new file mode 100755
index 0000000..1b99c55
--- /dev/null
+++ b/plugins/MacVST/Lowpass/source/Lowpass.h
@@ -0,0 +1,74 @@
+/* ========================================
+ * Lowpass - Lowpass.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Lowpass_H
+#define __Lowpass_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kNumParameters = 3
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'lops'; //Change this to what the AU identity is!
+
+class Lowpass :
+ public AudioEffectX
+{
+public:
+ Lowpass(audioMasterCallback audioMaster);
+ ~Lowpass();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double fpNShapeLA;
+ long double fpNShapeLB;
+ long double fpNShapeRA;
+ long double fpNShapeRB;
+ bool fpFlip;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ double iirSampleAL;
+ double iirSampleBL;
+ double iirSampleAR;
+ double iirSampleBR;
+
+};
+
+#endif
diff --git a/plugins/MacVST/Lowpass/source/LowpassProc.cpp b/plugins/MacVST/Lowpass/source/LowpassProc.cpp
new file mode 100755
index 0000000..bcce714
--- /dev/null
+++ b/plugins/MacVST/Lowpass/source/LowpassProc.cpp
@@ -0,0 +1,302 @@
+/* ========================================
+ * Lowpass - Lowpass.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Lowpass_H
+#include "Lowpass.h"
+#endif
+
+void Lowpass::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double iirAmount = (pow(A,2)+A)/2.0;
+ iirAmount /= overallscale;
+ double tight = (B*2.0)-1.0;
+ double wet = C;
+ double dry = 1.0 - wet;
+ double offset;
+ double inputSampleL;
+ double inputSampleR;
+ double outputSampleL;
+ double outputSampleR;
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ iirAmount += (iirAmount * tight * tight);
+ if (tight > 0) tight /= 1.5;
+ else tight /= 3.0;
+ //we are setting it up so that to either extreme we can get an audible sound,
+ //but sort of scaled so small adjustments don't shift the cutoff frequency yet.
+ if (iirAmount <= 0.0) iirAmount = 0.0;
+ if (iirAmount > 1.0) iirAmount = 1.0;
+ //handle the change in cutoff frequency
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ outputSampleL = inputSampleL;
+ outputSampleR = inputSampleR;
+
+ if (tight > 0) offset = (1 - tight) + (fabs(inputSampleL)*tight);
+ else offset = (1 + tight) + ((1-fabs(inputSampleL))*tight);
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip)
+ {
+ iirSampleAL = (iirSampleAL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount));
+ outputSampleL = iirSampleAL;
+ }
+ else
+ {
+ iirSampleBL = (iirSampleBL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount));
+ outputSampleL = iirSampleBL;
+ }
+
+
+ if (tight > 0) offset = (1 - tight) + (fabs(inputSampleR)*tight);
+ else offset = (1 + tight) + ((1-fabs(inputSampleR))*tight);
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip)
+ {
+ iirSampleAR = (iirSampleAR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount));
+ outputSampleR = iirSampleAR;
+ }
+ else
+ {
+ iirSampleBR = (iirSampleBR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount));
+ outputSampleR = iirSampleBR;
+ }
+
+
+
+ if (wet < 1.0) outputSampleL = (outputSampleL * wet) + (inputSampleL * dry);
+ if (wet < 1.0) outputSampleR = (outputSampleR * wet) + (inputSampleR * dry);
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = outputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((outputSampleL-fpTemp)*fpNew);
+ outputSampleL += fpNShapeLA;
+
+ fpTemp = outputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((outputSampleR-fpTemp)*fpNew);
+ outputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = outputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((outputSampleL-fpTemp)*fpNew);
+ outputSampleL += fpNShapeLB;
+
+ fpTemp = outputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((outputSampleR-fpTemp)*fpNew);
+ outputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = outputSampleL;
+ *out2 = outputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Lowpass::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double iirAmount = (pow(A,2)+A)/2.0;
+ iirAmount /= overallscale;
+ double tight = (B*2.0)-1.0;
+ double wet = C;
+ double dry = 1.0 - wet;
+ double offset;
+ double inputSampleL;
+ double inputSampleR;
+ double outputSampleL;
+ double outputSampleR;
+ double fpTemp;
+ double fpOld = 0.618033988749894848204586; //golden ratio!
+ double fpNew = 1.0 - fpOld;
+
+ iirAmount += (iirAmount * tight * tight);
+ if (tight > 0) tight /= 1.5;
+ else tight /= 3.0;
+ //we are setting it up so that to either extreme we can get an audible sound,
+ //but sort of scaled so small adjustments don't shift the cutoff frequency yet.
+ if (iirAmount <= 0.0) iirAmount = 0.0;
+ if (iirAmount > 1.0) iirAmount = 1.0;
+ //handle the change in cutoff frequency
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ outputSampleL = inputSampleL;
+ outputSampleR = inputSampleR;
+
+ if (tight > 0) offset = (1 - tight) + (fabs(inputSampleL)*tight);
+ else offset = (1 + tight) + ((1-fabs(inputSampleL))*tight);
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip)
+ {
+ iirSampleAL = (iirSampleAL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount));
+ outputSampleL = iirSampleAL;
+ }
+ else
+ {
+ iirSampleBL = (iirSampleBL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount));
+ outputSampleL = iirSampleBL;
+ }
+
+
+ if (tight > 0) offset = (1 - tight) + (fabs(inputSampleR)*tight);
+ else offset = (1 + tight) + ((1-fabs(inputSampleR))*tight);
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip)
+ {
+ iirSampleAR = (iirSampleAR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount));
+ outputSampleR = iirSampleAR;
+ }
+ else
+ {
+ iirSampleBR = (iirSampleBR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount));
+ outputSampleR = iirSampleBR;
+ }
+
+
+
+ if (wet < 1.0) outputSampleL = (outputSampleL * wet) + (inputSampleL * dry);
+ if (wet < 1.0) outputSampleR = (outputSampleR * wet) + (inputSampleR * dry);
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = outputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((outputSampleL-fpTemp)*fpNew);
+ outputSampleL += fpNShapeLA;
+
+ fpTemp = outputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((outputSampleR-fpTemp)*fpNew);
+ outputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = outputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((outputSampleL-fpTemp)*fpNew);
+ outputSampleL += fpNShapeLB;
+
+ fpTemp = outputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((outputSampleR-fpTemp)*fpNew);
+ outputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = outputSampleL;
+ *out2 = outputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file