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authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/MacVST/Ensemble/source
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
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Updates (in case my plane crashes)
Diffstat (limited to 'plugins/MacVST/Ensemble/source')
-rwxr-xr-xplugins/MacVST/Ensemble/source/Ensemble.cpp159
-rwxr-xr-xplugins/MacVST/Ensemble/source/Ensemble.h85
-rwxr-xr-xplugins/MacVST/Ensemble/source/EnsembleProc.cpp364
3 files changed, 608 insertions, 0 deletions
diff --git a/plugins/MacVST/Ensemble/source/Ensemble.cpp b/plugins/MacVST/Ensemble/source/Ensemble.cpp
new file mode 100755
index 0000000..be624b2
--- /dev/null
+++ b/plugins/MacVST/Ensemble/source/Ensemble.cpp
@@ -0,0 +1,159 @@
+/* ========================================
+ * Ensemble - Ensemble.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Ensemble_H
+#include "Ensemble.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Ensemble(audioMaster);}
+
+Ensemble::Ensemble(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.5;
+ B = 0.0;
+ C = 1.0;
+ D = 1.0;
+
+ for(int count = 0; count < totalsamples-1; count++) {dL[count] = 0; dR[count] = 0;}
+ for(int count = 0; count < 49; count++) {sweep[count] = 3.141592653589793238 / 2.0;}
+ gcount = 0;
+ airPrevL = 0.0;
+ airEvenL = 0.0;
+ airOddL = 0.0;
+ airFactorL = 0.0;
+ airPrevR = 0.0;
+ airEvenR = 0.0;
+ airOddR = 0.0;
+ airFactorR = 0.0;
+
+ fpNShapeLA = 0.0;
+ fpNShapeLB = 0.0;
+ fpNShapeRA = 0.0;
+ fpNShapeRB = 0.0;
+ fpFlip = true;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Ensemble::~Ensemble() {}
+VstInt32 Ensemble::getVendorVersion () {return 1000;}
+void Ensemble::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Ensemble::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Ensemble::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Ensemble::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Ensemble::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Ensemble::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Ensemble::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Ensemble", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Fullness", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Brighten", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Ensemble::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (floor((A*46.0)+2.9), text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Ensemble::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "vox", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, " ", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, " ", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, " ", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Ensemble::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Ensemble::getEffectName(char* name) {
+ vst_strncpy(name, "Ensemble", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Ensemble::getPlugCategory() {return kPlugCategEffect;}
+
+bool Ensemble::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Ensemble", kVstMaxProductStrLen); return true;
+}
+
+bool Ensemble::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/MacVST/Ensemble/source/Ensemble.h b/plugins/MacVST/Ensemble/source/Ensemble.h
new file mode 100755
index 0000000..32ba8c0
--- /dev/null
+++ b/plugins/MacVST/Ensemble/source/Ensemble.h
@@ -0,0 +1,85 @@
+/* ========================================
+ * Ensemble - Ensemble.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Ensemble_H
+#define __Ensemble_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kNumParameters = 4
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'ensm'; //Change this to what the AU identity is!
+
+class Ensemble :
+ public AudioEffectX
+{
+public:
+ Ensemble(audioMasterCallback audioMaster);
+ ~Ensemble();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double fpNShapeLA;
+ long double fpNShapeLB;
+ long double fpNShapeRA;
+ long double fpNShapeRB;
+ bool fpFlip;
+ //default stuff
+ const static int totalsamples = 65540;
+ float dL[totalsamples];
+ float dR[totalsamples];
+ double sweep[49];
+ int gcount;
+ double airPrevL;
+ double airEvenL;
+ double airOddL;
+ double airFactorL;
+ double airPrevR;
+ double airEvenR;
+ double airOddR;
+ double airFactorR;
+
+ float A;
+ float B;
+ float C;
+ float D;
+
+};
+
+#endif
diff --git a/plugins/MacVST/Ensemble/source/EnsembleProc.cpp b/plugins/MacVST/Ensemble/source/EnsembleProc.cpp
new file mode 100755
index 0000000..679e868
--- /dev/null
+++ b/plugins/MacVST/Ensemble/source/EnsembleProc.cpp
@@ -0,0 +1,364 @@
+/* ========================================
+ * Ensemble - Ensemble.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Ensemble_H
+#include "Ensemble.h"
+#endif
+
+void Ensemble::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double spd = pow(0.4+(B/12),10);
+ spd *= overallscale;
+ double depth = 0.002 / spd;
+ double tupi = 3.141592653589793238 * 2.0;
+ double taps = floor((A*46.0)+2.9);
+ double brighten = C;
+ double wet = D;
+ double dry = 1.0 - wet;
+ double hapi = 3.141592653589793238 / taps;
+ double offset;
+ double floffset;
+ double start[49];
+ double sinoffset[49];
+ double speed[49];
+ int count;
+ int ensemble;
+ double tempL;
+ double tempR;
+
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ double drySampleL;
+ double drySampleR;
+ //now we'll precalculate some stuff that needn't be in every sample
+
+ for(count = 1; count <= taps; count++)
+ {
+ start[count] = depth * count;
+ sinoffset[count] = hapi * (count-1);
+ speed[count] = spd / (1 + (count/taps));
+ }
+ //that's for speeding up things in the sample-processing area
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ airFactorL = airPrevL - inputSampleL;
+ if (fpFlip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;}
+ else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;}
+ airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001;
+ airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001;
+ airPrevL = inputSampleL;
+ inputSampleL += (airFactorL*brighten);
+ //air, compensates for loss of highs in flanger's interpolation
+
+ airFactorR = airPrevR - inputSampleR;
+ if (fpFlip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;}
+ else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;}
+ airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001;
+ airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001;
+ airPrevR = inputSampleR;
+ inputSampleR += (airFactorR*brighten);
+ //air, compensates for loss of highs in flanger's interpolation
+
+ if (gcount < 1 || gcount > 32767) {gcount = 32767;}
+ count = gcount;
+ dL[count+32767] = dL[count] = tempL = inputSampleL;
+ dR[count+32767] = dR[count] = tempR = inputSampleR;
+ //double buffer
+
+ for(ensemble = 1; ensemble <= taps; ensemble++)
+ {
+ offset = start[ensemble] + (depth * sin(sweep[ensemble]+sinoffset[ensemble]));
+ floffset = offset-floor(offset);
+ count = gcount + (int)floor(offset);
+
+ tempL += dL[count] * (1-floffset); //less as value moves away from .0
+ tempL += dL[count+1]; //we can assume always using this in one way or another?
+ tempL += dL[count+2] * floffset; //greater as value moves away from .0
+ tempL -= ((dL[count]-dL[count+1])-(dL[count+1]-dL[count+2]))/50; //interpolation hacks 'r us
+
+ tempR += dR[count] * (1-floffset); //less as value moves away from .0
+ tempR += dR[count+1]; //we can assume always using this in one way or another?
+ tempR += dR[count+2] * floffset; //greater as value moves away from .0
+ tempR -= ((dR[count]-dR[count+1])-(dR[count+1]-dR[count+2]))/50; //interpolation hacks 'r us
+
+ sweep[ensemble] += speed[ensemble];
+ if (sweep[ensemble] > tupi){sweep[ensemble] -= tupi;}
+ }
+ gcount--;
+ //still scrolling through the samples, remember
+
+ inputSampleL = tempL/(4.0*sqrt(taps));
+ inputSampleR = tempR/(4.0*sqrt(taps));
+
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Ensemble::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double spd = pow(0.4+(B/12),10);
+ spd *= overallscale;
+ double depth = 0.002 / spd;
+ double tupi = 3.141592653589793238 * 2.0;
+ double taps = floor((A*46.0)+2.9);
+ double brighten = C;
+ double wet = D;
+ double dry = 1.0 - wet;
+ double hapi = 3.141592653589793238 / taps;
+ double offset;
+ double floffset;
+ double start[49];
+ double sinoffset[49];
+ double speed[49];
+ int count;
+ int ensemble;
+ double tempL;
+ double tempR;
+
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ double drySampleL;
+ double drySampleR;
+ //now we'll precalculate some stuff that needn't be in every sample
+
+ for(count = 1; count <= taps; count++)
+ {
+ start[count] = depth * count;
+ sinoffset[count] = hapi * (count-1);
+ speed[count] = spd / (1 + (count/taps));
+ }
+ //that's for speeding up things in the sample-processing area
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ airFactorL = airPrevL - inputSampleL;
+ if (fpFlip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;}
+ else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;}
+ airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001;
+ airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001;
+ airPrevL = inputSampleL;
+ inputSampleL += (airFactorL*brighten);
+ //air, compensates for loss of highs in flanger's interpolation
+
+ airFactorR = airPrevR - inputSampleR;
+ if (fpFlip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;}
+ else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;}
+ airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001;
+ airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001;
+ airPrevR = inputSampleR;
+ inputSampleR += (airFactorR*brighten);
+ //air, compensates for loss of highs in flanger's interpolation
+
+ if (gcount < 1 || gcount > 32767) {gcount = 32767;}
+ count = gcount;
+ dL[count+32767] = dL[count] = tempL = inputSampleL;
+ dR[count+32767] = dR[count] = tempR = inputSampleR;
+ //double buffer
+
+ for(ensemble = 1; ensemble <= taps; ensemble++)
+ {
+ offset = start[ensemble] + (depth * sin(sweep[ensemble]+sinoffset[ensemble]));
+ floffset = offset-floor(offset);
+ count = gcount + (int)floor(offset);
+
+ tempL += dL[count] * (1-floffset); //less as value moves away from .0
+ tempL += dL[count+1]; //we can assume always using this in one way or another?
+ tempL += dL[count+2] * floffset; //greater as value moves away from .0
+ tempL -= ((dL[count]-dL[count+1])-(dL[count+1]-dL[count+2]))/50; //interpolation hacks 'r us
+
+ tempR += dR[count] * (1-floffset); //less as value moves away from .0
+ tempR += dR[count+1]; //we can assume always using this in one way or another?
+ tempR += dR[count+2] * floffset; //greater as value moves away from .0
+ tempR -= ((dR[count]-dR[count+1])-(dR[count+1]-dR[count+2]))/50; //interpolation hacks 'r us
+
+ sweep[ensemble] += speed[ensemble];
+ if (sweep[ensemble] > tupi){sweep[ensemble] -= tupi;}
+ }
+ gcount--;
+ //still scrolling through the samples, remember
+
+ inputSampleL = tempL/(4.0*sqrt(taps));
+ inputSampleR = tempR/(4.0*sqrt(taps));
+
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file