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authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/MacVST/Density/source
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
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Updates (in case my plane crashes)
Diffstat (limited to 'plugins/MacVST/Density/source')
-rwxr-xr-xplugins/MacVST/Density/source/Density.cpp151
-rwxr-xr-xplugins/MacVST/Density/source/Density.h76
-rwxr-xr-xplugins/MacVST/Density/source/DensityProc.cpp354
3 files changed, 581 insertions, 0 deletions
diff --git a/plugins/MacVST/Density/source/Density.cpp b/plugins/MacVST/Density/source/Density.cpp
new file mode 100755
index 0000000..1ecafde
--- /dev/null
+++ b/plugins/MacVST/Density/source/Density.cpp
@@ -0,0 +1,151 @@
+/* ========================================
+ * Density - Density.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Density_H
+#include "Density.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Density(audioMaster);}
+
+Density::Density(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.2; //equivalent of 0.0 in VST 0-1 scale for 'Density' control
+ B = 0.0;
+ C = 1.0;
+ D = 1.0;
+ iirSampleAL = 0.0;
+ iirSampleBL = 0.0;
+ iirSampleAR = 0.0;
+ iirSampleBR = 0.0;
+
+ fpNShapeLA = 0.0;
+ fpNShapeLB = 0.0;
+ fpNShapeRA = 0.0;
+ fpNShapeRB = 0.0;
+ fpFlip = true;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Density::~Density() {}
+VstInt32 Density::getVendorVersion () {return 1000;}
+void Density::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Density::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Density::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Density::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Density::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break; //percent. Using this value, it'll be 0-100 everywhere
+ case kParamC: C = value; break;
+ case kParamD: D = value; break; //this is the popup, stored as a float
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Density::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Density::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Density", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Highpass", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Out Level", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Density::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string ((A*5.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Density::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, " ", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, " ", kVstMaxParamStrLen); break; //the percent
+ case kParamC: vst_strncpy (text, " ", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, " ", kVstMaxParamStrLen); break; //the popup
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Density::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Density::getEffectName(char* name) {
+ vst_strncpy(name, "Density", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Density::getPlugCategory() {return kPlugCategEffect;}
+
+bool Density::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Density", kVstMaxProductStrLen); return true;
+}
+
+bool Density::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/MacVST/Density/source/Density.h b/plugins/MacVST/Density/source/Density.h
new file mode 100755
index 0000000..377d25d
--- /dev/null
+++ b/plugins/MacVST/Density/source/Density.h
@@ -0,0 +1,76 @@
+/* ========================================
+ * Density - Density.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Density_H
+#define __Density_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kNumParameters = 4
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'dens'; //Change this to what the AU identity is!
+
+class Density :
+ public AudioEffectX
+{
+public:
+ Density(audioMasterCallback audioMaster);
+ ~Density();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double fpNShapeLA;
+ long double fpNShapeLB;
+ long double fpNShapeRA;
+ long double fpNShapeRB;
+ bool fpFlip;
+ //default stuff
+ double iirSampleAL;
+ double iirSampleBL;
+ double iirSampleAR;
+ double iirSampleBR;
+
+ float A;
+ float B;
+ float C;
+ float D; //parameters. Always 0-1, and we scale/alter them elsewhere.
+
+};
+
+#endif
diff --git a/plugins/MacVST/Density/source/DensityProc.cpp b/plugins/MacVST/Density/source/DensityProc.cpp
new file mode 100755
index 0000000..1e968c7
--- /dev/null
+++ b/plugins/MacVST/Density/source/DensityProc.cpp
@@ -0,0 +1,354 @@
+/* ========================================
+ * Density - Density.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Density_H
+#include "Density.h"
+#endif
+
+void Density::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double density = (A*5.0)-1.0;
+ double iirAmount = pow(B,3)/overallscale;
+ double output = C;
+ double wet = D;
+ double dry = 1.0-wet;
+ double bridgerectifier;
+ double out = fabs(density);
+ density = density * fabs(density);
+ double count;
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double drySampleL;
+ long double drySampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ if (fpFlip)
+ {
+ iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirSampleAL;
+ iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirSampleAR;
+ }
+ else
+ {
+ iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirSampleBL;
+ iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirSampleBR;
+ }
+ //highpass section
+
+ count = density;
+ while (count > 1.0)
+ {
+ bridgerectifier = fabs(inputSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ bridgerectifier = sin(bridgerectifier);
+ if (inputSampleL > 0.0) inputSampleL = bridgerectifier;
+ else inputSampleL = -bridgerectifier;
+
+ bridgerectifier = fabs(inputSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ bridgerectifier = sin(bridgerectifier);
+ if (inputSampleR > 0.0) inputSampleR = bridgerectifier;
+ else inputSampleR = -bridgerectifier;
+
+ count = count - 1.0;
+ }
+ //we have now accounted for any really high density settings.
+
+ while (out > 1.0) out = out - 1.0;
+
+ bridgerectifier = fabs(inputSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (density > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out);
+ else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out);
+ //blend according to density control
+
+ bridgerectifier = fabs(inputSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (density > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*(1.0-out))+(bridgerectifier*out);
+ else inputSampleR = (inputSampleR*(1.0-out))-(bridgerectifier*out);
+ //blend according to density control
+
+ if (output < 1.0) {
+ inputSampleL *= output;
+ inputSampleR *= output;
+ }
+ if (wet < 1.0) {
+ inputSampleL = (drySampleL * dry)+(inputSampleL * wet);
+ inputSampleR = (drySampleR * dry)+(inputSampleR * wet);
+ }
+ //nice little output stage template: if we have another scale of floating point
+ //number, we really don't want to meaninglessly multiply that by 1.0.
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Density::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double density = (A*5.0)-1.0;
+ double iirAmount = pow(B,3)/overallscale;
+ double output = C;
+ double wet = D;
+ double dry = 1.0-wet;
+ double bridgerectifier;
+ double out = fabs(density);
+ density = density * fabs(density);
+ double count;
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double drySampleL;
+ long double drySampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ if (fpFlip)
+ {
+ iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirSampleAL;
+ iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirSampleAR;
+ }
+ else
+ {
+ iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirSampleBL;
+ iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirSampleBR;
+ }
+ //highpass section
+
+ count = density;
+ while (count > 1.0)
+ {
+ bridgerectifier = fabs(inputSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ bridgerectifier = sin(bridgerectifier);
+ if (inputSampleL > 0.0) inputSampleL = bridgerectifier;
+ else inputSampleL = -bridgerectifier;
+
+ bridgerectifier = fabs(inputSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ bridgerectifier = sin(bridgerectifier);
+ if (inputSampleR > 0.0) inputSampleR = bridgerectifier;
+ else inputSampleR = -bridgerectifier;
+
+ count = count - 1.0;
+ }
+ //we have now accounted for any really high density settings.
+
+ while (out > 1.0) out = out - 1.0;
+
+ bridgerectifier = fabs(inputSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (density > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out);
+ else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out);
+ //blend according to density control
+
+ bridgerectifier = fabs(inputSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (density > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*(1.0-out))+(bridgerectifier*out);
+ else inputSampleR = (inputSampleR*(1.0-out))-(bridgerectifier*out);
+ //blend according to density control
+
+ if (output < 1.0) {
+ inputSampleL *= output;
+ inputSampleR *= output;
+ }
+ if (wet < 1.0) {
+ inputSampleL = (drySampleL * dry)+(inputSampleL * wet);
+ inputSampleR = (drySampleR * dry)+(inputSampleR * wet);
+ }
+ //nice little output stage template: if we have another scale of floating point
+ //number, we really don't want to meaninglessly multiply that by 1.0.
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file