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authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/MacVST/CStrip/source
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
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Updates (in case my plane crashes)
Diffstat (limited to 'plugins/MacVST/CStrip/source')
-rwxr-xr-xplugins/MacVST/CStrip/source/CStrip.cpp339
-rwxr-xr-xplugins/MacVST/CStrip/source/CStrip.h223
-rwxr-xr-xplugins/MacVST/CStrip/source/CStripProc.cpp1510
3 files changed, 2072 insertions, 0 deletions
diff --git a/plugins/MacVST/CStrip/source/CStrip.cpp b/plugins/MacVST/CStrip/source/CStrip.cpp
new file mode 100755
index 0000000..1c24d1b
--- /dev/null
+++ b/plugins/MacVST/CStrip/source/CStrip.cpp
@@ -0,0 +1,339 @@
+/* ========================================
+ * CStrip - CStrip.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __CStrip_H
+#include "CStrip.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new CStrip(audioMaster);}
+
+CStrip::CStrip(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.5; //Treble -12 to 12
+ B = 0.5; //Mid -12 to 12
+ C = 0.5; //Bass -12 to 12
+ D = 1.0; //Lowpass 16.0K log 1 to 16 defaulting to 16K
+ E = 0.4; //TrebFrq 6.0 log 1 to 16 defaulting to 6K
+ F = 0.4; //BassFrq 100.0 log 30 to 1600 defaulting to 100 hz
+ G = 0.0; //Hipass 30.0 log 30 to 1600 defaulting to 30
+ H = 0.0; //Gate 0-1
+ I = 0.0; //Compres 0-1
+ J = 0.0; //CompSpd 0-1
+ K = 0.0; //TimeLag 0-1
+ L = 0.5; //OutGain -18 to 18
+
+ lastSampleL = 0.0;
+ last2SampleL = 0.0;
+ lastSampleR = 0.0;
+ last2SampleR = 0.0;
+
+ iirHighSampleLA = 0.0;
+ iirHighSampleLB = 0.0;
+ iirHighSampleLC = 0.0;
+ iirHighSampleLD = 0.0;
+ iirHighSampleLE = 0.0;
+ iirLowSampleLA = 0.0;
+ iirLowSampleLB = 0.0;
+ iirLowSampleLC = 0.0;
+ iirLowSampleLD = 0.0;
+ iirLowSampleLE = 0.0;
+ iirHighSampleL = 0.0;
+ iirLowSampleL = 0.0;
+
+ iirHighSampleRA = 0.0;
+ iirHighSampleRB = 0.0;
+ iirHighSampleRC = 0.0;
+ iirHighSampleRD = 0.0;
+ iirHighSampleRE = 0.0;
+ iirLowSampleRA = 0.0;
+ iirLowSampleRB = 0.0;
+ iirLowSampleRC = 0.0;
+ iirLowSampleRD = 0.0;
+ iirLowSampleRE = 0.0;
+ iirHighSampleR = 0.0;
+ iirLowSampleR = 0.0;
+
+ tripletLA = 0.0;
+ tripletLB = 0.0;
+ tripletLC = 0.0;
+ tripletFactorL = 0.0;
+
+ tripletRA = 0.0;
+ tripletRB = 0.0;
+ tripletRC = 0.0;
+ tripletFactorR = 0.0;
+
+ lowpassSampleLAA = 0.0;
+ lowpassSampleLAB = 0.0;
+ lowpassSampleLBA = 0.0;
+ lowpassSampleLBB = 0.0;
+ lowpassSampleLCA = 0.0;
+ lowpassSampleLCB = 0.0;
+ lowpassSampleLDA = 0.0;
+ lowpassSampleLDB = 0.0;
+ lowpassSampleLE = 0.0;
+ lowpassSampleLF = 0.0;
+ lowpassSampleLG = 0.0;
+
+ lowpassSampleRAA = 0.0;
+ lowpassSampleRAB = 0.0;
+ lowpassSampleRBA = 0.0;
+ lowpassSampleRBB = 0.0;
+ lowpassSampleRCA = 0.0;
+ lowpassSampleRCB = 0.0;
+ lowpassSampleRDA = 0.0;
+ lowpassSampleRDB = 0.0;
+ lowpassSampleRE = 0.0;
+ lowpassSampleRF = 0.0;
+ lowpassSampleRG = 0.0;
+
+ highpassSampleLAA = 0.0;
+ highpassSampleLAB = 0.0;
+ highpassSampleLBA = 0.0;
+ highpassSampleLBB = 0.0;
+ highpassSampleLCA = 0.0;
+ highpassSampleLCB = 0.0;
+ highpassSampleLDA = 0.0;
+ highpassSampleLDB = 0.0;
+ highpassSampleLE = 0.0;
+ highpassSampleLF = 0.0;
+
+ highpassSampleRAA = 0.0;
+ highpassSampleRAB = 0.0;
+ highpassSampleRBA = 0.0;
+ highpassSampleRBB = 0.0;
+ highpassSampleRCA = 0.0;
+ highpassSampleRCB = 0.0;
+ highpassSampleRDA = 0.0;
+ highpassSampleRDB = 0.0;
+ highpassSampleRE = 0.0;
+ highpassSampleRF = 0.0;
+
+ flip = false;
+ flipthree = 0;
+ //end EQ
+
+ //begin Gate
+ WasNegativeL = false;
+ ZeroCrossL = 0;
+ gaterollerL = 0.0;
+ gateL = 0.0;
+
+ WasNegativeR = false;
+ ZeroCrossR = 0;
+ gaterollerR = 0.0;
+ gateR = 0.0;
+ //end Gate
+
+ //begin Timing
+ for(int fcount = 0; fcount < 4098; fcount++) {pL[fcount] = 0.0; pR[fcount] = 0.0;}
+ count = 0;
+ //end Timing
+
+ //begin ButterComp
+ controlAposL = 1.0;
+ controlAnegL = 1.0;
+ controlBposL = 1.0;
+ controlBnegL = 1.0;
+ targetposL = 1.0;
+ targetnegL = 1.0;
+ avgLA = avgLB = 0.0;
+ nvgLA = nvgLB = 0.0;
+
+ controlAposR = 1.0;
+ controlAnegR = 1.0;
+ controlBposR = 1.0;
+ controlBnegR = 1.0;
+ targetposR = 1.0;
+ targetnegR = 1.0;
+ avgRA = avgRB = 0.0;
+ nvgRA = nvgRB = 0.0;
+ //end ButterComp
+
+ fpNShapeLA = 0.0;
+ fpNShapeLB = 0.0;
+ fpNShapeRA = 0.0;
+ fpNShapeRB = 0.0;
+ fpFlip = true;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+CStrip::~CStrip() {}
+VstInt32 CStrip::getVendorVersion () {return 1000;}
+void CStrip::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void CStrip::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 CStrip::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ chunkData[4] = E;
+ chunkData[5] = F;
+ chunkData[6] = G;
+ chunkData[7] = H;
+ chunkData[8] = I;
+ chunkData[9] = J;
+ chunkData[10] = K;
+ chunkData[11] = L;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 CStrip::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ E = pinParameter(chunkData[4]);
+ F = pinParameter(chunkData[5]);
+ G = pinParameter(chunkData[6]);
+ H = pinParameter(chunkData[7]);
+ I = pinParameter(chunkData[8]);
+ J = pinParameter(chunkData[9]);
+ K = pinParameter(chunkData[10]);
+ L = pinParameter(chunkData[11]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void CStrip::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ case kParamE: E = value; break;
+ case kParamF: F = value; break;
+ case kParamG: G = value; break;
+ case kParamH: H = value; break;
+ case kParamI: I = value; break;
+ case kParamJ: J = value; break;
+ case kParamK: K = value; break;
+ case kParamL: L = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float CStrip::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ case kParamE: return E; break;
+ case kParamF: return F; break;
+ case kParamG: return G; break;
+ case kParamH: return H; break;
+ case kParamI: return I; break;
+ case kParamJ: return J; break;
+ case kParamK: return K; break;
+ case kParamL: return L; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void CStrip::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Treble", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Mid", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Bass", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Lowpass", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "TrebFrq", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "BassFrq", kVstMaxParamStrLen); break;
+ case kParamG: vst_strncpy (text, "Hipass", kVstMaxParamStrLen); break;
+ case kParamH: vst_strncpy (text, "Gate", kVstMaxParamStrLen); break;
+ case kParamI: vst_strncpy (text, "Compres", kVstMaxParamStrLen); break;
+ case kParamJ: vst_strncpy (text, "CompSpd", kVstMaxParamStrLen); break;
+ case kParamK: vst_strncpy (text, "TimeLag", kVstMaxParamStrLen); break;
+ case kParamL: vst_strncpy (text, "OutGain", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void CStrip::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string ((A*24.0)-12.0, text, kVstMaxParamStrLen); break; //Treble -12 to 12
+ case kParamB: float2string ((B*24.0)-12.0, text, kVstMaxParamStrLen); break; //Mid -12 to 12
+ case kParamC: float2string ((C*24.0)-12.0, text, kVstMaxParamStrLen); break; //Bass -12 to 12
+ case kParamD: float2string ((D*D*15.0)+1.0, text, kVstMaxParamStrLen); break; //Lowpass 16.0K log 1 to 16 defaulting to 16K
+ case kParamE: float2string ((E*E*15.0)+1.0, text, kVstMaxParamStrLen); break; //TrebFrq 6.0 log 1 to 16 defaulting to 6K
+ case kParamF: float2string ((F*F*1570.0)+30.0, text, kVstMaxParamStrLen); break; //BassFrq 100.0 log 30 to 1600 defaulting to 100 hz
+ case kParamG: float2string ((G*G*1570.0)+30.0, text, kVstMaxParamStrLen); break; //Hipass 30.0 log 30 to 1600 defaulting to 30
+ case kParamH: float2string (H, text, kVstMaxParamStrLen); break; //Gate 0-1
+ case kParamI: float2string (I, text, kVstMaxParamStrLen); break; //Compres 0-1
+ case kParamJ: float2string (J, text, kVstMaxParamStrLen); break; //CompSpd 0-1
+ case kParamK: float2string (K, text, kVstMaxParamStrLen); break; //TimeLag 0-1
+ case kParamL: float2string ((L*36.0)-18.0, text, kVstMaxParamStrLen); break; //OutGain -18 to 18
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void CStrip::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "dB", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "dB", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "dB", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Khz", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "Khz", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "hz", kVstMaxParamStrLen); break;
+ case kParamG: vst_strncpy (text, "hz", kVstMaxParamStrLen); break;
+ case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamJ: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamK: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamL: vst_strncpy (text, "dB", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 CStrip::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool CStrip::getEffectName(char* name) {
+ vst_strncpy(name, "CStrip", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory CStrip::getPlugCategory() {return kPlugCategEffect;}
+
+bool CStrip::getProductString(char* text) {
+ vst_strncpy (text, "airwindows CStrip", kVstMaxProductStrLen); return true;
+}
+
+bool CStrip::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/MacVST/CStrip/source/CStrip.h b/plugins/MacVST/CStrip/source/CStrip.h
new file mode 100755
index 0000000..10f6729
--- /dev/null
+++ b/plugins/MacVST/CStrip/source/CStrip.h
@@ -0,0 +1,223 @@
+/* ========================================
+ * CStrip - CStrip.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __CStrip_H
+#define __CStrip_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kParamE = 4,
+ kParamF = 5,
+ kParamG = 6,
+ kParamH = 7,
+ kParamI = 8,
+ kParamJ = 9,
+ kParamK = 10,
+ kParamL = 11,
+ kNumParameters = 12
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'cstr'; //Change this to what the AU identity is!
+
+class CStrip :
+ public AudioEffectX
+{
+public:
+ CStrip(audioMasterCallback audioMaster);
+ ~CStrip();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double fpNShapeLA;
+ long double fpNShapeLB;
+ long double fpNShapeRA;
+ long double fpNShapeRB;
+ bool fpFlip;
+ //default stuff
+
+ double lastSampleL;
+ double last2SampleL;
+ double lastSampleR;
+ double last2SampleR;
+
+ //begin EQ
+ double iirHighSampleLA;
+ double iirHighSampleLB;
+ double iirHighSampleLC;
+ double iirHighSampleLD;
+ double iirHighSampleLE;
+ double iirLowSampleLA;
+ double iirLowSampleLB;
+ double iirLowSampleLC;
+ double iirLowSampleLD;
+ double iirLowSampleLE;
+ double iirHighSampleL;
+ double iirLowSampleL;
+
+ double iirHighSampleRA;
+ double iirHighSampleRB;
+ double iirHighSampleRC;
+ double iirHighSampleRD;
+ double iirHighSampleRE;
+ double iirLowSampleRA;
+ double iirLowSampleRB;
+ double iirLowSampleRC;
+ double iirLowSampleRD;
+ double iirLowSampleRE;
+ double iirHighSampleR;
+ double iirLowSampleR;
+
+ double tripletLA;
+ double tripletLB;
+ double tripletLC;
+ double tripletFactorL;
+
+ double tripletRA;
+ double tripletRB;
+ double tripletRC;
+ double tripletFactorR;
+
+ double lowpassSampleLAA;
+ double lowpassSampleLAB;
+ double lowpassSampleLBA;
+ double lowpassSampleLBB;
+ double lowpassSampleLCA;
+ double lowpassSampleLCB;
+ double lowpassSampleLDA;
+ double lowpassSampleLDB;
+ double lowpassSampleLE;
+ double lowpassSampleLF;
+ double lowpassSampleLG;
+
+ double lowpassSampleRAA;
+ double lowpassSampleRAB;
+ double lowpassSampleRBA;
+ double lowpassSampleRBB;
+ double lowpassSampleRCA;
+ double lowpassSampleRCB;
+ double lowpassSampleRDA;
+ double lowpassSampleRDB;
+ double lowpassSampleRE;
+ double lowpassSampleRF;
+ double lowpassSampleRG;
+
+ double highpassSampleLAA;
+ double highpassSampleLAB;
+ double highpassSampleLBA;
+ double highpassSampleLBB;
+ double highpassSampleLCA;
+ double highpassSampleLCB;
+ double highpassSampleLDA;
+ double highpassSampleLDB;
+ double highpassSampleLE;
+ double highpassSampleLF;
+
+ double highpassSampleRAA;
+ double highpassSampleRAB;
+ double highpassSampleRBA;
+ double highpassSampleRBB;
+ double highpassSampleRCA;
+ double highpassSampleRCB;
+ double highpassSampleRDA;
+ double highpassSampleRDB;
+ double highpassSampleRE;
+ double highpassSampleRF;
+
+ bool flip;
+ int flipthree;
+ //end EQ
+
+ //begin Gate
+ bool WasNegativeL;
+ int ZeroCrossL;
+ double gaterollerL;
+ double gateL;
+
+ bool WasNegativeR;
+ int ZeroCrossR;
+ double gaterollerR;
+ double gateR;
+ //end Gate
+
+ //begin Timing
+ double pL[4099];
+ double pR[4099];
+ int count;
+ //end Timing
+
+ //begin ButterComp
+ double controlAposL;
+ double controlAnegL;
+ double controlBposL;
+ double controlBnegL;
+ double targetposL;
+ double targetnegL;
+ double avgLA;
+ double avgLB;
+ double nvgLA;
+ double nvgLB;
+
+ double controlAposR;
+ double controlAnegR;
+ double controlBposR;
+ double controlBnegR;
+ double targetposR;
+ double targetnegR;
+ double avgRA;
+ double avgRB;
+ double nvgRA;
+ double nvgRB;
+ //end ButterComp
+ //flip is already covered in EQ
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E;
+ float F;
+ float G;
+ float H;
+ float I;
+ float J;
+ float K;
+ float L;
+
+};
+
+#endif
diff --git a/plugins/MacVST/CStrip/source/CStripProc.cpp b/plugins/MacVST/CStrip/source/CStripProc.cpp
new file mode 100755
index 0000000..272b9b6
--- /dev/null
+++ b/plugins/MacVST/CStrip/source/CStripProc.cpp
@@ -0,0 +1,1510 @@
+/* ========================================
+ * CStrip - CStrip.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __CStrip_H
+#include "CStrip.h"
+#endif
+
+void CStrip::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ double compscale = overallscale;
+ overallscale = getSampleRate();
+ compscale = compscale * overallscale;
+ //compscale is the one that's 1 or something like 2.2 for 96K rates
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ double highSampleL = 0.0;
+ double midSampleL = 0.0;
+ double bassSampleL = 0.0;
+
+ double highSampleR = 0.0;
+ double midSampleR = 0.0;
+ double bassSampleR = 0.0;
+
+ double densityA = (A*12.0)-6.0;
+ double densityB = (B*12.0)-6.0;
+ double densityC = (C*12.0)-6.0;
+ bool engageEQ = true;
+ if ( (0.0 == densityA) && (0.0 == densityB) && (0.0 == densityC) ) engageEQ = false;
+
+ densityA = pow(10.0,densityA/20.0)-1.0;
+ densityB = pow(10.0,densityB/20.0)-1.0;
+ densityC = pow(10.0,densityC/20.0)-1.0;
+ //convert to 0 to X multiplier with 1.0 being O db
+ //minus one gives nearly -1 to ? (should top out at 1)
+ //calibrate so that X db roughly equals X db with maximum topping out at 1 internally
+
+ double tripletIntensity = -densityA;
+
+ double iirAmountC = (((D*D*15.0)+1.0)*0.0188) + 0.7;
+ if (iirAmountC > 1.0) iirAmountC = 1.0;
+ bool engageLowpass = false;
+ if (((D*D*15.0)+1.0) < 15.99) engageLowpass = true;
+
+ double iirAmountA = (((E*E*15.0)+1.0)*1000)/overallscale;
+ double iirAmountB = (((F*F*1570.0)+30.0)*10)/overallscale;
+ double iirAmountD = (((G*G*1570.0)+30.0)*1.0)/overallscale;
+ bool engageHighpass = false;
+ if (((G*G*1570.0)+30.0) > 30.01) engageHighpass = true;
+ //bypass the highpass and lowpass if set to extremes
+ double bridgerectifier;
+ double outA = fabs(densityA);
+ double outB = fabs(densityB);
+ double outC = fabs(densityC);
+ //end EQ
+ //begin Gate
+ double onthreshold = (pow(H,4)/3)+0.00018;
+ double offthreshold = onthreshold * 1.1;
+ bool engageGate = false;
+ if (onthreshold > 0.00018) engageGate = true;
+
+ double release = 0.028331119964586;
+ double absmax = 220.9;
+ //speed to be compensated w.r.t sample rate
+ //end Gate
+ //begin Timing
+ double offset = pow(K,5) * 700;
+ int near = (int)floor(fabs(offset));
+ double farLevel = fabs(offset) - near;
+ int far = near + 1;
+ double nearLevel = 1.0 - farLevel;
+ bool engageTiming = false;
+ if (offset > 0.0) engageTiming = true;
+ //end Timing
+ //begin ButterComp
+ double inputpos;
+ double inputneg;
+ double calcpos;
+ double calcneg;
+ double outputpos;
+ double outputneg;
+ double totalmultiplier;
+ double inputgain = (pow(I,4)*35)+1.0;
+ double compoutgain = inputgain;
+ compoutgain -= 1.0;
+ compoutgain /= 1.2;
+ compoutgain += 1.0;
+ double divisor = (0.008 * pow(J,2))+0.0004;
+ //originally 0.012
+ divisor /= compscale;
+ double remainder = divisor;
+ divisor = 1.0 - divisor;
+ bool engageComp = false;
+ if (inputgain > 1.0) engageComp = true;
+ //end ButterComp
+ double outputgain = pow(10.0,((L*36.0)-18.0)/20.0);
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ last2SampleL = lastSampleL;
+ lastSampleL = inputSampleL;
+
+ last2SampleR = lastSampleR;
+ lastSampleR = inputSampleR;
+
+ //begin Gate
+ if (engageGate)
+ {
+ if (inputSampleL > 0)
+ {if (WasNegativeL == true){ZeroCrossL = absmax * 0.3;}
+ WasNegativeL = false;}
+ else
+ {ZeroCrossL += 1; WasNegativeL = true;}
+
+ if (inputSampleR > 0)
+ {if (WasNegativeR == true){ZeroCrossR = absmax * 0.3;}
+ WasNegativeR = false;}
+ else
+ {ZeroCrossR += 1; WasNegativeR = true;}
+
+ if (ZeroCrossL > absmax)
+ {ZeroCrossL = absmax;}
+
+ if (ZeroCrossR > absmax)
+ {ZeroCrossR = absmax;}
+
+ if (gateL == 0.0)
+ {
+ //if gate is totally silent
+ if (fabs(inputSampleL) > onthreshold)
+ {
+ if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
+ else gaterollerL -= release;
+ // trigger from total silence only- if we're active then signal must clear offthreshold
+ }
+ else gaterollerL -= release;
+ }
+ else
+ {
+ //gate is not silent but closing
+ if (fabs(inputSampleL) > offthreshold)
+ {
+ if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
+ else gaterollerL -= release;
+ //always trigger if gate is over offthreshold, otherwise close anyway
+ }
+ else gaterollerL -= release;
+ }
+
+ if (gateR == 0.0)
+ {
+ //if gate is totally silent
+ if (fabs(inputSampleR) > onthreshold)
+ {
+ if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
+ else gaterollerR -= release;
+ // trigger from total silence only- if we're active then signal must clear offthreshold
+ }
+ else gaterollerR -= release;
+ }
+ else
+ {
+ //gate is not silent but closing
+ if (fabs(inputSampleR) > offthreshold)
+ {
+ if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
+ else gaterollerR -= release;
+ //always trigger if gate is over offthreshold, otherwise close anyway
+ }
+ else gaterollerR -= release;
+ }
+
+ if (gaterollerL < 0.0)
+ {gaterollerL = 0.0;}
+ if (gaterollerR < 0.0)
+ {gaterollerR = 0.0;}
+
+ if (gaterollerL < 1.0)
+ {
+ gateL = gaterollerL;
+ bridgerectifier = 1-cos(fabs(inputSampleL));
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
+ else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
+ if (gateL == 0.0) inputSampleL = 0.0;
+ }
+ else
+ {gateL = 1.0;}
+
+ if (gaterollerR < 1.0)
+ {
+ gateR = gaterollerR;
+ bridgerectifier = 1-cos(fabs(inputSampleR));
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
+ else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
+ if (gateR == 0.0) inputSampleR = 0.0;
+ }
+ else
+ {gateR = 1.0;}
+ }
+ //end Gate, begin antialiasing
+
+ flip = !flip;
+ flipthree++;
+ if (flipthree < 1 || flipthree > 3) flipthree = 1;
+ //counters
+
+ //begin highpass
+ if (engageHighpass)
+ {
+ if (flip)
+ {
+ highpassSampleLAA = (highpassSampleLAA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLAA;
+ highpassSampleLBA = (highpassSampleLBA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLBA;
+ highpassSampleLCA = (highpassSampleLCA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLCA;
+ highpassSampleLDA = (highpassSampleLDA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLDA;
+ }
+ else
+ {
+ highpassSampleLAB = (highpassSampleLAB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLAB;
+ highpassSampleLBB = (highpassSampleLBB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLBB;
+ highpassSampleLCB = (highpassSampleLCB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLCB;
+ highpassSampleLDB = (highpassSampleLDB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLDB;
+ }
+ highpassSampleLE = (highpassSampleLE * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLE;
+ highpassSampleLF = (highpassSampleLF * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLF;
+
+ if (flip)
+ {
+ highpassSampleRAA = (highpassSampleRAA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRAA;
+ highpassSampleRBA = (highpassSampleRBA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRBA;
+ highpassSampleRCA = (highpassSampleRCA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRCA;
+ highpassSampleRDA = (highpassSampleRDA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRDA;
+ }
+ else
+ {
+ highpassSampleRAB = (highpassSampleRAB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRAB;
+ highpassSampleRBB = (highpassSampleRBB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRBB;
+ highpassSampleRCB = (highpassSampleRCB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRCB;
+ highpassSampleRDB = (highpassSampleRDB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRDB;
+ }
+ highpassSampleRE = (highpassSampleRE * (1 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRE;
+ highpassSampleRF = (highpassSampleRF * (1 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRF;
+
+ }
+ //end highpass
+
+ //begin compressor
+ if (engageComp)
+ {
+ //begin L
+ inputSampleL *= inputgain;
+
+ inputpos = (inputSampleL * fpOld) + (avgLA * fpNew) + 1.0;
+ avgLA = inputSampleL;
+
+ if (inputpos < 0.0) inputpos = 0.0;
+ outputpos = inputpos / 2.0;
+ if (outputpos > 1.0) outputpos = 1.0;
+ inputpos *= inputpos;
+ targetposL *= divisor;
+ targetposL += (inputpos * remainder);
+ calcpos = pow((1.0/targetposL),2);
+
+ inputneg = (-inputSampleL * fpOld) + (nvgLA * fpNew) + 1.0;
+ nvgLA = -inputSampleL;
+
+ if (inputneg < 0.0) inputneg = 0.0;
+ outputneg = inputneg / 2.0;
+ if (outputneg > 1.0) outputneg = 1.0;
+ inputneg *= inputneg;
+ targetnegL *= divisor;
+ targetnegL += (inputneg * remainder);
+ calcneg = pow((1.0/targetnegL),2);
+ //now we have mirrored targets for comp
+ //outputpos and outputneg go from 0 to 1
+
+ if (inputSampleL > 0)
+ { //working on pos
+ if (true == flip)
+ {
+ controlAposL *= divisor;
+ controlAposL += (calcpos*remainder);
+
+ }
+ else
+ {
+ controlBposL *= divisor;
+ controlBposL += (calcpos*remainder);
+ }
+ }
+ else
+ { //working on neg
+ if (true == flip)
+ {
+ controlAnegL *= divisor;
+ controlAnegL += (calcneg*remainder);
+ }
+ else
+ {
+ controlBnegL *= divisor;
+ controlBnegL += (calcneg*remainder);
+ }
+ }
+ //this causes each of the four to update only when active and in the correct 'flip'
+
+ if (true == flip)
+ {totalmultiplier = (controlAposL * outputpos) + (controlAnegL * outputneg);}
+ else
+ {totalmultiplier = (controlBposL * outputpos) + (controlBnegL * outputneg);}
+ //this combines the sides according to flip, blending relative to the input value
+
+ inputSampleL *= totalmultiplier;
+ inputSampleL /= compoutgain;
+ //end L
+
+ //begin R
+ inputSampleR *= inputgain;
+
+ inputpos = (inputSampleR * fpOld) + (avgRA * fpNew) + 1.0;
+ avgRA = inputSampleR;
+
+ if (inputpos < 0.0) inputpos = 0.0;
+ outputpos = inputpos / 2.0;
+ if (outputpos > 1.0) outputpos = 1.0;
+ inputpos *= inputpos;
+ targetposR *= divisor;
+ targetposR += (inputpos * remainder);
+ calcpos = pow((1.0/targetposR),2);
+
+ inputneg = (-inputSampleR * fpOld) + (nvgRA * fpNew) + 1.0;
+ nvgRA = -inputSampleR;
+
+ if (inputneg < 0.0) inputneg = 0.0;
+ outputneg = inputneg / 2.0;
+ if (outputneg > 1.0) outputneg = 1.0;
+ inputneg *= inputneg;
+ targetnegR *= divisor;
+ targetnegR += (inputneg * remainder);
+ calcneg = pow((1.0/targetnegR),2);
+ //now we have mirrored targets for comp
+ //outputpos and outputneg go from 0 to 1
+
+ if (inputSampleR > 0)
+ { //working on pos
+ if (true == flip)
+ {
+ controlAposR *= divisor;
+ controlAposR += (calcpos*remainder);
+
+ }
+ else
+ {
+ controlBposR *= divisor;
+ controlBposR += (calcpos*remainder);
+ }
+ }
+ else
+ { //working on neg
+ if (true == flip)
+ {
+ controlAnegR *= divisor;
+ controlAnegR += (calcneg*remainder);
+ }
+ else
+ {
+ controlBnegR *= divisor;
+ controlBnegR += (calcneg*remainder);
+ }
+ }
+ //this causes each of the four to update only when active and in the correct 'flip'
+
+ if (true == flip)
+ {totalmultiplier = (controlAposR * outputpos) + (controlAnegR * outputneg);}
+ else
+ {totalmultiplier = (controlBposR * outputpos) + (controlBnegR * outputneg);}
+ //this combines the sides according to flip, blending relative to the input value
+
+ inputSampleR *= totalmultiplier;
+ inputSampleR /= compoutgain;
+ //end R
+ }
+ //end compressor
+
+ //begin EQ
+ if (engageEQ)
+ {
+ switch (flipthree)
+ {
+ case 1:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLA += tripletFactorL;
+ tripletLC -= tripletFactorL;
+ tripletFactorL = tripletLA * tripletIntensity;
+ iirHighSampleLC = (iirHighSampleLC * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLC;
+ iirLowSampleLC = (iirLowSampleLC * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLC;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRA += tripletFactorR;
+ tripletRC -= tripletFactorR;
+ tripletFactorR = tripletRA * tripletIntensity;
+ iirHighSampleRC = (iirHighSampleRC * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRC;
+ iirLowSampleRC = (iirLowSampleRC * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRC;
+ break;
+ case 2:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLB += tripletFactorL;
+ tripletLA -= tripletFactorL;
+ tripletFactorL = tripletLB * tripletIntensity;
+ iirHighSampleLD = (iirHighSampleLD * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLD;
+ iirLowSampleLD = (iirLowSampleLD * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLD;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRB += tripletFactorR;
+ tripletRA -= tripletFactorR;
+ tripletFactorR = tripletRB * tripletIntensity;
+ iirHighSampleRD = (iirHighSampleRD * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRD;
+ iirLowSampleRD = (iirLowSampleRD * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRD;
+ break;
+ case 3:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLC += tripletFactorL;
+ tripletLB -= tripletFactorL;
+ tripletFactorL = tripletLC * tripletIntensity;
+ iirHighSampleLE = (iirHighSampleLE * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLE;
+ iirLowSampleLE = (iirLowSampleLE * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLE;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRC += tripletFactorR;
+ tripletRB -= tripletFactorR;
+ tripletFactorR = tripletRC * tripletIntensity;
+ iirHighSampleRE = (iirHighSampleRE * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRE;
+ iirLowSampleRE = (iirLowSampleRE * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRE;
+ break;
+ }
+ tripletLA /= 2.0;
+ tripletLB /= 2.0;
+ tripletLC /= 2.0;
+ highSampleL = highSampleL + tripletFactorL;
+
+ tripletRA /= 2.0;
+ tripletRB /= 2.0;
+ tripletRC /= 2.0;
+ highSampleR = highSampleR + tripletFactorR;
+
+ if (flip)
+ {
+ iirHighSampleLA = (iirHighSampleLA * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleLA;
+ iirLowSampleLA = (iirLowSampleLA * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLA;
+
+ iirHighSampleRA = (iirHighSampleRA * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleRA;
+ iirLowSampleRA = (iirLowSampleRA * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRA;
+ }
+ else
+ {
+ iirHighSampleLB = (iirHighSampleLB * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleLB;
+ iirLowSampleLB = (iirLowSampleLB * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLB;
+
+ iirHighSampleRB = (iirHighSampleRB * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleRB;
+ iirLowSampleRB = (iirLowSampleRB * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRB;
+ }
+
+ iirHighSampleL = (iirHighSampleL * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleL;
+ iirLowSampleL = (iirLowSampleL * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleL;
+
+ iirHighSampleR = (iirHighSampleR * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleR;
+ iirLowSampleR = (iirLowSampleR * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleR;
+
+ midSampleL = (inputSampleL-bassSampleL)-highSampleL;
+ midSampleR = (inputSampleR-bassSampleR)-highSampleR;
+
+ //drive section
+ highSampleL *= (densityA+1.0);
+ bridgerectifier = fabs(highSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityA > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (highSampleL > 0) highSampleL = (highSampleL*(1-outA))+(bridgerectifier*outA);
+ else highSampleL = (highSampleL*(1-outA))-(bridgerectifier*outA);
+ //blend according to densityA control
+
+ highSampleR *= (densityA+1.0);
+ bridgerectifier = fabs(highSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityA > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (highSampleR > 0) highSampleR = (highSampleR*(1-outA))+(bridgerectifier*outA);
+ else highSampleR = (highSampleR*(1-outA))-(bridgerectifier*outA);
+ //blend according to densityA control
+
+ midSampleL *= (densityB+1.0);
+ bridgerectifier = fabs(midSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityB > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (midSampleL > 0) midSampleL = (midSampleL*(1-outB))+(bridgerectifier*outB);
+ else midSampleL = (midSampleL*(1-outB))-(bridgerectifier*outB);
+ //blend according to densityB control
+
+ midSampleR *= (densityB+1.0);
+ bridgerectifier = fabs(midSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityB > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (midSampleR > 0) midSampleR = (midSampleR*(1-outB))+(bridgerectifier*outB);
+ else midSampleR = (midSampleR*(1-outB))-(bridgerectifier*outB);
+ //blend according to densityB control
+
+ bassSampleL *= (densityC+1.0);
+ bridgerectifier = fabs(bassSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityC > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (bassSampleL > 0) bassSampleL = (bassSampleL*(1-outC))+(bridgerectifier*outC);
+ else bassSampleL = (bassSampleL*(1-outC))-(bridgerectifier*outC);
+ //blend according to densityC control
+
+ bassSampleR *= (densityC+1.0);
+ bridgerectifier = fabs(bassSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityC > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (bassSampleR > 0) bassSampleR = (bassSampleR*(1-outC))+(bridgerectifier*outC);
+ else bassSampleR = (bassSampleR*(1-outC))-(bridgerectifier*outC);
+ //blend according to densityC control
+
+ inputSampleL = midSampleL;
+ inputSampleL += highSampleL;
+ inputSampleL += bassSampleL;
+
+ inputSampleR = midSampleR;
+ inputSampleR += highSampleR;
+ inputSampleR += bassSampleR;
+ }
+ //end EQ
+
+ //begin Timing
+ if (engageTiming = true)
+ {
+ if (count < 1 || count > 2048) count = 2048;
+
+ pL[count+2048] = pL[count] = inputSampleL;
+ pR[count+2048] = pR[count] = inputSampleR;
+
+ inputSampleL = pL[count+near]*nearLevel;
+ inputSampleR = pR[count+near]*nearLevel;
+
+ inputSampleL += pL[count+far]*farLevel;
+ inputSampleR += pR[count+far]*farLevel;
+
+ count -= 1;
+ //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks
+ //or third and fifth samples, ditto
+ }
+ //end Timing
+
+ //EQ lowpass is after all processing like the compressor that might produce hash
+ if (engageLowpass)
+ {
+ if (flip)
+ {
+ lowpassSampleLAA = (lowpassSampleLAA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLAA;
+ lowpassSampleLBA = (lowpassSampleLBA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLBA;
+ lowpassSampleLCA = (lowpassSampleLCA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLCA;
+ lowpassSampleLDA = (lowpassSampleLDA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLDA;
+ lowpassSampleLE = (lowpassSampleLE * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLE;
+
+ lowpassSampleRAA = (lowpassSampleRAA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRAA;
+ lowpassSampleRBA = (lowpassSampleRBA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRBA;
+ lowpassSampleRCA = (lowpassSampleRCA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRCA;
+ lowpassSampleRDA = (lowpassSampleRDA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRDA;
+ lowpassSampleRE = (lowpassSampleRE * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRE;
+ }
+ else
+ {
+ lowpassSampleLAB = (lowpassSampleLAB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLAB;
+ lowpassSampleLBB = (lowpassSampleLBB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLBB;
+ lowpassSampleLCB = (lowpassSampleLCB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLCB;
+ lowpassSampleLDB = (lowpassSampleLDB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLDB;
+ lowpassSampleLF = (lowpassSampleLF * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLF;
+
+ lowpassSampleRAB = (lowpassSampleRAB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRAB;
+ lowpassSampleRBB = (lowpassSampleRBB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRBB;
+ lowpassSampleRCB = (lowpassSampleRCB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRCB;
+ lowpassSampleRDB = (lowpassSampleRDB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRDB;
+ lowpassSampleRF = (lowpassSampleRF * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRF;
+ }
+ lowpassSampleLG = (lowpassSampleLG * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ lowpassSampleRG = (lowpassSampleRG * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+
+ inputSampleL = (lowpassSampleLG * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleR = (lowpassSampleRG * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ }
+
+ //built in output trim and dry/wet if desired
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void CStrip::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ double compscale = overallscale;
+ overallscale = getSampleRate();
+ compscale = compscale * overallscale;
+ //compscale is the one that's 1 or something like 2.2 for 96K rates
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ double highSampleL = 0.0;
+ double midSampleL = 0.0;
+ double bassSampleL = 0.0;
+
+ double highSampleR = 0.0;
+ double midSampleR = 0.0;
+ double bassSampleR = 0.0;
+
+ double densityA = (A*12.0)-6.0;
+ double densityB = (B*12.0)-6.0;
+ double densityC = (C*12.0)-6.0;
+ bool engageEQ = true;
+ if ( (0.0 == densityA) && (0.0 == densityB) && (0.0 == densityC) ) engageEQ = false;
+
+ densityA = pow(10.0,densityA/20.0)-1.0;
+ densityB = pow(10.0,densityB/20.0)-1.0;
+ densityC = pow(10.0,densityC/20.0)-1.0;
+ //convert to 0 to X multiplier with 1.0 being O db
+ //minus one gives nearly -1 to ? (should top out at 1)
+ //calibrate so that X db roughly equals X db with maximum topping out at 1 internally
+
+ double tripletIntensity = -densityA;
+
+ double iirAmountC = (((D*D*15.0)+1.0)*0.0188) + 0.7;
+ if (iirAmountC > 1.0) iirAmountC = 1.0;
+ bool engageLowpass = false;
+ if (((D*D*15.0)+1.0) < 15.99) engageLowpass = true;
+
+ double iirAmountA = (((E*E*15.0)+1.0)*1000)/overallscale;
+ double iirAmountB = (((F*F*1570.0)+30.0)*10)/overallscale;
+ double iirAmountD = (((G*G*1570.0)+30.0)*1.0)/overallscale;
+ bool engageHighpass = false;
+ if (((G*G*1570.0)+30.0) > 30.01) engageHighpass = true;
+ //bypass the highpass and lowpass if set to extremes
+ double bridgerectifier;
+ double outA = fabs(densityA);
+ double outB = fabs(densityB);
+ double outC = fabs(densityC);
+ //end EQ
+ //begin Gate
+ double onthreshold = (pow(H,4)/3)+0.00018;
+ double offthreshold = onthreshold * 1.1;
+ bool engageGate = false;
+ if (onthreshold > 0.00018) engageGate = true;
+
+ double release = 0.028331119964586;
+ double absmax = 220.9;
+ //speed to be compensated w.r.t sample rate
+ //end Gate
+ //begin Timing
+ double offset = pow(K,5) * 700;
+ int near = (int)floor(fabs(offset));
+ double farLevel = fabs(offset) - near;
+ int far = near + 1;
+ double nearLevel = 1.0 - farLevel;
+ bool engageTiming = false;
+ if (offset > 0.0) engageTiming = true;
+ //end Timing
+ //begin ButterComp
+ double inputpos;
+ double inputneg;
+ double calcpos;
+ double calcneg;
+ double outputpos;
+ double outputneg;
+ double totalmultiplier;
+ double inputgain = (pow(I,4)*35)+1.0;
+ double compoutgain = inputgain;
+ compoutgain -= 1.0;
+ compoutgain /= 1.2;
+ compoutgain += 1.0;
+ double divisor = (0.008 * pow(J,2))+0.0004;
+ //originally 0.012
+ divisor /= compscale;
+ double remainder = divisor;
+ divisor = 1.0 - divisor;
+ bool engageComp = false;
+ if (inputgain > 1.0) engageComp = true;
+ //end ButterComp
+ double outputgain = pow(10.0,((L*36.0)-18.0)/20.0);
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ last2SampleL = lastSampleL;
+ lastSampleL = inputSampleL;
+
+ last2SampleR = lastSampleR;
+ lastSampleR = inputSampleR;
+
+ //begin Gate
+ if (engageGate)
+ {
+ if (inputSampleL > 0)
+ {if (WasNegativeL == true){ZeroCrossL = absmax * 0.3;}
+ WasNegativeL = false;}
+ else
+ {ZeroCrossL += 1; WasNegativeL = true;}
+
+ if (inputSampleR > 0)
+ {if (WasNegativeR == true){ZeroCrossR = absmax * 0.3;}
+ WasNegativeR = false;}
+ else
+ {ZeroCrossR += 1; WasNegativeR = true;}
+
+ if (ZeroCrossL > absmax)
+ {ZeroCrossL = absmax;}
+
+ if (ZeroCrossR > absmax)
+ {ZeroCrossR = absmax;}
+
+ if (gateL == 0.0)
+ {
+ //if gate is totally silent
+ if (fabs(inputSampleL) > onthreshold)
+ {
+ if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
+ else gaterollerL -= release;
+ // trigger from total silence only- if we're active then signal must clear offthreshold
+ }
+ else gaterollerL -= release;
+ }
+ else
+ {
+ //gate is not silent but closing
+ if (fabs(inputSampleL) > offthreshold)
+ {
+ if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
+ else gaterollerL -= release;
+ //always trigger if gate is over offthreshold, otherwise close anyway
+ }
+ else gaterollerL -= release;
+ }
+
+ if (gateR == 0.0)
+ {
+ //if gate is totally silent
+ if (fabs(inputSampleR) > onthreshold)
+ {
+ if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
+ else gaterollerR -= release;
+ // trigger from total silence only- if we're active then signal must clear offthreshold
+ }
+ else gaterollerR -= release;
+ }
+ else
+ {
+ //gate is not silent but closing
+ if (fabs(inputSampleR) > offthreshold)
+ {
+ if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
+ else gaterollerR -= release;
+ //always trigger if gate is over offthreshold, otherwise close anyway
+ }
+ else gaterollerR -= release;
+ }
+
+ if (gaterollerL < 0.0)
+ {gaterollerL = 0.0;}
+ if (gaterollerR < 0.0)
+ {gaterollerR = 0.0;}
+
+ if (gaterollerL < 1.0)
+ {
+ gateL = gaterollerL;
+ bridgerectifier = 1-cos(fabs(inputSampleL));
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
+ else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
+ if (gateL == 0.0) inputSampleL = 0.0;
+ }
+ else
+ {gateL = 1.0;}
+
+ if (gaterollerR < 1.0)
+ {
+ gateR = gaterollerR;
+ bridgerectifier = 1-cos(fabs(inputSampleR));
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
+ else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
+ if (gateR == 0.0) inputSampleR = 0.0;
+ }
+ else
+ {gateR = 1.0;}
+ }
+ //end Gate, begin antialiasing
+
+ flip = !flip;
+ flipthree++;
+ if (flipthree < 1 || flipthree > 3) flipthree = 1;
+ //counters
+
+ //begin highpass
+ if (engageHighpass)
+ {
+ if (flip)
+ {
+ highpassSampleLAA = (highpassSampleLAA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLAA;
+ highpassSampleLBA = (highpassSampleLBA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLBA;
+ highpassSampleLCA = (highpassSampleLCA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLCA;
+ highpassSampleLDA = (highpassSampleLDA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLDA;
+ }
+ else
+ {
+ highpassSampleLAB = (highpassSampleLAB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLAB;
+ highpassSampleLBB = (highpassSampleLBB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLBB;
+ highpassSampleLCB = (highpassSampleLCB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLCB;
+ highpassSampleLDB = (highpassSampleLDB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLDB;
+ }
+ highpassSampleLE = (highpassSampleLE * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLE;
+ highpassSampleLF = (highpassSampleLF * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLF;
+
+ if (flip)
+ {
+ highpassSampleRAA = (highpassSampleRAA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRAA;
+ highpassSampleRBA = (highpassSampleRBA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRBA;
+ highpassSampleRCA = (highpassSampleRCA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRCA;
+ highpassSampleRDA = (highpassSampleRDA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRDA;
+ }
+ else
+ {
+ highpassSampleRAB = (highpassSampleRAB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRAB;
+ highpassSampleRBB = (highpassSampleRBB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRBB;
+ highpassSampleRCB = (highpassSampleRCB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRCB;
+ highpassSampleRDB = (highpassSampleRDB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRDB;
+ }
+ highpassSampleRE = (highpassSampleRE * (1 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRE;
+ highpassSampleRF = (highpassSampleRF * (1 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRF;
+
+ }
+ //end highpass
+
+ //begin compressor
+ if (engageComp)
+ {
+ //begin L
+ inputSampleL *= inputgain;
+
+ inputpos = (inputSampleL * fpOld) + (avgLA * fpNew) + 1.0;
+ avgLA = inputSampleL;
+
+ if (inputpos < 0.0) inputpos = 0.0;
+ outputpos = inputpos / 2.0;
+ if (outputpos > 1.0) outputpos = 1.0;
+ inputpos *= inputpos;
+ targetposL *= divisor;
+ targetposL += (inputpos * remainder);
+ calcpos = pow((1.0/targetposL),2);
+
+ inputneg = (-inputSampleL * fpOld) + (nvgLA * fpNew) + 1.0;
+ nvgLA = -inputSampleL;
+
+ if (inputneg < 0.0) inputneg = 0.0;
+ outputneg = inputneg / 2.0;
+ if (outputneg > 1.0) outputneg = 1.0;
+ inputneg *= inputneg;
+ targetnegL *= divisor;
+ targetnegL += (inputneg * remainder);
+ calcneg = pow((1.0/targetnegL),2);
+ //now we have mirrored targets for comp
+ //outputpos and outputneg go from 0 to 1
+
+ if (inputSampleL > 0)
+ { //working on pos
+ if (true == flip)
+ {
+ controlAposL *= divisor;
+ controlAposL += (calcpos*remainder);
+
+ }
+ else
+ {
+ controlBposL *= divisor;
+ controlBposL += (calcpos*remainder);
+ }
+ }
+ else
+ { //working on neg
+ if (true == flip)
+ {
+ controlAnegL *= divisor;
+ controlAnegL += (calcneg*remainder);
+ }
+ else
+ {
+ controlBnegL *= divisor;
+ controlBnegL += (calcneg*remainder);
+ }
+ }
+ //this causes each of the four to update only when active and in the correct 'flip'
+
+ if (true == flip)
+ {totalmultiplier = (controlAposL * outputpos) + (controlAnegL * outputneg);}
+ else
+ {totalmultiplier = (controlBposL * outputpos) + (controlBnegL * outputneg);}
+ //this combines the sides according to flip, blending relative to the input value
+
+ inputSampleL *= totalmultiplier;
+ inputSampleL /= compoutgain;
+ //end L
+
+ //begin R
+ inputSampleR *= inputgain;
+
+ inputpos = (inputSampleR * fpOld) + (avgRA * fpNew) + 1.0;
+ avgRA = inputSampleR;
+
+ if (inputpos < 0.0) inputpos = 0.0;
+ outputpos = inputpos / 2.0;
+ if (outputpos > 1.0) outputpos = 1.0;
+ inputpos *= inputpos;
+ targetposR *= divisor;
+ targetposR += (inputpos * remainder);
+ calcpos = pow((1.0/targetposR),2);
+
+ inputneg = (-inputSampleR * fpOld) + (nvgRA * fpNew) + 1.0;
+ nvgRA = -inputSampleR;
+
+ if (inputneg < 0.0) inputneg = 0.0;
+ outputneg = inputneg / 2.0;
+ if (outputneg > 1.0) outputneg = 1.0;
+ inputneg *= inputneg;
+ targetnegR *= divisor;
+ targetnegR += (inputneg * remainder);
+ calcneg = pow((1.0/targetnegR),2);
+ //now we have mirrored targets for comp
+ //outputpos and outputneg go from 0 to 1
+
+ if (inputSampleR > 0)
+ { //working on pos
+ if (true == flip)
+ {
+ controlAposR *= divisor;
+ controlAposR += (calcpos*remainder);
+
+ }
+ else
+ {
+ controlBposR *= divisor;
+ controlBposR += (calcpos*remainder);
+ }
+ }
+ else
+ { //working on neg
+ if (true == flip)
+ {
+ controlAnegR *= divisor;
+ controlAnegR += (calcneg*remainder);
+ }
+ else
+ {
+ controlBnegR *= divisor;
+ controlBnegR += (calcneg*remainder);
+ }
+ }
+ //this causes each of the four to update only when active and in the correct 'flip'
+
+ if (true == flip)
+ {totalmultiplier = (controlAposR * outputpos) + (controlAnegR * outputneg);}
+ else
+ {totalmultiplier = (controlBposR * outputpos) + (controlBnegR * outputneg);}
+ //this combines the sides according to flip, blending relative to the input value
+
+ inputSampleR *= totalmultiplier;
+ inputSampleR /= compoutgain;
+ //end R
+ }
+ //end compressor
+
+ //begin EQ
+ if (engageEQ)
+ {
+ switch (flipthree)
+ {
+ case 1:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLA += tripletFactorL;
+ tripletLC -= tripletFactorL;
+ tripletFactorL = tripletLA * tripletIntensity;
+ iirHighSampleLC = (iirHighSampleLC * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLC;
+ iirLowSampleLC = (iirLowSampleLC * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLC;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRA += tripletFactorR;
+ tripletRC -= tripletFactorR;
+ tripletFactorR = tripletRA * tripletIntensity;
+ iirHighSampleRC = (iirHighSampleRC * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRC;
+ iirLowSampleRC = (iirLowSampleRC * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRC;
+ break;
+ case 2:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLB += tripletFactorL;
+ tripletLA -= tripletFactorL;
+ tripletFactorL = tripletLB * tripletIntensity;
+ iirHighSampleLD = (iirHighSampleLD * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLD;
+ iirLowSampleLD = (iirLowSampleLD * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLD;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRB += tripletFactorR;
+ tripletRA -= tripletFactorR;
+ tripletFactorR = tripletRB * tripletIntensity;
+ iirHighSampleRD = (iirHighSampleRD * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRD;
+ iirLowSampleRD = (iirLowSampleRD * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRD;
+ break;
+ case 3:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLC += tripletFactorL;
+ tripletLB -= tripletFactorL;
+ tripletFactorL = tripletLC * tripletIntensity;
+ iirHighSampleLE = (iirHighSampleLE * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLE;
+ iirLowSampleLE = (iirLowSampleLE * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLE;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRC += tripletFactorR;
+ tripletRB -= tripletFactorR;
+ tripletFactorR = tripletRC * tripletIntensity;
+ iirHighSampleRE = (iirHighSampleRE * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRE;
+ iirLowSampleRE = (iirLowSampleRE * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRE;
+ break;
+ }
+ tripletLA /= 2.0;
+ tripletLB /= 2.0;
+ tripletLC /= 2.0;
+ highSampleL = highSampleL + tripletFactorL;
+
+ tripletRA /= 2.0;
+ tripletRB /= 2.0;
+ tripletRC /= 2.0;
+ highSampleR = highSampleR + tripletFactorR;
+
+ if (flip)
+ {
+ iirHighSampleLA = (iirHighSampleLA * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleLA;
+ iirLowSampleLA = (iirLowSampleLA * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLA;
+
+ iirHighSampleRA = (iirHighSampleRA * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleRA;
+ iirLowSampleRA = (iirLowSampleRA * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRA;
+ }
+ else
+ {
+ iirHighSampleLB = (iirHighSampleLB * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleLB;
+ iirLowSampleLB = (iirLowSampleLB * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLB;
+
+ iirHighSampleRB = (iirHighSampleRB * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleRB;
+ iirLowSampleRB = (iirLowSampleRB * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRB;
+ }
+
+ iirHighSampleL = (iirHighSampleL * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleL;
+ iirLowSampleL = (iirLowSampleL * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleL;
+
+ iirHighSampleR = (iirHighSampleR * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleR;
+ iirLowSampleR = (iirLowSampleR * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleR;
+
+ midSampleL = (inputSampleL-bassSampleL)-highSampleL;
+ midSampleR = (inputSampleR-bassSampleR)-highSampleR;
+
+ //drive section
+ highSampleL *= (densityA+1.0);
+ bridgerectifier = fabs(highSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityA > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (highSampleL > 0) highSampleL = (highSampleL*(1-outA))+(bridgerectifier*outA);
+ else highSampleL = (highSampleL*(1-outA))-(bridgerectifier*outA);
+ //blend according to densityA control
+
+ highSampleR *= (densityA+1.0);
+ bridgerectifier = fabs(highSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityA > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (highSampleR > 0) highSampleR = (highSampleR*(1-outA))+(bridgerectifier*outA);
+ else highSampleR = (highSampleR*(1-outA))-(bridgerectifier*outA);
+ //blend according to densityA control
+
+ midSampleL *= (densityB+1.0);
+ bridgerectifier = fabs(midSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityB > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (midSampleL > 0) midSampleL = (midSampleL*(1-outB))+(bridgerectifier*outB);
+ else midSampleL = (midSampleL*(1-outB))-(bridgerectifier*outB);
+ //blend according to densityB control
+
+ midSampleR *= (densityB+1.0);
+ bridgerectifier = fabs(midSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityB > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (midSampleR > 0) midSampleR = (midSampleR*(1-outB))+(bridgerectifier*outB);
+ else midSampleR = (midSampleR*(1-outB))-(bridgerectifier*outB);
+ //blend according to densityB control
+
+ bassSampleL *= (densityC+1.0);
+ bridgerectifier = fabs(bassSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityC > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (bassSampleL > 0) bassSampleL = (bassSampleL*(1-outC))+(bridgerectifier*outC);
+ else bassSampleL = (bassSampleL*(1-outC))-(bridgerectifier*outC);
+ //blend according to densityC control
+
+ bassSampleR *= (densityC+1.0);
+ bridgerectifier = fabs(bassSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityC > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (bassSampleR > 0) bassSampleR = (bassSampleR*(1-outC))+(bridgerectifier*outC);
+ else bassSampleR = (bassSampleR*(1-outC))-(bridgerectifier*outC);
+ //blend according to densityC control
+
+ inputSampleL = midSampleL;
+ inputSampleL += highSampleL;
+ inputSampleL += bassSampleL;
+
+ inputSampleR = midSampleR;
+ inputSampleR += highSampleR;
+ inputSampleR += bassSampleR;
+ }
+ //end EQ
+
+ //begin Timing
+ if (engageTiming = true)
+ {
+ if (count < 1 || count > 2048) count = 2048;
+
+ pL[count+2048] = pL[count] = inputSampleL;
+ pR[count+2048] = pR[count] = inputSampleR;
+
+ inputSampleL = pL[count+near]*nearLevel;
+ inputSampleR = pR[count+near]*nearLevel;
+
+ inputSampleL += pL[count+far]*farLevel;
+ inputSampleR += pR[count+far]*farLevel;
+
+ count -= 1;
+ //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks
+ //or third and fifth samples, ditto
+ }
+ //end Timing
+
+ //EQ lowpass is after all processing like the compressor that might produce hash
+ if (engageLowpass)
+ {
+ if (flip)
+ {
+ lowpassSampleLAA = (lowpassSampleLAA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLAA;
+ lowpassSampleLBA = (lowpassSampleLBA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLBA;
+ lowpassSampleLCA = (lowpassSampleLCA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLCA;
+ lowpassSampleLDA = (lowpassSampleLDA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLDA;
+ lowpassSampleLE = (lowpassSampleLE * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLE;
+
+ lowpassSampleRAA = (lowpassSampleRAA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRAA;
+ lowpassSampleRBA = (lowpassSampleRBA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRBA;
+ lowpassSampleRCA = (lowpassSampleRCA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRCA;
+ lowpassSampleRDA = (lowpassSampleRDA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRDA;
+ lowpassSampleRE = (lowpassSampleRE * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRE;
+ }
+ else
+ {
+ lowpassSampleLAB = (lowpassSampleLAB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLAB;
+ lowpassSampleLBB = (lowpassSampleLBB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLBB;
+ lowpassSampleLCB = (lowpassSampleLCB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLCB;
+ lowpassSampleLDB = (lowpassSampleLDB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLDB;
+ lowpassSampleLF = (lowpassSampleLF * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLF;
+
+ lowpassSampleRAB = (lowpassSampleRAB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRAB;
+ lowpassSampleRBB = (lowpassSampleRBB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRBB;
+ lowpassSampleRCB = (lowpassSampleRCB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRCB;
+ lowpassSampleRDB = (lowpassSampleRDB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRDB;
+ lowpassSampleRF = (lowpassSampleRF * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRF;
+ }
+ lowpassSampleLG = (lowpassSampleLG * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ lowpassSampleRG = (lowpassSampleRG * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+
+ inputSampleL = (lowpassSampleLG * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleR = (lowpassSampleRG * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ }
+
+ //built in output trim and dry/wet if desired
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file