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author | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
commit | 633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch) | |
tree | 1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/MacAU/ToneSlant/ToneSlant.cpp | |
parent | 057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff) | |
download | airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.gz airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.bz2 airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.zip |
Updates (in case my plane crashes)
Diffstat (limited to 'plugins/MacAU/ToneSlant/ToneSlant.cpp')
-rwxr-xr-x | plugins/MacAU/ToneSlant/ToneSlant.cpp | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/plugins/MacAU/ToneSlant/ToneSlant.cpp b/plugins/MacAU/ToneSlant/ToneSlant.cpp new file mode 100755 index 0000000..9b78bea --- /dev/null +++ b/plugins/MacAU/ToneSlant/ToneSlant.cpp @@ -0,0 +1,270 @@ +/* +* File: ToneSlant.cpp +* +* Version: 1.0 +* +* Created: 10/12/16 +* +* Copyright: Copyright © 2016 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + ToneSlant.cpp + +=============================================================================*/ +#include "ToneSlant.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(ToneSlant) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// ToneSlant::ToneSlant +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ToneSlant::ToneSlant(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + SetParameter(kParam_Two, kDefaultValue_ParamTwo ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// ToneSlant::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult ToneSlant::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// ToneSlant::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult ToneSlant::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit; + outParameterInfo.unitName = kParameterOneUnit; + outParameterInfo.minValue = 1.0; + outParameterInfo.maxValue = 100.0; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + case kParam_Two: + AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = -1.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamTwo; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// ToneSlant::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult ToneSlant::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// ToneSlant::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult ToneSlant::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// ToneSlant::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult ToneSlant::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____ToneSlantEffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// ToneSlant::ToneSlantKernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void ToneSlant::ToneSlantKernel::Reset() +{ + for(int count = 0; count < 102; count++) {b[count] = 0.0; f[count] = 0.0;} + fpNShapeA = 0.0; + fpNShapeB = 0.0; + fpFlip = true; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// ToneSlant::ToneSlantKernel::Process +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void ToneSlant::ToneSlantKernel::Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence ) +{ + UInt32 nSampleFrames = inFramesToProcess; + const Float32 *sourceP = inSourceP; + Float32 *destP = inDestP; + Float64 inputSample; + Float64 correctionSample; + Float64 accumulatorSample; + Float64 drySample; + Float64 overallscale = GetParameter( kParam_One ); + if (overallscale < 1.0) overallscale = 1.0; + Float64 applySlant = GetParameter( kParam_Two ); + Float32 fpTemp; + Float64 fpOld = 0.618033988749894848204586; //golden ratio! + Float64 fpNew = 1.0 - fpOld; + + f[0] = 1.0 / overallscale; + //count to f(gain) which will be 0. f(0) is x1 + for (int count = 1; count < 102; count++) { + if (count <= overallscale) { + f[count] = (1.0 - (count / overallscale)) / overallscale; + //recalc the filter and don't change the buffer it'll apply to + } else { + b[count] = 0.0; //blank the unused buffer so when we return to it, no pops + } + } + + while (nSampleFrames-- > 0) { + for (int count = overallscale; count >= 0; count--) b[count+1] = b[count]; + + inputSample = *sourceP; + if (inputSample<1.2e-38 && -inputSample<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSample = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + + b[0] = accumulatorSample = drySample = inputSample; + + accumulatorSample *= f[0]; + for (int count = 1; count < overallscale; count++) accumulatorSample += (b[count] * f[count]); + + correctionSample = inputSample - (accumulatorSample*2.0); + //we're gonna apply the total effect of all these calculations as a single subtract + + inputSample += (correctionSample * applySlant); + //our one math operation on the input data coming in + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = inputSample; + fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew); + inputSample += fpNShapeA; + } + else { + fpTemp = inputSample; + fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew); + inputSample += fpNShapeB; + } + fpFlip = !fpFlip; + //end noise shaping on 32 bit output + + *destP = inputSample; + + sourceP += inNumChannels; destP += inNumChannels; + } +} + |