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author | Chris Johnson <jinx6568@sover.net> | 2019-04-08 07:08:18 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2019-04-08 07:08:18 -0400 |
commit | cc40b8f8ce6cf447317baf4c97a09a6e639854af (patch) | |
tree | 3f821bcd13497ea6e44af7ded504b37c15b75a46 /plugins/MacAU/Highpass2/Highpass2.cpp | |
parent | b18e5d0f3ffae1756be1935fa3cd10875f9193b1 (diff) | |
download | airwindows-lv2-port-cc40b8f8ce6cf447317baf4c97a09a6e639854af.tar.gz airwindows-lv2-port-cc40b8f8ce6cf447317baf4c97a09a6e639854af.tar.bz2 airwindows-lv2-port-cc40b8f8ce6cf447317baf4c97a09a6e639854af.zip |
BrassRider, Highpass2
Diffstat (limited to 'plugins/MacAU/Highpass2/Highpass2.cpp')
-rwxr-xr-x | plugins/MacAU/Highpass2/Highpass2.cpp | 314 |
1 files changed, 314 insertions, 0 deletions
diff --git a/plugins/MacAU/Highpass2/Highpass2.cpp b/plugins/MacAU/Highpass2/Highpass2.cpp new file mode 100755 index 0000000..fb9b98f --- /dev/null +++ b/plugins/MacAU/Highpass2/Highpass2.cpp @@ -0,0 +1,314 @@ +/* +* File: Highpass2.cpp +* +* Version: 1.0 +* +* Created: 3/13/19 +* +* Copyright: Copyright © 2019 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + Highpass2.cpp + +=============================================================================*/ +#include "Highpass2.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(Highpass2) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Highpass2::Highpass2 +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Highpass2::Highpass2(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + SetParameter(kParam_Two, kDefaultValue_ParamTwo ); + SetParameter(kParam_Three, kDefaultValue_ParamThree ); + SetParameter(kParam_Four, kDefaultValue_ParamFour ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Highpass2::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Highpass2::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Highpass2::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Highpass2::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + case kParam_Two: + AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = -1.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamTwo; + break; + case kParam_Three: + AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 4.0; + outParameterInfo.defaultValue = kDefaultValue_ParamThree; + break; + case kParam_Four: + AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamFour; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Highpass2::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Highpass2::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Highpass2::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Highpass2::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// Highpass2::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Highpass2::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____Highpass2EffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Highpass2::Highpass2Kernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void Highpass2::Highpass2Kernel::Reset() +{ + iirSampleA = 0.0; + iirSampleB = 0.0; + iirSampleC = 0.0; + iirSampleD = 0.0; + iirSampleE = 0.0; + iirSampleF = 0.0; + iirSampleG = 0.0; + iirSampleH = 0.0; + fpd = 17; + fpFlip = true; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Highpass2::Highpass2Kernel::Process +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void Highpass2::Highpass2Kernel::Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence ) +{ + UInt32 nSampleFrames = inFramesToProcess; + const Float32 *sourceP = inSourceP; + Float32 *destP = inDestP; + Float64 iirAmount = pow(GetParameter( kParam_One ),4); + Float64 tight = GetParameter( kParam_Two ); + if (iirAmount < 0.0000001) iirAmount = 0.0000001; + if (iirAmount > 1) iirAmount = 1; + if (tight < 0.0) tight *= 0.5; + Float64 offset; + Float64 aWet = 1.0; + Float64 bWet = 1.0; + Float64 cWet = 1.0; + Float64 dWet = GetParameter( kParam_Three ); + //four-stage wet/dry control using progressive stages that bypass when not engaged + if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} + else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} + else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} + else {dWet -= 3.0;} + //this is one way to make a little set of dry/wet stages that are successively added to the + //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 + //beyond that point: this is a way to progressively add a 'black box' sound processing + //which lets you fall through to simpler processing at lower settings. + Float64 wet = GetParameter( kParam_Four ); + + while (nSampleFrames-- > 0) { + long double inputSample = *sourceP; + + static int noisesource = 0; + int residue; + double applyresidue; + noisesource = noisesource % 1700021; noisesource++; + residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSample += applyresidue; + if (inputSample<1.2e-38 && -inputSample<1.2e-38) { + inputSample -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + long double drySample = inputSample; + + if (tight > 0) offset = (1 - tight) + (fabs(inputSample)*tight); + else offset = (1 + tight) + ((1-fabs(inputSample))*tight); + if (offset < 0.0000001) offset = 0.0000001; if (offset > 1) offset = 1; + + if (fpFlip) + { + if (aWet > 0.0) { + iirSampleA = (iirSampleA * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount)); + inputSample = ((inputSample-iirSampleA) * aWet) + (inputSample * (1.0-aWet)); + } + if (bWet > 0.0) { + iirSampleC = (iirSampleC * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount)); + inputSample = ((inputSample-iirSampleC) * bWet) + (inputSample * (1.0-bWet)); + } + if (cWet > 0.0) { + iirSampleE = (iirSampleE * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount)); + inputSample = ((inputSample-iirSampleE) * cWet) + (inputSample * (1.0-cWet)); + } + if (dWet > 0.0) { + iirSampleG = (iirSampleG * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount)); + inputSample = ((inputSample-iirSampleG) * dWet) + (inputSample * (1.0-dWet)); + } + } + else + { + if (aWet > 0.0) { + iirSampleB = (iirSampleB * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount)); + inputSample = ((inputSample-iirSampleB) * aWet) + (inputSample * (1.0-aWet)); + } + if (bWet > 0.0) { + iirSampleD = (iirSampleD * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount)); + inputSample = ((inputSample-iirSampleD) * bWet) + (inputSample * (1.0-bWet)); + } + if (cWet > 0.0) { + iirSampleF = (iirSampleF * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount)); + inputSample = ((inputSample-iirSampleF) * cWet) + (inputSample * (1.0-cWet)); + } + if (dWet > 0.0) { + iirSampleH = (iirSampleH * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount)); + inputSample = ((inputSample-iirSampleH) * dWet) + (inputSample * (1.0-dWet)); + } + } + + if (wet !=1.0) { + inputSample = (inputSample * wet) + (drySample * (1.0-wet)); + } + //Dry/Wet control, defaults to the last slider + fpFlip = !fpFlip; + + //begin 32 bit floating point dither + int expon; frexpf((float)inputSample, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + //end 32 bit floating point dither + + *destP = inputSample; + + sourceP += inNumChannels; destP += inNumChannels; + } +} + |