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authorChris Johnson <jinx6568@sover.net>2019-04-08 07:08:18 -0400
committerChris Johnson <jinx6568@sover.net>2019-04-08 07:08:18 -0400
commitcc40b8f8ce6cf447317baf4c97a09a6e639854af (patch)
tree3f821bcd13497ea6e44af7ded504b37c15b75a46 /plugins/MacAU/Highpass2/Highpass2.cpp
parentb18e5d0f3ffae1756be1935fa3cd10875f9193b1 (diff)
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BrassRider, Highpass2
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+/*
+* File: Highpass2.cpp
+*
+* Version: 1.0
+*
+* Created: 3/13/19
+*
+* Copyright: Copyright © 2019 Airwindows, All Rights Reserved
+*
+* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
+* consideration of your agreement to the following terms, and your use, installation, modification
+* or redistribution of this Apple software constitutes acceptance of these terms. If you do
+* not agree with these terms, please do not use, install, modify or redistribute this Apple
+* software.
+*
+* In consideration of your agreement to abide by the following terms, and subject to these terms,
+* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
+* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
+* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
+* redistribute the Apple Software in its entirety and without modifications, you must retain this
+* notice and the following text and disclaimers in all such redistributions of the Apple Software.
+* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
+* endorse or promote products derived from the Apple Software without specific prior written
+* permission from Apple. Except as expressly stated in this notice, no other rights or
+* licenses, express or implied, are granted by Apple herein, including but not limited to any
+* patent rights that may be infringed by your derivative works or by other works in which the
+* Apple Software may be incorporated.
+*
+* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
+* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
+* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
+* OR IN COMBINATION WITH YOUR PRODUCTS.
+*
+* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
+* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
+* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
+* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
+* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/*=============================================================================
+ Highpass2.cpp
+
+=============================================================================*/
+#include "Highpass2.h"
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+COMPONENT_ENTRY(Highpass2)
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Highpass2::Highpass2
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Highpass2::Highpass2(AudioUnit component)
+ : AUEffectBase(component)
+{
+ CreateElements();
+ Globals()->UseIndexedParameters(kNumberOfParameters);
+ SetParameter(kParam_One, kDefaultValue_ParamOne );
+ SetParameter(kParam_Two, kDefaultValue_ParamTwo );
+ SetParameter(kParam_Three, kDefaultValue_ParamThree );
+ SetParameter(kParam_Four, kDefaultValue_ParamFour );
+
+#if AU_DEBUG_DISPATCHER
+ mDebugDispatcher = new AUDebugDispatcher (this);
+#endif
+
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Highpass2::GetParameterValueStrings
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Highpass2::GetParameterValueStrings(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ CFArrayRef * outStrings)
+{
+
+ return kAudioUnitErr_InvalidProperty;
+}
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Highpass2::GetParameterInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Highpass2::GetParameterInfo(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ AudioUnitParameterInfo &outParameterInfo )
+{
+ ComponentResult result = noErr;
+
+ outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
+ | kAudioUnitParameterFlag_IsReadable;
+
+ if (inScope == kAudioUnitScope_Global) {
+ switch(inParameterID)
+ {
+ case kParam_One:
+ AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamOne;
+ break;
+ case kParam_Two:
+ AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = -1.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
+ break;
+ case kParam_Three:
+ AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 4.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamThree;
+ break;
+ case kParam_Four:
+ AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamFour;
+ break;
+ default:
+ result = kAudioUnitErr_InvalidParameter;
+ break;
+ }
+ } else {
+ result = kAudioUnitErr_InvalidParameter;
+ }
+
+
+
+ return result;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Highpass2::GetPropertyInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Highpass2::GetPropertyInfo (AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ UInt32 & outDataSize,
+ Boolean & outWritable)
+{
+ return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Highpass2::GetProperty
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Highpass2::GetProperty( AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ void * outData )
+{
+ return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
+}
+
+// Highpass2::Initialize
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Highpass2::Initialize()
+{
+ ComponentResult result = AUEffectBase::Initialize();
+ if (result == noErr)
+ Reset(kAudioUnitScope_Global, 0);
+ return result;
+}
+
+#pragma mark ____Highpass2EffectKernel
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Highpass2::Highpass2Kernel::Reset()
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void Highpass2::Highpass2Kernel::Reset()
+{
+ iirSampleA = 0.0;
+ iirSampleB = 0.0;
+ iirSampleC = 0.0;
+ iirSampleD = 0.0;
+ iirSampleE = 0.0;
+ iirSampleF = 0.0;
+ iirSampleG = 0.0;
+ iirSampleH = 0.0;
+ fpd = 17;
+ fpFlip = true;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Highpass2::Highpass2Kernel::Process
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void Highpass2::Highpass2Kernel::Process( const Float32 *inSourceP,
+ Float32 *inDestP,
+ UInt32 inFramesToProcess,
+ UInt32 inNumChannels,
+ bool &ioSilence )
+{
+ UInt32 nSampleFrames = inFramesToProcess;
+ const Float32 *sourceP = inSourceP;
+ Float32 *destP = inDestP;
+ Float64 iirAmount = pow(GetParameter( kParam_One ),4);
+ Float64 tight = GetParameter( kParam_Two );
+ if (iirAmount < 0.0000001) iirAmount = 0.0000001;
+ if (iirAmount > 1) iirAmount = 1;
+ if (tight < 0.0) tight *= 0.5;
+ Float64 offset;
+ Float64 aWet = 1.0;
+ Float64 bWet = 1.0;
+ Float64 cWet = 1.0;
+ Float64 dWet = GetParameter( kParam_Three );
+ //four-stage wet/dry control using progressive stages that bypass when not engaged
+ if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;}
+ else {dWet -= 3.0;}
+ //this is one way to make a little set of dry/wet stages that are successively added to the
+ //output as the control is turned up. Each one independently goes from 0-1 and stays at 1
+ //beyond that point: this is a way to progressively add a 'black box' sound processing
+ //which lets you fall through to simpler processing at lower settings.
+ Float64 wet = GetParameter( kParam_Four );
+
+ while (nSampleFrames-- > 0) {
+ long double inputSample = *sourceP;
+
+ static int noisesource = 0;
+ int residue;
+ double applyresidue;
+ noisesource = noisesource % 1700021; noisesource++;
+ residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSample += applyresidue;
+ if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
+ inputSample -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+ long double drySample = inputSample;
+
+ if (tight > 0) offset = (1 - tight) + (fabs(inputSample)*tight);
+ else offset = (1 + tight) + ((1-fabs(inputSample))*tight);
+ if (offset < 0.0000001) offset = 0.0000001; if (offset > 1) offset = 1;
+
+ if (fpFlip)
+ {
+ if (aWet > 0.0) {
+ iirSampleA = (iirSampleA * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
+ inputSample = ((inputSample-iirSampleA) * aWet) + (inputSample * (1.0-aWet));
+ }
+ if (bWet > 0.0) {
+ iirSampleC = (iirSampleC * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
+ inputSample = ((inputSample-iirSampleC) * bWet) + (inputSample * (1.0-bWet));
+ }
+ if (cWet > 0.0) {
+ iirSampleE = (iirSampleE * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
+ inputSample = ((inputSample-iirSampleE) * cWet) + (inputSample * (1.0-cWet));
+ }
+ if (dWet > 0.0) {
+ iirSampleG = (iirSampleG * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
+ inputSample = ((inputSample-iirSampleG) * dWet) + (inputSample * (1.0-dWet));
+ }
+ }
+ else
+ {
+ if (aWet > 0.0) {
+ iirSampleB = (iirSampleB * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
+ inputSample = ((inputSample-iirSampleB) * aWet) + (inputSample * (1.0-aWet));
+ }
+ if (bWet > 0.0) {
+ iirSampleD = (iirSampleD * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
+ inputSample = ((inputSample-iirSampleD) * bWet) + (inputSample * (1.0-bWet));
+ }
+ if (cWet > 0.0) {
+ iirSampleF = (iirSampleF * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
+ inputSample = ((inputSample-iirSampleF) * cWet) + (inputSample * (1.0-cWet));
+ }
+ if (dWet > 0.0) {
+ iirSampleH = (iirSampleH * (1 - (offset * iirAmount))) + (inputSample * (offset * iirAmount));
+ inputSample = ((inputSample-iirSampleH) * dWet) + (inputSample * (1.0-dWet));
+ }
+ }
+
+ if (wet !=1.0) {
+ inputSample = (inputSample * wet) + (drySample * (1.0-wet));
+ }
+ //Dry/Wet control, defaults to the last slider
+ fpFlip = !fpFlip;
+
+ //begin 32 bit floating point dither
+ int expon; frexpf((float)inputSample, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit floating point dither
+
+ *destP = inputSample;
+
+ sourceP += inNumChannels; destP += inNumChannels;
+ }
+}
+