aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/MacAU/DubCenter/DubCenter.cpp
diff options
context:
space:
mode:
authorChris Johnson <jinx6568@sover.net>2019-01-27 21:13:54 -0500
committerChris Johnson <jinx6568@sover.net>2019-01-27 21:13:54 -0500
commit966f2d253cd2ee6ce140ad68095a20a9d2b63052 (patch)
treeb0400d95bd06512531ade6ddf55190a58b6a5623 /plugins/MacAU/DubCenter/DubCenter.cpp
parent0887543349dbbec0721a1fc8b1c7deba9afefa8b (diff)
downloadairwindows-lv2-port-966f2d253cd2ee6ce140ad68095a20a9d2b63052.tar.gz
airwindows-lv2-port-966f2d253cd2ee6ce140ad68095a20a9d2b63052.tar.bz2
airwindows-lv2-port-966f2d253cd2ee6ce140ad68095a20a9d2b63052.zip
Floating Point Dither For All
Diffstat (limited to 'plugins/MacAU/DubCenter/DubCenter.cpp')
-rwxr-xr-xplugins/MacAU/DubCenter/DubCenter.cpp26
1 files changed, 8 insertions, 18 deletions
diff --git a/plugins/MacAU/DubCenter/DubCenter.cpp b/plugins/MacAU/DubCenter/DubCenter.cpp
index e0bfcae..397d118 100755
--- a/plugins/MacAU/DubCenter/DubCenter.cpp
+++ b/plugins/MacAU/DubCenter/DubCenter.cpp
@@ -608,18 +608,14 @@ OSStatus DubCenter::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFla
bflip++;
if (bflip < 1 || bflip > 3) bflip = 1;
- //noise shaping to 32-bit floating point
- Float32 fpTemp = inputSampleL;
- fpNShapeL += (inputSampleL-fpTemp);
- inputSampleL += fpNShapeL;
- //if this confuses you look at the wordlength for fpTemp :)
- fpTemp = inputSampleR;
- fpNShapeR += (inputSampleR-fpTemp);
- inputSampleR += fpNShapeR;
- //for deeper space and warmth, we try a non-oscillating noise shaping
- //that is kind of ruthless: it will forever retain the rounding errors
- //except we'll dial it back a hair at the end of every buffer processed
- //end noise shaping on 32 bit output
+ //stereo 32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSampleL, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
+ frexpf((Float32)inputSampleR, &expon);
+ dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
+ //end 32 bit dither
*outputL = inputSampleL;
*outputR = inputSampleR;
@@ -630,12 +626,6 @@ OSStatus DubCenter::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFla
outputL += 1;
outputR += 1;
}
- fpNShapeL *= 0.999999;
- fpNShapeR *= 0.999999;
- //we will just delicately dial back the FP noise shaping, not even every sample
- //this is a good place to put subtle 'no runaway' calculations, though bear in mind
- //that it will be called more often when you use shorter sample buffers in the DAW.
- //So, very low latency operation will call these calculations more often.
return noErr;
}