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author | Chris Johnson <jinx6568@sover.net> | 2018-07-08 19:30:08 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2018-07-08 19:30:08 -0400 |
commit | 6dd0cc75eef5294133c324ca225275247923cccd (patch) | |
tree | 36adae747e33f75862f594ea675f94608a6ae787 /plugins/MacAU/DrumSlam/DrumSlam.h | |
parent | 31d06ef1a29836dbc357a004cb422563c698c88e (diff) | |
download | airwindows-lv2-port-6dd0cc75eef5294133c324ca225275247923cccd.tar.gz airwindows-lv2-port-6dd0cc75eef5294133c324ca225275247923cccd.tar.bz2 airwindows-lv2-port-6dd0cc75eef5294133c324ca225275247923cccd.zip |
DrumSlam
Diffstat (limited to 'plugins/MacAU/DrumSlam/DrumSlam.h')
-rwxr-xr-x | plugins/MacAU/DrumSlam/DrumSlam.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/plugins/MacAU/DrumSlam/DrumSlam.h b/plugins/MacAU/DrumSlam/DrumSlam.h new file mode 100755 index 0000000..2222f01 --- /dev/null +++ b/plugins/MacAU/DrumSlam/DrumSlam.h @@ -0,0 +1,152 @@ +/* +* File: DrumSlam.h +* +* Version: 1.0 +* +* Created: 3/12/08 +* +* Copyright: Copyright © 2008 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +#include "AUEffectBase.h" +#include "DrumSlamVersion.h" + +#if AU_DEBUG_DISPATCHER + #include "AUDebugDispatcher.h" +#endif + + +#ifndef __DrumSlam_h__ +#define __DrumSlam_h__ + + +#pragma mark ____DrumSlam Parameters + +// parameters +static const float kDefaultValue_ParamOne = 1.0; +static const float kDefaultValue_ParamTwo = 1.0; +static const float kDefaultValue_ParamThree = 1.0; + +static CFStringRef kParameterOneName = CFSTR("Drive"); +static CFStringRef kParameterTwoName = CFSTR("Output Level"); +static CFStringRef kParameterThreeName = CFSTR("Dry/Wet"); +//Alter the name if desired, but using the plugin name is a start + +enum { + kParam_One =0, + kParam_Two =1, + kParam_Three =2, + //Add your parameters here... + kNumberOfParameters=3 +}; + +#pragma mark ____DrumSlam +class DrumSlam : public AUEffectBase +{ +public: + DrumSlam(AudioUnit component); +#if AU_DEBUG_DISPATCHER + virtual ~DrumSlam () { delete mDebugDispatcher; } +#endif + + virtual AUKernelBase * NewKernel() { return new DrumSlamKernel(this); } + + virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings); + + virtual ComponentResult GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo); + + virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable ); + + virtual ComponentResult GetProperty(AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData); + + virtual ComponentResult Initialize(); + virtual bool SupportsTail () { return true; } + virtual Float64 GetTailTime() {return 0.0;} + virtual Float64 GetLatency() {return 0.0;} // edit these because tail time isn't 1000 samples and latency isn't 1 + + /*! @method Version */ + virtual ComponentResult Version() { return kDrumSlamVersion; } + + + +protected: + class DrumSlamKernel : public AUKernelBase // most of the real work happens here + { +public: + DrumSlamKernel(AUEffectBase *inAudioUnit ) + : AUKernelBase(inAudioUnit) + { + } + + // *Required* overides for the process method for this effect + // processes one channel of interleaved samples + virtual void Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence); + + virtual void Reset(); + + private: + Float64 iirSampleA; + Float64 iirSampleB; + Float64 iirSampleC; + Float64 iirSampleD; + Float64 iirSampleE; + Float64 iirSampleF; + Float64 iirSampleG; + Float64 iirSampleH; + Float64 lastSample; + long double fpNShapeA; + long double fpNShapeB; + bool fpFlip; + }; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + +#endif
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