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authorairwindows <jinx6568@sover.net>2018-04-15 20:50:28 -0400
committerairwindows <jinx6568@sover.net>2018-04-15 20:50:28 -0400
commit82e70dbcde93a0ae9cdbeaf7c6dd1f224c9e27ad (patch)
tree4833834052fd78943ba39e9e5e70cacd944546d9 /plugins/MacAU/CrunchyGrooveWear/CrunchyGrooveWear.cpp
parent4d9d683cc1101c3ffc4a96408b035f4dc6f30f5d (diff)
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CrunchyGrooveWear
Diffstat (limited to 'plugins/MacAU/CrunchyGrooveWear/CrunchyGrooveWear.cpp')
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diff --git a/plugins/MacAU/CrunchyGrooveWear/CrunchyGrooveWear.cpp b/plugins/MacAU/CrunchyGrooveWear/CrunchyGrooveWear.cpp
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+/*
+* File: CrunchyGrooveWear.cpp
+*
+* Version: 1.0
+*
+* Created: 3/4/18
+*
+* Copyright: Copyright © 2018 Airwindows, All Rights Reserved
+*
+* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
+* consideration of your agreement to the following terms, and your use, installation, modification
+* or redistribution of this Apple software constitutes acceptance of these terms. If you do
+* not agree with these terms, please do not use, install, modify or redistribute this Apple
+* software.
+*
+* In consideration of your agreement to abide by the following terms, and subject to these terms,
+* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
+* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
+* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
+* redistribute the Apple Software in its entirety and without modifications, you must retain this
+* notice and the following text and disclaimers in all such redistributions of the Apple Software.
+* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
+* endorse or promote products derived from the Apple Software without specific prior written
+* permission from Apple. Except as expressly stated in this notice, no other rights or
+* licenses, express or implied, are granted by Apple herein, including but not limited to any
+* patent rights that may be infringed by your derivative works or by other works in which the
+* Apple Software may be incorporated.
+*
+* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
+* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
+* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
+* OR IN COMBINATION WITH YOUR PRODUCTS.
+*
+* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
+* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
+* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
+* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
+* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/*=============================================================================
+ CrunchyGrooveWear.cpp
+
+=============================================================================*/
+#include "CrunchyGrooveWear.h"
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+COMPONENT_ENTRY(CrunchyGrooveWear)
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// CrunchyGrooveWear::CrunchyGrooveWear
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+CrunchyGrooveWear::CrunchyGrooveWear(AudioUnit component)
+ : AUEffectBase(component)
+{
+ CreateElements();
+ Globals()->UseIndexedParameters(kNumberOfParameters);
+ SetParameter(kParam_One, kDefaultValue_ParamOne );
+ SetParameter(kParam_Two, kDefaultValue_ParamTwo );
+
+#if AU_DEBUG_DISPATCHER
+ mDebugDispatcher = new AUDebugDispatcher (this);
+#endif
+
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// CrunchyGrooveWear::GetParameterValueStrings
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult CrunchyGrooveWear::GetParameterValueStrings(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ CFArrayRef * outStrings)
+{
+
+ return kAudioUnitErr_InvalidProperty;
+}
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// CrunchyGrooveWear::GetParameterInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult CrunchyGrooveWear::GetParameterInfo(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ AudioUnitParameterInfo &outParameterInfo )
+{
+ ComponentResult result = noErr;
+
+ outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
+ | kAudioUnitParameterFlag_IsReadable;
+
+ if (inScope == kAudioUnitScope_Global) {
+ switch(inParameterID)
+ {
+ case kParam_One:
+ AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamOne;
+ break;
+ case kParam_Two:
+ AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
+ break;
+ default:
+ result = kAudioUnitErr_InvalidParameter;
+ break;
+ }
+ } else {
+ result = kAudioUnitErr_InvalidParameter;
+ }
+
+
+
+ return result;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// CrunchyGrooveWear::GetPropertyInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult CrunchyGrooveWear::GetPropertyInfo (AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ UInt32 & outDataSize,
+ Boolean & outWritable)
+{
+ return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// CrunchyGrooveWear::GetProperty
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult CrunchyGrooveWear::GetProperty( AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ void * outData )
+{
+ return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
+}
+
+// CrunchyGrooveWear::Initialize
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult CrunchyGrooveWear::Initialize()
+{
+ ComponentResult result = AUEffectBase::Initialize();
+ if (result == noErr)
+ Reset(kAudioUnitScope_Global, 0);
+ return result;
+}
+
+#pragma mark ____CrunchyGrooveWearEffectKernel
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// CrunchyGrooveWear::CrunchyGrooveWearKernel::Reset()
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void CrunchyGrooveWear::CrunchyGrooveWearKernel::Reset()
+{
+ for(int count = 0; count < 21; count++) {
+ aMid[count] = 0.0;
+ bMid[count] = 0.0;
+ cMid[count] = 0.0;
+ dMid[count] = 0.0;
+ fMid[count] = 0.0;
+ }
+ aMidPrev = 0.0;
+ bMidPrev = 0.0;
+ cMidPrev = 0.0;
+ dMidPrev = 0.0;
+ fpNShapeA = 0.0;
+ fpNShapeB = 0.0;
+ fpFlip = true;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// CrunchyGrooveWear::CrunchyGrooveWearKernel::Process
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void CrunchyGrooveWear::CrunchyGrooveWearKernel::Process( const Float32 *inSourceP,
+ Float32 *inDestP,
+ UInt32 inFramesToProcess,
+ UInt32 inNumChannels,
+ bool &ioSilence )
+{
+ UInt32 nSampleFrames = inFramesToProcess;
+ const Float32 *sourceP = inSourceP;
+ Float32 *destP = inDestP;
+ Float32 fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ Float64 overallscale = (pow(GetParameter( kParam_One ),2)*19.0)+1.0;
+ Float64 gain = overallscale;
+ //mid groove wear
+ if (gain > 1.0) {fMid[0] = 1.0; gain -= 1.0;} else {fMid[0] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[1] = 1.0; gain -= 1.0;} else {fMid[1] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[2] = 1.0; gain -= 1.0;} else {fMid[2] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[3] = 1.0; gain -= 1.0;} else {fMid[3] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[4] = 1.0; gain -= 1.0;} else {fMid[4] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[5] = 1.0; gain -= 1.0;} else {fMid[5] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[6] = 1.0; gain -= 1.0;} else {fMid[6] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[7] = 1.0; gain -= 1.0;} else {fMid[7] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[8] = 1.0; gain -= 1.0;} else {fMid[8] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[9] = 1.0; gain -= 1.0;} else {fMid[9] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[10] = 1.0; gain -= 1.0;} else {fMid[10] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[11] = 1.0; gain -= 1.0;} else {fMid[11] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[12] = 1.0; gain -= 1.0;} else {fMid[12] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[13] = 1.0; gain -= 1.0;} else {fMid[13] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[14] = 1.0; gain -= 1.0;} else {fMid[14] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[15] = 1.0; gain -= 1.0;} else {fMid[15] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[16] = 1.0; gain -= 1.0;} else {fMid[16] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[17] = 1.0; gain -= 1.0;} else {fMid[17] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[18] = 1.0; gain -= 1.0;} else {fMid[18] = gain; gain = 0.0;}
+ if (gain > 1.0) {fMid[19] = 1.0; gain -= 1.0;} else {fMid[19] = gain; gain = 0.0;}
+ //there, now we have a neat little moving average with remainders
+
+ if (overallscale < 1.0) overallscale = 1.0;
+ fMid[0] /= overallscale;
+ fMid[1] /= overallscale;
+ fMid[2] /= overallscale;
+ fMid[3] /= overallscale;
+ fMid[4] /= overallscale;
+ fMid[5] /= overallscale;
+ fMid[6] /= overallscale;
+ fMid[7] /= overallscale;
+ fMid[8] /= overallscale;
+ fMid[9] /= overallscale;
+ fMid[10] /= overallscale;
+ fMid[11] /= overallscale;
+ fMid[12] /= overallscale;
+ fMid[13] /= overallscale;
+ fMid[14] /= overallscale;
+ fMid[15] /= overallscale;
+ fMid[16] /= overallscale;
+ fMid[17] /= overallscale;
+ fMid[18] /= overallscale;
+ fMid[19] /= overallscale;
+ //and now it's neatly scaled, too
+
+ Float64 aWet = 1.0;
+ Float64 bWet = 1.0;
+ Float64 cWet = 1.0;
+ Float64 dWet = GetParameter( kParam_Two )*4.0;
+ //four-stage wet/dry control using progressive stages that bypass when not engaged
+ if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;}
+ else {dWet -= 3.0;}
+ //this is one way to make a little set of dry/wet stages that are successively added to the
+ //output as the control is turned up. Each one independently goes from 0-1 and stays at 1
+ //beyond that point: this is a way to progressively add a 'black box' sound processing
+ //which lets you fall through to simpler processing at lower settings.
+
+ //now we set them up so each full intensity one is blended evenly with dry for each stage.
+ //That's because the GrooveWear algorithm works best combined with dry.
+ //aWet *= 0.5;
+ //bWet *= 0.5; This was the tweak which caused GrooveWear to be dark instead of distorty
+ //cWet *= 0.5; Disabling this causes engaged stages to take on an edge, but 0.5 settings
+ //dWet *= 0.5; for any stage will still produce a darker tone.
+ // This will make the behavior of the plugin more complex
+ //if you are using a more typical algorithm (like a sin() or something) you won't use this part
+
+ Float64 aDry = 1.0 - aWet;
+ Float64 bDry = 1.0 - bWet;
+ Float64 cDry = 1.0 - cWet;
+ Float64 dDry = 1.0 - dWet;
+
+ Float64 drySample;
+ long double inputSample;
+ Float64 accumulatorSample;
+ Float64 correction;
+
+ while (nSampleFrames-- > 0) {
+ inputSample = *sourceP;
+ if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSample = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySample = inputSample;
+
+ if (aWet > 0.0) {
+ aMid[19] = aMid[18]; aMid[18] = aMid[17]; aMid[17] = aMid[16]; aMid[16] = aMid[15];
+ aMid[15] = aMid[14]; aMid[14] = aMid[13]; aMid[13] = aMid[12]; aMid[12] = aMid[11];
+ aMid[11] = aMid[10]; aMid[10] = aMid[9];
+ aMid[9] = aMid[8]; aMid[8] = aMid[7]; aMid[7] = aMid[6]; aMid[6] = aMid[5];
+ aMid[5] = aMid[4]; aMid[4] = aMid[3]; aMid[3] = aMid[2]; aMid[2] = aMid[1];
+ aMid[1] = aMid[0]; aMid[0] = accumulatorSample = (inputSample-aMidPrev);
+ //this is different from Aura because that is accumulating rates of change OF the rate of change
+ accumulatorSample *= fMid[0];
+ accumulatorSample += (aMid[1] * fMid[1]);
+ accumulatorSample += (aMid[2] * fMid[2]);
+ accumulatorSample += (aMid[3] * fMid[3]);
+ accumulatorSample += (aMid[4] * fMid[4]);
+ accumulatorSample += (aMid[5] * fMid[5]);
+ accumulatorSample += (aMid[6] * fMid[6]);
+ accumulatorSample += (aMid[7] * fMid[7]);
+ accumulatorSample += (aMid[8] * fMid[8]);
+ accumulatorSample += (aMid[9] * fMid[9]);
+ accumulatorSample += (aMid[10] * fMid[10]);
+ accumulatorSample += (aMid[11] * fMid[11]);
+ accumulatorSample += (aMid[12] * fMid[12]);
+ accumulatorSample += (aMid[13] * fMid[13]);
+ accumulatorSample += (aMid[14] * fMid[14]);
+ accumulatorSample += (aMid[15] * fMid[15]);
+ accumulatorSample += (aMid[16] * fMid[16]);
+ accumulatorSample += (aMid[17] * fMid[17]);
+ accumulatorSample += (aMid[18] * fMid[18]);
+ accumulatorSample += (aMid[19] * fMid[19]);
+ //we are doing our repetitive calculations on a separate value
+ correction = (inputSample-aMidPrev) - accumulatorSample;
+ aMidPrev = inputSample;
+ inputSample -= correction;
+ inputSample = (inputSample * aWet) + (drySample * aDry);
+ drySample = inputSample;
+ }
+
+ if (bWet > 0.0) {
+ bMid[19] = bMid[18]; bMid[18] = bMid[17]; bMid[17] = bMid[16]; bMid[16] = bMid[15];
+ bMid[15] = bMid[14]; bMid[14] = bMid[13]; bMid[13] = bMid[12]; bMid[12] = bMid[11];
+ bMid[11] = bMid[10]; bMid[10] = bMid[9];
+ bMid[9] = bMid[8]; bMid[8] = bMid[7]; bMid[7] = bMid[6]; bMid[6] = bMid[5];
+ bMid[5] = bMid[4]; bMid[4] = bMid[3]; bMid[3] = bMid[2]; bMid[2] = bMid[1];
+ bMid[1] = bMid[0]; bMid[0] = accumulatorSample = (inputSample-bMidPrev);
+
+ accumulatorSample *= fMid[0];
+ accumulatorSample += (bMid[1] * fMid[1]);
+ accumulatorSample += (bMid[2] * fMid[2]);
+ accumulatorSample += (bMid[3] * fMid[3]);
+ accumulatorSample += (bMid[4] * fMid[4]);
+ accumulatorSample += (bMid[5] * fMid[5]);
+ accumulatorSample += (bMid[6] * fMid[6]);
+ accumulatorSample += (bMid[7] * fMid[7]);
+ accumulatorSample += (bMid[8] * fMid[8]);
+ accumulatorSample += (bMid[9] * fMid[9]);
+ accumulatorSample += (bMid[10] * fMid[10]);
+ accumulatorSample += (bMid[11] * fMid[11]);
+ accumulatorSample += (bMid[12] * fMid[12]);
+ accumulatorSample += (bMid[13] * fMid[13]);
+ accumulatorSample += (bMid[14] * fMid[14]);
+ accumulatorSample += (bMid[15] * fMid[15]);
+ accumulatorSample += (bMid[16] * fMid[16]);
+ accumulatorSample += (bMid[17] * fMid[17]);
+ accumulatorSample += (bMid[18] * fMid[18]);
+ accumulatorSample += (bMid[19] * fMid[19]);
+ //we are doing our repetitive calculations on a separate value
+ correction = (inputSample-bMidPrev) - accumulatorSample;
+ bMidPrev = inputSample;
+ inputSample -= correction;
+ inputSample = (inputSample * bWet) + (drySample * bDry);
+ drySample = inputSample;
+ }
+
+ if (cWet > 0.0) {
+ cMid[19] = cMid[18]; cMid[18] = cMid[17]; cMid[17] = cMid[16]; cMid[16] = cMid[15];
+ cMid[15] = cMid[14]; cMid[14] = cMid[13]; cMid[13] = cMid[12]; cMid[12] = cMid[11];
+ cMid[11] = cMid[10]; cMid[10] = cMid[9];
+ cMid[9] = cMid[8]; cMid[8] = cMid[7]; cMid[7] = cMid[6]; cMid[6] = cMid[5];
+ cMid[5] = cMid[4]; cMid[4] = cMid[3]; cMid[3] = cMid[2]; cMid[2] = cMid[1];
+ cMid[1] = cMid[0]; cMid[0] = accumulatorSample = (inputSample-cMidPrev);
+
+ accumulatorSample *= fMid[0];
+ accumulatorSample += (cMid[1] * fMid[1]);
+ accumulatorSample += (cMid[2] * fMid[2]);
+ accumulatorSample += (cMid[3] * fMid[3]);
+ accumulatorSample += (cMid[4] * fMid[4]);
+ accumulatorSample += (cMid[5] * fMid[5]);
+ accumulatorSample += (cMid[6] * fMid[6]);
+ accumulatorSample += (cMid[7] * fMid[7]);
+ accumulatorSample += (cMid[8] * fMid[8]);
+ accumulatorSample += (cMid[9] * fMid[9]);
+ accumulatorSample += (cMid[10] * fMid[10]);
+ accumulatorSample += (cMid[11] * fMid[11]);
+ accumulatorSample += (cMid[12] * fMid[12]);
+ accumulatorSample += (cMid[13] * fMid[13]);
+ accumulatorSample += (cMid[14] * fMid[14]);
+ accumulatorSample += (cMid[15] * fMid[15]);
+ accumulatorSample += (cMid[16] * fMid[16]);
+ accumulatorSample += (cMid[17] * fMid[17]);
+ accumulatorSample += (cMid[18] * fMid[18]);
+ accumulatorSample += (cMid[19] * fMid[19]);
+ //we are doing our repetitive calculations on a separate value
+ correction = (inputSample-cMidPrev) - accumulatorSample;
+ cMidPrev = inputSample;
+ inputSample -= correction;
+ inputSample = (inputSample * cWet) + (drySample * cDry);
+ drySample = inputSample;
+ }
+
+ if (dWet > 0.0) {
+ dMid[19] = dMid[18]; dMid[18] = dMid[17]; dMid[17] = dMid[16]; dMid[16] = dMid[15];
+ dMid[15] = dMid[14]; dMid[14] = dMid[13]; dMid[13] = dMid[12]; dMid[12] = dMid[11];
+ dMid[11] = dMid[10]; dMid[10] = dMid[9];
+ dMid[9] = dMid[8]; dMid[8] = dMid[7]; dMid[7] = dMid[6]; dMid[6] = dMid[5];
+ dMid[5] = dMid[4]; dMid[4] = dMid[3]; dMid[3] = dMid[2]; dMid[2] = dMid[1];
+ dMid[1] = dMid[0]; dMid[0] = accumulatorSample = (inputSample-dMidPrev);
+
+ accumulatorSample *= fMid[0];
+ accumulatorSample += (dMid[1] * fMid[1]);
+ accumulatorSample += (dMid[2] * fMid[2]);
+ accumulatorSample += (dMid[3] * fMid[3]);
+ accumulatorSample += (dMid[4] * fMid[4]);
+ accumulatorSample += (dMid[5] * fMid[5]);
+ accumulatorSample += (dMid[6] * fMid[6]);
+ accumulatorSample += (dMid[7] * fMid[7]);
+ accumulatorSample += (dMid[8] * fMid[8]);
+ accumulatorSample += (dMid[9] * fMid[9]);
+ accumulatorSample += (dMid[10] * fMid[10]);
+ accumulatorSample += (dMid[11] * fMid[11]);
+ accumulatorSample += (dMid[12] * fMid[12]);
+ accumulatorSample += (dMid[13] * fMid[13]);
+ accumulatorSample += (dMid[14] * fMid[14]);
+ accumulatorSample += (dMid[15] * fMid[15]);
+ accumulatorSample += (dMid[16] * fMid[16]);
+ accumulatorSample += (dMid[17] * fMid[17]);
+ accumulatorSample += (dMid[18] * fMid[18]);
+ accumulatorSample += (dMid[19] * fMid[19]);
+ //we are doing our repetitive calculations on a separate value
+ correction = (inputSample-dMidPrev) - accumulatorSample;
+ dMidPrev = inputSample;
+ inputSample -= correction;
+ inputSample = (inputSample * dWet) + (drySample * dDry);
+ }
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSample;
+ fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
+ inputSample += fpNShapeA;
+ }
+ else {
+ fpTemp = inputSample;
+ fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
+ inputSample += fpNShapeB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *destP = inputSample;
+
+ sourceP += inNumChannels; destP += inNumChannels;
+ }
+}
+