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author | Chris Johnson <jinx6568@sover.net> | 2018-08-26 18:03:59 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2018-08-26 18:03:59 -0400 |
commit | dea49efc0e05cdd55c00ce701aecef2bd742fc8c (patch) | |
tree | 8a481e1c1bc55beb3494e9dbdc756ebc77ab98b5 /plugins/MacAU/Channel6/Channel6.cpp | |
parent | 2384d83b0fe4f455722e47df9315885ba3c74011 (diff) | |
download | airwindows-lv2-port-dea49efc0e05cdd55c00ce701aecef2bd742fc8c.tar.gz airwindows-lv2-port-dea49efc0e05cdd55c00ce701aecef2bd742fc8c.tar.bz2 airwindows-lv2-port-dea49efc0e05cdd55c00ce701aecef2bd742fc8c.zip |
Channel6
Diffstat (limited to 'plugins/MacAU/Channel6/Channel6.cpp')
-rwxr-xr-x | plugins/MacAU/Channel6/Channel6.cpp | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/plugins/MacAU/Channel6/Channel6.cpp b/plugins/MacAU/Channel6/Channel6.cpp new file mode 100755 index 0000000..a0e543c --- /dev/null +++ b/plugins/MacAU/Channel6/Channel6.cpp @@ -0,0 +1,305 @@ +/* +* File: Channel6.cpp +* +* Version: 1.0 +* +* Created: 7/21/18 +* +* Copyright: Copyright © 2018 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + Channel6.cpp + +=============================================================================*/ +#include "Channel6.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(Channel6) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Channel6::Channel6 +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Channel6::Channel6(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + SetParameter(kParam_Two, kDefaultValue_ParamTwo ); + SetParameter(kParam_Three, kDefaultValue_ParamThree ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Channel6::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Channel6::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + if ((inScope == kAudioUnitScope_Global) && (inParameterID == kParam_One)) //ID must be actual name of parameter identifier, not number + { + if (outStrings == NULL) return noErr; + CFStringRef strings [] = + { + kMenuItem_Neve, + kMenuItem_API, + kMenuItem_SSL, + }; + *outStrings = CFArrayCreate ( + NULL, + (const void **) strings, + (sizeof (strings) / sizeof (strings [0])), + NULL + ); + return noErr; + } + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Channel6::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Channel6::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Indexed; + outParameterInfo.minValue = kNeve; + outParameterInfo.maxValue = kSSL; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + case kParam_Two: + AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Percent; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 100.0; + outParameterInfo.defaultValue = kDefaultValue_ParamTwo; + break; + case kParam_Three: + AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamThree; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Channel6::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Channel6::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Channel6::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Channel6::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// Channel6::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Channel6::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____Channel6EffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Channel6::Channel6Kernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void Channel6::Channel6Kernel::Reset() +{ + fpNShape = 0.0; + iirSampleA = 0.0; + iirSampleB = 0.0; + flip = false; + lastSample = 0.0; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Channel6::Channel6Kernel::Process +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void Channel6::Channel6Kernel::Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence ) +{ + UInt32 nSampleFrames = inFramesToProcess; + const Float32 *sourceP = inSourceP; + Float32 *destP = inDestP; + Float64 overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= GetSampleRate(); + int console = (int) GetParameter( kParam_One ); + Float64 density = pow(GetParameter( kParam_Two )/100.0,2); + Float64 output = GetParameter( kParam_Three ); + Float64 iirAmount = 0.005832; + Float64 threshold = 0.33362176; + switch (console) + { + case 1: iirAmount = 0.005832; threshold = 0.33362176; break; //Neve + case 2: iirAmount = 0.004096; threshold = 0.59969536; break; //API + case 3: iirAmount = 0.004913; threshold = 0.84934656; break; //SSL + } + iirAmount /= overallscale; + threshold /= overallscale; //now with 96K AND working selector! + + while (nSampleFrames-- > 0) { + long double inputSample = *sourceP; + + static int noisesource = 0; + int residue; + double applyresidue; + noisesource = noisesource % 1700021; noisesource++; + residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSample += applyresidue; + if (inputSample<1.2e-38 && -inputSample<1.2e-38) { + inputSample -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + + if (flip) + { + iirSampleA = (iirSampleA * (1 - iirAmount)) + (inputSample * iirAmount); + inputSample = inputSample - iirSampleA; + } + else + { + iirSampleB = (iirSampleB * (1 - iirAmount)) + (inputSample * iirAmount); + inputSample = inputSample - iirSampleB; + } + //highpass section + long double drySample = inputSample; + + if (inputSample > 1.0) inputSample = 1.0; + if (inputSample < -1.0) inputSample = -1.0; + inputSample *= 1.2533141373155; + //clip to 1.2533141373155 to reach maximum output + + long double distSample = sin(inputSample * fabs(inputSample)) / ((inputSample == 0.0) ?1:fabs(inputSample)); + inputSample = (drySample*(1-density))+(distSample*density); + //drive section + + Float64 clamp = inputSample - lastSample; + if (clamp > threshold) + inputSample = lastSample + threshold; + if (-clamp > threshold) + inputSample = lastSample - threshold; + lastSample = inputSample; + //slew section + flip = !flip; + + if (output < 1.0) + { + inputSample *= output; + } + //noise shaping to 32-bit floating point + Float32 fpTemp = inputSample; + fpNShape += (inputSample-fpTemp); + inputSample += fpNShape; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 32 bit output + + *destP = inputSample; + + sourceP += inNumChannels; destP += inNumChannels; + } + fpNShape *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +}
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