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author | Chris Johnson <jinx6568@sover.net> | 2020-06-08 12:56:05 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2020-06-08 12:56:05 -0400 |
commit | 169631d08c44b5a46391e5ab90284ef07de46853 (patch) | |
tree | c3a0bfc2334eb06fad3c734945ab2f166bdbf393 /plugins/MacAU/AverMatrix/AverMatrix.cpp | |
parent | 3c0d151e1a8014ece2a3982ec0e7b364e23a7575 (diff) | |
download | airwindows-lv2-port-169631d08c44b5a46391e5ab90284ef07de46853.tar.gz airwindows-lv2-port-169631d08c44b5a46391e5ab90284ef07de46853.tar.bz2 airwindows-lv2-port-169631d08c44b5a46391e5ab90284ef07de46853.zip |
AverMatrix and Dark
Diffstat (limited to 'plugins/MacAU/AverMatrix/AverMatrix.cpp')
-rwxr-xr-x | plugins/MacAU/AverMatrix/AverMatrix.cpp | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/plugins/MacAU/AverMatrix/AverMatrix.cpp b/plugins/MacAU/AverMatrix/AverMatrix.cpp new file mode 100755 index 0000000..f6c294f --- /dev/null +++ b/plugins/MacAU/AverMatrix/AverMatrix.cpp @@ -0,0 +1,264 @@ +/* +* File: AverMatrix.cpp +* +* Version: 1.0 +* +* Created: 6/1/20 +* +* Copyright: Copyright © 2020 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + AverMatrix.cpp + +=============================================================================*/ +#include "AverMatrix.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(AverMatrix) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AverMatrix::AverMatrix +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +AverMatrix::AverMatrix(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + SetParameter(kParam_Two, kDefaultValue_ParamTwo ); + SetParameter(kParam_Three, kDefaultValue_ParamThree ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AverMatrix::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult AverMatrix::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AverMatrix::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult AverMatrix::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit; + outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic; + outParameterInfo.unitName = kParameterOneUnit; + outParameterInfo.minValue = 1.0; + outParameterInfo.maxValue = 10.0; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + case kParam_Two: + AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit; + outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic; + outParameterInfo.unitName = kParameterTwoUnit; + outParameterInfo.minValue = 1.0; + outParameterInfo.maxValue = 10.0; + outParameterInfo.defaultValue = kDefaultValue_ParamTwo; + break; + case kParam_Three: + AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = -1.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamThree; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AverMatrix::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult AverMatrix::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AverMatrix::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult AverMatrix::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// AverMatrix::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult AverMatrix::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____AverMatrixEffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AverMatrix::AverMatrixKernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void AverMatrix::AverMatrixKernel::Reset() +{ + for(int x = 0; x < 11; x++) { + f[x] = 0.0; + for (int y = 0; y < 11; y++) b[x][y] = 0.0; + } + fpd = 17; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AverMatrix::AverMatrixKernel::Process +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void AverMatrix::AverMatrixKernel::Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence ) +{ + UInt32 nSampleFrames = inFramesToProcess; + const Float32 *sourceP = inSourceP; + Float32 *destP = inDestP; + + Float64 overalltaps = GetParameter( kParam_One ); + Float64 taps = overalltaps; + //this is our averaging, which is not integer but continuous + + Float64 overallpoles = GetParameter( kParam_Two ); + //this is the poles of the filter, also not integer but continuous + int yLimit = floor(overallpoles)+1; + Float64 yPartial = overallpoles - floor(overallpoles); + //now we can do a for loop, and also apply the final pole continuously + + Float64 wet = GetParameter( kParam_Three ); + Float64 dry = (1.0-wet); + if (dry > 1.0) dry = 1.0; + + int xLimit = 1; + for(int x = 0; x < 11; x++) { + if (taps > 1.0) { + f[x] = 1.0; + taps -= 1.0; + xLimit++; + } else { + f[x] = taps; + taps = 0.0; + } + } //there, now we have a neat little moving average with remainders + if (xLimit > 9) xLimit = 9; + + if (overalltaps < 1.0) overalltaps = 1.0; + for(int x = 0; x < xLimit; x++) { + f[x] /= overalltaps; + } //and now it's neatly scaled, too + + while (nSampleFrames-- > 0) { + long double inputSample = *sourceP; + if (fabs(inputSample)<1.18e-37) inputSample = fpd * 1.18e-37; + long double drySample = inputSample; + + + long double previousPole = 0; + for (int y = 0; y < yLimit; y++) { + for (int x = xLimit; x >= 0; x--) b[x+1][y] = b[x][y]; + b[0][y] = previousPole = inputSample; + inputSample = 0.0; + for (int x = 0; x < xLimit; x++) inputSample += (b[x][y] * f[x]); + } + inputSample = (previousPole * (1.0-yPartial)) + (inputSample * yPartial); + //in this way we can blend in the final pole + + inputSample = (inputSample * wet) + (drySample * dry); + //wet can be negative, in which case dry is always full volume and they cancel + + + //begin 32 bit floating point dither + int expon; frexpf((float)inputSample, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + //end 32 bit floating point dither + + *destP = inputSample; + + sourceP += inNumChannels; destP += inNumChannels; + } +} + |