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author | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
commit | 633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch) | |
tree | 1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp | |
parent | 057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff) | |
download | airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.gz airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.bz2 airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.zip |
Updates (in case my plane crashes)
Diffstat (limited to 'plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp')
-rwxr-xr-x | plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp | 462 |
1 files changed, 462 insertions, 0 deletions
diff --git a/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp b/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp new file mode 100755 index 0000000..9fbaade --- /dev/null +++ b/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp @@ -0,0 +1,462 @@ +/* +* File: AQuickVoiceClip.cpp +* +* Version: 1.0 +* +* Created: 10/3/13 +* +* Copyright: Copyright © 2013 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + AQuickVoiceClip.cpp + +=============================================================================*/ +#include "AQuickVoiceClip.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(AQuickVoiceClip) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AQuickVoiceClip::AQuickVoiceClip +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +AQuickVoiceClip::AQuickVoiceClip(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AQuickVoiceClip::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult AQuickVoiceClip::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AQuickVoiceClip::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult AQuickVoiceClip::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 30.0; + outParameterInfo.maxValue = 3000.0; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AQuickVoiceClip::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult AQuickVoiceClip::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AQuickVoiceClip::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult AQuickVoiceClip::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// AQuickVoiceClip::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult AQuickVoiceClip::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____AQuickVoiceClipEffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AQuickVoiceClip::AQuickVoiceClipKernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void AQuickVoiceClip::AQuickVoiceClipKernel::Reset() +{ + ataLast6Sample = ataLast5Sample = ataLast4Sample = ataLast3Sample = ataLast2Sample = ataLast1Sample = 0.0; + ataHalfwaySample = ataHalfDrySample = ataHalfDiffSample = 0.0; + ataLastDiffSample = ataDrySample = ataDiffSample = ataPrevDiffSample = 0.0; + ataK1 = -0.646; //first FIR shaping of interpolated sample, brightens + ataK2 = 0.311; //second FIR shaping of interpolated sample, thickens + ataK6 = -0.093; //third FIR shaping of interpolated sample, brings air + ataK7 = 0.057; //fourth FIR shaping of interpolated sample, thickens + ataK8 = -0.023; //fifth FIR shaping of interpolated sample, brings air + ataK3 = 0.114; //add raw to interpolated dry, toughens + ataK4 = 0.886; //remainder of interpolated dry, adds up to 1.0 + ataK5 = 0.431; //subtract this much prev. diff sample, brightens. 0.431 becomes flat + lastSample = 0.0; + lastOutSample = 0.0; + lastOut2Sample = 0.0; + lastOut3Sample = 0.0; + lpDepth = 0.0; + overshoot = 0.0; + overall = 0; + iirSampleA = 0.0; + iirSampleB = 0.0; + iirSampleC = 0.0; + iirSampleD = 0.0; + flip = false; + demotimer = 0; + fpNShapeA = 0.0; + fpNShapeB = 0.0; + fpFlip = true; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// AQuickVoiceClip::AQuickVoiceClipKernel::Process +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void AQuickVoiceClip::AQuickVoiceClipKernel::Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence ) +{ + UInt32 nSampleFrames = inFramesToProcess; + const Float32 *sourceP = inSourceP; + Float32 *destP = inDestP; + Float64 overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= GetSampleRate(); + + Float64 softness = 0.484416; + Float64 hardness = 1.0 - softness; + + Float64 iirAmount = GetParameter( kParam_One )/8000.0; + + iirAmount /= overallscale; + Float64 altAmount = (1.0 - iirAmount); + + Float64 cancelnew = 0.0682276; + Float64 cancelold = 1.0 - cancelnew; + + Float64 maxRecent; + + Float64 lpSpeed = 0.0009; + + Float64 cliplevel = 0.98; + + Float64 refclip = 0.5; //preset to cut out gain quite a lot. 91%? no touchy unless clip + + Float64 inputSample; + Float64 passThrough; + Float64 outputSample; + bool clipOnset; + Float64 drySample; + Float32 fpTemp; + Float64 fpOld = 0.618033988749894848204586; //golden ratio! + Float64 fpNew = 1.0 - fpOld; + + while (nSampleFrames-- > 0) { + inputSample = *sourceP; + if (inputSample<1.2e-38 && -inputSample<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSample = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + passThrough = ataDrySample = inputSample; + + + ataHalfDrySample = ataHalfwaySample = (inputSample + ataLast1Sample + (ataLast2Sample*ataK1) + (ataLast3Sample*ataK2) + (ataLast4Sample*ataK6) + (ataLast5Sample*ataK7) + (ataLast6Sample*ataK8)) / 2.0; + ataLast6Sample = ataLast5Sample; ataLast5Sample = ataLast4Sample; ataLast4Sample = ataLast3Sample; ataLast3Sample = ataLast2Sample; ataLast2Sample = ataLast1Sample; ataLast1Sample = inputSample; + //setting up oversampled special antialiasing + clipOnset = false; + + + maxRecent = fabs( ataLast6Sample ); + if (fabs( ataLast5Sample ) > maxRecent ) maxRecent = fabs( ataLast5Sample ); + if (fabs( ataLast4Sample ) > maxRecent ) maxRecent = fabs( ataLast4Sample ); + if (fabs( ataLast3Sample ) > maxRecent ) maxRecent = fabs( ataLast3Sample ); + if (fabs( ataLast2Sample ) > maxRecent ) maxRecent = fabs( ataLast2Sample ); + if (fabs( ataLast1Sample ) > maxRecent ) maxRecent = fabs( ataLast1Sample ); + if (fabs( inputSample ) > maxRecent ) maxRecent = fabs( inputSample ); + //this gives us something that won't cut out in zero crossings, to interpolate with + + maxRecent *= 2.0; + //by refclip this is 1.0 and fully into the antialiasing + if (maxRecent > 1.0) maxRecent = 1.0; + //and it tops out at 1. Higher means more antialiasing, lower blends into passThrough without antialiasing + + ataHalfwaySample -= overall; + //subtract dist-cancel from input after getting raw input, before doing anything + + drySample = ataHalfwaySample; + + + if (lastSample >= refclip) + { + lpDepth += 0.1; + if (ataHalfwaySample < refclip) + { + lastSample = ((refclip*hardness) + (ataHalfwaySample * softness)); + } + else lastSample = refclip; + } + + if (lastSample <= -refclip) + { + lpDepth += 0.1; + if (ataHalfwaySample > -refclip) + { + lastSample = ((-refclip*hardness) + (ataHalfwaySample * softness)); + } + else lastSample = -refclip; + } + + if (ataHalfwaySample > refclip) + { + lpDepth += 0.1; + if (lastSample < refclip) + { + ataHalfwaySample = ((refclip*hardness) + (lastSample * softness)); + } + else ataHalfwaySample = refclip; + } + + if (ataHalfwaySample < -refclip) + { + lpDepth += 0.1; + if (lastSample > -refclip) + { + ataHalfwaySample = ((-refclip*hardness) + (lastSample * softness)); + } + else ataHalfwaySample = -refclip; + } + + outputSample = lastSample; + lastSample = ataHalfwaySample; + ataHalfwaySample = outputSample; + //swap around in a circle for one final ADClip, + //this time not tracking overshoot anymore + + //end interpolated sample + + //begin raw sample- inputSample and ataDrySample handled separately here + + inputSample -= overall; + //subtract dist-cancel from input after getting raw input, before doing anything + + drySample = inputSample; + + if (lastSample >= refclip) + { + lpDepth += 0.1; + if (inputSample < refclip) + { + lastSample = ((refclip*hardness) + (inputSample * softness)); + } + else lastSample = refclip; + } + + if (lastSample <= -refclip) + { + lpDepth += 0.1; + if (inputSample > -refclip) + { + lastSample = ((-refclip*hardness) + (inputSample * softness)); + } + else lastSample = -refclip; + } + + if (inputSample > refclip) + { + lpDepth += 0.1; + if (lastSample < refclip) + { + inputSample = ((refclip*hardness) + (lastSample * softness)); + } + else inputSample = refclip; + } + + if (inputSample < -refclip) + { + lpDepth += 0.1; + if (lastSample > -refclip) + { + inputSample = ((-refclip*hardness) + (lastSample * softness)); + } + else inputSample = -refclip; + } + + outputSample = lastSample; + lastSample = inputSample; + inputSample = outputSample; + + //end raw sample + + ataHalfDrySample = (ataDrySample*ataK3)+(ataHalfDrySample*ataK4); + ataHalfDiffSample = (ataHalfwaySample - ataHalfDrySample)/2.0; + ataLastDiffSample = ataDiffSample*ataK5; + ataDiffSample = (inputSample - ataDrySample)/2.0; + ataDiffSample += ataHalfDiffSample; + ataDiffSample -= ataLastDiffSample; + inputSample = ataDrySample; + inputSample += ataDiffSample; + + + overall = (overall * cancelold) + (ataDiffSample * cancelnew); + //apply all the diffs to a lowpassed IIR + + if (flip) + { + iirSampleA = (iirSampleA * altAmount) + (inputSample * iirAmount); + inputSample -= iirSampleA; + iirSampleC = (iirSampleC * altAmount) + (passThrough * iirAmount); + passThrough -= iirSampleC; + } + else + { + iirSampleB = (iirSampleB * altAmount) + (inputSample * iirAmount); + inputSample -= iirSampleB; + iirSampleD = (iirSampleD * altAmount) + (passThrough * iirAmount); + passThrough -= iirSampleD; + } + flip = not flip; + //highpass section + + + lastOut3Sample = lastOut2Sample; + lastOut2Sample = lastOutSample; + lastOutSample = inputSample; + + lpDepth -= lpSpeed; + if (lpDepth > 0.0) + { + if (lpDepth > 1.0) lpDepth = 1.0; + inputSample *= (1.0-lpDepth); + inputSample += (((lastOutSample + lastOut2Sample + lastOut3Sample) / 3.6)*lpDepth); + } + if (lpDepth < 0.0) lpDepth = 0.0; + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = inputSample; + fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew); + inputSample += fpNShapeA; + } + else { + fpTemp = inputSample; + fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew); + inputSample += fpNShapeB; + } + fpFlip = not fpFlip; + //end noise shaping on 32 bit output, hasn't been applied yet + + inputSample *= (1.0-maxRecent); + inputSample += (passThrough * maxRecent); + //there's our raw signal, without antialiasing. Brings up low level stuff and softens more when hot + + if (inputSample > cliplevel) inputSample = cliplevel; + if (inputSample < -cliplevel) inputSample = -cliplevel; + //final iron bar + + + *destP = inputSample; + + sourceP += inNumChannels; destP += inNumChannels; + } +} + |