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authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
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Updates (in case my plane crashes)
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+/*
+* File: AQuickVoiceClip.cpp
+*
+* Version: 1.0
+*
+* Created: 10/3/13
+*
+* Copyright: Copyright © 2013 Airwindows, All Rights Reserved
+*
+* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
+* consideration of your agreement to the following terms, and your use, installation, modification
+* or redistribution of this Apple software constitutes acceptance of these terms. If you do
+* not agree with these terms, please do not use, install, modify or redistribute this Apple
+* software.
+*
+* In consideration of your agreement to abide by the following terms, and subject to these terms,
+* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
+* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
+* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
+* redistribute the Apple Software in its entirety and without modifications, you must retain this
+* notice and the following text and disclaimers in all such redistributions of the Apple Software.
+* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
+* endorse or promote products derived from the Apple Software without specific prior written
+* permission from Apple. Except as expressly stated in this notice, no other rights or
+* licenses, express or implied, are granted by Apple herein, including but not limited to any
+* patent rights that may be infringed by your derivative works or by other works in which the
+* Apple Software may be incorporated.
+*
+* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
+* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
+* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
+* OR IN COMBINATION WITH YOUR PRODUCTS.
+*
+* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
+* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
+* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
+* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
+* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/*=============================================================================
+ AQuickVoiceClip.cpp
+
+=============================================================================*/
+#include "AQuickVoiceClip.h"
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+COMPONENT_ENTRY(AQuickVoiceClip)
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// AQuickVoiceClip::AQuickVoiceClip
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+AQuickVoiceClip::AQuickVoiceClip(AudioUnit component)
+ : AUEffectBase(component)
+{
+ CreateElements();
+ Globals()->UseIndexedParameters(kNumberOfParameters);
+ SetParameter(kParam_One, kDefaultValue_ParamOne );
+
+#if AU_DEBUG_DISPATCHER
+ mDebugDispatcher = new AUDebugDispatcher (this);
+#endif
+
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// AQuickVoiceClip::GetParameterValueStrings
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult AQuickVoiceClip::GetParameterValueStrings(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ CFArrayRef * outStrings)
+{
+
+ return kAudioUnitErr_InvalidProperty;
+}
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// AQuickVoiceClip::GetParameterInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult AQuickVoiceClip::GetParameterInfo(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ AudioUnitParameterInfo &outParameterInfo )
+{
+ ComponentResult result = noErr;
+
+ outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
+ | kAudioUnitParameterFlag_IsReadable;
+
+ if (inScope == kAudioUnitScope_Global) {
+ switch(inParameterID)
+ {
+ case kParam_One:
+ AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 30.0;
+ outParameterInfo.maxValue = 3000.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamOne;
+ break;
+ default:
+ result = kAudioUnitErr_InvalidParameter;
+ break;
+ }
+ } else {
+ result = kAudioUnitErr_InvalidParameter;
+ }
+
+
+
+ return result;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// AQuickVoiceClip::GetPropertyInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult AQuickVoiceClip::GetPropertyInfo (AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ UInt32 & outDataSize,
+ Boolean & outWritable)
+{
+ return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// AQuickVoiceClip::GetProperty
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult AQuickVoiceClip::GetProperty( AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ void * outData )
+{
+ return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
+}
+
+// AQuickVoiceClip::Initialize
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult AQuickVoiceClip::Initialize()
+{
+ ComponentResult result = AUEffectBase::Initialize();
+ if (result == noErr)
+ Reset(kAudioUnitScope_Global, 0);
+ return result;
+}
+
+#pragma mark ____AQuickVoiceClipEffectKernel
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// AQuickVoiceClip::AQuickVoiceClipKernel::Reset()
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void AQuickVoiceClip::AQuickVoiceClipKernel::Reset()
+{
+ ataLast6Sample = ataLast5Sample = ataLast4Sample = ataLast3Sample = ataLast2Sample = ataLast1Sample = 0.0;
+ ataHalfwaySample = ataHalfDrySample = ataHalfDiffSample = 0.0;
+ ataLastDiffSample = ataDrySample = ataDiffSample = ataPrevDiffSample = 0.0;
+ ataK1 = -0.646; //first FIR shaping of interpolated sample, brightens
+ ataK2 = 0.311; //second FIR shaping of interpolated sample, thickens
+ ataK6 = -0.093; //third FIR shaping of interpolated sample, brings air
+ ataK7 = 0.057; //fourth FIR shaping of interpolated sample, thickens
+ ataK8 = -0.023; //fifth FIR shaping of interpolated sample, brings air
+ ataK3 = 0.114; //add raw to interpolated dry, toughens
+ ataK4 = 0.886; //remainder of interpolated dry, adds up to 1.0
+ ataK5 = 0.431; //subtract this much prev. diff sample, brightens. 0.431 becomes flat
+ lastSample = 0.0;
+ lastOutSample = 0.0;
+ lastOut2Sample = 0.0;
+ lastOut3Sample = 0.0;
+ lpDepth = 0.0;
+ overshoot = 0.0;
+ overall = 0;
+ iirSampleA = 0.0;
+ iirSampleB = 0.0;
+ iirSampleC = 0.0;
+ iirSampleD = 0.0;
+ flip = false;
+ demotimer = 0;
+ fpNShapeA = 0.0;
+ fpNShapeB = 0.0;
+ fpFlip = true;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// AQuickVoiceClip::AQuickVoiceClipKernel::Process
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void AQuickVoiceClip::AQuickVoiceClipKernel::Process( const Float32 *inSourceP,
+ Float32 *inDestP,
+ UInt32 inFramesToProcess,
+ UInt32 inNumChannels,
+ bool &ioSilence )
+{
+ UInt32 nSampleFrames = inFramesToProcess;
+ const Float32 *sourceP = inSourceP;
+ Float32 *destP = inDestP;
+ Float64 overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= GetSampleRate();
+
+ Float64 softness = 0.484416;
+ Float64 hardness = 1.0 - softness;
+
+ Float64 iirAmount = GetParameter( kParam_One )/8000.0;
+
+ iirAmount /= overallscale;
+ Float64 altAmount = (1.0 - iirAmount);
+
+ Float64 cancelnew = 0.0682276;
+ Float64 cancelold = 1.0 - cancelnew;
+
+ Float64 maxRecent;
+
+ Float64 lpSpeed = 0.0009;
+
+ Float64 cliplevel = 0.98;
+
+ Float64 refclip = 0.5; //preset to cut out gain quite a lot. 91%? no touchy unless clip
+
+ Float64 inputSample;
+ Float64 passThrough;
+ Float64 outputSample;
+ bool clipOnset;
+ Float64 drySample;
+ Float32 fpTemp;
+ Float64 fpOld = 0.618033988749894848204586; //golden ratio!
+ Float64 fpNew = 1.0 - fpOld;
+
+ while (nSampleFrames-- > 0) {
+ inputSample = *sourceP;
+ if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSample = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ passThrough = ataDrySample = inputSample;
+
+
+ ataHalfDrySample = ataHalfwaySample = (inputSample + ataLast1Sample + (ataLast2Sample*ataK1) + (ataLast3Sample*ataK2) + (ataLast4Sample*ataK6) + (ataLast5Sample*ataK7) + (ataLast6Sample*ataK8)) / 2.0;
+ ataLast6Sample = ataLast5Sample; ataLast5Sample = ataLast4Sample; ataLast4Sample = ataLast3Sample; ataLast3Sample = ataLast2Sample; ataLast2Sample = ataLast1Sample; ataLast1Sample = inputSample;
+ //setting up oversampled special antialiasing
+ clipOnset = false;
+
+
+ maxRecent = fabs( ataLast6Sample );
+ if (fabs( ataLast5Sample ) > maxRecent ) maxRecent = fabs( ataLast5Sample );
+ if (fabs( ataLast4Sample ) > maxRecent ) maxRecent = fabs( ataLast4Sample );
+ if (fabs( ataLast3Sample ) > maxRecent ) maxRecent = fabs( ataLast3Sample );
+ if (fabs( ataLast2Sample ) > maxRecent ) maxRecent = fabs( ataLast2Sample );
+ if (fabs( ataLast1Sample ) > maxRecent ) maxRecent = fabs( ataLast1Sample );
+ if (fabs( inputSample ) > maxRecent ) maxRecent = fabs( inputSample );
+ //this gives us something that won't cut out in zero crossings, to interpolate with
+
+ maxRecent *= 2.0;
+ //by refclip this is 1.0 and fully into the antialiasing
+ if (maxRecent > 1.0) maxRecent = 1.0;
+ //and it tops out at 1. Higher means more antialiasing, lower blends into passThrough without antialiasing
+
+ ataHalfwaySample -= overall;
+ //subtract dist-cancel from input after getting raw input, before doing anything
+
+ drySample = ataHalfwaySample;
+
+
+ if (lastSample >= refclip)
+ {
+ lpDepth += 0.1;
+ if (ataHalfwaySample < refclip)
+ {
+ lastSample = ((refclip*hardness) + (ataHalfwaySample * softness));
+ }
+ else lastSample = refclip;
+ }
+
+ if (lastSample <= -refclip)
+ {
+ lpDepth += 0.1;
+ if (ataHalfwaySample > -refclip)
+ {
+ lastSample = ((-refclip*hardness) + (ataHalfwaySample * softness));
+ }
+ else lastSample = -refclip;
+ }
+
+ if (ataHalfwaySample > refclip)
+ {
+ lpDepth += 0.1;
+ if (lastSample < refclip)
+ {
+ ataHalfwaySample = ((refclip*hardness) + (lastSample * softness));
+ }
+ else ataHalfwaySample = refclip;
+ }
+
+ if (ataHalfwaySample < -refclip)
+ {
+ lpDepth += 0.1;
+ if (lastSample > -refclip)
+ {
+ ataHalfwaySample = ((-refclip*hardness) + (lastSample * softness));
+ }
+ else ataHalfwaySample = -refclip;
+ }
+
+ outputSample = lastSample;
+ lastSample = ataHalfwaySample;
+ ataHalfwaySample = outputSample;
+ //swap around in a circle for one final ADClip,
+ //this time not tracking overshoot anymore
+
+ //end interpolated sample
+
+ //begin raw sample- inputSample and ataDrySample handled separately here
+
+ inputSample -= overall;
+ //subtract dist-cancel from input after getting raw input, before doing anything
+
+ drySample = inputSample;
+
+ if (lastSample >= refclip)
+ {
+ lpDepth += 0.1;
+ if (inputSample < refclip)
+ {
+ lastSample = ((refclip*hardness) + (inputSample * softness));
+ }
+ else lastSample = refclip;
+ }
+
+ if (lastSample <= -refclip)
+ {
+ lpDepth += 0.1;
+ if (inputSample > -refclip)
+ {
+ lastSample = ((-refclip*hardness) + (inputSample * softness));
+ }
+ else lastSample = -refclip;
+ }
+
+ if (inputSample > refclip)
+ {
+ lpDepth += 0.1;
+ if (lastSample < refclip)
+ {
+ inputSample = ((refclip*hardness) + (lastSample * softness));
+ }
+ else inputSample = refclip;
+ }
+
+ if (inputSample < -refclip)
+ {
+ lpDepth += 0.1;
+ if (lastSample > -refclip)
+ {
+ inputSample = ((-refclip*hardness) + (lastSample * softness));
+ }
+ else inputSample = -refclip;
+ }
+
+ outputSample = lastSample;
+ lastSample = inputSample;
+ inputSample = outputSample;
+
+ //end raw sample
+
+ ataHalfDrySample = (ataDrySample*ataK3)+(ataHalfDrySample*ataK4);
+ ataHalfDiffSample = (ataHalfwaySample - ataHalfDrySample)/2.0;
+ ataLastDiffSample = ataDiffSample*ataK5;
+ ataDiffSample = (inputSample - ataDrySample)/2.0;
+ ataDiffSample += ataHalfDiffSample;
+ ataDiffSample -= ataLastDiffSample;
+ inputSample = ataDrySample;
+ inputSample += ataDiffSample;
+
+
+ overall = (overall * cancelold) + (ataDiffSample * cancelnew);
+ //apply all the diffs to a lowpassed IIR
+
+ if (flip)
+ {
+ iirSampleA = (iirSampleA * altAmount) + (inputSample * iirAmount);
+ inputSample -= iirSampleA;
+ iirSampleC = (iirSampleC * altAmount) + (passThrough * iirAmount);
+ passThrough -= iirSampleC;
+ }
+ else
+ {
+ iirSampleB = (iirSampleB * altAmount) + (inputSample * iirAmount);
+ inputSample -= iirSampleB;
+ iirSampleD = (iirSampleD * altAmount) + (passThrough * iirAmount);
+ passThrough -= iirSampleD;
+ }
+ flip = not flip;
+ //highpass section
+
+
+ lastOut3Sample = lastOut2Sample;
+ lastOut2Sample = lastOutSample;
+ lastOutSample = inputSample;
+
+ lpDepth -= lpSpeed;
+ if (lpDepth > 0.0)
+ {
+ if (lpDepth > 1.0) lpDepth = 1.0;
+ inputSample *= (1.0-lpDepth);
+ inputSample += (((lastOutSample + lastOut2Sample + lastOut3Sample) / 3.6)*lpDepth);
+ }
+ if (lpDepth < 0.0) lpDepth = 0.0;
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSample;
+ fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
+ inputSample += fpNShapeA;
+ }
+ else {
+ fpTemp = inputSample;
+ fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
+ inputSample += fpNShapeB;
+ }
+ fpFlip = not fpFlip;
+ //end noise shaping on 32 bit output, hasn't been applied yet
+
+ inputSample *= (1.0-maxRecent);
+ inputSample += (passThrough * maxRecent);
+ //there's our raw signal, without antialiasing. Brings up low level stuff and softens more when hot
+
+ if (inputSample > cliplevel) inputSample = cliplevel;
+ if (inputSample < -cliplevel) inputSample = -cliplevel;
+ //final iron bar
+
+
+ *destP = inputSample;
+
+ sourceP += inNumChannels; destP += inNumChannels;
+ }
+}
+