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authorChris Johnson <jinx6568@sover.net>2019-12-29 22:22:01 -0500
committerChris Johnson <jinx6568@sover.net>2019-12-29 22:22:01 -0500
commitebeb1e6ee104b464fe1f5104c28387d86f85dec0 (patch)
tree9e768558931a81ece43a8288d02bee6bb365a13d /plugins/LinuxVST
parent2970a44069ec3854ef765b0cf7320832b8025af8 (diff)
downloadairwindows-lv2-port-ebeb1e6ee104b464fe1f5104c28387d86f85dec0.tar.gz
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Baxandall
Diffstat (limited to 'plugins/LinuxVST')
-rwxr-xr-xplugins/LinuxVST/CMakeLists.txt1
-rwxr-xr-xplugins/LinuxVST/src/Baxandall/Baxandall.cpp145
-rwxr-xr-xplugins/LinuxVST/src/Baxandall/Baxandall.h75
-rwxr-xr-xplugins/LinuxVST/src/Baxandall/BaxandallProc.cpp282
4 files changed, 503 insertions, 0 deletions
diff --git a/plugins/LinuxVST/CMakeLists.txt b/plugins/LinuxVST/CMakeLists.txt
index 6e23160..69d0cf3 100755
--- a/plugins/LinuxVST/CMakeLists.txt
+++ b/plugins/LinuxVST/CMakeLists.txt
@@ -18,6 +18,7 @@ add_airwindows_plugin(Aura)
add_airwindows_plugin(Average)
add_airwindows_plugin(BassDrive)
add_airwindows_plugin(BassKit)
+add_airwindows_plugin(Baxandall)
add_airwindows_plugin(Biquad)
add_airwindows_plugin(Biquad2)
add_airwindows_plugin(BiquadOneHalf)
diff --git a/plugins/LinuxVST/src/Baxandall/Baxandall.cpp b/plugins/LinuxVST/src/Baxandall/Baxandall.cpp
new file mode 100755
index 0000000..d27affa
--- /dev/null
+++ b/plugins/LinuxVST/src/Baxandall/Baxandall.cpp
@@ -0,0 +1,145 @@
+/* ========================================
+ * Baxandall - Baxandall.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Baxandall_H
+#include "Baxandall.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Baxandall(audioMaster);}
+
+Baxandall::Baxandall(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.5;
+ B = 0.5;
+ C = 0.5;
+ for (int x = 0; x < 9; x++) {
+ trebleAL[x] = 0.0;
+ trebleBL[x] = 0.0;
+ bassAL[x] = 0.0;
+ bassBL[x] = 0.0;
+ trebleAR[x] = 0.0;
+ trebleBR[x] = 0.0;
+ bassAR[x] = 0.0;
+ bassBR[x] = 0.0;
+ }
+ flip = false;
+ fpd = 17;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Baxandall::~Baxandall() {}
+VstInt32 Baxandall::getVendorVersion () {return 1000;}
+void Baxandall::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Baxandall::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Baxandall::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Baxandall::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Baxandall::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Baxandall::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Baxandall::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Treble", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Bass", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Baxandall::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string ((A*30.0)-15.0, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string ((B*30.0)-15.0, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string ((C*30.0)-15.0, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Baxandall::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "dB", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "dB", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "dB", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Baxandall::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Baxandall::getEffectName(char* name) {
+ vst_strncpy(name, "Baxandall", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Baxandall::getPlugCategory() {return kPlugCategEffect;}
+
+bool Baxandall::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Baxandall", kVstMaxProductStrLen); return true;
+}
+
+bool Baxandall::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/LinuxVST/src/Baxandall/Baxandall.h b/plugins/LinuxVST/src/Baxandall/Baxandall.h
new file mode 100755
index 0000000..380e3d0
--- /dev/null
+++ b/plugins/LinuxVST/src/Baxandall/Baxandall.h
@@ -0,0 +1,75 @@
+/* ========================================
+ * Baxandall - Baxandall.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Baxandall_H
+#define __Baxandall_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kNumParameters = 3
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'baxa'; //Change this to what the AU identity is!
+
+class Baxandall :
+ public AudioEffectX
+{
+public:
+ Baxandall(audioMasterCallback audioMaster);
+ ~Baxandall();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ uint32_t fpd;
+ //default stuff
+ long double trebleAL[9];
+ long double trebleBL[9];
+ long double bassAL[9];
+ long double bassBL[9];
+
+ long double trebleAR[9];
+ long double trebleBR[9];
+ long double bassAR[9];
+ long double bassBR[9];
+ bool flip;
+
+ float A;
+ float B;
+ float C;
+};
+
+#endif
diff --git a/plugins/LinuxVST/src/Baxandall/BaxandallProc.cpp b/plugins/LinuxVST/src/Baxandall/BaxandallProc.cpp
new file mode 100755
index 0000000..123d328
--- /dev/null
+++ b/plugins/LinuxVST/src/Baxandall/BaxandallProc.cpp
@@ -0,0 +1,282 @@
+/* ========================================
+ * Baxandall - Baxandall.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Baxandall_H
+#include "Baxandall.h"
+#endif
+
+void Baxandall::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double trebleGain = pow(10.0,((A*30.0)-15.0)/20.0);
+ double trebleFreq = (4410.0*trebleGain)/getSampleRate();
+ if (trebleFreq > 0.45) trebleFreq = 0.45;
+ trebleAL[0] = trebleBL[0] = trebleAR[0] = trebleBR[0] = trebleFreq;
+ double bassGain = pow(10.0,((B*30.0)-15.0)/20.0);
+ double bassFreq = pow(10.0,-((B*30.0)-15.0)/20.0);
+ bassFreq = (4410.0*bassFreq)/getSampleRate();
+ if (bassFreq > 0.45) bassFreq = 0.45;
+ bassAL[0] = bassBL[0] = bassAR[0] = bassBR[0] = bassFreq;
+ trebleAL[1] = trebleBL[1] = trebleAR[1] = trebleBR[1] = 0.4;
+ bassAL[1] = bassBL[1] = bassAR[1] = bassBR[1] = 0.2;
+ double output = pow(10.0,((C*30.0)-15.0)/20.0);
+
+ double K = tan(M_PI * trebleAL[0]);
+ double norm = 1.0 / (1.0 + K / trebleAL[1] + K * K);
+ trebleBL[2] = trebleAL[2] = trebleBR[2] = trebleAR[2] = K * K * norm;
+ trebleBL[3] = trebleAL[3] = trebleBR[3] = trebleAR[3] = 2.0 * trebleAL[2];
+ trebleBL[4] = trebleAL[4] = trebleBR[4] = trebleAR[4] = trebleAL[2];
+ trebleBL[5] = trebleAL[5] = trebleBR[5] = trebleAR[5] = 2.0 * (K * K - 1.0) * norm;
+ trebleBL[6] = trebleAL[6] = trebleBR[6] = trebleAR[6] = (1.0 - K / trebleAL[1] + K * K) * norm;
+
+ K = tan(M_PI * bassAL[0]);
+ norm = 1.0 / (1.0 + K / bassAL[1] + K * K);
+ bassBL[2] = bassAL[2] = bassBR[2] = bassAR[2] = K * K * norm;
+ bassBL[3] = bassAL[3] = bassBR[3] = bassAR[3] = 2.0 * bassAL[2];
+ bassBL[4] = bassAL[4] = bassBR[4] = bassAR[4] = bassAL[2];
+ bassBL[5] = bassAL[5] = bassBR[5] = bassAR[5] = 2.0 * (K * K - 1.0) * norm;
+ bassBL[6] = bassAL[6] = bassBR[6] = bassAR[6] = (1.0 - K / bassAL[1] + K * K) * norm;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+
+ if (output != 1.0) {
+ inputSampleL *= output;
+ inputSampleR *= output;
+ }//gain trim in front of plugin, in case Console stage clips
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //encode Console5: good cleanness
+
+ long double trebleSampleL;
+ long double bassSampleL;
+ long double trebleSampleR;
+ long double bassSampleR;
+
+ if (flip)
+ {
+ trebleSampleL = (inputSampleL * trebleAL[2]) + trebleAL[7];
+ trebleAL[7] = (inputSampleL * trebleAL[3]) - (trebleSampleL * trebleAL[5]) + trebleAL[8];
+ trebleAL[8] = (inputSampleL * trebleAL[4]) - (trebleSampleL * trebleAL[6]);
+ trebleSampleL = inputSampleL - trebleSampleL;
+
+ bassSampleL = (inputSampleL * bassAL[2]) + bassAL[7];
+ bassAL[7] = (inputSampleL * bassAL[3]) - (bassSampleL * bassAL[5]) + bassAL[8];
+ bassAL[8] = (inputSampleL * bassAL[4]) - (bassSampleL * bassAL[6]);
+
+ trebleSampleR = (inputSampleR * trebleAR[2]) + trebleAR[7];
+ trebleAR[7] = (inputSampleR * trebleAR[3]) - (trebleSampleR * trebleAR[5]) + trebleAR[8];
+ trebleAR[8] = (inputSampleR * trebleAR[4]) - (trebleSampleR * trebleAR[6]);
+ trebleSampleR = inputSampleR - trebleSampleR;
+
+ bassSampleR = (inputSampleR * bassAR[2]) + bassAR[7];
+ bassAR[7] = (inputSampleR * bassAR[3]) - (bassSampleR * bassAR[5]) + bassAR[8];
+ bassAR[8] = (inputSampleR * bassAR[4]) - (bassSampleR * bassAR[6]);
+ }
+ else
+ {
+ trebleSampleL = (inputSampleL * trebleBL[2]) + trebleBL[7];
+ trebleBL[7] = (inputSampleL * trebleBL[3]) - (trebleSampleL * trebleBL[5]) + trebleBL[8];
+ trebleBL[8] = (inputSampleL * trebleBL[4]) - (trebleSampleL * trebleBL[6]);
+ trebleSampleL = inputSampleL - trebleSampleL;
+
+ bassSampleL = (inputSampleL * bassBL[2]) + bassBL[7];
+ bassBL[7] = (inputSampleL * bassBL[3]) - (bassSampleL * bassBL[5]) + bassBL[8];
+ bassBL[8] = (inputSampleL * bassBL[4]) - (bassSampleL * bassBL[6]);
+
+ trebleSampleR = (inputSampleR * trebleBR[2]) + trebleBR[7];
+ trebleBR[7] = (inputSampleR * trebleBR[3]) - (trebleSampleR * trebleBR[5]) + trebleBR[8];
+ trebleBR[8] = (inputSampleR * trebleBR[4]) - (trebleSampleR * trebleBR[6]);
+ trebleSampleR = inputSampleR - trebleSampleR;
+
+ bassSampleR = (inputSampleR * bassBR[2]) + bassBR[7];
+ bassBR[7] = (inputSampleR * bassBR[3]) - (bassSampleR * bassBR[5]) + bassBR[8];
+ bassBR[8] = (inputSampleR * bassBR[4]) - (bassSampleR * bassBR[6]);
+ }
+ flip = !flip;
+
+ trebleSampleL *= trebleGain;
+ bassSampleL *= bassGain;
+ inputSampleL = bassSampleL + trebleSampleL; //interleaved biquad
+ trebleSampleR *= trebleGain;
+ bassSampleR *= bassGain;
+ inputSampleR = bassSampleR + trebleSampleR; //interleaved biquad
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ //amplitude aspect
+
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Baxandall::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double trebleGain = pow(10.0,((A*30.0)-15.0)/20.0);
+ double trebleFreq = (4410.0*trebleGain)/getSampleRate();
+ if (trebleFreq > 0.45) trebleFreq = 0.45;
+ trebleAL[0] = trebleBL[0] = trebleAR[0] = trebleBR[0] = trebleFreq;
+ double bassGain = pow(10.0,((B*30.0)-15.0)/20.0);
+ double bassFreq = pow(10.0,-((B*30.0)-15.0)/20.0);
+ bassFreq = (4410.0*bassFreq)/getSampleRate();
+ if (bassFreq > 0.45) bassFreq = 0.45;
+ bassAL[0] = bassBL[0] = bassAR[0] = bassBR[0] = bassFreq;
+ trebleAL[1] = trebleBL[1] = trebleAR[1] = trebleBR[1] = 0.4;
+ bassAL[1] = bassBL[1] = bassAR[1] = bassBR[1] = 0.2;
+ double output = pow(10.0,((C*30.0)-15.0)/20.0);
+
+ double K = tan(M_PI * trebleAL[0]);
+ double norm = 1.0 / (1.0 + K / trebleAL[1] + K * K);
+ trebleBL[2] = trebleAL[2] = trebleBR[2] = trebleAR[2] = K * K * norm;
+ trebleBL[3] = trebleAL[3] = trebleBR[3] = trebleAR[3] = 2.0 * trebleAL[2];
+ trebleBL[4] = trebleAL[4] = trebleBR[4] = trebleAR[4] = trebleAL[2];
+ trebleBL[5] = trebleAL[5] = trebleBR[5] = trebleAR[5] = 2.0 * (K * K - 1.0) * norm;
+ trebleBL[6] = trebleAL[6] = trebleBR[6] = trebleAR[6] = (1.0 - K / trebleAL[1] + K * K) * norm;
+
+ K = tan(M_PI * bassAL[0]);
+ norm = 1.0 / (1.0 + K / bassAL[1] + K * K);
+ bassBL[2] = bassAL[2] = bassBR[2] = bassAR[2] = K * K * norm;
+ bassBL[3] = bassAL[3] = bassBR[3] = bassAR[3] = 2.0 * bassAL[2];
+ bassBL[4] = bassAL[4] = bassBR[4] = bassAR[4] = bassAL[2];
+ bassBL[5] = bassAL[5] = bassBR[5] = bassAR[5] = 2.0 * (K * K - 1.0) * norm;
+ bassBL[6] = bassAL[6] = bassBR[6] = bassAR[6] = (1.0 - K / bassAL[1] + K * K) * norm;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+
+ if (output != 1.0) {
+ inputSampleL *= output;
+ inputSampleR *= output;
+ }//gain trim in front of plugin, in case Console stage clips
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //encode Console5: good cleanness
+
+ long double trebleSampleL;
+ long double bassSampleL;
+ long double trebleSampleR;
+ long double bassSampleR;
+
+ if (flip)
+ {
+ trebleSampleL = (inputSampleL * trebleAL[2]) + trebleAL[7];
+ trebleAL[7] = (inputSampleL * trebleAL[3]) - (trebleSampleL * trebleAL[5]) + trebleAL[8];
+ trebleAL[8] = (inputSampleL * trebleAL[4]) - (trebleSampleL * trebleAL[6]);
+ trebleSampleL = inputSampleL - trebleSampleL;
+
+ bassSampleL = (inputSampleL * bassAL[2]) + bassAL[7];
+ bassAL[7] = (inputSampleL * bassAL[3]) - (bassSampleL * bassAL[5]) + bassAL[8];
+ bassAL[8] = (inputSampleL * bassAL[4]) - (bassSampleL * bassAL[6]);
+
+ trebleSampleR = (inputSampleR * trebleAR[2]) + trebleAR[7];
+ trebleAR[7] = (inputSampleR * trebleAR[3]) - (trebleSampleR * trebleAR[5]) + trebleAR[8];
+ trebleAR[8] = (inputSampleR * trebleAR[4]) - (trebleSampleR * trebleAR[6]);
+ trebleSampleR = inputSampleR - trebleSampleR;
+
+ bassSampleR = (inputSampleR * bassAR[2]) + bassAR[7];
+ bassAR[7] = (inputSampleR * bassAR[3]) - (bassSampleR * bassAR[5]) + bassAR[8];
+ bassAR[8] = (inputSampleR * bassAR[4]) - (bassSampleR * bassAR[6]);
+ }
+ else
+ {
+ trebleSampleL = (inputSampleL * trebleBL[2]) + trebleBL[7];
+ trebleBL[7] = (inputSampleL * trebleBL[3]) - (trebleSampleL * trebleBL[5]) + trebleBL[8];
+ trebleBL[8] = (inputSampleL * trebleBL[4]) - (trebleSampleL * trebleBL[6]);
+ trebleSampleL = inputSampleL - trebleSampleL;
+
+ bassSampleL = (inputSampleL * bassBL[2]) + bassBL[7];
+ bassBL[7] = (inputSampleL * bassBL[3]) - (bassSampleL * bassBL[5]) + bassBL[8];
+ bassBL[8] = (inputSampleL * bassBL[4]) - (bassSampleL * bassBL[6]);
+
+ trebleSampleR = (inputSampleR * trebleBR[2]) + trebleBR[7];
+ trebleBR[7] = (inputSampleR * trebleBR[3]) - (trebleSampleR * trebleBR[5]) + trebleBR[8];
+ trebleBR[8] = (inputSampleR * trebleBR[4]) - (trebleSampleR * trebleBR[6]);
+ trebleSampleR = inputSampleR - trebleSampleR;
+
+ bassSampleR = (inputSampleR * bassBR[2]) + bassBR[7];
+ bassBR[7] = (inputSampleR * bassBR[3]) - (bassSampleR * bassBR[5]) + bassBR[8];
+ bassBR[8] = (inputSampleR * bassBR[4]) - (bassSampleR * bassBR[6]);
+ }
+ flip = !flip;
+
+ trebleSampleL *= trebleGain;
+ bassSampleL *= bassGain;
+ inputSampleL = bassSampleL + trebleSampleL; //interleaved biquad
+ trebleSampleR *= trebleGain;
+ bassSampleR *= bassGain;
+ inputSampleR = bassSampleR + trebleSampleR; //interleaved biquad
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ //amplitude aspect
+
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}