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author | Chris Johnson <jinx6568@sover.net> | 2018-07-22 22:43:41 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2018-07-22 22:43:41 -0400 |
commit | f95282c3749d401f08fa91f4e7b71741151fd088 (patch) | |
tree | 086ddc7401487f65f2cf902590e177ce41c1b91d /plugins/LinuxVST/src | |
parent | 4fead686b5cfb33bf2a2e41700134a4efd6f8fcf (diff) | |
download | airwindows-lv2-port-f95282c3749d401f08fa91f4e7b71741151fd088.tar.gz airwindows-lv2-port-f95282c3749d401f08fa91f4e7b71741151fd088.tar.bz2 airwindows-lv2-port-f95282c3749d401f08fa91f4e7b71741151fd088.zip |
Spiral2
Diffstat (limited to 'plugins/LinuxVST/src')
-rwxr-xr-x | plugins/LinuxVST/src/Spiral2/Spiral2.cpp | 159 | ||||
-rwxr-xr-x | plugins/LinuxVST/src/Spiral2/Spiral2.h | 79 | ||||
-rwxr-xr-x | plugins/LinuxVST/src/Spiral2/Spiral2Proc.cpp | 289 |
3 files changed, 527 insertions, 0 deletions
diff --git a/plugins/LinuxVST/src/Spiral2/Spiral2.cpp b/plugins/LinuxVST/src/Spiral2/Spiral2.cpp new file mode 100755 index 0000000..29b3c61 --- /dev/null +++ b/plugins/LinuxVST/src/Spiral2/Spiral2.cpp @@ -0,0 +1,159 @@ +/* ======================================== + * Spiral2 - Spiral2.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Spiral2_H +#include "Spiral2.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Spiral2(audioMaster);} + +Spiral2::Spiral2(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.5; + B = 0.0; + C = 0.5; + D = 1.0; + E = 1.0; + iirSampleAL = 0.0; + iirSampleBL = 0.0; + prevSampleL = 0.0; + fpNShapeL = 0.0; + + iirSampleAR = 0.0; + iirSampleBR = 0.0; + prevSampleR = 0.0; + fpNShapeR = 0.0; + flip = true; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Spiral2::~Spiral2() {} +VstInt32 Spiral2::getVendorVersion () {return 1000;} +void Spiral2::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Spiral2::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Spiral2::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + chunkData[4] = E; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Spiral2::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + E = pinParameter(chunkData[4]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Spiral2::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; + case kParamC: C = value; break; + case kParamD: D = value; break; + case kParamE: E = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float Spiral2::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + case kParamE: return E; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Spiral2::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Input", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Highpass", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Presence", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "Output", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Spiral2::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + case kParamB: float2string (B, text, kVstMaxParamStrLen); break; + case kParamC: float2string (C, text, kVstMaxParamStrLen); break; + case kParamD: float2string (D, text, kVstMaxParamStrLen); break; + case kParamE: float2string (E, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Spiral2::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Spiral2::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Spiral2::getEffectName(char* name) { + vst_strncpy(name, "Spiral2", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Spiral2::getPlugCategory() {return kPlugCategEffect;} + +bool Spiral2::getProductString(char* text) { + vst_strncpy (text, "airwindows Spiral2", kVstMaxProductStrLen); return true; +} + +bool Spiral2::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/LinuxVST/src/Spiral2/Spiral2.h b/plugins/LinuxVST/src/Spiral2/Spiral2.h new file mode 100755 index 0000000..e918870 --- /dev/null +++ b/plugins/LinuxVST/src/Spiral2/Spiral2.h @@ -0,0 +1,79 @@ +/* ======================================== + * Spiral2 - Spiral2.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Spiral2_H +#define __Spiral2_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include <set> +#include <string> +#include <math.h> + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kParamE = 4, + kNumParameters = 5 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'spis'; //Change this to what the AU identity is! + +class Spiral2 : + public AudioEffectX +{ +public: + Spiral2(audioMasterCallback audioMaster); + ~Spiral2(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + long double iirSampleAL; + long double iirSampleBL; + long double prevSampleL; + long double fpNShapeL; + + long double iirSampleAR; + long double iirSampleBR; + long double prevSampleR; + long double fpNShapeR; + bool flip; + //default stuff + + float A; + float B; + float C; + float D; + float E; //parameters. Always 0-1, and we scale/alter them elsewhere. + +}; + +#endif diff --git a/plugins/LinuxVST/src/Spiral2/Spiral2Proc.cpp b/plugins/LinuxVST/src/Spiral2/Spiral2Proc.cpp new file mode 100755 index 0000000..d309448 --- /dev/null +++ b/plugins/LinuxVST/src/Spiral2/Spiral2Proc.cpp @@ -0,0 +1,289 @@ +/* ======================================== + * Spiral2 - Spiral2.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Spiral2_H +#include "Spiral2.h" +#endif + +void Spiral2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double gain = pow(A*2.0,2.0); + double iirAmount = pow(B,3.0)/overallscale; + double presence = C; + double output = D; + double wet = E; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it aSpiral2. We want a 'air' hiss + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + if (gain != 1.0) { + inputSampleL *= gain; + inputSampleR *= gain; + prevSampleL *= gain; + prevSampleR *= gain; + } + + if (flip) + { + iirSampleAL = (iirSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount); + iirSampleAR = (iirSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleL -= iirSampleAL; + inputSampleR -= iirSampleAR; + } + else + { + iirSampleBL = (iirSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount); + iirSampleBR = (iirSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleL -= iirSampleBL; + inputSampleR -= iirSampleBR; + } + //highpass section + + long double presenceSampleL = sin(inputSampleL * fabs(prevSampleL)) / ((prevSampleL == 0.0) ?1:fabs(prevSampleL)); + long double presenceSampleR = sin(inputSampleR * fabs(prevSampleR)) / ((prevSampleR == 0.0) ?1:fabs(prevSampleR)); + //change from first Spiral: delay of one sample on the scaling factor. + inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL)); + inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR)); + + if (output < 1.0) { + inputSampleL *= output; + inputSampleR *= output; + presenceSampleL *= output; + presenceSampleR *= output; + } + if (presence > 0.0) { + inputSampleL = (inputSampleL * (1.0-presence)) + (presenceSampleL * presence); + inputSampleR = (inputSampleR * (1.0-presence)) + (presenceSampleR * presence); + } + if (wet < 1.0) { + inputSampleL = (drySampleL * (1.0-wet)) + (inputSampleL * wet); + inputSampleR = (drySampleR * (1.0-wet)) + (inputSampleR * wet); + } + //nice little output stage template: if we have another scale of floating point + //number, we really don't want to meaninglessly multiply that by 1.0. + + prevSampleL = drySampleL; + prevSampleR = drySampleR; + flip = !flip; + + //noise shaping to 32-bit floating point + float fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} + +void Spiral2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double gain = pow(A*2.0,2.0); + double iirAmount = pow(B,3.0)/overallscale; + double presence = C; + double output = D; + double wet = E; + + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it aSpiral2. We want a 'air' hiss + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + if (gain != 1.0) { + inputSampleL *= gain; + inputSampleR *= gain; + prevSampleL *= gain; + prevSampleR *= gain; + } + + if (flip) + { + iirSampleAL = (iirSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount); + iirSampleAR = (iirSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleL -= iirSampleAL; + inputSampleR -= iirSampleAR; + } + else + { + iirSampleBL = (iirSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount); + iirSampleBR = (iirSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleL -= iirSampleBL; + inputSampleR -= iirSampleBR; + } + //highpass section + + long double presenceSampleL = sin(inputSampleL * fabs(prevSampleL)) / ((prevSampleL == 0.0) ?1:fabs(prevSampleL)); + long double presenceSampleR = sin(inputSampleR * fabs(prevSampleR)) / ((prevSampleR == 0.0) ?1:fabs(prevSampleR)); + //change from first Spiral: delay of one sample on the scaling factor. + inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL)); + inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR)); + + if (output < 1.0) { + inputSampleL *= output; + inputSampleR *= output; + presenceSampleL *= output; + presenceSampleR *= output; + } + if (presence > 0.0) { + inputSampleL = (inputSampleL * (1.0-presence)) + (presenceSampleL * presence); + inputSampleR = (inputSampleR * (1.0-presence)) + (presenceSampleR * presence); + } + if (wet < 1.0) { + inputSampleL = (drySampleL * (1.0-wet)) + (inputSampleL * wet); + inputSampleR = (drySampleR * (1.0-wet)) + (inputSampleR * wet); + } + //nice little output stage template: if we have another scale of floating point + //number, we really don't want to meaninglessly multiply that by 1.0. + + prevSampleL = drySampleL; + prevSampleR = drySampleR; + flip = !flip; + + //noise shaping to 64-bit floating point + double fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} |