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authorChris Johnson <jinx6568@sover.net>2018-07-22 22:43:41 -0400
committerChris Johnson <jinx6568@sover.net>2018-07-22 22:43:41 -0400
commitf95282c3749d401f08fa91f4e7b71741151fd088 (patch)
tree086ddc7401487f65f2cf902590e177ce41c1b91d /plugins/LinuxVST/src
parent4fead686b5cfb33bf2a2e41700134a4efd6f8fcf (diff)
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Spiral2
Diffstat (limited to 'plugins/LinuxVST/src')
-rwxr-xr-xplugins/LinuxVST/src/Spiral2/Spiral2.cpp159
-rwxr-xr-xplugins/LinuxVST/src/Spiral2/Spiral2.h79
-rwxr-xr-xplugins/LinuxVST/src/Spiral2/Spiral2Proc.cpp289
3 files changed, 527 insertions, 0 deletions
diff --git a/plugins/LinuxVST/src/Spiral2/Spiral2.cpp b/plugins/LinuxVST/src/Spiral2/Spiral2.cpp
new file mode 100755
index 0000000..29b3c61
--- /dev/null
+++ b/plugins/LinuxVST/src/Spiral2/Spiral2.cpp
@@ -0,0 +1,159 @@
+/* ========================================
+ * Spiral2 - Spiral2.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Spiral2_H
+#include "Spiral2.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Spiral2(audioMaster);}
+
+Spiral2::Spiral2(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.5;
+ B = 0.0;
+ C = 0.5;
+ D = 1.0;
+ E = 1.0;
+ iirSampleAL = 0.0;
+ iirSampleBL = 0.0;
+ prevSampleL = 0.0;
+ fpNShapeL = 0.0;
+
+ iirSampleAR = 0.0;
+ iirSampleBR = 0.0;
+ prevSampleR = 0.0;
+ fpNShapeR = 0.0;
+ flip = true;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Spiral2::~Spiral2() {}
+VstInt32 Spiral2::getVendorVersion () {return 1000;}
+void Spiral2::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Spiral2::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Spiral2::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ chunkData[4] = E;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Spiral2::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ E = pinParameter(chunkData[4]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Spiral2::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ case kParamE: E = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Spiral2::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ case kParamE: return E; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Spiral2::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Input", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Highpass", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Presence", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Spiral2::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Spiral2::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Spiral2::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Spiral2::getEffectName(char* name) {
+ vst_strncpy(name, "Spiral2", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Spiral2::getPlugCategory() {return kPlugCategEffect;}
+
+bool Spiral2::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Spiral2", kVstMaxProductStrLen); return true;
+}
+
+bool Spiral2::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/LinuxVST/src/Spiral2/Spiral2.h b/plugins/LinuxVST/src/Spiral2/Spiral2.h
new file mode 100755
index 0000000..e918870
--- /dev/null
+++ b/plugins/LinuxVST/src/Spiral2/Spiral2.h
@@ -0,0 +1,79 @@
+/* ========================================
+ * Spiral2 - Spiral2.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Spiral2_H
+#define __Spiral2_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kParamE = 4,
+ kNumParameters = 5
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'spis'; //Change this to what the AU identity is!
+
+class Spiral2 :
+ public AudioEffectX
+{
+public:
+ Spiral2(audioMasterCallback audioMaster);
+ ~Spiral2();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double iirSampleAL;
+ long double iirSampleBL;
+ long double prevSampleL;
+ long double fpNShapeL;
+
+ long double iirSampleAR;
+ long double iirSampleBR;
+ long double prevSampleR;
+ long double fpNShapeR;
+ bool flip;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E; //parameters. Always 0-1, and we scale/alter them elsewhere.
+
+};
+
+#endif
diff --git a/plugins/LinuxVST/src/Spiral2/Spiral2Proc.cpp b/plugins/LinuxVST/src/Spiral2/Spiral2Proc.cpp
new file mode 100755
index 0000000..d309448
--- /dev/null
+++ b/plugins/LinuxVST/src/Spiral2/Spiral2Proc.cpp
@@ -0,0 +1,289 @@
+/* ========================================
+ * Spiral2 - Spiral2.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Spiral2_H
+#include "Spiral2.h"
+#endif
+
+void Spiral2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double gain = pow(A*2.0,2.0);
+ double iirAmount = pow(B,3.0)/overallscale;
+ double presence = C;
+ double output = D;
+ double wet = E;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it aSpiral2. We want a 'air' hiss
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ if (gain != 1.0) {
+ inputSampleL *= gain;
+ inputSampleR *= gain;
+ prevSampleL *= gain;
+ prevSampleR *= gain;
+ }
+
+ if (flip)
+ {
+ iirSampleAL = (iirSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ iirSampleAR = (iirSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleL -= iirSampleAL;
+ inputSampleR -= iirSampleAR;
+ }
+ else
+ {
+ iirSampleBL = (iirSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ iirSampleBR = (iirSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleL -= iirSampleBL;
+ inputSampleR -= iirSampleBR;
+ }
+ //highpass section
+
+ long double presenceSampleL = sin(inputSampleL * fabs(prevSampleL)) / ((prevSampleL == 0.0) ?1:fabs(prevSampleL));
+ long double presenceSampleR = sin(inputSampleR * fabs(prevSampleR)) / ((prevSampleR == 0.0) ?1:fabs(prevSampleR));
+ //change from first Spiral: delay of one sample on the scaling factor.
+ inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL));
+ inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR));
+
+ if (output < 1.0) {
+ inputSampleL *= output;
+ inputSampleR *= output;
+ presenceSampleL *= output;
+ presenceSampleR *= output;
+ }
+ if (presence > 0.0) {
+ inputSampleL = (inputSampleL * (1.0-presence)) + (presenceSampleL * presence);
+ inputSampleR = (inputSampleR * (1.0-presence)) + (presenceSampleR * presence);
+ }
+ if (wet < 1.0) {
+ inputSampleL = (drySampleL * (1.0-wet)) + (inputSampleL * wet);
+ inputSampleR = (drySampleR * (1.0-wet)) + (inputSampleR * wet);
+ }
+ //nice little output stage template: if we have another scale of floating point
+ //number, we really don't want to meaninglessly multiply that by 1.0.
+
+ prevSampleL = drySampleL;
+ prevSampleR = drySampleR;
+ flip = !flip;
+
+ //noise shaping to 32-bit floating point
+ float fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+
+void Spiral2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double gain = pow(A*2.0,2.0);
+ double iirAmount = pow(B,3.0)/overallscale;
+ double presence = C;
+ double output = D;
+ double wet = E;
+
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it aSpiral2. We want a 'air' hiss
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ if (gain != 1.0) {
+ inputSampleL *= gain;
+ inputSampleR *= gain;
+ prevSampleL *= gain;
+ prevSampleR *= gain;
+ }
+
+ if (flip)
+ {
+ iirSampleAL = (iirSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ iirSampleAR = (iirSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleL -= iirSampleAL;
+ inputSampleR -= iirSampleAR;
+ }
+ else
+ {
+ iirSampleBL = (iirSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ iirSampleBR = (iirSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleL -= iirSampleBL;
+ inputSampleR -= iirSampleBR;
+ }
+ //highpass section
+
+ long double presenceSampleL = sin(inputSampleL * fabs(prevSampleL)) / ((prevSampleL == 0.0) ?1:fabs(prevSampleL));
+ long double presenceSampleR = sin(inputSampleR * fabs(prevSampleR)) / ((prevSampleR == 0.0) ?1:fabs(prevSampleR));
+ //change from first Spiral: delay of one sample on the scaling factor.
+ inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL));
+ inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR));
+
+ if (output < 1.0) {
+ inputSampleL *= output;
+ inputSampleR *= output;
+ presenceSampleL *= output;
+ presenceSampleR *= output;
+ }
+ if (presence > 0.0) {
+ inputSampleL = (inputSampleL * (1.0-presence)) + (presenceSampleL * presence);
+ inputSampleR = (inputSampleR * (1.0-presence)) + (presenceSampleR * presence);
+ }
+ if (wet < 1.0) {
+ inputSampleL = (drySampleL * (1.0-wet)) + (inputSampleL * wet);
+ inputSampleR = (drySampleR * (1.0-wet)) + (inputSampleR * wet);
+ }
+ //nice little output stage template: if we have another scale of floating point
+ //number, we really don't want to meaninglessly multiply that by 1.0.
+
+ prevSampleL = drySampleL;
+ prevSampleR = drySampleR;
+ flip = !flip;
+
+ //noise shaping to 64-bit floating point
+ double fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}