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authorChris Johnson <jinx6568@sover.net>2018-07-08 19:30:08 -0400
committerChris Johnson <jinx6568@sover.net>2018-07-08 19:30:08 -0400
commit6dd0cc75eef5294133c324ca225275247923cccd (patch)
tree36adae747e33f75862f594ea675f94608a6ae787 /plugins/LinuxVST/src
parent31d06ef1a29836dbc357a004cb422563c698c88e (diff)
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DrumSlam
Diffstat (limited to 'plugins/LinuxVST/src')
-rwxr-xr-xplugins/LinuxVST/src/DrumSlam/DrumSlam.cpp159
-rwxr-xr-xplugins/LinuxVST/src/DrumSlam/DrumSlam.h92
-rwxr-xr-xplugins/LinuxVST/src/DrumSlam/DrumSlamProc.cpp494
3 files changed, 745 insertions, 0 deletions
diff --git a/plugins/LinuxVST/src/DrumSlam/DrumSlam.cpp b/plugins/LinuxVST/src/DrumSlam/DrumSlam.cpp
new file mode 100755
index 0000000..8a6ae7b
--- /dev/null
+++ b/plugins/LinuxVST/src/DrumSlam/DrumSlam.cpp
@@ -0,0 +1,159 @@
+/* ========================================
+ * DrumSlam - DrumSlam.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __DrumSlam_H
+#include "DrumSlam.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new DrumSlam(audioMaster);}
+
+DrumSlam::DrumSlam(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.0;
+ B = 1.0;
+ C = 1.0;
+
+ iirSampleAL = 0.0;
+ iirSampleBL = 0.0;
+ iirSampleCL = 0.0;
+ iirSampleDL = 0.0;
+ iirSampleEL = 0.0;
+ iirSampleFL = 0.0;
+ iirSampleGL = 0.0;
+ iirSampleHL = 0.0;
+ lastSampleL = 0.0;
+
+ iirSampleAR = 0.0;
+ iirSampleBR = 0.0;
+ iirSampleCR = 0.0;
+ iirSampleDR = 0.0;
+ iirSampleER = 0.0;
+ iirSampleFR = 0.0;
+ iirSampleGR = 0.0;
+ iirSampleHR = 0.0;
+ lastSampleR = 0.0;
+
+ fpNShapeLA = 0.0;
+ fpNShapeLB = 0.0;
+ fpNShapeRA = 0.0;
+ fpNShapeRB = 0.0;
+ fpFlip = true;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+DrumSlam::~DrumSlam() {}
+VstInt32 DrumSlam::getVendorVersion () {return 1000;}
+void DrumSlam::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void DrumSlam::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 DrumSlam::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 DrumSlam::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void DrumSlam::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float DrumSlam::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void DrumSlam::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void DrumSlam::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string ((A*3.0)+1.0, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void DrumSlam::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 DrumSlam::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool DrumSlam::getEffectName(char* name) {
+ vst_strncpy(name, "DrumSlam", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory DrumSlam::getPlugCategory() {return kPlugCategEffect;}
+
+bool DrumSlam::getProductString(char* text) {
+ vst_strncpy (text, "airwindows DrumSlam", kVstMaxProductStrLen); return true;
+}
+
+bool DrumSlam::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/LinuxVST/src/DrumSlam/DrumSlam.h b/plugins/LinuxVST/src/DrumSlam/DrumSlam.h
new file mode 100755
index 0000000..5ec2fda
--- /dev/null
+++ b/plugins/LinuxVST/src/DrumSlam/DrumSlam.h
@@ -0,0 +1,92 @@
+/* ========================================
+ * DrumSlam - DrumSlam.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __DrumSlam_H
+#define __DrumSlam_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kNumParameters = 3
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'drsl'; //Change this to what the AU identity is!
+
+class DrumSlam :
+ public AudioEffectX
+{
+public:
+ DrumSlam(audioMasterCallback audioMaster);
+ ~DrumSlam();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double fpNShapeLA;
+ long double fpNShapeLB;
+ long double fpNShapeRA;
+ long double fpNShapeRB;
+ bool fpFlip;
+ //default stuff
+
+ double iirSampleAL;
+ double iirSampleBL;
+ double iirSampleCL;
+ double iirSampleDL;
+ double iirSampleEL;
+ double iirSampleFL;
+ double iirSampleGL;
+ double iirSampleHL;
+ double lastSampleL;
+
+ double iirSampleAR;
+ double iirSampleBR;
+ double iirSampleCR;
+ double iirSampleDR;
+ double iirSampleER;
+ double iirSampleFR;
+ double iirSampleGR;
+ double iirSampleHR;
+ double lastSampleR;
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E; //parameters. Always 0-1, and we scale/alter them elsewhere.
+
+};
+
+#endif
diff --git a/plugins/LinuxVST/src/DrumSlam/DrumSlamProc.cpp b/plugins/LinuxVST/src/DrumSlam/DrumSlamProc.cpp
new file mode 100755
index 0000000..171b353
--- /dev/null
+++ b/plugins/LinuxVST/src/DrumSlam/DrumSlamProc.cpp
@@ -0,0 +1,494 @@
+/* ========================================
+ * DrumSlam - DrumSlam.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __DrumSlam_H
+#include "DrumSlam.h"
+#endif
+
+void DrumSlam::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double iirAmountL = 0.0819;
+ iirAmountL /= overallscale;
+ double iirAmountH = 0.377933067;
+ iirAmountH /= overallscale;
+ double drive = (A*3.0)+1.0;
+ double out = B;
+ double wet = C;
+ double dry = 1.0 - wet;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+ long double lowSampleL;
+ long double lowSampleR;
+ long double midSampleL;
+ long double midSampleR;
+ long double highSampleL;
+ long double highSampleR;
+
+
+ inputSampleL *= drive;
+ inputSampleR *= drive;
+
+ if (fpFlip)
+ {
+ iirSampleAL = (iirSampleAL * (1 - iirAmountL)) + (inputSampleL * iirAmountL);
+ iirSampleBL = (iirSampleBL * (1 - iirAmountL)) + (iirSampleAL * iirAmountL);
+ lowSampleL = iirSampleBL;
+
+ iirSampleAR = (iirSampleAR * (1 - iirAmountL)) + (inputSampleR * iirAmountL);
+ iirSampleBR = (iirSampleBR * (1 - iirAmountL)) + (iirSampleAR * iirAmountL);
+ lowSampleR = iirSampleBR;
+
+ iirSampleEL = (iirSampleEL * (1 - iirAmountH)) + (inputSampleL * iirAmountH);
+ iirSampleFL = (iirSampleFL * (1 - iirAmountH)) + (iirSampleEL * iirAmountH);
+ midSampleL = iirSampleFL - iirSampleBL;
+
+ iirSampleER = (iirSampleER * (1 - iirAmountH)) + (inputSampleR * iirAmountH);
+ iirSampleFR = (iirSampleFR * (1 - iirAmountH)) + (iirSampleER * iirAmountH);
+ midSampleR = iirSampleFR - iirSampleBR;
+
+ highSampleL = inputSampleL - iirSampleFL;
+ highSampleR = inputSampleR - iirSampleFR;
+ }
+ else
+ {
+ iirSampleCL = (iirSampleCL * (1 - iirAmountL)) + (inputSampleL * iirAmountL);
+ iirSampleDL = (iirSampleDL * (1 - iirAmountL)) + (iirSampleCL * iirAmountL);
+ lowSampleL = iirSampleDL;
+
+ iirSampleCR = (iirSampleCR * (1 - iirAmountL)) + (inputSampleR * iirAmountL);
+ iirSampleDR = (iirSampleDR * (1 - iirAmountL)) + (iirSampleCR * iirAmountL);
+ lowSampleR = iirSampleDR;
+
+ iirSampleGL = (iirSampleGL * (1 - iirAmountH)) + (inputSampleL * iirAmountH);
+ iirSampleHL = (iirSampleHL * (1 - iirAmountH)) + (iirSampleGL * iirAmountH);
+ midSampleL = iirSampleHL - iirSampleDL;
+
+ iirSampleGR = (iirSampleGR * (1 - iirAmountH)) + (inputSampleR * iirAmountH);
+ iirSampleHR = (iirSampleHR * (1 - iirAmountH)) + (iirSampleGR * iirAmountH);
+ midSampleR = iirSampleHR - iirSampleDR;
+
+ highSampleL = inputSampleL - iirSampleHL;
+ highSampleR = inputSampleR - iirSampleHR;
+ }
+ //generate the tone bands we're using
+ if (lowSampleL > 1.0) {lowSampleL = 1.0;}
+ if (lowSampleL < -1.0) {lowSampleL = -1.0;}
+ if (lowSampleR > 1.0) {lowSampleR = 1.0;}
+ if (lowSampleR < -1.0) {lowSampleR = -1.0;}
+ lowSampleL -= (lowSampleL * (fabs(lowSampleL) * 0.448) * (fabs(lowSampleL) * 0.448) );
+ lowSampleR -= (lowSampleR * (fabs(lowSampleR) * 0.448) * (fabs(lowSampleR) * 0.448) );
+ lowSampleL *= drive;
+ lowSampleR *= drive;
+
+ if (highSampleL > 1.0) {highSampleL = 1.0;}
+ if (highSampleL < -1.0) {highSampleL = -1.0;}
+ if (highSampleR > 1.0) {highSampleR = 1.0;}
+ if (highSampleR < -1.0) {highSampleR = -1.0;}
+ highSampleL -= (highSampleL * (fabs(highSampleL) * 0.599) * (fabs(highSampleL) * 0.599) );
+ highSampleR -= (highSampleR * (fabs(highSampleR) * 0.599) * (fabs(highSampleR) * 0.599) );
+ highSampleL *= drive;
+ highSampleR *= drive;
+
+ midSampleL = midSampleL * drive;
+ midSampleR = midSampleR * drive;
+
+ long double skew = (midSampleL - lastSampleL);
+ lastSampleL = midSampleL;
+ //skew will be direction/angle
+ long double bridgerectifier = fabs(skew);
+ if (bridgerectifier > 3.1415926) bridgerectifier = 3.1415926;
+ //for skew we want it to go to zero effect again, so we use full range of the sine
+ bridgerectifier = sin(bridgerectifier);
+ if (skew > 0) skew = bridgerectifier*3.1415926;
+ else skew = -bridgerectifier*3.1415926;
+ //skew is now sined and clamped and then re-amplified again
+ skew *= midSampleL;
+ //cools off sparkliness and crossover distortion
+ skew *= 1.557079633;
+ //crank up the gain on this so we can make it sing
+ bridgerectifier = fabs(midSampleL);
+ bridgerectifier += skew;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ bridgerectifier *= drive;
+ bridgerectifier += skew;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ if (midSampleL > 0)
+ {
+ midSampleL = bridgerectifier;
+ }
+ else
+ {
+ midSampleL = -bridgerectifier;
+ }
+ //blend according to positive and negative controls, left
+
+ skew = (midSampleR - lastSampleR);
+ lastSampleR = midSampleR;
+ //skew will be direction/angle
+ bridgerectifier = fabs(skew);
+ if (bridgerectifier > 3.1415926) bridgerectifier = 3.1415926;
+ //for skew we want it to go to zero effect again, so we use full range of the sine
+ bridgerectifier = sin(bridgerectifier);
+ if (skew > 0) skew = bridgerectifier*3.1415926;
+ else skew = -bridgerectifier*3.1415926;
+ //skew is now sined and clamped and then re-amplified again
+ skew *= midSampleR;
+ //cools off sparkliness and crossover distortion
+ skew *= 1.557079633;
+ //crank up the gain on this so we can make it sing
+ bridgerectifier = fabs(midSampleR);
+ bridgerectifier += skew;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ bridgerectifier *= drive;
+ bridgerectifier += skew;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ if (midSampleR > 0)
+ {
+ midSampleR = bridgerectifier;
+ }
+ else
+ {
+ midSampleR = -bridgerectifier;
+ }
+ //blend according to positive and negative controls, right
+
+ inputSampleL = ((lowSampleL + midSampleL + highSampleL)/drive)*out;
+ inputSampleR = ((lowSampleR + midSampleR + highSampleR)/drive)*out;
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 32-bit floating point
+ float fpTemp;
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void DrumSlam::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double iirAmountL = 0.0819;
+ iirAmountL /= overallscale;
+ double iirAmountH = 0.377933067;
+ iirAmountH /= overallscale;
+ double drive = (A*3.0)+1.0;
+ double out = B;
+ double wet = C;
+ double dry = 1.0 - wet;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+ long double lowSampleL;
+ long double lowSampleR;
+ long double midSampleL;
+ long double midSampleR;
+ long double highSampleL;
+ long double highSampleR;
+
+
+ inputSampleL *= drive;
+ inputSampleR *= drive;
+
+ if (fpFlip)
+ {
+ iirSampleAL = (iirSampleAL * (1 - iirAmountL)) + (inputSampleL * iirAmountL);
+ iirSampleBL = (iirSampleBL * (1 - iirAmountL)) + (iirSampleAL * iirAmountL);
+ lowSampleL = iirSampleBL;
+
+ iirSampleAR = (iirSampleAR * (1 - iirAmountL)) + (inputSampleR * iirAmountL);
+ iirSampleBR = (iirSampleBR * (1 - iirAmountL)) + (iirSampleAR * iirAmountL);
+ lowSampleR = iirSampleBR;
+
+ iirSampleEL = (iirSampleEL * (1 - iirAmountH)) + (inputSampleL * iirAmountH);
+ iirSampleFL = (iirSampleFL * (1 - iirAmountH)) + (iirSampleEL * iirAmountH);
+ midSampleL = iirSampleFL - iirSampleBL;
+
+ iirSampleER = (iirSampleER * (1 - iirAmountH)) + (inputSampleR * iirAmountH);
+ iirSampleFR = (iirSampleFR * (1 - iirAmountH)) + (iirSampleER * iirAmountH);
+ midSampleR = iirSampleFR - iirSampleBR;
+
+ highSampleL = inputSampleL - iirSampleFL;
+ highSampleR = inputSampleR - iirSampleFR;
+ }
+ else
+ {
+ iirSampleCL = (iirSampleCL * (1 - iirAmountL)) + (inputSampleL * iirAmountL);
+ iirSampleDL = (iirSampleDL * (1 - iirAmountL)) + (iirSampleCL * iirAmountL);
+ lowSampleL = iirSampleDL;
+
+ iirSampleCR = (iirSampleCR * (1 - iirAmountL)) + (inputSampleR * iirAmountL);
+ iirSampleDR = (iirSampleDR * (1 - iirAmountL)) + (iirSampleCR * iirAmountL);
+ lowSampleR = iirSampleDR;
+
+ iirSampleGL = (iirSampleGL * (1 - iirAmountH)) + (inputSampleL * iirAmountH);
+ iirSampleHL = (iirSampleHL * (1 - iirAmountH)) + (iirSampleGL * iirAmountH);
+ midSampleL = iirSampleHL - iirSampleDL;
+
+ iirSampleGR = (iirSampleGR * (1 - iirAmountH)) + (inputSampleR * iirAmountH);
+ iirSampleHR = (iirSampleHR * (1 - iirAmountH)) + (iirSampleGR * iirAmountH);
+ midSampleR = iirSampleHR - iirSampleDR;
+
+ highSampleL = inputSampleL - iirSampleHL;
+ highSampleR = inputSampleR - iirSampleHR;
+ }
+ //generate the tone bands we're using
+ if (lowSampleL > 1.0) {lowSampleL = 1.0;}
+ if (lowSampleL < -1.0) {lowSampleL = -1.0;}
+ if (lowSampleR > 1.0) {lowSampleR = 1.0;}
+ if (lowSampleR < -1.0) {lowSampleR = -1.0;}
+ lowSampleL -= (lowSampleL * (fabs(lowSampleL) * 0.448) * (fabs(lowSampleL) * 0.448) );
+ lowSampleR -= (lowSampleR * (fabs(lowSampleR) * 0.448) * (fabs(lowSampleR) * 0.448) );
+ lowSampleL *= drive;
+ lowSampleR *= drive;
+
+ if (highSampleL > 1.0) {highSampleL = 1.0;}
+ if (highSampleL < -1.0) {highSampleL = -1.0;}
+ if (highSampleR > 1.0) {highSampleR = 1.0;}
+ if (highSampleR < -1.0) {highSampleR = -1.0;}
+ highSampleL -= (highSampleL * (fabs(highSampleL) * 0.599) * (fabs(highSampleL) * 0.599) );
+ highSampleR -= (highSampleR * (fabs(highSampleR) * 0.599) * (fabs(highSampleR) * 0.599) );
+ highSampleL *= drive;
+ highSampleR *= drive;
+
+ midSampleL = midSampleL * drive;
+ midSampleR = midSampleR * drive;
+
+ long double skew = (midSampleL - lastSampleL);
+ lastSampleL = midSampleL;
+ //skew will be direction/angle
+ long double bridgerectifier = fabs(skew);
+ if (bridgerectifier > 3.1415926) bridgerectifier = 3.1415926;
+ //for skew we want it to go to zero effect again, so we use full range of the sine
+ bridgerectifier = sin(bridgerectifier);
+ if (skew > 0) skew = bridgerectifier*3.1415926;
+ else skew = -bridgerectifier*3.1415926;
+ //skew is now sined and clamped and then re-amplified again
+ skew *= midSampleL;
+ //cools off sparkliness and crossover distortion
+ skew *= 1.557079633;
+ //crank up the gain on this so we can make it sing
+ bridgerectifier = fabs(midSampleL);
+ bridgerectifier += skew;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ bridgerectifier *= drive;
+ bridgerectifier += skew;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ if (midSampleL > 0)
+ {
+ midSampleL = bridgerectifier;
+ }
+ else
+ {
+ midSampleL = -bridgerectifier;
+ }
+ //blend according to positive and negative controls, left
+
+ skew = (midSampleR - lastSampleR);
+ lastSampleR = midSampleR;
+ //skew will be direction/angle
+ bridgerectifier = fabs(skew);
+ if (bridgerectifier > 3.1415926) bridgerectifier = 3.1415926;
+ //for skew we want it to go to zero effect again, so we use full range of the sine
+ bridgerectifier = sin(bridgerectifier);
+ if (skew > 0) skew = bridgerectifier*3.1415926;
+ else skew = -bridgerectifier*3.1415926;
+ //skew is now sined and clamped and then re-amplified again
+ skew *= midSampleR;
+ //cools off sparkliness and crossover distortion
+ skew *= 1.557079633;
+ //crank up the gain on this so we can make it sing
+ bridgerectifier = fabs(midSampleR);
+ bridgerectifier += skew;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ bridgerectifier *= drive;
+ bridgerectifier += skew;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ if (midSampleR > 0)
+ {
+ midSampleR = bridgerectifier;
+ }
+ else
+ {
+ midSampleR = -bridgerectifier;
+ }
+ //blend according to positive and negative controls, right
+
+ inputSampleL = ((lowSampleL + midSampleL + highSampleL)/drive)*out;
+ inputSampleR = ((lowSampleR + midSampleR + highSampleR)/drive)*out;
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 64-bit floating point
+ double fpTemp;
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file