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author | airwindows <jinx6568@sover.net> | 2018-03-04 19:17:09 -0500 |
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committer | airwindows <jinx6568@sover.net> | 2018-03-04 19:17:09 -0500 |
commit | f2951d9baa5c7755f278668e8e79f508ab7c5ac3 (patch) | |
tree | 8d4d9ec4e39fd371906167479b32a80ef43b2ae7 /plugins/LinuxVST/src/HardVacuum | |
parent | bb21995711adcd0ebdc62697480c2f8981b61162 (diff) | |
download | airwindows-lv2-port-f2951d9baa5c7755f278668e8e79f508ab7c5ac3.tar.gz airwindows-lv2-port-f2951d9baa5c7755f278668e8e79f508ab7c5ac3.tar.bz2 airwindows-lv2-port-f2951d9baa5c7755f278668e8e79f508ab7c5ac3.zip |
Hard Vacuum
Diffstat (limited to 'plugins/LinuxVST/src/HardVacuum')
-rwxr-xr-x | plugins/LinuxVST/src/HardVacuum/HardVacuum.cpp | 157 | ||||
-rwxr-xr-x | plugins/LinuxVST/src/HardVacuum/HardVacuum.h | 77 | ||||
-rwxr-xr-x | plugins/LinuxVST/src/HardVacuum/HardVacuumProc.cpp | 407 |
3 files changed, 641 insertions, 0 deletions
diff --git a/plugins/LinuxVST/src/HardVacuum/HardVacuum.cpp b/plugins/LinuxVST/src/HardVacuum/HardVacuum.cpp new file mode 100755 index 0000000..2ad1a4a --- /dev/null +++ b/plugins/LinuxVST/src/HardVacuum/HardVacuum.cpp @@ -0,0 +1,157 @@ +/* ======================================== + * HardVacuum - HardVacuum.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __HardVacuum_H +#include "HardVacuum.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new HardVacuum(audioMaster);} + +HardVacuum::HardVacuum(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.0; + B = 0.0; + C = 0.0; + D = 1.0; + E = 1.0; + lastSampleL = 0.0; + lastSampleR = 0.0; + fpNShapeLA = 0.0; + fpNShapeLB = 0.0; + fpNShapeRA = 0.0; + fpNShapeRB = 0.0; + fpFlip = true; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +HardVacuum::~HardVacuum() {} +VstInt32 HardVacuum::getVendorVersion () {return 1000;} +void HardVacuum::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void HardVacuum::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 HardVacuum::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + chunkData[4] = E; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 HardVacuum::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + E = pinParameter(chunkData[4]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void HardVacuum::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; + case kParamC: C = value; break; + case kParamD: D = value; break; + case kParamE: E = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float HardVacuum::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + case kParamE: return E; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void HardVacuum::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Warmth", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Aura", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "Output", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void HardVacuum::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A*2.0, text, kVstMaxParamStrLen); break; + case kParamB: float2string (B, text, kVstMaxParamStrLen); break; + case kParamC: float2string (C, text, kVstMaxParamStrLen); break; + case kParamD: float2string (D, text, kVstMaxParamStrLen); break; + case kParamE: float2string (E, text, kVstMaxParamStrLen); break; + + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void HardVacuum::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 HardVacuum::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool HardVacuum::getEffectName(char* name) { + vst_strncpy(name, "HardVacuum", kVstMaxProductStrLen); return true; +} + +VstPlugCategory HardVacuum::getPlugCategory() {return kPlugCategEffect;} + +bool HardVacuum::getProductString(char* text) { + vst_strncpy (text, "airwindows HardVacuum", kVstMaxProductStrLen); return true; +} + +bool HardVacuum::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/LinuxVST/src/HardVacuum/HardVacuum.h b/plugins/LinuxVST/src/HardVacuum/HardVacuum.h new file mode 100755 index 0000000..6321df6 --- /dev/null +++ b/plugins/LinuxVST/src/HardVacuum/HardVacuum.h @@ -0,0 +1,77 @@ +/* ======================================== + * HardVacuum - HardVacuum.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __HardVacuum_H +#define __HardVacuum_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include <set> +#include <string> +#include <math.h> + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kParamE = 4, + kNumParameters = 5 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'hrdv'; //Change this to what the AU identity is! + +class HardVacuum : + public AudioEffectX +{ +public: + HardVacuum(audioMasterCallback audioMaster); + ~HardVacuum(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + long double fpNShapeLA; + long double fpNShapeLB; + long double fpNShapeRA; + long double fpNShapeRB; + bool fpFlip; + //default stuff + + double lastSampleL; + double lastSampleR; + + float A; + float B; + float C; + float D; + float E; //parameters. Always 0-1, and we scale/alter them elsewhere. + +}; + +#endif diff --git a/plugins/LinuxVST/src/HardVacuum/HardVacuumProc.cpp b/plugins/LinuxVST/src/HardVacuum/HardVacuumProc.cpp new file mode 100755 index 0000000..f8fe4fd --- /dev/null +++ b/plugins/LinuxVST/src/HardVacuum/HardVacuumProc.cpp @@ -0,0 +1,407 @@ +/* ======================================== + * HardVacuum - HardVacuum.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __HardVacuum_H +#include "HardVacuum.h" +#endif + +void HardVacuum::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double multistage = A*2.0; + if (multistage > 1) multistage *= multistage; + //WE MAKE LOUD NOISE! RAWWWK! + double countdown; + double warmth = B; + double invwarmth = 1.0-warmth; + warmth /= 1.57079633; + double aura = C*3.1415926; + double out = D; + double wet = E; + double dry = 1.0-wet; + double drive; + double positive; + double negative; + double bridgerectifierL; + double bridgerectifierR; + double skewL; + double skewR; + + float fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + double drySampleL; + double drySampleR; + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + drySampleL = inputSampleL; + drySampleR = inputSampleR; + + skewL = (inputSampleL - lastSampleL); + skewR = (inputSampleR - lastSampleR); + lastSampleL = inputSampleL; + lastSampleR = inputSampleR; + //skew will be direction/angle + bridgerectifierL = fabs(skewL); + bridgerectifierR = fabs(skewR); + if (bridgerectifierL > 3.1415926) bridgerectifierL = 3.1415926; + if (bridgerectifierR > 3.1415926) bridgerectifierR = 3.1415926; + //for skew we want it to go to zero effect again, so we use full range of the sine + + bridgerectifierL = sin(bridgerectifierL); + bridgerectifierR = sin(bridgerectifierR); + if (skewL > 0) skewL = bridgerectifierL*aura; + else skewL = -bridgerectifierL*aura; + if (skewR > 0) skewR = bridgerectifierR*aura; + else skewR = -bridgerectifierR*aura; + //skew is now sined and clamped and then re-amplified again + skewL *= inputSampleL; + skewR *= inputSampleR; + //cools off sparkliness and crossover distortion + skewL *= 1.557079633; + skewR *= 1.557079633; + //crank up the gain on this so we can make it sing + //We're doing all this here so skew isn't incremented by each stage + + countdown = multistage; + //begin the torture + + while (countdown > 0) + { + if (countdown > 1.0) drive = 1.557079633; + else drive = countdown * (1.0+(0.557079633*invwarmth)); + //full crank stages followed by the proportional one + //whee. 1 at full warmth to 1.5570etc at no warmth + positive = drive - warmth; + negative = drive + warmth; + //set up things so we can do repeated iterations, assuming that + //wet is always going to be 0-1 as in the previous plug. + bridgerectifierL = fabs(inputSampleL); + bridgerectifierR = fabs(inputSampleR); + bridgerectifierL += skewL; + bridgerectifierR += skewR; + //apply it here so we don't overload + if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633; + if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633; + bridgerectifierL = sin(bridgerectifierL); + bridgerectifierR = sin(bridgerectifierR); + //the distortion section. + bridgerectifierL *= drive; + bridgerectifierR *= drive; + bridgerectifierL += skewL; + bridgerectifierR += skewR; + //again + if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633; + if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633; + bridgerectifierL = sin(bridgerectifierL); + bridgerectifierR = sin(bridgerectifierR); + if (inputSampleL > 0) + { + inputSampleL = (inputSampleL*(1-positive+skewL))+(bridgerectifierL*(positive+skewL)); + } + else + { + inputSampleL = (inputSampleL*(1-negative+skewL))-(bridgerectifierL*(negative+skewL)); + } + if (inputSampleR > 0) + { + inputSampleR = (inputSampleR*(1-positive+skewR))+(bridgerectifierR*(positive+skewR)); + } + else + { + inputSampleR = (inputSampleR*(1-negative+skewR))-(bridgerectifierR*(negative+skewR)); + } + //blend according to positive and negative controls + countdown -= 1.0; + //step down a notch and repeat. + } + + if (out != 1.0) { + inputSampleL *= out; + inputSampleR *= out; + } + + if (wet !=1.0) { + inputSampleL = (inputSampleL * wet) + (drySampleL * dry); + inputSampleR = (inputSampleR * wet) + (drySampleR * dry); + } + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void HardVacuum::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double multistage = A*2.0; + if (multistage > 1) multistage *= multistage; + //WE MAKE LOUD NOISE! RAWWWK! + double countdown; + double warmth = B; + double invwarmth = 1.0-warmth; + warmth /= 1.57079633; + double aura = C*3.1415926; + double out = D; + double wet = E; + double dry = 1.0-wet; + double drive; + double positive; + double negative; + double bridgerectifierL; + double bridgerectifierR; + double skewL; + double skewR; + + double fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + double drySampleL; + double drySampleR; + long double inputSampleL; + long double inputSampleR; + + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + drySampleL = inputSampleL; + drySampleR = inputSampleR; + + skewL = (inputSampleL - lastSampleL); + skewR = (inputSampleR - lastSampleR); + lastSampleL = inputSampleL; + lastSampleR = inputSampleR; + //skew will be direction/angle + bridgerectifierL = fabs(skewL); + bridgerectifierR = fabs(skewR); + if (bridgerectifierL > 3.1415926) bridgerectifierL = 3.1415926; + if (bridgerectifierR > 3.1415926) bridgerectifierR = 3.1415926; + //for skew we want it to go to zero effect again, so we use full range of the sine + + bridgerectifierL = sin(bridgerectifierL); + bridgerectifierR = sin(bridgerectifierR); + if (skewL > 0) skewL = bridgerectifierL*aura; + else skewL = -bridgerectifierL*aura; + if (skewR > 0) skewR = bridgerectifierR*aura; + else skewR = -bridgerectifierR*aura; + //skew is now sined and clamped and then re-amplified again + skewL *= inputSampleL; + skewR *= inputSampleR; + //cools off sparkliness and crossover distortion + skewL *= 1.557079633; + skewR *= 1.557079633; + //crank up the gain on this so we can make it sing + //We're doing all this here so skew isn't incremented by each stage + + countdown = multistage; + //begin the torture + + while (countdown > 0) + { + if (countdown > 1.0) drive = 1.557079633; + else drive = countdown * (1.0+(0.557079633*invwarmth)); + //full crank stages followed by the proportional one + //whee. 1 at full warmth to 1.5570etc at no warmth + positive = drive - warmth; + negative = drive + warmth; + //set up things so we can do repeated iterations, assuming that + //wet is always going to be 0-1 as in the previous plug. + bridgerectifierL = fabs(inputSampleL); + bridgerectifierR = fabs(inputSampleR); + bridgerectifierL += skewL; + bridgerectifierR += skewR; + //apply it here so we don't overload + if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633; + if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633; + bridgerectifierL = sin(bridgerectifierL); + bridgerectifierR = sin(bridgerectifierR); + //the distortion section. + bridgerectifierL *= drive; + bridgerectifierR *= drive; + bridgerectifierL += skewL; + bridgerectifierR += skewR; + //again + if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633; + if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633; + bridgerectifierL = sin(bridgerectifierL); + bridgerectifierR = sin(bridgerectifierR); + if (inputSampleL > 0) + { + inputSampleL = (inputSampleL*(1-positive+skewL))+(bridgerectifierL*(positive+skewL)); + } + else + { + inputSampleL = (inputSampleL*(1-negative+skewL))-(bridgerectifierL*(negative+skewL)); + } + if (inputSampleR > 0) + { + inputSampleR = (inputSampleR*(1-positive+skewR))+(bridgerectifierR*(positive+skewR)); + } + else + { + inputSampleR = (inputSampleR*(1-negative+skewR))-(bridgerectifierR*(negative+skewR)); + } + //blend according to positive and negative controls + countdown -= 1.0; + //step down a notch and repeat. + } + + if (out != 1.0) { + inputSampleL *= out; + inputSampleR *= out; + } + + if (wet !=1.0) { + inputSampleL = (inputSampleL * wet) + (drySampleL * dry); + inputSampleR = (inputSampleR * wet) + (drySampleR * dry); + } + + //noise shaping to 64-bit floating point + if (fpFlip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +}
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