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authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/LinuxVST/src/CStrip/CStripProc.cpp
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
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Updates (in case my plane crashes)
Diffstat (limited to 'plugins/LinuxVST/src/CStrip/CStripProc.cpp')
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diff --git a/plugins/LinuxVST/src/CStrip/CStripProc.cpp b/plugins/LinuxVST/src/CStrip/CStripProc.cpp
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+/* ========================================
+ * CStrip - CStrip.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __CStrip_H
+#include "CStrip.h"
+#endif
+
+void CStrip::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ double compscale = overallscale;
+ overallscale = getSampleRate();
+ compscale = compscale * overallscale;
+ //compscale is the one that's 1 or something like 2.2 for 96K rates
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ double highSampleL = 0.0;
+ double midSampleL = 0.0;
+ double bassSampleL = 0.0;
+
+ double highSampleR = 0.0;
+ double midSampleR = 0.0;
+ double bassSampleR = 0.0;
+
+ double densityA = (A*12.0)-6.0;
+ double densityB = (B*12.0)-6.0;
+ double densityC = (C*12.0)-6.0;
+ bool engageEQ = true;
+ if ( (0.0 == densityA) && (0.0 == densityB) && (0.0 == densityC) ) engageEQ = false;
+
+ densityA = pow(10.0,densityA/20.0)-1.0;
+ densityB = pow(10.0,densityB/20.0)-1.0;
+ densityC = pow(10.0,densityC/20.0)-1.0;
+ //convert to 0 to X multiplier with 1.0 being O db
+ //minus one gives nearly -1 to ? (should top out at 1)
+ //calibrate so that X db roughly equals X db with maximum topping out at 1 internally
+
+ double tripletIntensity = -densityA;
+
+ double iirAmountC = (((D*D*15.0)+1.0)*0.0188) + 0.7;
+ if (iirAmountC > 1.0) iirAmountC = 1.0;
+ bool engageLowpass = false;
+ if (((D*D*15.0)+1.0) < 15.99) engageLowpass = true;
+
+ double iirAmountA = (((E*E*15.0)+1.0)*1000)/overallscale;
+ double iirAmountB = (((F*F*1570.0)+30.0)*10)/overallscale;
+ double iirAmountD = (((G*G*1570.0)+30.0)*1.0)/overallscale;
+ bool engageHighpass = false;
+ if (((G*G*1570.0)+30.0) > 30.01) engageHighpass = true;
+ //bypass the highpass and lowpass if set to extremes
+ double bridgerectifier;
+ double outA = fabs(densityA);
+ double outB = fabs(densityB);
+ double outC = fabs(densityC);
+ //end EQ
+ //begin Gate
+ double onthreshold = (pow(H,4)/3)+0.00018;
+ double offthreshold = onthreshold * 1.1;
+ bool engageGate = false;
+ if (onthreshold > 0.00018) engageGate = true;
+
+ double release = 0.028331119964586;
+ double absmax = 220.9;
+ //speed to be compensated w.r.t sample rate
+ //end Gate
+ //begin Timing
+ double offset = pow(K,5) * 700;
+ int near = (int)floor(fabs(offset));
+ double farLevel = fabs(offset) - near;
+ int far = near + 1;
+ double nearLevel = 1.0 - farLevel;
+ bool engageTiming = false;
+ if (offset > 0.0) engageTiming = true;
+ //end Timing
+ //begin ButterComp
+ double inputpos;
+ double inputneg;
+ double calcpos;
+ double calcneg;
+ double outputpos;
+ double outputneg;
+ double totalmultiplier;
+ double inputgain = (pow(I,4)*35)+1.0;
+ double compoutgain = inputgain;
+ compoutgain -= 1.0;
+ compoutgain /= 1.2;
+ compoutgain += 1.0;
+ double divisor = (0.008 * pow(J,2))+0.0004;
+ //originally 0.012
+ divisor /= compscale;
+ double remainder = divisor;
+ divisor = 1.0 - divisor;
+ bool engageComp = false;
+ if (inputgain > 1.0) engageComp = true;
+ //end ButterComp
+ double outputgain = pow(10.0,((L*36.0)-18.0)/20.0);
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ last2SampleL = lastSampleL;
+ lastSampleL = inputSampleL;
+
+ last2SampleR = lastSampleR;
+ lastSampleR = inputSampleR;
+
+ //begin Gate
+ if (engageGate)
+ {
+ if (inputSampleL > 0)
+ {if (WasNegativeL == true){ZeroCrossL = absmax * 0.3;}
+ WasNegativeL = false;}
+ else
+ {ZeroCrossL += 1; WasNegativeL = true;}
+
+ if (inputSampleR > 0)
+ {if (WasNegativeR == true){ZeroCrossR = absmax * 0.3;}
+ WasNegativeR = false;}
+ else
+ {ZeroCrossR += 1; WasNegativeR = true;}
+
+ if (ZeroCrossL > absmax)
+ {ZeroCrossL = absmax;}
+
+ if (ZeroCrossR > absmax)
+ {ZeroCrossR = absmax;}
+
+ if (gateL == 0.0)
+ {
+ //if gate is totally silent
+ if (fabs(inputSampleL) > onthreshold)
+ {
+ if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
+ else gaterollerL -= release;
+ // trigger from total silence only- if we're active then signal must clear offthreshold
+ }
+ else gaterollerL -= release;
+ }
+ else
+ {
+ //gate is not silent but closing
+ if (fabs(inputSampleL) > offthreshold)
+ {
+ if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
+ else gaterollerL -= release;
+ //always trigger if gate is over offthreshold, otherwise close anyway
+ }
+ else gaterollerL -= release;
+ }
+
+ if (gateR == 0.0)
+ {
+ //if gate is totally silent
+ if (fabs(inputSampleR) > onthreshold)
+ {
+ if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
+ else gaterollerR -= release;
+ // trigger from total silence only- if we're active then signal must clear offthreshold
+ }
+ else gaterollerR -= release;
+ }
+ else
+ {
+ //gate is not silent but closing
+ if (fabs(inputSampleR) > offthreshold)
+ {
+ if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
+ else gaterollerR -= release;
+ //always trigger if gate is over offthreshold, otherwise close anyway
+ }
+ else gaterollerR -= release;
+ }
+
+ if (gaterollerL < 0.0)
+ {gaterollerL = 0.0;}
+ if (gaterollerR < 0.0)
+ {gaterollerR = 0.0;}
+
+ if (gaterollerL < 1.0)
+ {
+ gateL = gaterollerL;
+ bridgerectifier = 1-cos(fabs(inputSampleL));
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
+ else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
+ if (gateL == 0.0) inputSampleL = 0.0;
+ }
+ else
+ {gateL = 1.0;}
+
+ if (gaterollerR < 1.0)
+ {
+ gateR = gaterollerR;
+ bridgerectifier = 1-cos(fabs(inputSampleR));
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
+ else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
+ if (gateR == 0.0) inputSampleR = 0.0;
+ }
+ else
+ {gateR = 1.0;}
+ }
+ //end Gate, begin antialiasing
+
+ flip = !flip;
+ flipthree++;
+ if (flipthree < 1 || flipthree > 3) flipthree = 1;
+ //counters
+
+ //begin highpass
+ if (engageHighpass)
+ {
+ if (flip)
+ {
+ highpassSampleLAA = (highpassSampleLAA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLAA;
+ highpassSampleLBA = (highpassSampleLBA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLBA;
+ highpassSampleLCA = (highpassSampleLCA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLCA;
+ highpassSampleLDA = (highpassSampleLDA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLDA;
+ }
+ else
+ {
+ highpassSampleLAB = (highpassSampleLAB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLAB;
+ highpassSampleLBB = (highpassSampleLBB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLBB;
+ highpassSampleLCB = (highpassSampleLCB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLCB;
+ highpassSampleLDB = (highpassSampleLDB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLDB;
+ }
+ highpassSampleLE = (highpassSampleLE * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLE;
+ highpassSampleLF = (highpassSampleLF * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLF;
+
+ if (flip)
+ {
+ highpassSampleRAA = (highpassSampleRAA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRAA;
+ highpassSampleRBA = (highpassSampleRBA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRBA;
+ highpassSampleRCA = (highpassSampleRCA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRCA;
+ highpassSampleRDA = (highpassSampleRDA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRDA;
+ }
+ else
+ {
+ highpassSampleRAB = (highpassSampleRAB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRAB;
+ highpassSampleRBB = (highpassSampleRBB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRBB;
+ highpassSampleRCB = (highpassSampleRCB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRCB;
+ highpassSampleRDB = (highpassSampleRDB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRDB;
+ }
+ highpassSampleRE = (highpassSampleRE * (1 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRE;
+ highpassSampleRF = (highpassSampleRF * (1 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRF;
+
+ }
+ //end highpass
+
+ //begin compressor
+ if (engageComp)
+ {
+ //begin L
+ inputSampleL *= inputgain;
+
+ inputpos = (inputSampleL * fpOld) + (avgLA * fpNew) + 1.0;
+ avgLA = inputSampleL;
+
+ if (inputpos < 0.0) inputpos = 0.0;
+ outputpos = inputpos / 2.0;
+ if (outputpos > 1.0) outputpos = 1.0;
+ inputpos *= inputpos;
+ targetposL *= divisor;
+ targetposL += (inputpos * remainder);
+ calcpos = pow((1.0/targetposL),2);
+
+ inputneg = (-inputSampleL * fpOld) + (nvgLA * fpNew) + 1.0;
+ nvgLA = -inputSampleL;
+
+ if (inputneg < 0.0) inputneg = 0.0;
+ outputneg = inputneg / 2.0;
+ if (outputneg > 1.0) outputneg = 1.0;
+ inputneg *= inputneg;
+ targetnegL *= divisor;
+ targetnegL += (inputneg * remainder);
+ calcneg = pow((1.0/targetnegL),2);
+ //now we have mirrored targets for comp
+ //outputpos and outputneg go from 0 to 1
+
+ if (inputSampleL > 0)
+ { //working on pos
+ if (true == flip)
+ {
+ controlAposL *= divisor;
+ controlAposL += (calcpos*remainder);
+
+ }
+ else
+ {
+ controlBposL *= divisor;
+ controlBposL += (calcpos*remainder);
+ }
+ }
+ else
+ { //working on neg
+ if (true == flip)
+ {
+ controlAnegL *= divisor;
+ controlAnegL += (calcneg*remainder);
+ }
+ else
+ {
+ controlBnegL *= divisor;
+ controlBnegL += (calcneg*remainder);
+ }
+ }
+ //this causes each of the four to update only when active and in the correct 'flip'
+
+ if (true == flip)
+ {totalmultiplier = (controlAposL * outputpos) + (controlAnegL * outputneg);}
+ else
+ {totalmultiplier = (controlBposL * outputpos) + (controlBnegL * outputneg);}
+ //this combines the sides according to flip, blending relative to the input value
+
+ inputSampleL *= totalmultiplier;
+ inputSampleL /= compoutgain;
+ //end L
+
+ //begin R
+ inputSampleR *= inputgain;
+
+ inputpos = (inputSampleR * fpOld) + (avgRA * fpNew) + 1.0;
+ avgRA = inputSampleR;
+
+ if (inputpos < 0.0) inputpos = 0.0;
+ outputpos = inputpos / 2.0;
+ if (outputpos > 1.0) outputpos = 1.0;
+ inputpos *= inputpos;
+ targetposR *= divisor;
+ targetposR += (inputpos * remainder);
+ calcpos = pow((1.0/targetposR),2);
+
+ inputneg = (-inputSampleR * fpOld) + (nvgRA * fpNew) + 1.0;
+ nvgRA = -inputSampleR;
+
+ if (inputneg < 0.0) inputneg = 0.0;
+ outputneg = inputneg / 2.0;
+ if (outputneg > 1.0) outputneg = 1.0;
+ inputneg *= inputneg;
+ targetnegR *= divisor;
+ targetnegR += (inputneg * remainder);
+ calcneg = pow((1.0/targetnegR),2);
+ //now we have mirrored targets for comp
+ //outputpos and outputneg go from 0 to 1
+
+ if (inputSampleR > 0)
+ { //working on pos
+ if (true == flip)
+ {
+ controlAposR *= divisor;
+ controlAposR += (calcpos*remainder);
+
+ }
+ else
+ {
+ controlBposR *= divisor;
+ controlBposR += (calcpos*remainder);
+ }
+ }
+ else
+ { //working on neg
+ if (true == flip)
+ {
+ controlAnegR *= divisor;
+ controlAnegR += (calcneg*remainder);
+ }
+ else
+ {
+ controlBnegR *= divisor;
+ controlBnegR += (calcneg*remainder);
+ }
+ }
+ //this causes each of the four to update only when active and in the correct 'flip'
+
+ if (true == flip)
+ {totalmultiplier = (controlAposR * outputpos) + (controlAnegR * outputneg);}
+ else
+ {totalmultiplier = (controlBposR * outputpos) + (controlBnegR * outputneg);}
+ //this combines the sides according to flip, blending relative to the input value
+
+ inputSampleR *= totalmultiplier;
+ inputSampleR /= compoutgain;
+ //end R
+ }
+ //end compressor
+
+ //begin EQ
+ if (engageEQ)
+ {
+ switch (flipthree)
+ {
+ case 1:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLA += tripletFactorL;
+ tripletLC -= tripletFactorL;
+ tripletFactorL = tripletLA * tripletIntensity;
+ iirHighSampleLC = (iirHighSampleLC * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLC;
+ iirLowSampleLC = (iirLowSampleLC * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLC;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRA += tripletFactorR;
+ tripletRC -= tripletFactorR;
+ tripletFactorR = tripletRA * tripletIntensity;
+ iirHighSampleRC = (iirHighSampleRC * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRC;
+ iirLowSampleRC = (iirLowSampleRC * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRC;
+ break;
+ case 2:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLB += tripletFactorL;
+ tripletLA -= tripletFactorL;
+ tripletFactorL = tripletLB * tripletIntensity;
+ iirHighSampleLD = (iirHighSampleLD * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLD;
+ iirLowSampleLD = (iirLowSampleLD * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLD;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRB += tripletFactorR;
+ tripletRA -= tripletFactorR;
+ tripletFactorR = tripletRB * tripletIntensity;
+ iirHighSampleRD = (iirHighSampleRD * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRD;
+ iirLowSampleRD = (iirLowSampleRD * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRD;
+ break;
+ case 3:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLC += tripletFactorL;
+ tripletLB -= tripletFactorL;
+ tripletFactorL = tripletLC * tripletIntensity;
+ iirHighSampleLE = (iirHighSampleLE * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLE;
+ iirLowSampleLE = (iirLowSampleLE * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLE;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRC += tripletFactorR;
+ tripletRB -= tripletFactorR;
+ tripletFactorR = tripletRC * tripletIntensity;
+ iirHighSampleRE = (iirHighSampleRE * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRE;
+ iirLowSampleRE = (iirLowSampleRE * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRE;
+ break;
+ }
+ tripletLA /= 2.0;
+ tripletLB /= 2.0;
+ tripletLC /= 2.0;
+ highSampleL = highSampleL + tripletFactorL;
+
+ tripletRA /= 2.0;
+ tripletRB /= 2.0;
+ tripletRC /= 2.0;
+ highSampleR = highSampleR + tripletFactorR;
+
+ if (flip)
+ {
+ iirHighSampleLA = (iirHighSampleLA * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleLA;
+ iirLowSampleLA = (iirLowSampleLA * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLA;
+
+ iirHighSampleRA = (iirHighSampleRA * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleRA;
+ iirLowSampleRA = (iirLowSampleRA * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRA;
+ }
+ else
+ {
+ iirHighSampleLB = (iirHighSampleLB * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleLB;
+ iirLowSampleLB = (iirLowSampleLB * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLB;
+
+ iirHighSampleRB = (iirHighSampleRB * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleRB;
+ iirLowSampleRB = (iirLowSampleRB * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRB;
+ }
+
+ iirHighSampleL = (iirHighSampleL * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleL;
+ iirLowSampleL = (iirLowSampleL * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleL;
+
+ iirHighSampleR = (iirHighSampleR * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleR;
+ iirLowSampleR = (iirLowSampleR * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleR;
+
+ midSampleL = (inputSampleL-bassSampleL)-highSampleL;
+ midSampleR = (inputSampleR-bassSampleR)-highSampleR;
+
+ //drive section
+ highSampleL *= (densityA+1.0);
+ bridgerectifier = fabs(highSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityA > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (highSampleL > 0) highSampleL = (highSampleL*(1-outA))+(bridgerectifier*outA);
+ else highSampleL = (highSampleL*(1-outA))-(bridgerectifier*outA);
+ //blend according to densityA control
+
+ highSampleR *= (densityA+1.0);
+ bridgerectifier = fabs(highSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityA > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (highSampleR > 0) highSampleR = (highSampleR*(1-outA))+(bridgerectifier*outA);
+ else highSampleR = (highSampleR*(1-outA))-(bridgerectifier*outA);
+ //blend according to densityA control
+
+ midSampleL *= (densityB+1.0);
+ bridgerectifier = fabs(midSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityB > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (midSampleL > 0) midSampleL = (midSampleL*(1-outB))+(bridgerectifier*outB);
+ else midSampleL = (midSampleL*(1-outB))-(bridgerectifier*outB);
+ //blend according to densityB control
+
+ midSampleR *= (densityB+1.0);
+ bridgerectifier = fabs(midSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityB > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (midSampleR > 0) midSampleR = (midSampleR*(1-outB))+(bridgerectifier*outB);
+ else midSampleR = (midSampleR*(1-outB))-(bridgerectifier*outB);
+ //blend according to densityB control
+
+ bassSampleL *= (densityC+1.0);
+ bridgerectifier = fabs(bassSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityC > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (bassSampleL > 0) bassSampleL = (bassSampleL*(1-outC))+(bridgerectifier*outC);
+ else bassSampleL = (bassSampleL*(1-outC))-(bridgerectifier*outC);
+ //blend according to densityC control
+
+ bassSampleR *= (densityC+1.0);
+ bridgerectifier = fabs(bassSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityC > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (bassSampleR > 0) bassSampleR = (bassSampleR*(1-outC))+(bridgerectifier*outC);
+ else bassSampleR = (bassSampleR*(1-outC))-(bridgerectifier*outC);
+ //blend according to densityC control
+
+ inputSampleL = midSampleL;
+ inputSampleL += highSampleL;
+ inputSampleL += bassSampleL;
+
+ inputSampleR = midSampleR;
+ inputSampleR += highSampleR;
+ inputSampleR += bassSampleR;
+ }
+ //end EQ
+
+ //begin Timing
+ if (engageTiming = true)
+ {
+ if (count < 1 || count > 2048) count = 2048;
+
+ pL[count+2048] = pL[count] = inputSampleL;
+ pR[count+2048] = pR[count] = inputSampleR;
+
+ inputSampleL = pL[count+near]*nearLevel;
+ inputSampleR = pR[count+near]*nearLevel;
+
+ inputSampleL += pL[count+far]*farLevel;
+ inputSampleR += pR[count+far]*farLevel;
+
+ count -= 1;
+ //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks
+ //or third and fifth samples, ditto
+ }
+ //end Timing
+
+ //EQ lowpass is after all processing like the compressor that might produce hash
+ if (engageLowpass)
+ {
+ if (flip)
+ {
+ lowpassSampleLAA = (lowpassSampleLAA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLAA;
+ lowpassSampleLBA = (lowpassSampleLBA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLBA;
+ lowpassSampleLCA = (lowpassSampleLCA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLCA;
+ lowpassSampleLDA = (lowpassSampleLDA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLDA;
+ lowpassSampleLE = (lowpassSampleLE * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLE;
+
+ lowpassSampleRAA = (lowpassSampleRAA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRAA;
+ lowpassSampleRBA = (lowpassSampleRBA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRBA;
+ lowpassSampleRCA = (lowpassSampleRCA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRCA;
+ lowpassSampleRDA = (lowpassSampleRDA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRDA;
+ lowpassSampleRE = (lowpassSampleRE * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRE;
+ }
+ else
+ {
+ lowpassSampleLAB = (lowpassSampleLAB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLAB;
+ lowpassSampleLBB = (lowpassSampleLBB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLBB;
+ lowpassSampleLCB = (lowpassSampleLCB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLCB;
+ lowpassSampleLDB = (lowpassSampleLDB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLDB;
+ lowpassSampleLF = (lowpassSampleLF * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLF;
+
+ lowpassSampleRAB = (lowpassSampleRAB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRAB;
+ lowpassSampleRBB = (lowpassSampleRBB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRBB;
+ lowpassSampleRCB = (lowpassSampleRCB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRCB;
+ lowpassSampleRDB = (lowpassSampleRDB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRDB;
+ lowpassSampleRF = (lowpassSampleRF * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRF;
+ }
+ lowpassSampleLG = (lowpassSampleLG * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ lowpassSampleRG = (lowpassSampleRG * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+
+ inputSampleL = (lowpassSampleLG * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleR = (lowpassSampleRG * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ }
+
+ //built in output trim and dry/wet if desired
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void CStrip::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ double compscale = overallscale;
+ overallscale = getSampleRate();
+ compscale = compscale * overallscale;
+ //compscale is the one that's 1 or something like 2.2 for 96K rates
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ double highSampleL = 0.0;
+ double midSampleL = 0.0;
+ double bassSampleL = 0.0;
+
+ double highSampleR = 0.0;
+ double midSampleR = 0.0;
+ double bassSampleR = 0.0;
+
+ double densityA = (A*12.0)-6.0;
+ double densityB = (B*12.0)-6.0;
+ double densityC = (C*12.0)-6.0;
+ bool engageEQ = true;
+ if ( (0.0 == densityA) && (0.0 == densityB) && (0.0 == densityC) ) engageEQ = false;
+
+ densityA = pow(10.0,densityA/20.0)-1.0;
+ densityB = pow(10.0,densityB/20.0)-1.0;
+ densityC = pow(10.0,densityC/20.0)-1.0;
+ //convert to 0 to X multiplier with 1.0 being O db
+ //minus one gives nearly -1 to ? (should top out at 1)
+ //calibrate so that X db roughly equals X db with maximum topping out at 1 internally
+
+ double tripletIntensity = -densityA;
+
+ double iirAmountC = (((D*D*15.0)+1.0)*0.0188) + 0.7;
+ if (iirAmountC > 1.0) iirAmountC = 1.0;
+ bool engageLowpass = false;
+ if (((D*D*15.0)+1.0) < 15.99) engageLowpass = true;
+
+ double iirAmountA = (((E*E*15.0)+1.0)*1000)/overallscale;
+ double iirAmountB = (((F*F*1570.0)+30.0)*10)/overallscale;
+ double iirAmountD = (((G*G*1570.0)+30.0)*1.0)/overallscale;
+ bool engageHighpass = false;
+ if (((G*G*1570.0)+30.0) > 30.01) engageHighpass = true;
+ //bypass the highpass and lowpass if set to extremes
+ double bridgerectifier;
+ double outA = fabs(densityA);
+ double outB = fabs(densityB);
+ double outC = fabs(densityC);
+ //end EQ
+ //begin Gate
+ double onthreshold = (pow(H,4)/3)+0.00018;
+ double offthreshold = onthreshold * 1.1;
+ bool engageGate = false;
+ if (onthreshold > 0.00018) engageGate = true;
+
+ double release = 0.028331119964586;
+ double absmax = 220.9;
+ //speed to be compensated w.r.t sample rate
+ //end Gate
+ //begin Timing
+ double offset = pow(K,5) * 700;
+ int near = (int)floor(fabs(offset));
+ double farLevel = fabs(offset) - near;
+ int far = near + 1;
+ double nearLevel = 1.0 - farLevel;
+ bool engageTiming = false;
+ if (offset > 0.0) engageTiming = true;
+ //end Timing
+ //begin ButterComp
+ double inputpos;
+ double inputneg;
+ double calcpos;
+ double calcneg;
+ double outputpos;
+ double outputneg;
+ double totalmultiplier;
+ double inputgain = (pow(I,4)*35)+1.0;
+ double compoutgain = inputgain;
+ compoutgain -= 1.0;
+ compoutgain /= 1.2;
+ compoutgain += 1.0;
+ double divisor = (0.008 * pow(J,2))+0.0004;
+ //originally 0.012
+ divisor /= compscale;
+ double remainder = divisor;
+ divisor = 1.0 - divisor;
+ bool engageComp = false;
+ if (inputgain > 1.0) engageComp = true;
+ //end ButterComp
+ double outputgain = pow(10.0,((L*36.0)-18.0)/20.0);
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ last2SampleL = lastSampleL;
+ lastSampleL = inputSampleL;
+
+ last2SampleR = lastSampleR;
+ lastSampleR = inputSampleR;
+
+ //begin Gate
+ if (engageGate)
+ {
+ if (inputSampleL > 0)
+ {if (WasNegativeL == true){ZeroCrossL = absmax * 0.3;}
+ WasNegativeL = false;}
+ else
+ {ZeroCrossL += 1; WasNegativeL = true;}
+
+ if (inputSampleR > 0)
+ {if (WasNegativeR == true){ZeroCrossR = absmax * 0.3;}
+ WasNegativeR = false;}
+ else
+ {ZeroCrossR += 1; WasNegativeR = true;}
+
+ if (ZeroCrossL > absmax)
+ {ZeroCrossL = absmax;}
+
+ if (ZeroCrossR > absmax)
+ {ZeroCrossR = absmax;}
+
+ if (gateL == 0.0)
+ {
+ //if gate is totally silent
+ if (fabs(inputSampleL) > onthreshold)
+ {
+ if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
+ else gaterollerL -= release;
+ // trigger from total silence only- if we're active then signal must clear offthreshold
+ }
+ else gaterollerL -= release;
+ }
+ else
+ {
+ //gate is not silent but closing
+ if (fabs(inputSampleL) > offthreshold)
+ {
+ if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
+ else gaterollerL -= release;
+ //always trigger if gate is over offthreshold, otherwise close anyway
+ }
+ else gaterollerL -= release;
+ }
+
+ if (gateR == 0.0)
+ {
+ //if gate is totally silent
+ if (fabs(inputSampleR) > onthreshold)
+ {
+ if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
+ else gaterollerR -= release;
+ // trigger from total silence only- if we're active then signal must clear offthreshold
+ }
+ else gaterollerR -= release;
+ }
+ else
+ {
+ //gate is not silent but closing
+ if (fabs(inputSampleR) > offthreshold)
+ {
+ if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
+ else gaterollerR -= release;
+ //always trigger if gate is over offthreshold, otherwise close anyway
+ }
+ else gaterollerR -= release;
+ }
+
+ if (gaterollerL < 0.0)
+ {gaterollerL = 0.0;}
+ if (gaterollerR < 0.0)
+ {gaterollerR = 0.0;}
+
+ if (gaterollerL < 1.0)
+ {
+ gateL = gaterollerL;
+ bridgerectifier = 1-cos(fabs(inputSampleL));
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
+ else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
+ if (gateL == 0.0) inputSampleL = 0.0;
+ }
+ else
+ {gateL = 1.0;}
+
+ if (gaterollerR < 1.0)
+ {
+ gateR = gaterollerR;
+ bridgerectifier = 1-cos(fabs(inputSampleR));
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
+ else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
+ if (gateR == 0.0) inputSampleR = 0.0;
+ }
+ else
+ {gateR = 1.0;}
+ }
+ //end Gate, begin antialiasing
+
+ flip = !flip;
+ flipthree++;
+ if (flipthree < 1 || flipthree > 3) flipthree = 1;
+ //counters
+
+ //begin highpass
+ if (engageHighpass)
+ {
+ if (flip)
+ {
+ highpassSampleLAA = (highpassSampleLAA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLAA;
+ highpassSampleLBA = (highpassSampleLBA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLBA;
+ highpassSampleLCA = (highpassSampleLCA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLCA;
+ highpassSampleLDA = (highpassSampleLDA * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLDA;
+ }
+ else
+ {
+ highpassSampleLAB = (highpassSampleLAB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLAB;
+ highpassSampleLBB = (highpassSampleLBB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLBB;
+ highpassSampleLCB = (highpassSampleLCB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLCB;
+ highpassSampleLDB = (highpassSampleLDB * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLDB;
+ }
+ highpassSampleLE = (highpassSampleLE * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLE;
+ highpassSampleLF = (highpassSampleLF * (1.0 - iirAmountD)) + (inputSampleL * iirAmountD);
+ inputSampleL -= highpassSampleLF;
+
+ if (flip)
+ {
+ highpassSampleRAA = (highpassSampleRAA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRAA;
+ highpassSampleRBA = (highpassSampleRBA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRBA;
+ highpassSampleRCA = (highpassSampleRCA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRCA;
+ highpassSampleRDA = (highpassSampleRDA * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRDA;
+ }
+ else
+ {
+ highpassSampleRAB = (highpassSampleRAB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRAB;
+ highpassSampleRBB = (highpassSampleRBB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRBB;
+ highpassSampleRCB = (highpassSampleRCB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRCB;
+ highpassSampleRDB = (highpassSampleRDB * (1.0 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRDB;
+ }
+ highpassSampleRE = (highpassSampleRE * (1 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRE;
+ highpassSampleRF = (highpassSampleRF * (1 - iirAmountD)) + (inputSampleR * iirAmountD);
+ inputSampleR -= highpassSampleRF;
+
+ }
+ //end highpass
+
+ //begin compressor
+ if (engageComp)
+ {
+ //begin L
+ inputSampleL *= inputgain;
+
+ inputpos = (inputSampleL * fpOld) + (avgLA * fpNew) + 1.0;
+ avgLA = inputSampleL;
+
+ if (inputpos < 0.0) inputpos = 0.0;
+ outputpos = inputpos / 2.0;
+ if (outputpos > 1.0) outputpos = 1.0;
+ inputpos *= inputpos;
+ targetposL *= divisor;
+ targetposL += (inputpos * remainder);
+ calcpos = pow((1.0/targetposL),2);
+
+ inputneg = (-inputSampleL * fpOld) + (nvgLA * fpNew) + 1.0;
+ nvgLA = -inputSampleL;
+
+ if (inputneg < 0.0) inputneg = 0.0;
+ outputneg = inputneg / 2.0;
+ if (outputneg > 1.0) outputneg = 1.0;
+ inputneg *= inputneg;
+ targetnegL *= divisor;
+ targetnegL += (inputneg * remainder);
+ calcneg = pow((1.0/targetnegL),2);
+ //now we have mirrored targets for comp
+ //outputpos and outputneg go from 0 to 1
+
+ if (inputSampleL > 0)
+ { //working on pos
+ if (true == flip)
+ {
+ controlAposL *= divisor;
+ controlAposL += (calcpos*remainder);
+
+ }
+ else
+ {
+ controlBposL *= divisor;
+ controlBposL += (calcpos*remainder);
+ }
+ }
+ else
+ { //working on neg
+ if (true == flip)
+ {
+ controlAnegL *= divisor;
+ controlAnegL += (calcneg*remainder);
+ }
+ else
+ {
+ controlBnegL *= divisor;
+ controlBnegL += (calcneg*remainder);
+ }
+ }
+ //this causes each of the four to update only when active and in the correct 'flip'
+
+ if (true == flip)
+ {totalmultiplier = (controlAposL * outputpos) + (controlAnegL * outputneg);}
+ else
+ {totalmultiplier = (controlBposL * outputpos) + (controlBnegL * outputneg);}
+ //this combines the sides according to flip, blending relative to the input value
+
+ inputSampleL *= totalmultiplier;
+ inputSampleL /= compoutgain;
+ //end L
+
+ //begin R
+ inputSampleR *= inputgain;
+
+ inputpos = (inputSampleR * fpOld) + (avgRA * fpNew) + 1.0;
+ avgRA = inputSampleR;
+
+ if (inputpos < 0.0) inputpos = 0.0;
+ outputpos = inputpos / 2.0;
+ if (outputpos > 1.0) outputpos = 1.0;
+ inputpos *= inputpos;
+ targetposR *= divisor;
+ targetposR += (inputpos * remainder);
+ calcpos = pow((1.0/targetposR),2);
+
+ inputneg = (-inputSampleR * fpOld) + (nvgRA * fpNew) + 1.0;
+ nvgRA = -inputSampleR;
+
+ if (inputneg < 0.0) inputneg = 0.0;
+ outputneg = inputneg / 2.0;
+ if (outputneg > 1.0) outputneg = 1.0;
+ inputneg *= inputneg;
+ targetnegR *= divisor;
+ targetnegR += (inputneg * remainder);
+ calcneg = pow((1.0/targetnegR),2);
+ //now we have mirrored targets for comp
+ //outputpos and outputneg go from 0 to 1
+
+ if (inputSampleR > 0)
+ { //working on pos
+ if (true == flip)
+ {
+ controlAposR *= divisor;
+ controlAposR += (calcpos*remainder);
+
+ }
+ else
+ {
+ controlBposR *= divisor;
+ controlBposR += (calcpos*remainder);
+ }
+ }
+ else
+ { //working on neg
+ if (true == flip)
+ {
+ controlAnegR *= divisor;
+ controlAnegR += (calcneg*remainder);
+ }
+ else
+ {
+ controlBnegR *= divisor;
+ controlBnegR += (calcneg*remainder);
+ }
+ }
+ //this causes each of the four to update only when active and in the correct 'flip'
+
+ if (true == flip)
+ {totalmultiplier = (controlAposR * outputpos) + (controlAnegR * outputneg);}
+ else
+ {totalmultiplier = (controlBposR * outputpos) + (controlBnegR * outputneg);}
+ //this combines the sides according to flip, blending relative to the input value
+
+ inputSampleR *= totalmultiplier;
+ inputSampleR /= compoutgain;
+ //end R
+ }
+ //end compressor
+
+ //begin EQ
+ if (engageEQ)
+ {
+ switch (flipthree)
+ {
+ case 1:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLA += tripletFactorL;
+ tripletLC -= tripletFactorL;
+ tripletFactorL = tripletLA * tripletIntensity;
+ iirHighSampleLC = (iirHighSampleLC * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLC;
+ iirLowSampleLC = (iirLowSampleLC * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLC;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRA += tripletFactorR;
+ tripletRC -= tripletFactorR;
+ tripletFactorR = tripletRA * tripletIntensity;
+ iirHighSampleRC = (iirHighSampleRC * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRC;
+ iirLowSampleRC = (iirLowSampleRC * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRC;
+ break;
+ case 2:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLB += tripletFactorL;
+ tripletLA -= tripletFactorL;
+ tripletFactorL = tripletLB * tripletIntensity;
+ iirHighSampleLD = (iirHighSampleLD * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLD;
+ iirLowSampleLD = (iirLowSampleLD * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLD;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRB += tripletFactorR;
+ tripletRA -= tripletFactorR;
+ tripletFactorR = tripletRB * tripletIntensity;
+ iirHighSampleRD = (iirHighSampleRD * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRD;
+ iirLowSampleRD = (iirLowSampleRD * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRD;
+ break;
+ case 3:
+ tripletFactorL = last2SampleL - inputSampleL;
+ tripletLC += tripletFactorL;
+ tripletLB -= tripletFactorL;
+ tripletFactorL = tripletLC * tripletIntensity;
+ iirHighSampleLE = (iirHighSampleLE * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
+ highSampleL = inputSampleL - iirHighSampleLE;
+ iirLowSampleLE = (iirLowSampleLE * (1.0 - iirAmountB)) + (inputSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLE;
+
+ tripletFactorR = last2SampleR - inputSampleR;
+ tripletRC += tripletFactorR;
+ tripletRB -= tripletFactorR;
+ tripletFactorR = tripletRC * tripletIntensity;
+ iirHighSampleRE = (iirHighSampleRE * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
+ highSampleR = inputSampleR - iirHighSampleRE;
+ iirLowSampleRE = (iirLowSampleRE * (1.0 - iirAmountB)) + (inputSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRE;
+ break;
+ }
+ tripletLA /= 2.0;
+ tripletLB /= 2.0;
+ tripletLC /= 2.0;
+ highSampleL = highSampleL + tripletFactorL;
+
+ tripletRA /= 2.0;
+ tripletRB /= 2.0;
+ tripletRC /= 2.0;
+ highSampleR = highSampleR + tripletFactorR;
+
+ if (flip)
+ {
+ iirHighSampleLA = (iirHighSampleLA * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleLA;
+ iirLowSampleLA = (iirLowSampleLA * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLA;
+
+ iirHighSampleRA = (iirHighSampleRA * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleRA;
+ iirLowSampleRA = (iirLowSampleRA * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRA;
+ }
+ else
+ {
+ iirHighSampleLB = (iirHighSampleLB * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleLB;
+ iirLowSampleLB = (iirLowSampleLB * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleLB;
+
+ iirHighSampleRB = (iirHighSampleRB * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleRB;
+ iirLowSampleRB = (iirLowSampleRB * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleRB;
+ }
+
+ iirHighSampleL = (iirHighSampleL * (1.0 - iirAmountA)) + (highSampleL * iirAmountA);
+ highSampleL -= iirHighSampleL;
+ iirLowSampleL = (iirLowSampleL * (1.0 - iirAmountB)) + (bassSampleL * iirAmountB);
+ bassSampleL = iirLowSampleL;
+
+ iirHighSampleR = (iirHighSampleR * (1.0 - iirAmountA)) + (highSampleR * iirAmountA);
+ highSampleR -= iirHighSampleR;
+ iirLowSampleR = (iirLowSampleR * (1.0 - iirAmountB)) + (bassSampleR * iirAmountB);
+ bassSampleR = iirLowSampleR;
+
+ midSampleL = (inputSampleL-bassSampleL)-highSampleL;
+ midSampleR = (inputSampleR-bassSampleR)-highSampleR;
+
+ //drive section
+ highSampleL *= (densityA+1.0);
+ bridgerectifier = fabs(highSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityA > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (highSampleL > 0) highSampleL = (highSampleL*(1-outA))+(bridgerectifier*outA);
+ else highSampleL = (highSampleL*(1-outA))-(bridgerectifier*outA);
+ //blend according to densityA control
+
+ highSampleR *= (densityA+1.0);
+ bridgerectifier = fabs(highSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityA > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (highSampleR > 0) highSampleR = (highSampleR*(1-outA))+(bridgerectifier*outA);
+ else highSampleR = (highSampleR*(1-outA))-(bridgerectifier*outA);
+ //blend according to densityA control
+
+ midSampleL *= (densityB+1.0);
+ bridgerectifier = fabs(midSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityB > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (midSampleL > 0) midSampleL = (midSampleL*(1-outB))+(bridgerectifier*outB);
+ else midSampleL = (midSampleL*(1-outB))-(bridgerectifier*outB);
+ //blend according to densityB control
+
+ midSampleR *= (densityB+1.0);
+ bridgerectifier = fabs(midSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityB > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (midSampleR > 0) midSampleR = (midSampleR*(1-outB))+(bridgerectifier*outB);
+ else midSampleR = (midSampleR*(1-outB))-(bridgerectifier*outB);
+ //blend according to densityB control
+
+ bassSampleL *= (densityC+1.0);
+ bridgerectifier = fabs(bassSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityC > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (bassSampleL > 0) bassSampleL = (bassSampleL*(1-outC))+(bridgerectifier*outC);
+ else bassSampleL = (bassSampleL*(1-outC))-(bridgerectifier*outC);
+ //blend according to densityC control
+
+ bassSampleR *= (densityC+1.0);
+ bridgerectifier = fabs(bassSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (densityC > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (bassSampleR > 0) bassSampleR = (bassSampleR*(1-outC))+(bridgerectifier*outC);
+ else bassSampleR = (bassSampleR*(1-outC))-(bridgerectifier*outC);
+ //blend according to densityC control
+
+ inputSampleL = midSampleL;
+ inputSampleL += highSampleL;
+ inputSampleL += bassSampleL;
+
+ inputSampleR = midSampleR;
+ inputSampleR += highSampleR;
+ inputSampleR += bassSampleR;
+ }
+ //end EQ
+
+ //begin Timing
+ if (engageTiming = true)
+ {
+ if (count < 1 || count > 2048) count = 2048;
+
+ pL[count+2048] = pL[count] = inputSampleL;
+ pR[count+2048] = pR[count] = inputSampleR;
+
+ inputSampleL = pL[count+near]*nearLevel;
+ inputSampleR = pR[count+near]*nearLevel;
+
+ inputSampleL += pL[count+far]*farLevel;
+ inputSampleR += pR[count+far]*farLevel;
+
+ count -= 1;
+ //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks
+ //or third and fifth samples, ditto
+ }
+ //end Timing
+
+ //EQ lowpass is after all processing like the compressor that might produce hash
+ if (engageLowpass)
+ {
+ if (flip)
+ {
+ lowpassSampleLAA = (lowpassSampleLAA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLAA;
+ lowpassSampleLBA = (lowpassSampleLBA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLBA;
+ lowpassSampleLCA = (lowpassSampleLCA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLCA;
+ lowpassSampleLDA = (lowpassSampleLDA * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLDA;
+ lowpassSampleLE = (lowpassSampleLE * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLE;
+
+ lowpassSampleRAA = (lowpassSampleRAA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRAA;
+ lowpassSampleRBA = (lowpassSampleRBA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRBA;
+ lowpassSampleRCA = (lowpassSampleRCA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRCA;
+ lowpassSampleRDA = (lowpassSampleRDA * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRDA;
+ lowpassSampleRE = (lowpassSampleRE * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRE;
+ }
+ else
+ {
+ lowpassSampleLAB = (lowpassSampleLAB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLAB;
+ lowpassSampleLBB = (lowpassSampleLBB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLBB;
+ lowpassSampleLCB = (lowpassSampleLCB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLCB;
+ lowpassSampleLDB = (lowpassSampleLDB * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLDB;
+ lowpassSampleLF = (lowpassSampleLF * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleL = lowpassSampleLF;
+
+ lowpassSampleRAB = (lowpassSampleRAB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRAB;
+ lowpassSampleRBB = (lowpassSampleRBB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRBB;
+ lowpassSampleRCB = (lowpassSampleRCB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRCB;
+ lowpassSampleRDB = (lowpassSampleRDB * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRDB;
+ lowpassSampleRF = (lowpassSampleRF * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ inputSampleR = lowpassSampleRF;
+ }
+ lowpassSampleLG = (lowpassSampleLG * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ lowpassSampleRG = (lowpassSampleRG * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+
+ inputSampleL = (lowpassSampleLG * (1.0 - iirAmountC)) + (inputSampleL * iirAmountC);
+ inputSampleR = (lowpassSampleRG * (1.0 - iirAmountC)) + (inputSampleR * iirAmountC);
+ }
+
+ //built in output trim and dry/wet if desired
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file