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authorairwindows <jinx6568@sover.net>2018-04-29 21:14:57 -0400
committerairwindows <jinx6568@sover.net>2018-04-29 21:14:57 -0400
commitaf4c5c5652338c3a63c055d14cf1a5f239c608d9 (patch)
treef021c7832e7885eb9f3d0ab8b8660463104e802e /plugins/LinuxVST/src/AtmosphereChannel
parent77480fdccec98b86af77977b3b905b0a3ad9aadf (diff)
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Atmosphere
Diffstat (limited to 'plugins/LinuxVST/src/AtmosphereChannel')
-rwxr-xr-xplugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannel.cpp165
-rwxr-xr-xplugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannel.h106
-rwxr-xr-xplugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannelProc.cpp542
3 files changed, 813 insertions, 0 deletions
diff --git a/plugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannel.cpp b/plugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannel.cpp
new file mode 100755
index 0000000..8e05bbd
--- /dev/null
+++ b/plugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannel.cpp
@@ -0,0 +1,165 @@
+/* ========================================
+ * AtmosphereChannel - AtmosphereChannel.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __AtmosphereChannel_H
+#include "AtmosphereChannel.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new AtmosphereChannel(audioMaster);}
+
+AtmosphereChannel::AtmosphereChannel(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 1.0;
+
+ gainchase = -90.0;
+ settingchase = -90.0;
+ chasespeed = 350.0;
+
+ fpNShapeL = 0.0;
+ lastSampleAL = 0.0;
+ lastSampleBL = 0.0;
+ lastSampleCL = 0.0;
+ lastSampleDL = 0.0;
+ lastSampleEL = 0.0;
+ lastSampleFL = 0.0;
+ lastSampleGL = 0.0;
+ lastSampleHL = 0.0;
+ lastSampleIL = 0.0;
+ lastSampleJL = 0.0;
+ lastSampleKL = 0.0;
+ lastSampleLL = 0.0;
+ lastSampleML = 0.0;
+
+ fpNShapeR = 0.0;
+ lastSampleAR = 0.0;
+ lastSampleBR = 0.0;
+ lastSampleCR = 0.0;
+ lastSampleDR = 0.0;
+ lastSampleER = 0.0;
+ lastSampleFR = 0.0;
+ lastSampleGR = 0.0;
+ lastSampleHR = 0.0;
+ lastSampleIR = 0.0;
+ lastSampleJR = 0.0;
+ lastSampleKR = 0.0;
+ lastSampleLR = 0.0;
+ lastSampleMR = 0.0;
+
+ thresholdA = 0.618033988749894;
+ thresholdB = 0.679837387624884;
+ thresholdC = 0.747821126387373;
+ thresholdD = 0.82260323902611;
+ thresholdE = 0.904863562928721;
+ thresholdF = 0.995349919221593;
+ thresholdG = 1.094884911143752;
+ thresholdH = 1.204373402258128;
+ thresholdI = 1.32481074248394;
+ thresholdJ = 1.457291816732335;
+ thresholdK = 1.603020998405568;
+ thresholdL = 1.763323098246125;
+ thresholdM = 1.939655408070737;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+AtmosphereChannel::~AtmosphereChannel() {}
+VstInt32 AtmosphereChannel::getVendorVersion () {return 1000;}
+void AtmosphereChannel::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void AtmosphereChannel::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 AtmosphereChannel::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 AtmosphereChannel::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void AtmosphereChannel::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float AtmosphereChannel::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void AtmosphereChannel::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Input", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void AtmosphereChannel::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void AtmosphereChannel::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 AtmosphereChannel::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool AtmosphereChannel::getEffectName(char* name) {
+ vst_strncpy(name, "AtmosphereChannel", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory AtmosphereChannel::getPlugCategory() {return kPlugCategEffect;}
+
+bool AtmosphereChannel::getProductString(char* text) {
+ vst_strncpy (text, "airwindows AtmosphereChannel", kVstMaxProductStrLen); return true;
+}
+
+bool AtmosphereChannel::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannel.h b/plugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannel.h
new file mode 100755
index 0000000..1e95258
--- /dev/null
+++ b/plugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannel.h
@@ -0,0 +1,106 @@
+/* ========================================
+ * AtmosphereChannel - AtmosphereChannel.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __AtmosphereChannel_H
+#define __AtmosphereChannel_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kNumParameters = 1
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'atch'; //Change this to what the AU identity is!
+
+class AtmosphereChannel :
+ public AudioEffectX
+{
+public:
+ AtmosphereChannel(audioMasterCallback audioMaster);
+ ~AtmosphereChannel();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ double gainchase;
+ double settingchase;
+ double chasespeed;
+
+ long double fpNShapeL;
+ long double lastSampleAL;
+ long double lastSampleBL;
+ long double lastSampleCL;
+ long double lastSampleDL;
+ long double lastSampleEL;
+ long double lastSampleFL;
+ long double lastSampleGL;
+ long double lastSampleHL;
+ long double lastSampleIL;
+ long double lastSampleJL;
+ long double lastSampleKL;
+ long double lastSampleLL;
+ long double lastSampleML;
+
+ long double fpNShapeR;
+ long double lastSampleAR;
+ long double lastSampleBR;
+ long double lastSampleCR;
+ long double lastSampleDR;
+ long double lastSampleER;
+ long double lastSampleFR;
+ long double lastSampleGR;
+ long double lastSampleHR;
+ long double lastSampleIR;
+ long double lastSampleJR;
+ long double lastSampleKR;
+ long double lastSampleLR;
+ long double lastSampleMR;
+
+ long double thresholdA;
+ long double thresholdB;
+ long double thresholdC;
+ long double thresholdD;
+ long double thresholdE;
+ long double thresholdF;
+ long double thresholdG;
+ long double thresholdH;
+ long double thresholdI;
+ long double thresholdJ;
+ long double thresholdK;
+ long double thresholdL;
+ long double thresholdM;
+
+ float A;
+};
+
+#endif
diff --git a/plugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannelProc.cpp b/plugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannelProc.cpp
new file mode 100755
index 0000000..97038e8
--- /dev/null
+++ b/plugins/LinuxVST/src/AtmosphereChannel/AtmosphereChannelProc.cpp
@@ -0,0 +1,542 @@
+/* ========================================
+ * AtmosphereChannel - AtmosphereChannel.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __AtmosphereChannel_H
+#include "AtmosphereChannel.h"
+#endif
+
+void AtmosphereChannel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+ float fpTemp;
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ long double clamp;
+ double inputgain = A;
+
+ if (settingchase != inputgain) {
+ chasespeed *= 2.0;
+ settingchase = inputgain;
+ }
+ if (chasespeed > 2500.0) chasespeed = 2500.0;
+ if (gainchase < 0.0) gainchase = inputgain;
+
+ thresholdA = 0.618033988749894 / overallscale;
+ thresholdB = 0.679837387624884 / overallscale;
+ thresholdC = 0.747821126387373 / overallscale;
+ thresholdD = 0.82260323902611 / overallscale;
+ thresholdE = 0.904863562928721 / overallscale;
+ thresholdF = 0.995349919221593 / overallscale;
+ thresholdG = 1.094884911143752 / overallscale;
+ thresholdH = 1.204373402258128 / overallscale;
+ thresholdI = 1.32481074248394 / overallscale;
+ thresholdJ = 1.457291816732335 / overallscale;
+ thresholdK = 1.603020998405568 / overallscale;
+ thresholdL = 1.763323098246125 / overallscale;
+ thresholdM = 1.939655408070737 / overallscale;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+
+ chasespeed *= 0.9999;
+ chasespeed -= 0.01;
+ if (chasespeed < 350.0) chasespeed = 350.0;
+ //we have our chase speed compensated for recent fader activity
+
+ gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ if (1.0 != gainchase) {
+ inputSampleL *= gainchase;
+ inputSampleR *= gainchase;
+ }
+ //done with trim control
+
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //amplitude aspect
+
+ clamp = inputSampleL - lastSampleAL;
+ if (clamp > thresholdA) inputSampleL = lastSampleAL + thresholdA;
+ if (-clamp > thresholdA) inputSampleL = lastSampleAL - thresholdA;
+
+ clamp = inputSampleL - lastSampleBL;
+ if (clamp > thresholdB) inputSampleL = lastSampleBL + thresholdB;
+ if (-clamp > thresholdB) inputSampleL = lastSampleBL - thresholdB;
+
+ clamp = inputSampleL - lastSampleCL;
+ if (clamp > thresholdC) inputSampleL = lastSampleCL + thresholdC;
+ if (-clamp > thresholdC) inputSampleL = lastSampleCL - thresholdC;
+
+ clamp = inputSampleL - lastSampleDL;
+ if (clamp > thresholdD) inputSampleL = lastSampleDL + thresholdD;
+ if (-clamp > thresholdD) inputSampleL = lastSampleDL - thresholdD;
+
+ clamp = inputSampleL - lastSampleEL;
+ if (clamp > thresholdE) inputSampleL = lastSampleEL + thresholdE;
+ if (-clamp > thresholdE) inputSampleL = lastSampleEL - thresholdE;
+
+ clamp = inputSampleL - lastSampleFL;
+ if (clamp > thresholdF) inputSampleL = lastSampleFL + thresholdF;
+ if (-clamp > thresholdF) inputSampleL = lastSampleFL - thresholdF;
+
+ clamp = inputSampleL - lastSampleGL;
+ if (clamp > thresholdG) inputSampleL = lastSampleGL + thresholdG;
+ if (-clamp > thresholdG) inputSampleL = lastSampleGL - thresholdG;
+
+ clamp = inputSampleL - lastSampleHL;
+ if (clamp > thresholdH) inputSampleL = lastSampleHL + thresholdH;
+ if (-clamp > thresholdH) inputSampleL = lastSampleHL - thresholdH;
+
+ clamp = inputSampleL - lastSampleIL;
+ if (clamp > thresholdI) inputSampleL = lastSampleIL + thresholdI;
+ if (-clamp > thresholdI) inputSampleL = lastSampleIL - thresholdI;
+
+ clamp = inputSampleL - lastSampleJL;
+ if (clamp > thresholdJ) inputSampleL = lastSampleJL + thresholdJ;
+ if (-clamp > thresholdJ) inputSampleL = lastSampleJL - thresholdJ;
+
+ clamp = inputSampleL - lastSampleKL;
+ if (clamp > thresholdK) inputSampleL = lastSampleKL + thresholdK;
+ if (-clamp > thresholdK) inputSampleL = lastSampleKL - thresholdK;
+
+ clamp = inputSampleL - lastSampleLL;
+ if (clamp > thresholdL) inputSampleL = lastSampleLL + thresholdL;
+ if (-clamp > thresholdL) inputSampleL = lastSampleLL - thresholdL;
+
+ clamp = inputSampleL - lastSampleML;
+ if (clamp > thresholdM) inputSampleL = lastSampleML + thresholdM;
+ if (-clamp > thresholdM) inputSampleL = lastSampleML - thresholdM;
+
+
+ lastSampleML = lastSampleLL;
+ lastSampleLL = lastSampleKL;
+ lastSampleKL = lastSampleJL;
+ lastSampleJL = lastSampleIL;
+ lastSampleIL = lastSampleHL;
+ lastSampleHL = lastSampleGL;
+ lastSampleGL = lastSampleFL;
+ lastSampleFL = lastSampleEL;
+ lastSampleEL = lastSampleDL;
+ lastSampleDL = lastSampleCL;
+ lastSampleCL = lastSampleBL;
+ lastSampleBL = lastSampleAL;
+ lastSampleAL = drySampleL;
+ //store the raw L input sample again for use next time
+
+ clamp = inputSampleR - lastSampleAR;
+ if (clamp > thresholdA) inputSampleR = lastSampleAR + thresholdA;
+ if (-clamp > thresholdA) inputSampleR = lastSampleAR - thresholdA;
+
+ clamp = inputSampleR - lastSampleBR;
+ if (clamp > thresholdB) inputSampleR = lastSampleBR + thresholdB;
+ if (-clamp > thresholdB) inputSampleR = lastSampleBR - thresholdB;
+
+ clamp = inputSampleR - lastSampleCR;
+ if (clamp > thresholdC) inputSampleR = lastSampleCR + thresholdC;
+ if (-clamp > thresholdC) inputSampleR = lastSampleCR - thresholdC;
+
+ clamp = inputSampleR - lastSampleDR;
+ if (clamp > thresholdD) inputSampleR = lastSampleDR + thresholdD;
+ if (-clamp > thresholdD) inputSampleR = lastSampleDR - thresholdD;
+
+ clamp = inputSampleR - lastSampleER;
+ if (clamp > thresholdE) inputSampleR = lastSampleER + thresholdE;
+ if (-clamp > thresholdE) inputSampleR = lastSampleER - thresholdE;
+
+ clamp = inputSampleR - lastSampleFR;
+ if (clamp > thresholdF) inputSampleR = lastSampleFR + thresholdF;
+ if (-clamp > thresholdF) inputSampleR = lastSampleFR - thresholdF;
+
+ clamp = inputSampleR - lastSampleGR;
+ if (clamp > thresholdG) inputSampleR = lastSampleGR + thresholdG;
+ if (-clamp > thresholdG) inputSampleR = lastSampleGR - thresholdG;
+
+ clamp = inputSampleR - lastSampleHR;
+ if (clamp > thresholdH) inputSampleR = lastSampleHR + thresholdH;
+ if (-clamp > thresholdH) inputSampleR = lastSampleHR - thresholdH;
+
+ clamp = inputSampleR - lastSampleIR;
+ if (clamp > thresholdI) inputSampleR = lastSampleIR + thresholdI;
+ if (-clamp > thresholdI) inputSampleR = lastSampleIR - thresholdI;
+
+ clamp = inputSampleR - lastSampleJR;
+ if (clamp > thresholdJ) inputSampleR = lastSampleJR + thresholdJ;
+ if (-clamp > thresholdJ) inputSampleR = lastSampleJR - thresholdJ;
+
+ clamp = inputSampleR - lastSampleKR;
+ if (clamp > thresholdK) inputSampleR = lastSampleKR + thresholdK;
+ if (-clamp > thresholdK) inputSampleR = lastSampleKR - thresholdK;
+
+ clamp = inputSampleR - lastSampleLR;
+ if (clamp > thresholdL) inputSampleR = lastSampleLR + thresholdL;
+ if (-clamp > thresholdL) inputSampleR = lastSampleLR - thresholdL;
+
+ clamp = inputSampleR - lastSampleMR;
+ if (clamp > thresholdM) inputSampleR = lastSampleMR + thresholdM;
+ if (-clamp > thresholdM) inputSampleR = lastSampleMR - thresholdM;
+
+
+ lastSampleMR = lastSampleLR;
+ lastSampleLR = lastSampleKR;
+ lastSampleKR = lastSampleJR;
+ lastSampleJR = lastSampleIR;
+ lastSampleIR = lastSampleHR;
+ lastSampleHR = lastSampleGR;
+ lastSampleGR = lastSampleFR;
+ lastSampleFR = lastSampleER;
+ lastSampleER = lastSampleDR;
+ lastSampleDR = lastSampleCR;
+ lastSampleCR = lastSampleBR;
+ lastSampleBR = lastSampleAR;
+ lastSampleAR = drySampleR;
+ //store the raw R input sample again for use next time
+
+ //noise shaping to 32-bit floating point
+ fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+
+void AtmosphereChannel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+ double fpTemp;
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ long double clamp;
+ double inputgain = A;
+
+ if (settingchase != inputgain) {
+ chasespeed *= 2.0;
+ settingchase = inputgain;
+ }
+ if (chasespeed > 2500.0) chasespeed = 2500.0;
+ if (gainchase < 0.0) gainchase = inputgain;
+
+ thresholdA = 0.618033988749894 / overallscale;
+ thresholdB = 0.679837387624884 / overallscale;
+ thresholdC = 0.747821126387373 / overallscale;
+ thresholdD = 0.82260323902611 / overallscale;
+ thresholdE = 0.904863562928721 / overallscale;
+ thresholdF = 0.995349919221593 / overallscale;
+ thresholdG = 1.094884911143752 / overallscale;
+ thresholdH = 1.204373402258128 / overallscale;
+ thresholdI = 1.32481074248394 / overallscale;
+ thresholdJ = 1.457291816732335 / overallscale;
+ thresholdK = 1.603020998405568 / overallscale;
+ thresholdL = 1.763323098246125 / overallscale;
+ thresholdM = 1.939655408070737 / overallscale;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+
+ chasespeed *= 0.9999;
+ chasespeed -= 0.01;
+ if (chasespeed < 350.0) chasespeed = 350.0;
+ //we have our chase speed compensated for recent fader activity
+
+ gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ if (1.0 != gainchase) {
+ inputSampleL *= gainchase;
+ inputSampleR *= gainchase;
+ }
+ //done with trim control
+
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //amplitude aspect
+
+ clamp = inputSampleL - lastSampleAL;
+ if (clamp > thresholdA) inputSampleL = lastSampleAL + thresholdA;
+ if (-clamp > thresholdA) inputSampleL = lastSampleAL - thresholdA;
+
+ clamp = inputSampleL - lastSampleBL;
+ if (clamp > thresholdB) inputSampleL = lastSampleBL + thresholdB;
+ if (-clamp > thresholdB) inputSampleL = lastSampleBL - thresholdB;
+
+ clamp = inputSampleL - lastSampleCL;
+ if (clamp > thresholdC) inputSampleL = lastSampleCL + thresholdC;
+ if (-clamp > thresholdC) inputSampleL = lastSampleCL - thresholdC;
+
+ clamp = inputSampleL - lastSampleDL;
+ if (clamp > thresholdD) inputSampleL = lastSampleDL + thresholdD;
+ if (-clamp > thresholdD) inputSampleL = lastSampleDL - thresholdD;
+
+ clamp = inputSampleL - lastSampleEL;
+ if (clamp > thresholdE) inputSampleL = lastSampleEL + thresholdE;
+ if (-clamp > thresholdE) inputSampleL = lastSampleEL - thresholdE;
+
+ clamp = inputSampleL - lastSampleFL;
+ if (clamp > thresholdF) inputSampleL = lastSampleFL + thresholdF;
+ if (-clamp > thresholdF) inputSampleL = lastSampleFL - thresholdF;
+
+ clamp = inputSampleL - lastSampleGL;
+ if (clamp > thresholdG) inputSampleL = lastSampleGL + thresholdG;
+ if (-clamp > thresholdG) inputSampleL = lastSampleGL - thresholdG;
+
+ clamp = inputSampleL - lastSampleHL;
+ if (clamp > thresholdH) inputSampleL = lastSampleHL + thresholdH;
+ if (-clamp > thresholdH) inputSampleL = lastSampleHL - thresholdH;
+
+ clamp = inputSampleL - lastSampleIL;
+ if (clamp > thresholdI) inputSampleL = lastSampleIL + thresholdI;
+ if (-clamp > thresholdI) inputSampleL = lastSampleIL - thresholdI;
+
+ clamp = inputSampleL - lastSampleJL;
+ if (clamp > thresholdJ) inputSampleL = lastSampleJL + thresholdJ;
+ if (-clamp > thresholdJ) inputSampleL = lastSampleJL - thresholdJ;
+
+ clamp = inputSampleL - lastSampleKL;
+ if (clamp > thresholdK) inputSampleL = lastSampleKL + thresholdK;
+ if (-clamp > thresholdK) inputSampleL = lastSampleKL - thresholdK;
+
+ clamp = inputSampleL - lastSampleLL;
+ if (clamp > thresholdL) inputSampleL = lastSampleLL + thresholdL;
+ if (-clamp > thresholdL) inputSampleL = lastSampleLL - thresholdL;
+
+ clamp = inputSampleL - lastSampleML;
+ if (clamp > thresholdM) inputSampleL = lastSampleML + thresholdM;
+ if (-clamp > thresholdM) inputSampleL = lastSampleML - thresholdM;
+
+
+ lastSampleML = lastSampleLL;
+ lastSampleLL = lastSampleKL;
+ lastSampleKL = lastSampleJL;
+ lastSampleJL = lastSampleIL;
+ lastSampleIL = lastSampleHL;
+ lastSampleHL = lastSampleGL;
+ lastSampleGL = lastSampleFL;
+ lastSampleFL = lastSampleEL;
+ lastSampleEL = lastSampleDL;
+ lastSampleDL = lastSampleCL;
+ lastSampleCL = lastSampleBL;
+ lastSampleBL = lastSampleAL;
+ lastSampleAL = drySampleL;
+ //store the raw L input sample again for use next time
+
+ clamp = inputSampleR - lastSampleAR;
+ if (clamp > thresholdA) inputSampleR = lastSampleAR + thresholdA;
+ if (-clamp > thresholdA) inputSampleR = lastSampleAR - thresholdA;
+
+ clamp = inputSampleR - lastSampleBR;
+ if (clamp > thresholdB) inputSampleR = lastSampleBR + thresholdB;
+ if (-clamp > thresholdB) inputSampleR = lastSampleBR - thresholdB;
+
+ clamp = inputSampleR - lastSampleCR;
+ if (clamp > thresholdC) inputSampleR = lastSampleCR + thresholdC;
+ if (-clamp > thresholdC) inputSampleR = lastSampleCR - thresholdC;
+
+ clamp = inputSampleR - lastSampleDR;
+ if (clamp > thresholdD) inputSampleR = lastSampleDR + thresholdD;
+ if (-clamp > thresholdD) inputSampleR = lastSampleDR - thresholdD;
+
+ clamp = inputSampleR - lastSampleER;
+ if (clamp > thresholdE) inputSampleR = lastSampleER + thresholdE;
+ if (-clamp > thresholdE) inputSampleR = lastSampleER - thresholdE;
+
+ clamp = inputSampleR - lastSampleFR;
+ if (clamp > thresholdF) inputSampleR = lastSampleFR + thresholdF;
+ if (-clamp > thresholdF) inputSampleR = lastSampleFR - thresholdF;
+
+ clamp = inputSampleR - lastSampleGR;
+ if (clamp > thresholdG) inputSampleR = lastSampleGR + thresholdG;
+ if (-clamp > thresholdG) inputSampleR = lastSampleGR - thresholdG;
+
+ clamp = inputSampleR - lastSampleHR;
+ if (clamp > thresholdH) inputSampleR = lastSampleHR + thresholdH;
+ if (-clamp > thresholdH) inputSampleR = lastSampleHR - thresholdH;
+
+ clamp = inputSampleR - lastSampleIR;
+ if (clamp > thresholdI) inputSampleR = lastSampleIR + thresholdI;
+ if (-clamp > thresholdI) inputSampleR = lastSampleIR - thresholdI;
+
+ clamp = inputSampleR - lastSampleJR;
+ if (clamp > thresholdJ) inputSampleR = lastSampleJR + thresholdJ;
+ if (-clamp > thresholdJ) inputSampleR = lastSampleJR - thresholdJ;
+
+ clamp = inputSampleR - lastSampleKR;
+ if (clamp > thresholdK) inputSampleR = lastSampleKR + thresholdK;
+ if (-clamp > thresholdK) inputSampleR = lastSampleKR - thresholdK;
+
+ clamp = inputSampleR - lastSampleLR;
+ if (clamp > thresholdL) inputSampleR = lastSampleLR + thresholdL;
+ if (-clamp > thresholdL) inputSampleR = lastSampleLR - thresholdL;
+
+ clamp = inputSampleR - lastSampleMR;
+ if (clamp > thresholdM) inputSampleR = lastSampleMR + thresholdM;
+ if (-clamp > thresholdM) inputSampleR = lastSampleMR - thresholdM;
+
+
+ lastSampleMR = lastSampleLR;
+ lastSampleLR = lastSampleKR;
+ lastSampleKR = lastSampleJR;
+ lastSampleJR = lastSampleIR;
+ lastSampleIR = lastSampleHR;
+ lastSampleHR = lastSampleGR;
+ lastSampleGR = lastSampleFR;
+ lastSampleFR = lastSampleER;
+ lastSampleER = lastSampleDR;
+ lastSampleDR = lastSampleCR;
+ lastSampleCR = lastSampleBR;
+ lastSampleBR = lastSampleAR;
+ lastSampleAR = drySampleR;
+ //store the raw R input sample again for use next time
+
+ //noise shaping to 64-bit floating point
+ fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+} \ No newline at end of file