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authorHarald Eilertsen <haraldei@anduin.net>2020-08-02 19:57:27 +0200
committerHarald Eilertsen <haraldei@anduin.net>2020-08-02 19:57:27 +0200
commitfd75634c759a42cf9f8cb3906eda103bd9bdb914 (patch)
tree1a4acae31dfd6557c7d3dfafa022fcef16671445 /plugins/LV2/src/BassDrive/BassDrive.h
parent324af68339359ed49100a8dce900219d83167f1c (diff)
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LV2: Port BassDrive plugin.
Diffstat (limited to 'plugins/LV2/src/BassDrive/BassDrive.h')
-rw-r--r--plugins/LV2/src/BassDrive/BassDrive.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/plugins/LV2/src/BassDrive/BassDrive.h b/plugins/LV2/src/BassDrive/BassDrive.h
new file mode 100644
index 0000000..73665c4
--- /dev/null
+++ b/plugins/LV2/src/BassDrive/BassDrive.h
@@ -0,0 +1,70 @@
+#ifndef __BassDrive_H
+#define __BassDrive_H
+
+#include <lv2plugin.h>
+
+class BassDrive : public LV2Plugin<5> {
+public:
+ BassDrive(double rate);
+
+ void run(uint32_t num_samples);
+
+ static constexpr const char * URI = "https://www.airwindows.com/bassdrive";
+
+private:
+ /*
+ * These are the original DSP functions from the VST plugin.
+ * They need to be called from the LV2 plugins `run` function.
+ */
+ void processReplacing(float **in, float **out, VstInt32 samples);
+ void processDoubleReplacing(double **in, double **out, VstInt32 samples);
+
+ /*
+ * Members needed by the processing functions.
+ */
+ uint32_t fpd;
+ //default stuff
+ double presenceInAL[7];
+ double presenceOutAL[7];
+ double highInAL[7];
+ double highOutAL[7];
+ double midInAL[7];
+ double midOutAL[7];
+ double lowInAL[7];
+ double lowOutAL[7];
+ double presenceInBL[7];
+ double presenceOutBL[7];
+ double highInBL[7];
+ double highOutBL[7];
+ double midInBL[7];
+ double midOutBL[7];
+ double lowInBL[7];
+ double lowOutBL[7];
+
+ double presenceInAR[7];
+ double presenceOutAR[7];
+ double highInAR[7];
+ double highOutAR[7];
+ double midInAR[7];
+ double midOutAR[7];
+ double lowInAR[7];
+ double lowOutAR[7];
+ double presenceInBR[7];
+ double presenceOutBR[7];
+ double highInBR[7];
+ double highOutBR[7];
+ double midInBR[7];
+ double midOutBR[7];
+ double lowInBR[7];
+ double lowOutBR[7];
+
+ bool flip;
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E; //parameters. Always 0-1, and we scale/alter them elsewhere.
+};
+
+#endif