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authorHarald Eilertsen <haraldei@anduin.net>2020-09-02 21:35:47 +0200
committerHarald Eilertsen <haraldei@anduin.net>2020-09-02 21:42:47 +0200
commitcccd83938fd33631c36dd5e22ea2364a12fe5305 (patch)
treeeac0433654c31ea6b31c295c74088b60dc7bf607 /plugins/LV2/src/Apicolypse
parent529eff1742ef8e62bc8ccb402fcaa21eba7e2ff7 (diff)
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LV2: Reset state on activate.
This makes sure all internal parameters are initializet to sane values before processing starts. The VST version does this on construction, but it seems better (at least for LV2) to do this as part of the activate callback. This should fix noise on the start of the audio processing with the plugins.
Diffstat (limited to 'plugins/LV2/src/Apicolypse')
-rw-r--r--plugins/LV2/src/Apicolypse/Apicolypse.cpp13
-rw-r--r--plugins/LV2/src/Apicolypse/Apicolypse.h1
2 files changed, 14 insertions, 0 deletions
diff --git a/plugins/LV2/src/Apicolypse/Apicolypse.cpp b/plugins/LV2/src/Apicolypse/Apicolypse.cpp
index dcfa66e..de66ed6 100644
--- a/plugins/LV2/src/Apicolypse/Apicolypse.cpp
+++ b/plugins/LV2/src/Apicolypse/Apicolypse.cpp
@@ -7,6 +7,19 @@ Apicolypse::Apicolypse(double rate)
{
}
+void Apicolypse::activate()
+{
+ for(int count = 0; count < 34; count++) {
+ bR[count] = 0;
+ bL[count] = 0;
+ }
+
+ lastSampleR = 0.0;
+ lastSampleL = 0.0;
+
+ fpd = 17;
+}
+
void Apicolypse::run(uint32_t num_samples)
{
A = *params[0];
diff --git a/plugins/LV2/src/Apicolypse/Apicolypse.h b/plugins/LV2/src/Apicolypse/Apicolypse.h
index e0f2e45..0d7e56e 100644
--- a/plugins/LV2/src/Apicolypse/Apicolypse.h
+++ b/plugins/LV2/src/Apicolypse/Apicolypse.h
@@ -8,6 +8,7 @@ class Apicolypse : public LV2Plugin<4> {
public:
Apicolypse(double rate);
+ void activate() override;
void run(uint32_t num_samples);
static constexpr const char * URI = "https://www.airwindows.com/apicolypse";