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path: root/plugins/WinVST/VinylDither/VinylDitherProc.cpp
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/* ========================================
 *  VinylDither - VinylDither.h
 *  Copyright (c) 2016 airwindows, All rights reserved
 * ======================================== */

#ifndef __VinylDither_H
#include "VinylDither.h"
#endif

void VinylDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) 
{
    float* in1  =  inputs[0];
    float* in2  =  inputs[1];
    float* out1 = outputs[0];
    float* out2 = outputs[1];

	double absSample;

	long double inputSampleL;
	long double inputSampleR;
    
    while (--sampleFrames >= 0)
    {
		inputSampleL = *in1;
		inputSampleR = *in2;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleL = applyresidue;
		}
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			static int noisesource = 0;
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleR = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}

		inputSampleL *= 8388608.0;
		inputSampleR *= 8388608.0;
		//0-1 is now one bit, now we dither
		
		absSample = ((rand()/(double)RAND_MAX) - 0.5);
		nsL[0] += absSample; nsL[0] /= 2; absSample -= nsL[0];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[1] += absSample; nsL[1] /= 2; absSample -= nsL[1];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[2] += absSample; nsL[2] /= 2; absSample -= nsL[2];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[3] += absSample; nsL[3] /= 2; absSample -= nsL[3];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[4] += absSample; nsL[4] /= 2; absSample -= nsL[4];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[5] += absSample; nsL[5] /= 2; absSample -= nsL[5];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[6] += absSample; nsL[6] /= 2; absSample -= nsL[6];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[7] += absSample; nsL[7] /= 2; absSample -= nsL[7];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[8] += absSample; nsL[8] /= 2; absSample -= nsL[8];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[9] += absSample; nsL[9] /= 2; absSample -= nsL[9];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[10] += absSample; nsL[10] /= 2; absSample -= nsL[10];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[11] += absSample; nsL[11] /= 2; absSample -= nsL[11];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[12] += absSample; nsL[12] /= 2; absSample -= nsL[12];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[13] += absSample; nsL[13] /= 2; absSample -= nsL[13];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[14] += absSample; nsL[14] /= 2; absSample -= nsL[14];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[15] += absSample; nsL[15] /= 2; absSample -= nsL[15];
		//install noise and then shape it
		absSample += inputSampleL;
		
		if (NSOddL > 0) NSOddL -= 0.97;
		if (NSOddL < 0) NSOddL += 0.97;
		
		NSOddL -= (NSOddL * NSOddL * NSOddL * 0.475);
		
		NSOddL += prevL;
		absSample += (NSOddL*0.475);
		prevL = floor(absSample) - inputSampleL;
		inputSampleL = floor(absSample);
		//TenNines dither L

		
		absSample = ((rand()/(double)RAND_MAX) - 0.5);
		nsR[0] += absSample; nsR[0] /= 2; absSample -= nsR[0];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[1] += absSample; nsR[1] /= 2; absSample -= nsR[1];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[2] += absSample; nsR[2] /= 2; absSample -= nsR[2];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[3] += absSample; nsR[3] /= 2; absSample -= nsR[3];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[4] += absSample; nsR[4] /= 2; absSample -= nsR[4];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[5] += absSample; nsR[5] /= 2; absSample -= nsR[5];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[6] += absSample; nsR[6] /= 2; absSample -= nsR[6];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[7] += absSample; nsR[7] /= 2; absSample -= nsR[7];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[8] += absSample; nsR[8] /= 2; absSample -= nsR[8];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[9] += absSample; nsR[9] /= 2; absSample -= nsR[9];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[10] += absSample; nsR[10] /= 2; absSample -= nsR[10];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[11] += absSample; nsR[11] /= 2; absSample -= nsR[11];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[12] += absSample; nsR[12] /= 2; absSample -= nsR[12];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[13] += absSample; nsR[13] /= 2; absSample -= nsR[13];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[14] += absSample; nsR[14] /= 2; absSample -= nsR[14];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[15] += absSample; nsR[15] /= 2; absSample -= nsR[15];
		//install noise and then shape it
		absSample += inputSampleR;
		
		if (NSOddR > 0) NSOddR -= 0.97;
		if (NSOddR < 0) NSOddR += 0.97;
		
		NSOddR -= (NSOddR * NSOddR * NSOddR * 0.475);
		
		NSOddR += prevR;
		absSample += (NSOddR*0.475);
		prevR = floor(absSample) - inputSampleR;
		inputSampleR = floor(absSample);
		//TenNines dither R
		
		inputSampleL /= 8388608.0;
		inputSampleR /= 8388608.0;
		

		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}

void VinylDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) 
{
    double* in1  =  inputs[0];
    double* in2  =  inputs[1];
    double* out1 = outputs[0];
    double* out2 = outputs[1];

	double absSample;

	long double inputSampleL;
	long double inputSampleR;

    while (--sampleFrames >= 0)
    {
		inputSampleL = *in1;
		inputSampleR = *in2;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleL = applyresidue;
		}
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			static int noisesource = 0;
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleR = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}

		inputSampleL *= 8388608.0;
		inputSampleR *= 8388608.0;
		//0-1 is now one bit, now we dither
		
		absSample = ((rand()/(double)RAND_MAX) - 0.5);
		nsL[0] += absSample; nsL[0] /= 2; absSample -= nsL[0];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[1] += absSample; nsL[1] /= 2; absSample -= nsL[1];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[2] += absSample; nsL[2] /= 2; absSample -= nsL[2];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[3] += absSample; nsL[3] /= 2; absSample -= nsL[3];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[4] += absSample; nsL[4] /= 2; absSample -= nsL[4];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[5] += absSample; nsL[5] /= 2; absSample -= nsL[5];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[6] += absSample; nsL[6] /= 2; absSample -= nsL[6];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[7] += absSample; nsL[7] /= 2; absSample -= nsL[7];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[8] += absSample; nsL[8] /= 2; absSample -= nsL[8];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[9] += absSample; nsL[9] /= 2; absSample -= nsL[9];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[10] += absSample; nsL[10] /= 2; absSample -= nsL[10];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[11] += absSample; nsL[11] /= 2; absSample -= nsL[11];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[12] += absSample; nsL[12] /= 2; absSample -= nsL[12];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[13] += absSample; nsL[13] /= 2; absSample -= nsL[13];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[14] += absSample; nsL[14] /= 2; absSample -= nsL[14];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsL[15] += absSample; nsL[15] /= 2; absSample -= nsL[15];
		//install noise and then shape it
		absSample += inputSampleL;
		
		if (NSOddL > 0) NSOddL -= 0.97;
		if (NSOddL < 0) NSOddL += 0.97;
		
		NSOddL -= (NSOddL * NSOddL * NSOddL * 0.475);
		
		NSOddL += prevL;
		absSample += (NSOddL*0.475);
		prevL = floor(absSample) - inputSampleL;
		inputSampleL = floor(absSample);
		//TenNines dither L
		
		
		absSample = ((rand()/(double)RAND_MAX) - 0.5);
		nsR[0] += absSample; nsR[0] /= 2; absSample -= nsR[0];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[1] += absSample; nsR[1] /= 2; absSample -= nsR[1];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[2] += absSample; nsR[2] /= 2; absSample -= nsR[2];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[3] += absSample; nsR[3] /= 2; absSample -= nsR[3];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[4] += absSample; nsR[4] /= 2; absSample -= nsR[4];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[5] += absSample; nsR[5] /= 2; absSample -= nsR[5];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[6] += absSample; nsR[6] /= 2; absSample -= nsR[6];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[7] += absSample; nsR[7] /= 2; absSample -= nsR[7];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[8] += absSample; nsR[8] /= 2; absSample -= nsR[8];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[9] += absSample; nsR[9] /= 2; absSample -= nsR[9];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[10] += absSample; nsR[10] /= 2; absSample -= nsR[10];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[11] += absSample; nsR[11] /= 2; absSample -= nsR[11];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[12] += absSample; nsR[12] /= 2; absSample -= nsR[12];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[13] += absSample; nsR[13] /= 2; absSample -= nsR[13];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[14] += absSample; nsR[14] /= 2; absSample -= nsR[14];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		nsR[15] += absSample; nsR[15] /= 2; absSample -= nsR[15];
		//install noise and then shape it
		absSample += inputSampleR;
		
		if (NSOddR > 0) NSOddR -= 0.97;
		if (NSOddR < 0) NSOddR += 0.97;
		
		NSOddR -= (NSOddR * NSOddR * NSOddR * 0.475);
		
		NSOddR += prevR;
		absSample += (NSOddR*0.475);
		prevR = floor(absSample) - inputSampleR;
		inputSampleR = floor(absSample);
		//TenNines dither R
		
		inputSampleL /= 8388608.0;
		inputSampleR /= 8388608.0;
		
		
		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}