/* ========================================
* SpatializeDither - SpatializeDither.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __SpatializeDither_H
#include "SpatializeDither.h"
#endif
void SpatializeDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
long double inputSampleL;
long double inputSampleR;
double contingentRnd;
double absSample;
double contingent;
double randyConstant = 1.61803398874989484820458683436563811772030917980576;
double omegaConstant = 0.56714329040978387299996866221035554975381578718651;
double expConstant = 0.06598803584531253707679018759684642493857704825279;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleL = applyresidue;
}
if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
static int noisesource = 0;
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleR = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
inputSampleL *= 8388608.0;
inputSampleR *= 8388608.0;
//0-1 is now one bit, now we dither
if (inputSampleL > 0) inputSampleL += 0.383;
if (inputSampleL < 0) inputSampleL -= 0.383;
if (inputSampleR > 0) inputSampleR += 0.383;
if (inputSampleR < 0) inputSampleR -= 0.383;
//adjusting to permit more information drug outta the noisefloor
contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale
contingentRnd -= contingentErrL*omegaConstant; //include err
absSample = fabs(inputSampleL);
contingentErrL = absSample - floor(absSample); //get next err
contingent = contingentErrL * 2.0; //scale of quantization levels
if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant;
else contingent = (contingent * omegaConstant) + expConstant;
//zero is next to a quantization level, one is exactly between them
if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5;
else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5;
inputSampleL += (contingentRnd * contingent);
//Contingent Dither
inputSampleL = floor(inputSampleL);
contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale
contingentRnd -= contingentErrR*omegaConstant; //include err
absSample = fabs(inputSampleR);
contingentErrR = absSample - floor(absSample); //get next err
contingent = contingentErrR * 2.0; //scale of quantization levels
if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant;
else contingent = (contingent * omegaConstant) + expConstant;
//zero is next to a quantization level, one is exactly between them
if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5;
else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5;
inputSampleR += (contingentRnd * contingent);
//Contingent Dither
inputSampleR = floor(inputSampleR);
//note: this does not dither for values exactly the same as 16 bit values-
//which forces the dither to gate at 0.0. It goes to digital black,
//and does a teeny parallel-compression thing when almost at digital black.
flip = !flip;
inputSampleL /= 8388608.0;
inputSampleR /= 8388608.0;
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void SpatializeDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
long double inputSampleL;
long double inputSampleR;
double contingentRnd;
double absSample;
double contingent;
double randyConstant = 1.61803398874989484820458683436563811772030917980576;
double omegaConstant = 0.56714329040978387299996866221035554975381578718651;
double expConstant = 0.06598803584531253707679018759684642493857704825279;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleL = applyresidue;
}
if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
static int noisesource = 0;
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleR = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
inputSampleL *= 8388608.0;
inputSampleR *= 8388608.0;
//0-1 is now one bit, now we dither
if (inputSampleL > 0) inputSampleL += 0.383;
if (inputSampleL < 0) inputSampleL -= 0.383;
if (inputSampleR > 0) inputSampleR += 0.383;
if (inputSampleR < 0) inputSampleR -= 0.383;
//adjusting to permit more information drug outta the noisefloor
contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale
contingentRnd -= contingentErrL*omegaConstant; //include err
absSample = fabs(inputSampleL);
contingentErrL = absSample - floor(absSample); //get next err
contingent = contingentErrL * 2.0; //scale of quantization levels
if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant;
else contingent = (contingent * omegaConstant) + expConstant;
//zero is next to a quantization level, one is exactly between them
if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5;
else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5;
inputSampleL += (contingentRnd * contingent);
//Contingent Dither
inputSampleL = floor(inputSampleL);
contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale
contingentRnd -= contingentErrR*omegaConstant; //include err
absSample = fabs(inputSampleR);
contingentErrR = absSample - floor(absSample); //get next err
contingent = contingentErrR * 2.0; //scale of quantization levels
if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant;
else contingent = (contingent * omegaConstant) + expConstant;
//zero is next to a quantization level, one is exactly between them
if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5;
else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5;
inputSampleR += (contingentRnd * contingent);
//Contingent Dither
inputSampleR = floor(inputSampleR);
//note: this does not dither for values exactly the same as 16 bit values-
//which forces the dither to gate at 0.0. It goes to digital black,
//and does a teeny parallel-compression thing when almost at digital black.
flip = !flip;
inputSampleL /= 8388608.0;
inputSampleR /= 8388608.0;
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}