/* ========================================
* Pressure4 - Pressure4.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __Pressure4_H
#include "Pressure4.h"
#endif
void Pressure4::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* inputL = inputs[0];
float* inputR = inputs[1];
float* outputL = outputs[0];
float* outputR = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double threshold = 1.0 - (A * 0.95);
double muMakeupGain = 1.0 / threshold;
//gain settings around threshold
double release = pow((1.28-B),5)*32768.0;
release /= overallscale;
double fastest = sqrt(release);
//speed settings around release
long double bridgerectifier;
double coefficient;
double inputSense;
double mewiness = (C*2.0)-1.0;
double unmewiness;
double outputGain = D;
bool positivemu;
if (mewiness >= 0)
{
positivemu = true;
unmewiness = 1.0-mewiness;
}
else
{
positivemu = false;
mewiness = -mewiness;
unmewiness = 1.0-mewiness;
}
// µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
long double inputSampleL;
long double inputSampleR;
while (--sampleFrames >= 0)
{
inputSampleL = *inputL;
inputSampleR = *inputR;
if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleL = applyresidue;
}
if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
static int noisesource = 0;
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleR = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
inputSampleL = inputSampleL * muMakeupGain;
inputSampleR = inputSampleR * muMakeupGain;
inputSense = fabs(inputSampleL);
if (fabs(inputSampleR) > inputSense)
inputSense = fabs(inputSampleR);
//we will take the greater of either channel and just use that, then apply the result
//to both stereo channels.
if (flip)
{
if (inputSense > threshold)
{
muVary = threshold / inputSense;
muAttack = sqrt(fabs(muSpeedA));
muCoefficientA = muCoefficientA * (muAttack-1.0);
if (muVary < threshold)
{
muCoefficientA = muCoefficientA + threshold;
}
else
{
muCoefficientA = muCoefficientA + muVary;
}
muCoefficientA = muCoefficientA / muAttack;
}
else
{
muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0);
muCoefficientA = muCoefficientA + 1.0;
muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA);
}
muNewSpeed = muSpeedA * (muSpeedA-1);
muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
muSpeedA = muNewSpeed / muSpeedA;
}
else
{
if (inputSense > threshold)
{
muVary = threshold / inputSense;
muAttack = sqrt(fabs(muSpeedB));
muCoefficientB = muCoefficientB * (muAttack-1);
if (muVary < threshold)
{
muCoefficientB = muCoefficientB + threshold;
}
else
{
muCoefficientB = muCoefficientB + muVary;
}
muCoefficientB = muCoefficientB / muAttack;
}
else
{
muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0);
muCoefficientB = muCoefficientB + 1.0;
muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB);
}
muNewSpeed = muSpeedB * (muSpeedB-1);
muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
muSpeedB = muNewSpeed / muSpeedB;
}
//got coefficients, adjusted speeds
if (flip)
{
if (positivemu) coefficient = pow(muCoefficientA,2);
else coefficient = sqrt(muCoefficientA);
coefficient = (coefficient*mewiness)+(muCoefficientA*unmewiness);
inputSampleL *= coefficient;
inputSampleR *= coefficient;
}
else
{
if (positivemu) coefficient = pow(muCoefficientB,2);
else coefficient = sqrt(muCoefficientB);
coefficient = (coefficient*mewiness)+(muCoefficientB*unmewiness);
inputSampleL *= coefficient;
inputSampleR *= coefficient;
}
//applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~
//applied gain correction to control output level- tends to constrain sound rather than inflate it
if (outputGain != 1.0) {
inputSampleL *= outputGain;
inputSampleR *= outputGain;
}
bridgerectifier = fabs(inputSampleL);
if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
else bridgerectifier = sin(bridgerectifier);
if (inputSampleL > 0){inputSampleL = bridgerectifier;}
else {inputSampleL = -bridgerectifier;}
//second stage of overdrive to prevent overs and allow bloody loud extremeness
bridgerectifier = fabs(inputSampleR);
if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
else bridgerectifier = sin(bridgerectifier);
if (inputSampleR > 0){inputSampleR = bridgerectifier;}
else {inputSampleR = -bridgerectifier;}
//second stage of overdrive to prevent overs and allow bloody loud extremeness
//stereo 32 bit dither, made small and tidy.
int expon; frexpf((float)inputSampleL, &expon);
long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
frexpf((float)inputSampleR, &expon);
dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
//end 32 bit dither
*outputL = inputSampleL;
*outputR = inputSampleR;
*inputL++;
*inputR++;
*outputL++;
*outputR++;
}
}
void Pressure4::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* inputL = inputs[0];
double* inputR = inputs[1];
double* outputL = outputs[0];
double* outputR = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double threshold = 1.0 - (A * 0.95);
double muMakeupGain = 1.0 / threshold;
//gain settings around threshold
double release = pow((1.28-B),5)*32768.0;
release /= overallscale;
double fastest = sqrt(release);
//speed settings around release
long double bridgerectifier;
double coefficient;
double inputSense;
double mewiness = (C*2.0)-1.0;
double unmewiness;
double outputGain = D;
bool positivemu;
if (mewiness >= 0)
{
positivemu = true;
unmewiness = 1.0-mewiness;
}
else
{
positivemu = false;
mewiness = -mewiness;
unmewiness = 1.0-mewiness;
}
// µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
long double inputSampleL;
long double inputSampleR;
while (--sampleFrames >= 0)
{
inputSampleL = *inputL;
inputSampleR = *inputR;
if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleL = applyresidue;
}
if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
static int noisesource = 0;
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleR = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
inputSampleL = inputSampleL * muMakeupGain;
inputSampleR = inputSampleR * muMakeupGain;
inputSense = fabs(inputSampleL);
if (fabs(inputSampleR) > inputSense)
inputSense = fabs(inputSampleR);
//we will take the greater of either channel and just use that, then apply the result
//to both stereo channels.
if (flip)
{
if (inputSense > threshold)
{
muVary = threshold / inputSense;
muAttack = sqrt(fabs(muSpeedA));
muCoefficientA = muCoefficientA * (muAttack-1.0);
if (muVary < threshold)
{
muCoefficientA = muCoefficientA + threshold;
}
else
{
muCoefficientA = muCoefficientA + muVary;
}
muCoefficientA = muCoefficientA / muAttack;
}
else
{
muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0);
muCoefficientA = muCoefficientA + 1.0;
muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA);
}
muNewSpeed = muSpeedA * (muSpeedA-1);
muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
muSpeedA = muNewSpeed / muSpeedA;
}
else
{
if (inputSense > threshold)
{
muVary = threshold / inputSense;
muAttack = sqrt(fabs(muSpeedB));
muCoefficientB = muCoefficientB * (muAttack-1);
if (muVary < threshold)
{
muCoefficientB = muCoefficientB + threshold;
}
else
{
muCoefficientB = muCoefficientB + muVary;
}
muCoefficientB = muCoefficientB / muAttack;
}
else
{
muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0);
muCoefficientB = muCoefficientB + 1.0;
muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB);
}
muNewSpeed = muSpeedB * (muSpeedB-1);
muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
muSpeedB = muNewSpeed / muSpeedB;
}
//got coefficients, adjusted speeds
if (flip)
{
if (positivemu) coefficient = pow(muCoefficientA,2);
else coefficient = sqrt(muCoefficientA);
coefficient = (coefficient*mewiness)+(muCoefficientA*unmewiness);
inputSampleL *= coefficient;
inputSampleR *= coefficient;
}
else
{
if (positivemu) coefficient = pow(muCoefficientB,2);
else coefficient = sqrt(muCoefficientB);
coefficient = (coefficient*mewiness)+(muCoefficientB*unmewiness);
inputSampleL *= coefficient;
inputSampleR *= coefficient;
}
//applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~
//applied gain correction to control output level- tends to constrain sound rather than inflate it
if (outputGain != 1.0) {
inputSampleL *= outputGain;
inputSampleR *= outputGain;
}
bridgerectifier = fabs(inputSampleL);
if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
else bridgerectifier = sin(bridgerectifier);
if (inputSampleL > 0){inputSampleL = bridgerectifier;}
else {inputSampleL = -bridgerectifier;}
//second stage of overdrive to prevent overs and allow bloody loud extremeness
bridgerectifier = fabs(inputSampleR);
if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
else bridgerectifier = sin(bridgerectifier);
if (inputSampleR > 0){inputSampleR = bridgerectifier;}
else {inputSampleR = -bridgerectifier;}
//second stage of overdrive to prevent overs and allow bloody loud extremeness
//stereo 64 bit dither, made small and tidy.
int expon; frexp((double)inputSampleL, &expon);
long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
dither /= 536870912.0; //needs this to scale to 64 bit zone
inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
frexp((double)inputSampleR, &expon);
dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
dither /= 536870912.0; //needs this to scale to 64 bit zone
inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
//end 64 bit dither
*outputL = inputSampleL;
*outputR = inputSampleR;
*inputL++;
*inputR++;
*outputL++;
*outputR++;
}
}