/* ========================================
* Energy - Energy.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __Energy_H
#include "Energy.h"
#endif
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Energy(audioMaster);}
Energy::Energy(audioMasterCallback audioMaster) :
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
{
A = 0.5;
B = 0.5;
C = 0.5;
D = 0.5;
E = 0.5;
F = 0.5;
G = 0.5;
H = 0.5;
I = 1.0;
duoEvenL = 0.0;
duoOddL = 0.0;
duoFactorL = 0.0;
duoEvenR = 0.0;
duoOddR = 0.0;
duoFactorR = 0.0;
flip = false;
tripletAL = 0.0;
tripletBL = 0.0;
tripletCL = 0.0;
tripletFactorL = 0.0;
tripletAR = 0.0;
tripletBR = 0.0;
tripletCR = 0.0;
tripletFactorR = 0.0;
countA = 1;
quadAL = 0.0;
quadBL = 0.0;
quadCL = 0.0;
quadDL = 0.0;
quadFactorL = 0.0;
quadAR = 0.0;
quadBR = 0.0;
quadCR = 0.0;
quadDR = 0.0;
quadFactorR = 0.0;
countB = 1;
quintAL = 0.0;
quintBL = 0.0;
quintCL = 0.0;
quintDL = 0.0;
quintEL = 0.0;
quintFactorL = 0.0;
quintAR = 0.0;
quintBR = 0.0;
quintCR = 0.0;
quintDR = 0.0;
quintER = 0.0;
quintFactorR = 0.0;
countC = 1;
sextAL = 0.0;
sextBL = 0.0;
sextCL = 0.0;
sextDL = 0.0;
sextEL = 0.0;
sextFL = 0.0;
sextFactorL = 0.0;
sextAR = 0.0;
sextBR = 0.0;
sextCR = 0.0;
sextDR = 0.0;
sextER = 0.0;
sextFR = 0.0;
sextFactorR = 0.0;
countD = 1;
septAL = 0.0;
septBL = 0.0;
septCL = 0.0;
septDL = 0.0;
septEL = 0.0;
septFL = 0.0;
septGL = 0.0;
septFactorL = 0.0;
septAR = 0.0;
septBR = 0.0;
septCR = 0.0;
septDR = 0.0;
septER = 0.0;
septFR = 0.0;
septGR = 0.0;
septFactorR = 0.0;
countE = 1;
octAL = 0.0;
octBL = 0.0;
octCL = 0.0;
octDL = 0.0;
octEL = 0.0;
octFL = 0.0;
octGL = 0.0;
octHL = 0.0;
octFactorL = 0.0;
octAR = 0.0;
octBR = 0.0;
octCR = 0.0;
octDR = 0.0;
octER = 0.0;
octFR = 0.0;
octGR = 0.0;
octHR = 0.0;
octFactorR = 0.0;
countF = 1;
nintAL = 0.0;
nintBL = 0.0;
nintCL = 0.0;
nintDL = 0.0;
nintEL = 0.0;
nintFL = 0.0;
nintGL = 0.0;
nintHL = 0.0;
nintIL = 0.0;
nintFactorL = 0.0;
nintAR = 0.0;
nintBR = 0.0;
nintCR = 0.0;
nintDR = 0.0;
nintER = 0.0;
nintFR = 0.0;
nintGR = 0.0;
nintHR = 0.0;
nintIR = 0.0;
nintFactorR = 0.0;
countG = 1;
PrevHL = 0.0;
PrevGL = 0.0;
PrevFL = 0.0;
PrevEL = 0.0;
PrevDL = 0.0;
PrevCL = 0.0;
PrevBL = 0.0;
PrevAL = 0.0;
PrevHR = 0.0;
PrevGR = 0.0;
PrevFR = 0.0;
PrevER = 0.0;
PrevDR = 0.0;
PrevCR = 0.0;
PrevBR = 0.0;
PrevAR = 0.0;
fpNShapeL = 0.0;
fpNShapeR = 0.0;
//this is reset: values being initialized only once. Startup values, whatever they are.
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
_canDo.insert("x2in2out");
setNumInputs(kNumInputs);
setNumOutputs(kNumOutputs);
setUniqueID(kUniqueId);
canProcessReplacing(); // supports output replacing
canDoubleReplacing(); // supports double precision processing
programsAreChunks(true);
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
}
Energy::~Energy() {}
VstInt32 Energy::getVendorVersion () {return 1000;}
void Energy::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
void Energy::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
static float pinParameter(float data)
{
if (data < 0.0f) return 0.0f;
if (data > 1.0f) return 1.0f;
return data;
}
VstInt32 Energy::getChunk (void** data, bool isPreset)
{
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
chunkData[0] = A;
chunkData[1] = B;
chunkData[2] = C;
chunkData[3] = D;
chunkData[4] = E;
chunkData[5] = F;
chunkData[6] = G;
chunkData[7] = H;
chunkData[8] = I;
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
started with. */
*data = chunkData;
return kNumParameters * sizeof(float);
}
VstInt32 Energy::setChunk (void* data, VstInt32 byteSize, bool isPreset)
{
float *chunkData = (float *)data;
A = pinParameter(chunkData[0]);
B = pinParameter(chunkData[1]);
C = pinParameter(chunkData[2]);
D = pinParameter(chunkData[3]);
E = pinParameter(chunkData[4]);
F = pinParameter(chunkData[5]);
G = pinParameter(chunkData[6]);
H = pinParameter(chunkData[7]);
I = pinParameter(chunkData[8]);
/* We're ignoring byteSize as we found it to be a filthy liar */
/* calculate any other fields you need here - you could copy in
code from setParameter() here. */
return 0;
}
void Energy::setParameter(VstInt32 index, float value) {
switch (index) {
case kParamA: A = value; break;
case kParamB: B = value; break;
case kParamC: C = value; break;
case kParamD: D = value; break;
case kParamE: E = value; break;
case kParamF: F = value; break;
case kParamG: G = value; break;
case kParamH: H = value; break;
case kParamI: I = value; break;
default: throw; // unknown parameter, shouldn't happen!
}
}
float Energy::getParameter(VstInt32 index) {
switch (index) {
case kParamA: return A; break;
case kParamB: return B; break;
case kParamC: return C; break;
case kParamD: return D; break;
case kParamE: return E; break;
case kParamF: return F; break;
case kParamG: return G; break;
case kParamH: return H; break;
case kParamI: return I; break;
default: break; // unknown parameter, shouldn't happen!
} return 0.0; //we only need to update the relevant name, this is simple to manage
}
void Energy::getParameterName(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "Hiss", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "Glitter", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "Rat", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "Fizz", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "Scrape", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "Chug", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "Yowr", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "Snarl", kVstMaxParamStrLen); break;
case kParamI: vst_strncpy (text, "I/Dr/Wt", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this is our labels for displaying in the VST host
}
void Energy::getParameterDisplay(VstInt32 index, char *text) {
switch (index) {
case kParamA: float2string ((A*2.0)-1.0, text, kVstMaxParamStrLen); break;
case kParamB: float2string ((B*2.0)-1.0, text, kVstMaxParamStrLen); break;
case kParamC: float2string ((C*2.0)-1.0, text, kVstMaxParamStrLen); break;
case kParamD: float2string ((D*2.0)-1.0, text, kVstMaxParamStrLen); break;
case kParamE: float2string ((E*2.0)-1.0, text, kVstMaxParamStrLen); break;
case kParamF: float2string ((F*2.0)-1.0, text, kVstMaxParamStrLen); break;
case kParamG: float2string ((G*2.0)-1.0, text, kVstMaxParamStrLen); break;
case kParamH: float2string ((H*2.0)-1.0, text, kVstMaxParamStrLen); break;
case kParamI: float2string ((I*2.0)-1.0, text, kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this displays the values and handles 'popups' where it's discrete choices
}
void Energy::getParameterLabel(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
}
}
VstInt32 Energy::canDo(char *text)
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
bool Energy::getEffectName(char* name) {
vst_strncpy(name, "Energy", kVstMaxProductStrLen); return true;
}
VstPlugCategory Energy::getPlugCategory() {return kPlugCategEffect;}
bool Energy::getProductString(char* text) {
vst_strncpy (text, "airwindows Energy", kVstMaxProductStrLen); return true;
}
bool Energy::getVendorString(char* text) {
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
}