/* ========================================
* DeRez2 - DeRez2.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __DeRez2_H
#include "DeRez2.h"
#endif
void DeRez2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double targetA = pow(A,3)+0.0005;
if (targetA > 1.0) targetA = 1.0;
double soften = (1.0 + targetA)/2;
double targetB = pow(1.0-B,3) / 3;
double hard = C;
double wet = D;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
targetA /= overallscale;
while (--sampleFrames >= 0)
{
long double inputSampleL = *in1;
long double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
long double drySampleL = inputSampleL;
long double drySampleR = inputSampleR;
incrementA = ((incrementA*999.0)+targetA)/1000.0;
incrementB = ((incrementB*999.0)+targetB)/1000.0;
//incrementA is the frequency derez
//incrementB is the bit depth derez
position += incrementA;
long double outputSampleL = heldSampleL;
long double outputSampleR = heldSampleR;
if (position > 1.0)
{
position -= 1.0;
heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position));
outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften);
//softens the edge of the derez
heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position));
outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften);
//softens the edge of the derez
}
inputSampleL = outputSampleL;
inputSampleR = outputSampleR;
long double tempL = inputSampleL;
long double tempR = inputSampleR;
if (inputSampleL != lastOutputSampleL) {
tempL = inputSampleL;
inputSampleL = (inputSampleL * hard) + (lastDrySampleL * (1.0-hard));
//transitions get an intermediate dry sample
lastOutputSampleL = tempL; //only one intermediate sample
} else {
lastOutputSampleL = inputSampleL;
}
if (inputSampleR != lastOutputSampleR) {
tempR = inputSampleR;
inputSampleR = (inputSampleR * hard) + (lastDrySampleR * (1.0-hard));
//transitions get an intermediate dry sample
lastOutputSampleR = tempR; //only one intermediate sample
} else {
lastOutputSampleR = inputSampleR;
}
lastDrySampleL = drySampleL;
lastDrySampleR = drySampleR;
//freq section of soft/hard interpolates dry samples
tempL = inputSampleL;
tempR = inputSampleR;
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
if (inputSampleL > 0) inputSampleL = log(1.0+(255*fabs(inputSampleL))) / log(256);
if (inputSampleL < 0) inputSampleL = -log(1.0+(255*fabs(inputSampleL))) / log(256);
if (inputSampleR > 0) inputSampleR = log(1.0+(255*fabs(inputSampleR))) / log(256);
if (inputSampleR < 0) inputSampleR = -log(1.0+(255*fabs(inputSampleR))) / log(256);
inputSampleL = (tempL * hard) + (inputSampleL * (1.0-hard));
inputSampleR = (tempR * hard) + (inputSampleR * (1.0-hard)); //uLaw encode as part of soft/hard
tempL = inputSampleL;
tempR = inputSampleR;
if (incrementB > 0.0005)
{
if (inputSampleL > 0)
{
tempL = inputSampleL;
while (tempL > 0) {tempL -= incrementB;}
inputSampleL -= tempL;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleR > 0)
{
tempR = inputSampleR;
while (tempR > 0) {tempR -= incrementB;}
inputSampleR -= tempR;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleL < 0)
{
tempL = inputSampleL;
while (tempL < 0) {tempL += incrementB;}
inputSampleL -= tempL;
//it's above 0 so subtracting subtracts the remainder
}
if (inputSampleR < 0)
{
tempR = inputSampleR;
while (tempR < 0) {tempR += incrementB;}
inputSampleR -= tempR;
//it's above 0 so subtracting subtracts the remainder
}
inputSampleL *= (1.0 - incrementB);
inputSampleR *= (1.0 - incrementB);
}
tempL = inputSampleL;
tempR = inputSampleR;
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
if (inputSampleL > 0) inputSampleL = (pow(256,fabs(inputSampleL))-1.0) / 255;
if (inputSampleL < 0) inputSampleL = -(pow(256,fabs(inputSampleL))-1.0) / 255;
if (inputSampleR > 0) inputSampleR = (pow(256,fabs(inputSampleR))-1.0) / 255;
if (inputSampleR < 0) inputSampleR = -(pow(256,fabs(inputSampleR))-1.0) / 255;
inputSampleL = (tempL * hard) + (inputSampleL * (1.0-hard));
inputSampleR = (tempR * hard) + (inputSampleR * (1.0-hard)); //uLaw decode as part of soft/hard
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//Dry/Wet control, defaults to the last slider
lastSampleL = drySampleL;
lastSampleR = drySampleR;
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void DeRez2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double targetA = pow(A,3)+0.0005;
if (targetA > 1.0) targetA = 1.0;
double soften = (1.0 + targetA)/2;
double targetB = pow(1.0-B,3) / 3;
double hard = C;
double wet = D;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
targetA /= overallscale;
while (--sampleFrames >= 0)
{
long double inputSampleL = *in1;
long double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
long double drySampleL = inputSampleL;
long double drySampleR = inputSampleR;
incrementA = ((incrementA*999.0)+targetA)/1000.0;
incrementB = ((incrementB*999.0)+targetB)/1000.0;
//incrementA is the frequency derez
//incrementB is the bit depth derez
position += incrementA;
long double outputSampleL = heldSampleL;
long double outputSampleR = heldSampleR;
if (position > 1.0)
{
position -= 1.0;
heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position));
outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften);
//softens the edge of the derez
heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position));
outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften);
//softens the edge of the derez
}
inputSampleL = outputSampleL;
inputSampleR = outputSampleR;
long double tempL = inputSampleL;
long double tempR = inputSampleR;
if (inputSampleL != lastOutputSampleL) {
tempL = inputSampleL;
inputSampleL = (inputSampleL * hard) + (lastDrySampleL * (1.0-hard));
//transitions get an intermediate dry sample
lastOutputSampleL = tempL; //only one intermediate sample
} else {
lastOutputSampleL = inputSampleL;
}
if (inputSampleR != lastOutputSampleR) {
tempR = inputSampleR;
inputSampleR = (inputSampleR * hard) + (lastDrySampleR * (1.0-hard));
//transitions get an intermediate dry sample
lastOutputSampleR = tempR; //only one intermediate sample
} else {
lastOutputSampleR = inputSampleR;
}
lastDrySampleL = drySampleL;
lastDrySampleR = drySampleR;
//freq section of soft/hard interpolates dry samples
tempL = inputSampleL;
tempR = inputSampleR;
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
if (inputSampleL > 0) inputSampleL = log(1.0+(255*fabs(inputSampleL))) / log(256);
if (inputSampleL < 0) inputSampleL = -log(1.0+(255*fabs(inputSampleL))) / log(256);
if (inputSampleR > 0) inputSampleR = log(1.0+(255*fabs(inputSampleR))) / log(256);
if (inputSampleR < 0) inputSampleR = -log(1.0+(255*fabs(inputSampleR))) / log(256);
inputSampleL = (tempL * hard) + (inputSampleL * (1.0-hard));
inputSampleR = (tempR * hard) + (inputSampleR * (1.0-hard)); //uLaw encode as part of soft/hard
tempL = inputSampleL;
tempR = inputSampleR;
if (incrementB > 0.0005)
{
if (inputSampleL > 0)
{
tempL = inputSampleL;
while (tempL > 0) {tempL -= incrementB;}
inputSampleL -= tempL;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleR > 0)
{
tempR = inputSampleR;
while (tempR > 0) {tempR -= incrementB;}
inputSampleR -= tempR;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleL < 0)
{
tempL = inputSampleL;
while (tempL < 0) {tempL += incrementB;}
inputSampleL -= tempL;
//it's above 0 so subtracting subtracts the remainder
}
if (inputSampleR < 0)
{
tempR = inputSampleR;
while (tempR < 0) {tempR += incrementB;}
inputSampleR -= tempR;
//it's above 0 so subtracting subtracts the remainder
}
inputSampleL *= (1.0 - incrementB);
inputSampleR *= (1.0 - incrementB);
}
tempL = inputSampleL;
tempR = inputSampleR;
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
if (inputSampleL > 0) inputSampleL = (pow(256,fabs(inputSampleL))-1.0) / 255;
if (inputSampleL < 0) inputSampleL = -(pow(256,fabs(inputSampleL))-1.0) / 255;
if (inputSampleR > 0) inputSampleR = (pow(256,fabs(inputSampleR))-1.0) / 255;
if (inputSampleR < 0) inputSampleR = -(pow(256,fabs(inputSampleR))-1.0) / 255;
inputSampleL = (tempL * hard) + (inputSampleL * (1.0-hard));
inputSampleR = (tempR * hard) + (inputSampleR * (1.0-hard)); //uLaw decode as part of soft/hard
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//Dry/Wet control, defaults to the last slider
lastSampleL = drySampleL;
lastSampleR = drySampleR;
//begin 64 bit stereo floating point dither
int expon; frexp((double)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
frexp((double)inputSampleR, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}