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path: root/plugins/WinVST/Console4Buss/Console4BussProc.cpp
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/* ========================================
 *  Console4Buss - Console4Buss.h
 *  Created 8/12/11 by SPIAdmin 
 *  Copyright (c) 2011 __MyCompanyName__, All rights reserved
 * ======================================== */

#ifndef __Console4Buss_H
#include "Console4Buss.h"
#endif

void Console4Buss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) 
{
    float* in1  =  inputs[0];
    float* in2  =  inputs[1];
    float* out1 = outputs[0];
    float* out2 = outputs[1];

	double overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= getSampleRate();
	long double inputSampleL;
	long double inputSampleR;
	long double half;
	long double falf;
	long double slewcompensation;
	if (settingchase != gain) {
		chasespeed *= 2.0;
		settingchase = gain;
	}
	if (chasespeed > 2500.0) chasespeed = 2500.0;
	if (gainchase < 0.0) gainchase = gain;
	
	
    
    while (--sampleFrames >= 0)
    {
		inputSampleL = *in1;
		inputSampleR = *in2;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleL = applyresidue;
		}
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			static int noisesource = 0;
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleR = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}

		chasespeed *= 0.9999;
		chasespeed -= 0.01;
		if (chasespeed < 350.0) chasespeed = 350.0;
		//we have our chase speed compensated for recent fader activity
		
		gainchase = (((gainchase*chasespeed)+gain)/(chasespeed+1.0));
		//gainchase is chasing the target, as a simple multiply gain factor
		
		if (1.0 != gainchase) {inputSampleL *= gainchase; inputSampleR *= gainchase;}
		//done with trim control
		
		half = inputSampleL;
		falf = fabs(half);
		half *= falf;
		half *= falf;
		slewcompensation = fabs(inputSampleL - lastSampleL) * overallscale;
		//magnify effect at high sample rate so it will still register when inter-sample changes
		//are very small at high rates.
		if (slewcompensation > 1.0) slewcompensation = 1.0;
		//let's not invert the effect: maximum application is to cancel out half entirely
		half *= (1.0 - slewcompensation);
		//apply it
		lastSampleL = inputSampleL;
		inputSampleL += half;
		//this is the inverse processing for Console: boosts but not so much if there's slew.
		//is this too subtle an effect?

		
		half = inputSampleR;
		falf = fabs(half);
		half *= falf;
		half *= falf;
		slewcompensation = fabs(inputSampleR - lastSampleR) * overallscale;
		//magnify effect at high sample rate so it will still register when inter-sample changes
		//are very small at high rates.
		if (slewcompensation > 1.0) slewcompensation = 1.0;
		//let's not invert the effect: maximum application is to cancel out half entirely
		half *= (1.0 - slewcompensation);
		//apply it
		lastSampleR = inputSampleR;
		inputSampleR += half;
		//this is the inverse processing for Console: boosts but not so much if there's slew.
		//is this too subtle an effect?
		
		//stereo 32 bit dither, made small and tidy.
		int expon; frexpf((float)inputSampleL, &expon);
		long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
		frexpf((float)inputSampleR, &expon);
		dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
		//end 32 bit dither

		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}

void Console4Buss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) 
{
    double* in1  =  inputs[0];
    double* in2  =  inputs[1];
    double* out1 = outputs[0];
    double* out2 = outputs[1];

	double overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= getSampleRate();
	
	long double inputSampleL;
	long double inputSampleR;    
	long double half;
	long double falf;
	long double slewcompensation;
	if (settingchase != gain) {
		chasespeed *= 2.0;
		settingchase = gain;
	}
	if (chasespeed > 2500.0) chasespeed = 2500.0;
	if (gainchase < 0.0) gainchase = gain;


    while (--sampleFrames >= 0)
    {
		inputSampleL = *in1;
		inputSampleR = *in2;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleL = applyresidue;
		}
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			static int noisesource = 0;
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleR = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}

		chasespeed *= 0.9999;
		chasespeed -= 0.01;
		if (chasespeed < 350.0) chasespeed = 350.0;
		//we have our chase speed compensated for recent fader activity
		
		gainchase = (((gainchase*chasespeed)+gain)/(chasespeed+1.0));
		//gainchase is chasing the target, as a simple multiply gain factor
		
		if (1.0 != gainchase) {inputSampleL *= gainchase; inputSampleR *= gainchase;}
		//done with trim control
		
		half = inputSampleL;
		falf = fabs(half);
		half *= falf;
		half *= falf;
		slewcompensation = fabs(inputSampleL - lastSampleL) * overallscale;
		//magnify effect at high sample rate so it will still register when inter-sample changes
		//are very small at high rates.
		if (slewcompensation > 1.0) slewcompensation = 1.0;
		//let's not invert the effect: maximum application is to cancel out half entirely
		half *= (1.0 - slewcompensation);
		//apply it
		lastSampleL = inputSampleL;
		inputSampleL += half;
		//this is the inverse processing for Console: boosts but not so much if there's slew.
		//is this too subtle an effect?
		
		
		half = inputSampleR;
		falf = fabs(half);
		half *= falf;
		half *= falf;
		slewcompensation = fabs(inputSampleR - lastSampleR) * overallscale;
		//magnify effect at high sample rate so it will still register when inter-sample changes
		//are very small at high rates.
		if (slewcompensation > 1.0) slewcompensation = 1.0;
		//let's not invert the effect: maximum application is to cancel out half entirely
		half *= (1.0 - slewcompensation);
		//apply it
		lastSampleR = inputSampleR;
		inputSampleR += half;
		//this is the inverse processing for Console: boosts but not so much if there's slew.
		//is this too subtle an effect?

		//stereo 64 bit dither, made small and tidy.
		int expon; frexp((double)inputSampleL, &expon);
		long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		dither /= 536870912.0; //needs this to scale to 64 bit zone
		inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
		frexp((double)inputSampleR, &expon);
		dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		dither /= 536870912.0; //needs this to scale to 64 bit zone
		inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
		//end 64 bit dither
		
		
		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}