/* ========================================
* PurestFade - PurestFade.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __PurestFade_H
#include "PurestFade.h"
#endif
void PurestFade::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double inputgain = (A * 80.0)-40.0;
if (settingchase != inputgain) {
chasespeed *= 2.0;
settingchase = inputgain;
//increment the slowness for each fader movement
//continuous alteration makes it react smoother
//sudden jump to setting, not so much
}
if (chasespeed > 2500.0) chasespeed = 2500.0;
//bail out if it's too extreme
if (gainchase < -60.0) {
gainchase = pow(10.0,inputgain/20.0);
//shouldn't even be a negative number
//this is about starting at whatever's set, when
//plugin is instantiated.
//Otherwise it's the target, in dB.
}
long double targetgain;
//done with top controller
long double targetBgain = B;
if (gainBchase < 0.0) gainBchase = targetBgain;
//this one is not a dB value, but straight multiplication
//done with slow fade controller
long double fadeSpeed = targetBgain;
if (fadeSpeed < 0.0027) fadeSpeed = 0.0027; //minimum fade speed
fadeSpeed = ((getSampleRate()*0.004) / fadeSpeed);
//this will tend to be much slower than PurestGain, and also adapt to sample rates
long double outputgain;
while (--sampleFrames >= 0)
{
long double inputSampleL = *in1;
long double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
targetgain = pow(10.0,settingchase/20.0);
//now we have the target in our temp variable
chasespeed *= 0.9999;
chasespeed -= 0.01;
if (chasespeed < 350.0) chasespeed = 350.0;
//we have our chase speed compensated for recent fader activity
gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
gainBchase = (((gainBchase*fadeSpeed)+targetBgain)/(fadeSpeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
outputgain = gainchase * gainBchase;
//directly multiply the dB gain by the straight multiply gain
if (1.0 == outputgain)
{
*out1 = *in1;
*out2 = *in2;
} else {
inputSampleL *= outputgain;
inputSampleR *= outputgain;
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
}
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void PurestFade::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double inputgain = (A * 80.0)-40.0;
if (settingchase != inputgain) {
chasespeed *= 2.0;
settingchase = inputgain;
//increment the slowness for each fader movement
//continuous alteration makes it react smoother
//sudden jump to setting, not so much
}
if (chasespeed > 2500.0) chasespeed = 2500.0;
//bail out if it's too extreme
if (gainchase < -60.0) {
gainchase = pow(10.0,inputgain/20.0);
//shouldn't even be a negative number
//this is about starting at whatever's set, when
//plugin is instantiated.
//Otherwise it's the target, in dB.
}
long double targetgain;
//done with top controller
long double targetBgain = B;
if (gainBchase < 0.0) gainBchase = targetBgain;
//this one is not a dB value, but straight multiplication
//done with slow fade controller
long double fadeSpeed = targetBgain;
if (fadeSpeed < 0.0027) fadeSpeed = 0.0027; //minimum fade speed
fadeSpeed = ((getSampleRate()*0.004) / fadeSpeed);
//this will tend to be much slower than PurestGain, and also adapt to sample rates
long double outputgain;
while (--sampleFrames >= 0)
{
long double inputSampleL = *in1;
long double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
targetgain = pow(10.0,settingchase/20.0);
//now we have the target in our temp variable
chasespeed *= 0.9999;
chasespeed -= 0.01;
if (chasespeed < 350.0) chasespeed = 350.0;
//we have our chase speed compensated for recent fader activity
gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
gainBchase = (((gainBchase*fadeSpeed)+targetBgain)/(fadeSpeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
outputgain = gainchase * gainBchase;
//directly multiply the dB gain by the straight multiply gain
if (1.0 == outputgain)
{
*out1 = *in1;
*out2 = *in2;
} else {
inputSampleL *= outputgain;
inputSampleR *= outputgain;
//begin 64 bit stereo floating point dither
int expon; frexp((double)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
frexp((double)inputSampleR, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
}
*in1++;
*in2++;
*out1++;
*out2++;
}
}