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path: root/plugins/MacVST/PurestDrive/source/PurestDriveProc.cpp
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/* ========================================
 *  PurestDrive - PurestDrive.h
 *  Copyright (c) 2016 airwindows, All rights reserved
 * ======================================== */

#ifndef __PurestDrive_H
#include "PurestDrive.h"
#endif

void PurestDrive::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) 
{
    float* in1  =  inputs[0];
    float* in2  =  inputs[1];
    float* out1 = outputs[0];
    float* out2 = outputs[1];

	float fpTemp;
	long double fpOld = 0.618033988749894848204586; //golden ratio!
	long double fpNew = 1.0 - fpOld;	

	double intensity = A;
	double drySampleL;
	double drySampleR;
	long double inputSampleL;
	long double inputSampleR;
	double apply;
	
    while (--sampleFrames >= 0)
    {
		inputSampleL = *in1;
		inputSampleR = *in2;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleL = applyresidue;
		}
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			static int noisesource = 0;
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleR = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}
		drySampleL = inputSampleL;
		drySampleR = inputSampleR;
		
		inputSampleL = sin(inputSampleL);
		//basic distortion factor
		apply = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity;
		//saturate less if previous sample was undistorted and low level, or if it was
		//inverse polarity. Lets through highs and brightness more.
		inputSampleL = (drySampleL * (1.0 - apply)) + (inputSampleL * apply);		
		//dry-wet control for intensity also has FM modulation to clean up highs
		previousSampleL = sin(drySampleL);
		//apply the sine while storing previous sample
		
		inputSampleR = sin(inputSampleR);
		//basic distortion factor
		apply = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity;
		//saturate less if previous sample was undistorted and low level, or if it was
		//inverse polarity. Lets through highs and brightness more.
		inputSampleR = (drySampleR * (1.0 - apply)) + (inputSampleR * apply);		
		//dry-wet control for intensity also has FM modulation to clean up highs
		previousSampleR = sin(drySampleR);
		//apply the sine while storing previous sample
		
		//noise shaping to 32-bit floating point
		if (fpFlip) {
			fpTemp = inputSampleL;
			fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
			inputSampleL += fpNShapeLA;
			fpTemp = inputSampleR;
			fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
			inputSampleR += fpNShapeRA;
		}
		else {
			fpTemp = inputSampleL;
			fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
			inputSampleL += fpNShapeLB;
			fpTemp = inputSampleR;
			fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
			inputSampleR += fpNShapeRB;
		}
		fpFlip = !fpFlip;
		//end noise shaping on 32 bit output

		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}

void PurestDrive::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) 
{
    double* in1  =  inputs[0];
    double* in2  =  inputs[1];
    double* out1 = outputs[0];
    double* out2 = outputs[1];

	double fpTemp;
	long double fpOld = 0.618033988749894848204586; //golden ratio!
	long double fpNew = 1.0 - fpOld;	
	
	double intensity = A;
	double drySampleL;
	double drySampleR;
	long double inputSampleL;
	long double inputSampleR;
	double apply;


    while (--sampleFrames >= 0)
    {
		inputSampleL = *in1;
		inputSampleR = *in2;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleL = applyresidue;
		}
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			static int noisesource = 0;
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleR = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}
		drySampleL = inputSampleL;
		drySampleR = inputSampleR;
		
		inputSampleL = sin(inputSampleL);
		//basic distortion factor
		apply = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity;
		//saturate less if previous sample was undistorted and low level, or if it was
		//inverse polarity. Lets through highs and brightness more.
		inputSampleL = (drySampleL * (1.0 - apply)) + (inputSampleL * apply);		
		//dry-wet control for intensity also has FM modulation to clean up highs
		previousSampleL = sin(drySampleL);
		//apply the sine while storing previous sample
		
		inputSampleR = sin(inputSampleR);
		//basic distortion factor
		apply = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity;
		//saturate less if previous sample was undistorted and low level, or if it was
		//inverse polarity. Lets through highs and brightness more.
		inputSampleR = (drySampleR * (1.0 - apply)) + (inputSampleR * apply);		
		//dry-wet control for intensity also has FM modulation to clean up highs
		previousSampleR = sin(drySampleR);
		//apply the sine while storing previous sample
		
		//noise shaping to 64-bit floating point
		if (fpFlip) {
			fpTemp = inputSampleL;
			fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
			inputSampleL += fpNShapeLA;
			fpTemp = inputSampleR;
			fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
			inputSampleR += fpNShapeRA;
		}
		else {
			fpTemp = inputSampleL;
			fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
			inputSampleL += fpNShapeLB;
			fpTemp = inputSampleR;
			fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
			inputSampleR += fpNShapeRB;
		}
		fpFlip = !fpFlip;
		//end noise shaping on 64 bit output
		
		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}