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/*
*	File:		VinylDither.cpp
*	
*	Version:	1.0
* 
*	Created:	11/17/16
*	
*	Copyright:  Copyright � 2016 Airwindows, All Rights Reserved
* 
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*				software.
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*
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/*=============================================================================
	VinylDither.cpp
	
=============================================================================*/
#include "VinylDither.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPONENT_ENTRY(VinylDither)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	VinylDither::VinylDither
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VinylDither::VinylDither(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
         
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	VinylDither::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			VinylDither::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	VinylDither::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			VinylDither::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
           default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	VinylDither::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			VinylDither::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	VinylDither::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			VinylDither::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//	VinylDither::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult VinylDither::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____VinylDitherEffectKernel



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	VinylDither::VinylDitherKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		VinylDither::VinylDitherKernel::Reset()
{
	NSOdd = 0.0;
	prev = 0.0;
	ns[0] = 0;
	ns[1] = 0;
	ns[2] = 0;
	ns[3] = 0;
	ns[4] = 0;
	ns[5] = 0;
	ns[6] = 0;
	ns[7] = 0;
	ns[8] = 0;
	ns[9] = 0;
	ns[10] = 0;
	ns[11] = 0;
	ns[12] = 0;
	ns[13] = 0;
	ns[14] = 0;
	ns[15] = 0;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	VinylDither::VinylDitherKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		VinylDither::VinylDitherKernel::Process(	const Float32 	*inSourceP,
                                                    Float32		 	*inDestP,
                                                    UInt32 			inFramesToProcess,
                                                    UInt32			inNumChannels, 
                                                    bool			&ioSilence )
{
	UInt32 nSampleFrames = inFramesToProcess;
	const Float32 *sourceP = inSourceP;
	Float32 *destP = inDestP;
	
	long double inputSample;
	Float64 absSample;

	
	while (nSampleFrames-- > 0) {
		inputSample = *sourceP;
		if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSample = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}
		
		
		inputSample *= 8388608.0;
		//0-1 is now one bit, now we dither
		
		absSample = ((rand()/(double)RAND_MAX) - 0.5);
		ns[0] += absSample; ns[0] /= 2; absSample -= ns[0];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[1] += absSample; ns[1] /= 2; absSample -= ns[1];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[2] += absSample; ns[2] /= 2; absSample -= ns[2];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[3] += absSample; ns[3] /= 2; absSample -= ns[3];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[4] += absSample; ns[4] /= 2; absSample -= ns[4];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[5] += absSample; ns[5] /= 2; absSample -= ns[5];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[6] += absSample; ns[6] /= 2; absSample -= ns[6];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[7] += absSample; ns[7] /= 2; absSample -= ns[7];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[8] += absSample; ns[8] /= 2; absSample -= ns[8];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[9] += absSample; ns[9] /= 2; absSample -= ns[9];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[10] += absSample; ns[10] /= 2; absSample -= ns[10];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[11] += absSample; ns[11] /= 2; absSample -= ns[11];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[12] += absSample; ns[12] /= 2; absSample -= ns[12];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[13] += absSample; ns[13] /= 2; absSample -= ns[13];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[14] += absSample; ns[14] /= 2; absSample -= ns[14];
		absSample += ((rand()/(double)RAND_MAX) - 0.5);
		ns[15] += absSample; ns[15] /= 2; absSample -= ns[15];
		//install noise and then shape it
		absSample += inputSample;
		
		//NSOdd /= 1.0001; //NSDensity
		
		if (NSOdd > 0) NSOdd -= 0.97;
		if (NSOdd < 0) NSOdd += 0.97;
		
		NSOdd -= (NSOdd * NSOdd * NSOdd * 0.475);
		
		NSOdd += prev;
		absSample += (NSOdd*0.475);
		prev = floor(absSample) - inputSample;
		inputSample = floor(absSample);
		//TenNines dither
		
		inputSample /= 8388608.0;
		*destP = inputSample;
		sourceP += inNumChannels; destP += inNumChannels;
	}
}