/*
* File: ToVinyl4.h
*
* Version: 1.0
*
* Created: 6/10/14
*
* Copyright: Copyright � 2014 Airwindows, All Rights Reserved
*
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* software.
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*/
#include "AUEffectBase.h"
#include "ToVinyl4Version.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __ToVinyl4_h__
#define __ToVinyl4_h__
#pragma mark ____ToVinyl4 Parameters
// parameters
static const float kDefaultValue_ParamOne = 22.0;
static const float kDefaultValue_ParamTwo = 44.0;
static const float kDefaultValue_ParamThree = 0.32;
static const float kDefaultValue_ParamFour = 0.064;
static CFStringRef kParameterOneName = CFSTR("Mid Highpass");
static CFStringRef kParameterOneUnit = CFSTR("hz");
static CFStringRef kParameterTwoName = CFSTR("Side Highpass");
static CFStringRef kParameterTwoUnit = CFSTR("hz");
static CFStringRef kParameterThreeName = CFSTR("HF Limiter");
static CFStringRef kParameterFourName = CFSTR("Groove Wear");
enum {
kParam_One =0,
kParam_Two =1,
kParam_Three =2,
kParam_Four =3,
//Add your parameters here...
kNumberOfParameters=4
};
#pragma mark ____ToVinyl4
class ToVinyl4 : public AUEffectBase
{
public:
ToVinyl4(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~ToVinyl4 () { delete mDebugDispatcher; }
#endif
virtual ComponentResult Reset(AudioUnitScope inScope, AudioUnitElement inElement);
virtual OSStatus ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer, AudioBufferList & outBuffer,
UInt32 inFramesToProcess);
virtual UInt32 SupportedNumChannels(const AUChannelInfo ** outInfo);
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return 0.0;} //in SECONDS!
virtual Float64 GetLatency() {return 0.0;} // in SECONDS!
/*! @method Version */
virtual ComponentResult Version() { return kToVinyl4Version; }
private:
Float64 ataLastOutL;
Float64 ataLastOutR;
Float64 s1L;
Float64 s2L;
Float64 s3L;
Float64 o1L;
Float64 o2L;
Float64 o3L;
Float64 m1L;
Float64 m2L;
Float64 s1R;
Float64 s2R;
Float64 s3R;
Float64 o1R;
Float64 o2R;
Float64 o3R;
Float64 m1R;
Float64 m2R;
Float64 desL;
Float64 desR;
Float64 midSampleA;
Float64 midSampleB;
Float64 midSampleC;
Float64 midSampleD;
Float64 midSampleE;
Float64 midSampleF;
Float64 midSampleG;
Float64 midSampleH;
Float64 midSampleI;
Float64 midSampleJ;
Float64 midSampleK;
Float64 midSampleL;
Float64 midSampleM;
Float64 midSampleN;
Float64 midSampleO;
Float64 midSampleP;
Float64 midSampleQ;
Float64 midSampleR;
Float64 midSampleS;
Float64 midSampleT;
Float64 midSampleU;
Float64 midSampleV;
Float64 midSampleW;
Float64 midSampleX;
Float64 midSampleY;
Float64 midSampleZ;
Float64 sideSampleA;
Float64 sideSampleB;
Float64 sideSampleC;
Float64 sideSampleD;
Float64 sideSampleE;
Float64 sideSampleF;
Float64 sideSampleG;
Float64 sideSampleH;
Float64 sideSampleI;
Float64 sideSampleJ;
Float64 sideSampleK;
Float64 sideSampleL;
Float64 sideSampleM;
Float64 sideSampleN;
Float64 sideSampleO;
Float64 sideSampleP;
Float64 sideSampleQ;
Float64 sideSampleR;
Float64 sideSampleS;
Float64 sideSampleT;
Float64 sideSampleU;
Float64 sideSampleV;
Float64 sideSampleW;
Float64 sideSampleX;
Float64 sideSampleY;
Float64 sideSampleZ;
Float64 aMid[11];
Float64 bMid[11];
Float64 fMid[11];
Float64 aSide[11];
Float64 bSide[11];
Float64 fSide[11];
Float64 aMidPrev;
Float64 aSidePrev;
Float64 bMidPrev;
Float64 bSidePrev;
Float64 fpNShapeAL;
Float64 fpNShapeAR;
Float64 fpNShapeBL;
Float64 fpNShapeBR;
bool fpFlip;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif