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path: root/plugins/MacAU/ToVinyl4/ToVinyl4.cpp
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/*
*	File:		ToVinyl4.cpp
*	
*	Version:	1.0
* 
*	Created:	6/10/14
*	
*	Copyright:  Copyright � 2014 Airwindows, All Rights Reserved
* 
*	Disclaimer:	IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in 
*				consideration of your agreement to the following terms, and your use, installation, modification 
*				or redistribution of this Apple software constitutes acceptance of these terms.  If you do 
*				not agree with these terms, please do not use, install, modify or redistribute this Apple 
*				software.
*
*				In consideration of your agreement to abide by the following terms, and subject to these terms, 
*				Apple grants you a personal, non-exclusive license, under Apple's copyrights in this 
*				original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the 
*				Apple Software, with or without modifications, in source and/or binary forms; provided that if you 
*				redistribute the Apple Software in its entirety and without modifications, you must retain this 
*				notice and the following text and disclaimers in all such redistributions of the Apple Software. 
*				Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to 
*				endorse or promote products derived from the Apple Software without specific prior written 
*				permission from Apple.  Except as expressly stated in this notice, no other rights or 
*				licenses, express or implied, are granted by Apple herein, including but not limited to any 
*				patent rights that may be infringed by your derivative works or by other works in which the 
*				Apple Software may be incorporated.
*
*				The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR 
*				IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY 
*				AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE 
*				OR IN COMBINATION WITH YOUR PRODUCTS.
*
*				IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL 
*				DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS 
*				OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, 
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*				UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN 
*				IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*=============================================================================
	ToVinyl4.cpp
	
=============================================================================*/
#include "ToVinyl4.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPONENT_ENTRY(ToVinyl4)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ToVinyl4::ToVinyl4
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ToVinyl4::ToVinyl4(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
	SetParameter(kParam_Two, kDefaultValue_ParamTwo );
	SetParameter(kParam_Three, kDefaultValue_ParamThree );
	SetParameter(kParam_Four, kDefaultValue_ParamFour );
	
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ToVinyl4::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ToVinyl4::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ToVinyl4::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ToVinyl4::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
           case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit;
 				outParameterInfo.unitName = kParameterOneUnit;
				outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
				outParameterInfo.minValue = 10.0;
                outParameterInfo.maxValue = 300.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit;
  				outParameterInfo.unitName = kParameterTwoUnit;
				outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
				outParameterInfo.minValue = 10.0;
                outParameterInfo.maxValue = 300.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
            case kParam_Three:
                AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamThree;
                break;
           case kParam_Four:
                AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
				outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamFour;
                break;
			default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ToVinyl4::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ToVinyl4::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 ToVinyl4::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
	if (outInfo != NULL)
	{
		static AUChannelInfo info;
		info.inChannels = 2;
		info.outChannels = 2;
		*outInfo = &info;
	}
	
	return 1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ToVinyl4::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ToVinyl4::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//	ToVinyl4::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ToVinyl4::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____ToVinyl4EffectKernel



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ToVinyl4::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		ToVinyl4::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{	
	for(int count = 0; count < 11; count++) {
		aMid[count] = 0.0;
		bMid[count] = 0.0;
		fMid[count] = 0.0;
		aSide[count] = 0.0;
		bSide[count] = 0.0;
		fSide[count] = 0.0;
	}
	aMidPrev = 0.0; aSidePrev = 0.0;
	bMidPrev = 0.0; bSidePrev = 0.0;
	ataLastOutL = ataLastOutR = 0.0;	
	midSampleA = 0.0;
	midSampleB = 0.0;
	midSampleC = 0.0;
	midSampleD = 0.0;
	midSampleE = 0.0;
	midSampleF = 0.0;
	midSampleG = 0.0;
	midSampleH = 0.0;
	midSampleI = 0.0;
	midSampleJ = 0.0;
	midSampleK = 0.0;
	midSampleL = 0.0;
	midSampleM = 0.0;
	midSampleN = 0.0;
	midSampleO = 0.0;
	midSampleP = 0.0;
	midSampleQ = 0.0;
	midSampleR = 0.0;
	midSampleS = 0.0;
	midSampleT = 0.0;
	midSampleU = 0.0;
	midSampleV = 0.0;
	midSampleW = 0.0;
	midSampleX = 0.0;
	midSampleY = 0.0;
	midSampleZ = 0.0;
	
	sideSampleA = 0.0;
	sideSampleB = 0.0;
	sideSampleC = 0.0;
	sideSampleD = 0.0;
	sideSampleE = 0.0;
	sideSampleF = 0.0;
	sideSampleG = 0.0;
	sideSampleH = 0.0;
	sideSampleI = 0.0;
	sideSampleJ = 0.0;
	sideSampleK = 0.0;
	sideSampleL = 0.0;
	sideSampleM = 0.0;
	sideSampleN = 0.0;
	sideSampleO = 0.0;
	sideSampleP = 0.0;
	sideSampleQ = 0.0;
	sideSampleR = 0.0;
	sideSampleS = 0.0;
	sideSampleT = 0.0;
	sideSampleU = 0.0;
	sideSampleV = 0.0;
	sideSampleW = 0.0;
	sideSampleX = 0.0;
	sideSampleY = 0.0;
	sideSampleZ = 0.0;
	s1L = s2L = s3L = 0.0;
	o1L = o2L = o3L = 0.0;
	m1L = m2L = desL = 0.0;
	s1R = s2R = s3R = 0.0;
	o1R = o2R = o3R = 0.0;
	m1R = m2R = desR = 0.0;
	fpNShapeL = 0.0;
	fpNShapeR = 0.0;
	
	return noErr;
	
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ToVinyl4::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus		ToVinyl4::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
											 const AudioBufferList & inBuffer,
											 AudioBufferList & outBuffer,
											 UInt32 			inFramesToProcess)
{
	Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
	Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
	Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
	Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
	UInt32 nSampleFrames = inFramesToProcess;
	Float64 overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();	
	Float64 fusswithscale = 50000; //corrected
	Float64 cutofffreq = GetParameter( kParam_One );
	Float64 resonance = 0.992;
	
	Float64 midAmount = cutofffreq/fusswithscale;
	midAmount /= overallscale;
	
	Float64 midAmountA = midAmount * resonance;
	Float64 midAmountB = midAmountA * resonance;
	Float64 midAmountC = midAmountB * resonance;
	Float64 midAmountD = midAmountC * resonance;
	Float64 midAmountE = midAmountD * resonance;
	Float64 midAmountF = midAmountE * resonance;
	Float64 midAmountG = midAmountF * resonance;
	Float64 midAmountH = midAmountG * resonance;
	Float64 midAmountI = midAmountH * resonance;
	Float64 midAmountJ = midAmountI * resonance;
	Float64 midAmountK = midAmountJ * resonance;
	Float64 midAmountL = midAmountK * resonance;
	Float64 midAmountM = midAmountL * resonance;
	Float64 midAmountN = midAmountM * resonance;
	Float64 midAmountO = midAmountN * resonance;
	Float64 midAmountP = midAmountO * resonance;
	Float64 midAmountQ = midAmountP * resonance;
	Float64 midAmountR = midAmountQ * resonance;
	Float64 midAmountS = midAmountR * resonance;
	Float64 midAmountT = midAmountS * resonance;
	Float64 midAmountU = midAmountT * resonance;
	Float64 midAmountV = midAmountU * resonance;
	Float64 midAmountW = midAmountV * resonance;
	Float64 midAmountX = midAmountW * resonance;
	Float64 midAmountY = midAmountX * resonance;
	Float64 midAmountZ = midAmountY * resonance;
	
	
	Float64 midaltAmountA = 1.0 - midAmountA;
	Float64 midaltAmountB = 1.0 - midAmountB;
	Float64 midaltAmountC = 1.0 - midAmountC;
	Float64 midaltAmountD = 1.0 - midAmountD;
	Float64 midaltAmountE = 1.0 - midAmountE;
	Float64 midaltAmountF = 1.0 - midAmountF;
	Float64 midaltAmountG = 1.0 - midAmountG;
	Float64 midaltAmountH = 1.0 - midAmountH;
	Float64 midaltAmountI = 1.0 - midAmountI;
	Float64 midaltAmountJ = 1.0 - midAmountJ;
	Float64 midaltAmountK = 1.0 - midAmountK;
	Float64 midaltAmountL = 1.0 - midAmountL;
	Float64 midaltAmountM = 1.0 - midAmountM;
	Float64 midaltAmountN = 1.0 - midAmountN;
	Float64 midaltAmountO = 1.0 - midAmountO;
	Float64 midaltAmountP = 1.0 - midAmountP;
	Float64 midaltAmountQ = 1.0 - midAmountQ;
	Float64 midaltAmountR = 1.0 - midAmountR;
	Float64 midaltAmountS = 1.0 - midAmountS;
	Float64 midaltAmountT = 1.0 - midAmountT;
	Float64 midaltAmountU = 1.0 - midAmountU;
	Float64 midaltAmountV = 1.0 - midAmountV;
	Float64 midaltAmountW = 1.0 - midAmountW;
	Float64 midaltAmountX = 1.0 - midAmountX;
	Float64 midaltAmountY = 1.0 - midAmountY;
	Float64 midaltAmountZ = 1.0 - midAmountZ;	

	cutofffreq = GetParameter( kParam_Two );
	Float64 sideAmount = cutofffreq/fusswithscale;
	sideAmount /= overallscale;
	Float64 sideAmountA = sideAmount * resonance;
	Float64 sideAmountB = sideAmountA * resonance;
	Float64 sideAmountC = sideAmountB * resonance;
	Float64 sideAmountD = sideAmountC * resonance;
	Float64 sideAmountE = sideAmountD * resonance;
	Float64 sideAmountF = sideAmountE * resonance;
	Float64 sideAmountG = sideAmountF * resonance;
	Float64 sideAmountH = sideAmountG * resonance;
	Float64 sideAmountI = sideAmountH * resonance;
	Float64 sideAmountJ = sideAmountI * resonance;
	Float64 sideAmountK = sideAmountJ * resonance;
	Float64 sideAmountL = sideAmountK * resonance;
	Float64 sideAmountM = sideAmountL * resonance;
	Float64 sideAmountN = sideAmountM * resonance;
	Float64 sideAmountO = sideAmountN * resonance;
	Float64 sideAmountP = sideAmountO * resonance;
	Float64 sideAmountQ = sideAmountP * resonance;
	Float64 sideAmountR = sideAmountQ * resonance;
	Float64 sideAmountS = sideAmountR * resonance;
	Float64 sideAmountT = sideAmountS * resonance;
	Float64 sideAmountU = sideAmountT * resonance;
	Float64 sideAmountV = sideAmountU * resonance;
	Float64 sideAmountW = sideAmountV * resonance;
	Float64 sideAmountX = sideAmountW * resonance;
	Float64 sideAmountY = sideAmountX * resonance;
	Float64 sideAmountZ = sideAmountY * resonance;
	
	
	Float64 sidealtAmountA = 1.0 - sideAmountA;
	Float64 sidealtAmountB = 1.0 - sideAmountB;
	Float64 sidealtAmountC = 1.0 - sideAmountC;
	Float64 sidealtAmountD = 1.0 - sideAmountD;
	Float64 sidealtAmountE = 1.0 - sideAmountE;
	Float64 sidealtAmountF = 1.0 - sideAmountF;
	Float64 sidealtAmountG = 1.0 - sideAmountG;
	Float64 sidealtAmountH = 1.0 - sideAmountH;
	Float64 sidealtAmountI = 1.0 - sideAmountI;
	Float64 sidealtAmountJ = 1.0 - sideAmountJ;
	Float64 sidealtAmountK = 1.0 - sideAmountK;
	Float64 sidealtAmountL = 1.0 - sideAmountL;
	Float64 sidealtAmountM = 1.0 - sideAmountM;
	Float64 sidealtAmountN = 1.0 - sideAmountN;
	Float64 sidealtAmountO = 1.0 - sideAmountO;
	Float64 sidealtAmountP = 1.0 - sideAmountP;
	Float64 sidealtAmountQ = 1.0 - sideAmountQ;
	Float64 sidealtAmountR = 1.0 - sideAmountR;
	Float64 sidealtAmountS = 1.0 - sideAmountS;
	Float64 sidealtAmountT = 1.0 - sideAmountT;
	Float64 sidealtAmountU = 1.0 - sideAmountU;
	Float64 sidealtAmountV = 1.0 - sideAmountV;
	Float64 sidealtAmountW = 1.0 - sideAmountW;
	Float64 sidealtAmountX = 1.0 - sideAmountX;
	Float64 sidealtAmountY = 1.0 - sideAmountY;
	Float64 sidealtAmountZ = 1.0 - sideAmountZ;
	Float64 tempMid;
	Float64 tempSide;
	
	Float64 intensity = pow(GetParameter( kParam_Three ),3)*(32/overallscale);
	Float64 inputSampleL;
	Float64 inputSampleR;
	Float64 senseL;
	Float64 senseR;
	Float64 smoothL;
	Float64 smoothR;
	Float64 mid;
	Float64 side;
	
	overallscale = (GetParameter( kParam_Four )*9.0)+1.0;
	Float64 gain = overallscale;
	//mid groove wear
	if (gain > 1.0) {fMid[0] = 1.0; gain -= 1.0;} else {fMid[0] = gain; gain = 0.0;}
	if (gain > 1.0) {fMid[1] = 1.0; gain -= 1.0;} else {fMid[1] = gain; gain = 0.0;}
	if (gain > 1.0) {fMid[2] = 1.0; gain -= 1.0;} else {fMid[2] = gain; gain = 0.0;}
	if (gain > 1.0) {fMid[3] = 1.0; gain -= 1.0;} else {fMid[3] = gain; gain = 0.0;}
	if (gain > 1.0) {fMid[4] = 1.0; gain -= 1.0;} else {fMid[4] = gain; gain = 0.0;}
	if (gain > 1.0) {fMid[5] = 1.0; gain -= 1.0;} else {fMid[5] = gain; gain = 0.0;}
	if (gain > 1.0) {fMid[6] = 1.0; gain -= 1.0;} else {fMid[6] = gain; gain = 0.0;}
	if (gain > 1.0) {fMid[7] = 1.0; gain -= 1.0;} else {fMid[7] = gain; gain = 0.0;}
	if (gain > 1.0) {fMid[8] = 1.0; gain -= 1.0;} else {fMid[8] = gain; gain = 0.0;}
	if (gain > 1.0) {fMid[9] = 1.0; gain -= 1.0;} else {fMid[9] = gain; gain = 0.0;}
	//there, now we have a neat little moving average with remainders
	
	if (overallscale < 1.0) overallscale = 1.0;
	fMid[0] /= overallscale;
	fMid[1] /= overallscale;
	fMid[2] /= overallscale;
	fMid[3] /= overallscale;
	fMid[4] /= overallscale;
	fMid[5] /= overallscale;
	fMid[6] /= overallscale;
	fMid[7] /= overallscale;
	fMid[8] /= overallscale;
	fMid[9] /= overallscale;
	//and now it's neatly scaled, too

	overallscale = (GetParameter( kParam_Four )*4.5)+1.0;
	gain = overallscale;
	//side groove wear
	if (gain > 1.0) {fSide[0] = 1.0; gain -= 1.0;} else {fSide[0] = gain; gain = 0.0;}
	if (gain > 1.0) {fSide[1] = 1.0; gain -= 1.0;} else {fSide[1] = gain; gain = 0.0;}
	if (gain > 1.0) {fSide[2] = 1.0; gain -= 1.0;} else {fSide[2] = gain; gain = 0.0;}
	if (gain > 1.0) {fSide[3] = 1.0; gain -= 1.0;} else {fSide[3] = gain; gain = 0.0;}
	if (gain > 1.0) {fSide[4] = 1.0; gain -= 1.0;} else {fSide[4] = gain; gain = 0.0;}
	if (gain > 1.0) {fSide[5] = 1.0; gain -= 1.0;} else {fSide[5] = gain; gain = 0.0;}
	if (gain > 1.0) {fSide[6] = 1.0; gain -= 1.0;} else {fSide[6] = gain; gain = 0.0;}
	if (gain > 1.0) {fSide[7] = 1.0; gain -= 1.0;} else {fSide[7] = gain; gain = 0.0;}
	if (gain > 1.0) {fSide[8] = 1.0; gain -= 1.0;} else {fSide[8] = gain; gain = 0.0;}
	if (gain > 1.0) {fSide[9] = 1.0; gain -= 1.0;} else {fSide[9] = gain; gain = 0.0;}
	//there, now we have a neat little moving average with remainders
	
	if (overallscale < 1.0) overallscale = 1.0;
	fSide[0] /= overallscale;
	fSide[1] /= overallscale;
	fSide[2] /= overallscale;
	fSide[3] /= overallscale;
	fSide[4] /= overallscale;
	fSide[5] /= overallscale;
	fSide[6] /= overallscale;
	fSide[7] /= overallscale;
	fSide[8] /= overallscale;
	fSide[9] /= overallscale;
	//and now it's neatly scaled, too
	
	Float64 tempSample;
	Float64 accumulatorSample;
	Float64 midCorrection;
	Float64 sideCorrection;
	Float64 correction;
	
	while (nSampleFrames-- > 0) {
		inputSampleL = *inputL;
		inputSampleR = *inputR;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleL = applyresidue;
		}
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			static int noisesource = 0;
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleR = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}
		
		s3L = s2L;
		s2L = s1L;
		s1L = inputSampleL;
		smoothL = (s3L + s2L + s1L) / 3.0;
		m1L = (s1L-s2L)*((s1L-s2L)/1.3);
		m2L = (s2L-s3L)*((s1L-s2L)/1.3);
		senseL = fabs(m1L-m2L);
		senseL = (intensity*intensity*senseL);
		o3L = o2L;
		o2L = o1L;
		o1L = senseL;
		if (o2L > senseL) senseL = o2L;
		if (o3L > senseL) senseL = o3L;
		//sense on the most intense
		
		s3R = s2R;
		s2R = s1R;
		s1R = inputSampleR;
		smoothR = (s3R + s2R + s1R) / 3.0;
		m1R = (s1R-s2R)*((s1R-s2R)/1.3);
		m2R = (s2R-s3R)*((s1R-s2R)/1.3);
		senseR = fabs(m1R-m2R);
		senseR = (intensity*intensity*senseR);
		o3R = o2R;
		o2R = o1R;
		o1R = senseR;
		if (o2R > senseR) senseR = o2R;
		if (o3R > senseR) senseR = o3R;
		//sense on the most intense
		
		
		if (senseL > 1.0) senseL = 1.0;
		if (senseR > 1.0) senseR = 1.0;
		
		inputSampleL *= (1.0-senseL);
		inputSampleR *= (1.0-senseR);
		
		inputSampleL += (smoothL*senseL);
		inputSampleR += (smoothR*senseR);
		//we need to do the de-ess before anything else, and feed the result into the antialiasing-
		//but the trigger runs off just the input samples
		
		tempMid = mid = inputSampleL + inputSampleR;
		tempSide = side = inputSampleL - inputSampleR;
		//assign mid and side.
		
		tempSample = mid;
		midSampleA = (midSampleA * midaltAmountA) + (tempSample * midAmountA); tempSample -= midSampleA; 
		midSampleB = (midSampleB * midaltAmountB) + (tempSample * midAmountB); tempSample -= midSampleB; 
		midSampleC = (midSampleC * midaltAmountC) + (tempSample * midAmountC); tempSample -= midSampleC; 
		midSampleD = (midSampleD * midaltAmountD) + (tempSample * midAmountD); tempSample -= midSampleD; 
		midSampleE = (midSampleE * midaltAmountE) + (tempSample * midAmountE); tempSample -= midSampleE; 
		midSampleF = (midSampleF * midaltAmountF) + (tempSample * midAmountF); tempSample -= midSampleF; 
		midSampleG = (midSampleG * midaltAmountG) + (tempSample * midAmountG); tempSample -= midSampleG; 
		midSampleH = (midSampleH * midaltAmountH) + (tempSample * midAmountH); tempSample -= midSampleH; 
		midSampleI = (midSampleI * midaltAmountI) + (tempSample * midAmountI); tempSample -= midSampleI; 
		midSampleJ = (midSampleJ * midaltAmountJ) + (tempSample * midAmountJ); tempSample -= midSampleJ; 
		midSampleK = (midSampleK * midaltAmountK) + (tempSample * midAmountK); tempSample -= midSampleK; 
		midSampleL = (midSampleL * midaltAmountL) + (tempSample * midAmountL); tempSample -= midSampleL; 
		midSampleM = (midSampleM * midaltAmountM) + (tempSample * midAmountM); tempSample -= midSampleM; 
		midSampleN = (midSampleN * midaltAmountN) + (tempSample * midAmountN); tempSample -= midSampleN; 
		midSampleO = (midSampleO * midaltAmountO) + (tempSample * midAmountO); tempSample -= midSampleO; 
		midSampleP = (midSampleP * midaltAmountP) + (tempSample * midAmountP); tempSample -= midSampleP; 
		midSampleQ = (midSampleQ * midaltAmountQ) + (tempSample * midAmountQ); tempSample -= midSampleQ; 
		midSampleR = (midSampleR * midaltAmountR) + (tempSample * midAmountR); tempSample -= midSampleR; 
		midSampleS = (midSampleS * midaltAmountS) + (tempSample * midAmountS); tempSample -= midSampleS; 
		midSampleT = (midSampleT * midaltAmountT) + (tempSample * midAmountT); tempSample -= midSampleT; 
		midSampleU = (midSampleU * midaltAmountU) + (tempSample * midAmountU); tempSample -= midSampleU; 
		midSampleV = (midSampleV * midaltAmountV) + (tempSample * midAmountV); tempSample -= midSampleV; 
		midSampleW = (midSampleW * midaltAmountW) + (tempSample * midAmountW); tempSample -= midSampleW; 
		midSampleX = (midSampleX * midaltAmountX) + (tempSample * midAmountX); tempSample -= midSampleX; 
		midSampleY = (midSampleY * midaltAmountY) + (tempSample * midAmountY); tempSample -= midSampleY; 
		midSampleZ = (midSampleZ * midaltAmountZ) + (tempSample * midAmountZ); tempSample -= midSampleZ; 
		correction = midCorrection = mid - tempSample;
		mid -= correction;
		
		tempSample = side;
		sideSampleA = (sideSampleA * sidealtAmountA) + (tempSample * sideAmountA); tempSample -= sideSampleA; 
		sideSampleB = (sideSampleB * sidealtAmountB) + (tempSample * sideAmountB); tempSample -= sideSampleB; 
		sideSampleC = (sideSampleC * sidealtAmountC) + (tempSample * sideAmountC); tempSample -= sideSampleC; 
		sideSampleD = (sideSampleD * sidealtAmountD) + (tempSample * sideAmountD); tempSample -= sideSampleD; 
		sideSampleE = (sideSampleE * sidealtAmountE) + (tempSample * sideAmountE); tempSample -= sideSampleE; 
		sideSampleF = (sideSampleF * sidealtAmountF) + (tempSample * sideAmountF); tempSample -= sideSampleF; 
		sideSampleG = (sideSampleG * sidealtAmountG) + (tempSample * sideAmountG); tempSample -= sideSampleG; 
		sideSampleH = (sideSampleH * sidealtAmountH) + (tempSample * sideAmountH); tempSample -= sideSampleH; 
		sideSampleI = (sideSampleI * sidealtAmountI) + (tempSample * sideAmountI); tempSample -= sideSampleI; 
		sideSampleJ = (sideSampleJ * sidealtAmountJ) + (tempSample * sideAmountJ); tempSample -= sideSampleJ; 
		sideSampleK = (sideSampleK * sidealtAmountK) + (tempSample * sideAmountK); tempSample -= sideSampleK; 
		sideSampleL = (sideSampleL * sidealtAmountL) + (tempSample * sideAmountL); tempSample -= sideSampleL; 
		sideSampleM = (sideSampleM * sidealtAmountM) + (tempSample * sideAmountM); tempSample -= sideSampleM; 
		sideSampleN = (sideSampleN * sidealtAmountN) + (tempSample * sideAmountN); tempSample -= sideSampleN; 
		sideSampleO = (sideSampleO * sidealtAmountO) + (tempSample * sideAmountO); tempSample -= sideSampleO; 
		sideSampleP = (sideSampleP * sidealtAmountP) + (tempSample * sideAmountP); tempSample -= sideSampleP; 
		sideSampleQ = (sideSampleQ * sidealtAmountQ) + (tempSample * sideAmountQ); tempSample -= sideSampleQ; 
		sideSampleR = (sideSampleR * sidealtAmountR) + (tempSample * sideAmountR); tempSample -= sideSampleR; 
		sideSampleS = (sideSampleS * sidealtAmountS) + (tempSample * sideAmountS); tempSample -= sideSampleS; 
		sideSampleT = (sideSampleT * sidealtAmountT) + (tempSample * sideAmountT); tempSample -= sideSampleT; 
		sideSampleU = (sideSampleU * sidealtAmountU) + (tempSample * sideAmountU); tempSample -= sideSampleU; 
		sideSampleV = (sideSampleV * sidealtAmountV) + (tempSample * sideAmountV); tempSample -= sideSampleV; 
		sideSampleW = (sideSampleW * sidealtAmountW) + (tempSample * sideAmountW); tempSample -= sideSampleW; 
		sideSampleX = (sideSampleX * sidealtAmountX) + (tempSample * sideAmountX); tempSample -= sideSampleX; 
		sideSampleY = (sideSampleY * sidealtAmountY) + (tempSample * sideAmountY); tempSample -= sideSampleY; 
		sideSampleZ = (sideSampleZ * sidealtAmountZ) + (tempSample * sideAmountZ); tempSample -= sideSampleZ; 
		correction = sideCorrection = side - tempSample;
		side -= correction;
		
		
		aMid[9] = aMid[8]; aMid[8] = aMid[7]; aMid[7] = aMid[6]; aMid[6] = aMid[5];
		aMid[5] = aMid[4]; aMid[4] = aMid[3]; aMid[3] = aMid[2]; aMid[2] = aMid[1];
		aMid[1] = aMid[0]; aMid[0] = accumulatorSample = (mid-aMidPrev);
		
		accumulatorSample *= fMid[0];
		accumulatorSample += (aMid[1] * fMid[1]);
		accumulatorSample += (aMid[2] * fMid[2]);
		accumulatorSample += (aMid[3] * fMid[3]);
		accumulatorSample += (aMid[4] * fMid[4]);
		accumulatorSample += (aMid[5] * fMid[5]);
		accumulatorSample += (aMid[6] * fMid[6]);
		accumulatorSample += (aMid[7] * fMid[7]);
		accumulatorSample += (aMid[8] * fMid[8]);
		accumulatorSample += (aMid[9] * fMid[9]);
		//we are doing our repetitive calculations on a separate value
		correction = (mid-aMidPrev) - accumulatorSample;
		midCorrection += correction;
		aMidPrev = mid;		
		mid -= correction;
		
		aSide[9] = aSide[8]; aSide[8] = aSide[7]; aSide[7] = aSide[6]; aSide[6] = aSide[5];
		aSide[5] = aSide[4]; aSide[4] = aSide[3]; aSide[3] = aSide[2]; aSide[2] = aSide[1];
		aSide[1] = aSide[0]; aSide[0] = accumulatorSample = (side-aSidePrev);
		
		accumulatorSample *= fSide[0];
		accumulatorSample += (aSide[1] * fSide[1]);
		accumulatorSample += (aSide[2] * fSide[2]);
		accumulatorSample += (aSide[3] * fSide[3]);
		accumulatorSample += (aSide[4] * fSide[4]);
		accumulatorSample += (aSide[5] * fSide[5]);
		accumulatorSample += (aSide[6] * fSide[6]);
		accumulatorSample += (aSide[7] * fSide[7]);
		accumulatorSample += (aSide[8] * fSide[8]);
		accumulatorSample += (aSide[9] * fSide[9]);
		//we are doing our repetitive calculations on a separate value		
		correction = (side-aSidePrev) - accumulatorSample;
		sideCorrection += correction;
		aSidePrev = side;		
		side -= correction;
		
		
		bMid[9] = bMid[8]; bMid[8] = bMid[7]; bMid[7] = bMid[6]; bMid[6] = bMid[5];
		bMid[5] = bMid[4]; bMid[4] = bMid[3]; bMid[3] = bMid[2]; bMid[2] = bMid[1];
		bMid[1] = bMid[0]; bMid[0] = accumulatorSample = (mid-bMidPrev);
		
		accumulatorSample *= fMid[0];
		accumulatorSample += (bMid[1] * fMid[1]);
		accumulatorSample += (bMid[2] * fMid[2]);
		accumulatorSample += (bMid[3] * fMid[3]);
		accumulatorSample += (bMid[4] * fMid[4]);
		accumulatorSample += (bMid[5] * fMid[5]);
		accumulatorSample += (bMid[6] * fMid[6]);
		accumulatorSample += (bMid[7] * fMid[7]);
		accumulatorSample += (bMid[8] * fMid[8]);
		accumulatorSample += (bMid[9] * fMid[9]);
		//we are doing our repetitive calculations on a separate value
		correction = (mid-bMidPrev) - accumulatorSample;
		midCorrection += correction;
		bMidPrev = mid;		
		
		bSide[9] = bSide[8]; bSide[8] = bSide[7]; bSide[7] = bSide[6]; bSide[6] = bSide[5];
		bSide[5] = bSide[4]; bSide[4] = bSide[3]; bSide[3] = bSide[2]; bSide[2] = bSide[1];
		bSide[1] = bSide[0]; bSide[0] = accumulatorSample = (side-bSidePrev);
		
		accumulatorSample *= fSide[0];
		accumulatorSample += (bSide[1] * fSide[1]);
		accumulatorSample += (bSide[2] * fSide[2]);
		accumulatorSample += (bSide[3] * fSide[3]);
		accumulatorSample += (bSide[4] * fSide[4]);
		accumulatorSample += (bSide[5] * fSide[5]);
		accumulatorSample += (bSide[6] * fSide[6]);
		accumulatorSample += (bSide[7] * fSide[7]);
		accumulatorSample += (bSide[8] * fSide[8]);
		accumulatorSample += (bSide[9] * fSide[9]);
		//we are doing our repetitive calculations on a separate value		
		correction = (side-bSidePrev) - accumulatorSample;
		sideCorrection += correction;
		bSidePrev = side;		
		
		
		mid = tempMid - midCorrection;
		side = tempSide - sideCorrection;
		inputSampleL = (mid+side)/2.0;
		inputSampleR = (mid-side)/2.0;
				
		senseL /= 2.0;
		senseR /= 2.0;
		
		
		accumulatorSample = (ataLastOutL*senseL)+(inputSampleL*(1.0-senseL));
		ataLastOutL = inputSampleL;
		inputSampleL = accumulatorSample;

		accumulatorSample = (ataLastOutR*senseR)+(inputSampleR*(1.0-senseR));
		ataLastOutR = inputSampleR;
		inputSampleR = accumulatorSample;
		//we just re-use accumulatorSample to do this little shuffle
				
		//stereo 32 bit dither, made small and tidy.
		int expon; frexpf((Float32)inputSampleL, &expon);
		long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
		frexpf((Float32)inputSampleR, &expon);
		dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
		//end 32 bit dither
		
		*outputL = inputSampleL;
		*outputR = inputSampleR;
		//direct stereo out
		
		inputL += 1;
		inputR += 1;
		outputL += 1;
		outputR += 1;
	}
	return noErr;
}