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/*
*	File:		SubsOnly.h
*	
*	Version:	1.0
* 
*	Created:	8/28/11
*	
*	Copyright:  Copyright � 2011 Airwindows, All Rights Reserved
* 
*	Disclaimer:	IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in 
*				consideration of your agreement to the following terms, and your use, installation, modification 
*				or redistribution of this Apple software constitutes acceptance of these terms.  If you do 
*				not agree with these terms, please do not use, install, modify or redistribute this Apple 
*				software.
*
*				In consideration of your agreement to abide by the following terms, and subject to these terms, 
*				Apple grants you a personal, non-exclusive license, under Apple's copyrights in this 
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*				licenses, express or implied, are granted by Apple herein, including but not limited to any 
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*				Apple Software may be incorporated.
*
*				The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR 
*				IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY 
*				AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE 
*				OR IN COMBINATION WITH YOUR PRODUCTS.
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*				DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS 
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*/
#include "AUEffectBase.h"
#include "SubsOnlyVersion.h"

#if AU_DEBUG_DISPATCHER
	#include "AUDebugDispatcher.h"
#endif


#ifndef __SubsOnly_h__
#define __SubsOnly_h__


#pragma mark ____SubsOnly Parameters

// parameters


enum {
	//Add your parameters here...
	kNumberOfParameters=0
};

#pragma mark ____SubsOnly
class SubsOnly : public AUEffectBase
{
public:
	SubsOnly(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~SubsOnly () { delete mDebugDispatcher; }
#endif
	
	virtual AUKernelBase *		NewKernel() { return new SubsOnlyKernel(this); }
	
	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);
	
	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail () { return true; }
    virtual Float64				GetTailTime() {return 1.0/GetSampleRate()*0.0;} //in SECONDS!
    virtual Float64				GetLatency() {return 1.0/GetSampleRate()*0.0;}	// in SECONDS!

	/*! @method Version */
	virtual ComponentResult	Version() { return kSubsOnlyVersion; }
	
    
	
protected:
		class SubsOnlyKernel : public AUKernelBase		// most of the real work happens here
	{
public:
		SubsOnlyKernel(AUEffectBase *inAudioUnit )
		: AUKernelBase(inAudioUnit)
	{
	}
		
		// *Required* overides for the process method for this effect
		// processes one channel of interleaved samples
        virtual void 		Process(	const Float32 	*inSourceP,
										Float32		 	*inDestP,
										UInt32 			inFramesToProcess,
										UInt32			inNumChannels,
										bool			&ioSilence);
		
        virtual void		Reset();
		
		private: 
		Float64 iirSampleA;
		Float64 iirSampleB;
		Float64 iirSampleC;
		Float64 iirSampleD;
		Float64 iirSampleE;
		Float64 iirSampleF;
		Float64 iirSampleG;
		Float64 iirSampleH;
		Float64 iirSampleI;
		Float64 iirSampleJ;
		Float64 iirSampleK;
		Float64 iirSampleL;
		Float64 iirSampleM;
		Float64 iirSampleN;
		Float64 iirSampleO;
		Float64 iirSampleP;
		Float64 iirSampleQ;
		Float64 iirSampleR;
		Float64 iirSampleS;
		Float64 iirSampleT;
		Float64 iirSampleU;
		Float64 iirSampleV;
		Float64 iirSampleW;
		Float64 iirSampleX;
		Float64 iirSampleY;
		Float64 iirSampleZ;
		long double fpNShape;
	};
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#endif