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path: root/plugins/MacAU/SubsOnly/SubsOnly.cpp
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/*
*	File:		SubsOnly.cpp
*	
*	Version:	1.0
* 
*	Created:	8/28/11
*	
*	Copyright:  Copyright � 2011 Airwindows, All Rights Reserved
* 
*	Disclaimer:	IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in 
*				consideration of your agreement to the following terms, and your use, installation, modification 
*				or redistribution of this Apple software constitutes acceptance of these terms.  If you do 
*				not agree with these terms, please do not use, install, modify or redistribute this Apple 
*				software.
*
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*				licenses, express or implied, are granted by Apple herein, including but not limited to any 
*				patent rights that may be infringed by your derivative works or by other works in which the 
*				Apple Software may be incorporated.
*
*				The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR 
*				IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY 
*				AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE 
*				OR IN COMBINATION WITH YOUR PRODUCTS.
*
*				IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL 
*				DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS 
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*/
/*=============================================================================
	SubsOnly.h
	
=============================================================================*/
#include "SubsOnly.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPONENT_ENTRY(SubsOnly)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	SubsOnly::SubsOnly
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SubsOnly::SubsOnly(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
        
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	SubsOnly::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		SubsOnly::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	SubsOnly::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		SubsOnly::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
           default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	SubsOnly::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		SubsOnly::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	SubsOnly::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		SubsOnly::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	SubsOnly::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SubsOnly::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____SubsOnlyEffectKernel


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	SubsOnly::SubsOnlyKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		SubsOnly::SubsOnlyKernel::Reset()
{
	iirSampleA = 0.0;
	iirSampleB = 0.0;
	iirSampleC = 0.0;
	iirSampleD = 0.0;
	iirSampleE = 0.0;
	iirSampleF = 0.0;
	iirSampleG = 0.0;
	iirSampleH = 0.0;
	iirSampleI = 0.0;
	iirSampleJ = 0.0;
	iirSampleK = 0.0;
	iirSampleL = 0.0;
	iirSampleM = 0.0;
	iirSampleN = 0.0;
	iirSampleO = 0.0;
	iirSampleP = 0.0;
	iirSampleQ = 0.0;
	iirSampleR = 0.0;
	iirSampleS = 0.0;
	iirSampleT = 0.0;
	iirSampleU = 0.0;
	iirSampleV = 0.0;
	iirSampleW = 0.0;
	iirSampleX = 0.0;
	iirSampleY = 0.0;
	iirSampleZ = 0.0;
	fpNShape = 0.0;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	SubsOnly::SubsOnlyKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		SubsOnly::SubsOnlyKernel::Process(	const Float32 	*inSourceP,
                                                    Float32		 	*inDestP,
                                                    UInt32 			inFramesToProcess,
                                                    UInt32			inNumChannels,
                                                    bool			&ioSilence )
{
	UInt32 nSampleFrames = inFramesToProcess;
	const Float32 *sourceP = inSourceP;
	Float32 *destP = inDestP;
	Float64 overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();
	Float64 iirAmount = 2250/44100.0;
	Float64 gaintarget = 1.42;
	Float64 gain;
	iirAmount /= overallscale;
	Float64 altAmount = 1.0 - iirAmount;
	Float64 inputSample;
	
	while (nSampleFrames-- > 0) {
		inputSample = *sourceP;
		if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSample = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}

		gain = gaintarget;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		iirSampleA = (iirSampleA * altAmount) + (inputSample * iirAmount); inputSample = iirSampleA;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleB = (iirSampleB * altAmount) + (inputSample * iirAmount); inputSample = iirSampleB;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleC = (iirSampleC * altAmount) + (inputSample * iirAmount); inputSample = iirSampleC;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleD = (iirSampleD * altAmount) + (inputSample * iirAmount); inputSample = iirSampleD;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleE = (iirSampleE * altAmount) + (inputSample * iirAmount); inputSample = iirSampleE;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleF = (iirSampleF * altAmount) + (inputSample * iirAmount); inputSample = iirSampleF;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleG = (iirSampleG * altAmount) + (inputSample * iirAmount); inputSample = iirSampleG;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleH = (iirSampleH * altAmount) + (inputSample * iirAmount); inputSample = iirSampleH;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleI = (iirSampleI * altAmount) + (inputSample * iirAmount); inputSample = iirSampleI;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleJ = (iirSampleJ * altAmount) + (inputSample * iirAmount); inputSample = iirSampleJ;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleK = (iirSampleK * altAmount) + (inputSample * iirAmount); inputSample = iirSampleK;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleL = (iirSampleL * altAmount) + (inputSample * iirAmount); inputSample = iirSampleL;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleM = (iirSampleM * altAmount) + (inputSample * iirAmount); inputSample = iirSampleM;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleN = (iirSampleN * altAmount) + (inputSample * iirAmount); inputSample = iirSampleN;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleO = (iirSampleO * altAmount) + (inputSample * iirAmount); inputSample = iirSampleO;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleP = (iirSampleP * altAmount) + (inputSample * iirAmount); inputSample = iirSampleP;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleQ = (iirSampleQ * altAmount) + (inputSample * iirAmount); inputSample = iirSampleQ;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleR = (iirSampleR * altAmount) + (inputSample * iirAmount); inputSample = iirSampleR;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleS = (iirSampleS * altAmount) + (inputSample * iirAmount); inputSample = iirSampleS;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleT = (iirSampleT * altAmount) + (inputSample * iirAmount); inputSample = iirSampleT;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleU = (iirSampleU * altAmount) + (inputSample * iirAmount); inputSample = iirSampleU;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleV = (iirSampleV * altAmount) + (inputSample * iirAmount); inputSample = iirSampleV;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleW = (iirSampleW * altAmount) + (inputSample * iirAmount); inputSample = iirSampleW;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleX = (iirSampleX * altAmount) + (inputSample * iirAmount); inputSample = iirSampleX;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleY = (iirSampleY * altAmount) + (inputSample * iirAmount); inputSample = iirSampleY;
		inputSample *= gain; gain = ((gain-1)*0.75)+1;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		iirSampleZ = (iirSampleZ * altAmount) + (inputSample * iirAmount); inputSample = iirSampleZ;
		if (inputSample > 1.0) inputSample = 1.0;
		if (inputSample < -1.0) inputSample = -1.0;
		
		
		//32 bit dither, made small and tidy.
		int expon; frexpf((Float32)inputSample, &expon);
		long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSample += (dither-fpNShape); fpNShape = dither;
		//end 32 bit dither
		
		*destP = inputSample;		
		sourceP += inNumChannels; destP += inNumChannels;
	}
}