/*
* File: StarChild.cpp
*
* Version: 1.0
*
* Created: 11/9/15
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/*=============================================================================
StarChild.cpp
=============================================================================*/
#include "StarChild.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(StarChild)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StarChild::StarChild
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
StarChild::StarChild(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StarChild::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StarChild::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StarChild::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StarChild::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StarChild::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StarChild::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 StarChild::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
if (outInfo != NULL)
{
static AUChannelInfo info;
info.inChannels = 2;
info.outChannels = 2;
*outInfo = &info;
}
return 1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StarChild::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StarChild::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// StarChild::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StarChild::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____StarChildEffectKernel
//-----------------------------------------------------------------------------------------
// this is called the reset the DSP state (clear buffers, reset counters, etc.)
ComponentResult StarChild::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
int count;
for(count = 0; count < 44101; count++) {d[count] = 0.0;}
for(count = 0; count < 11; count++) {wearL[count] = 0.0; wearR[count] = 0.0; factor[count] = 0.0;}
wearLPrev = 0.0; wearRPrev = 0.0;
p[1] = 11; p[2] = 13; p[3] = 17; p[4] = 19; p[5] = 23; p[6] = 29; p[7] = 31; p[8] = 37; p[9] = 41;
p[10] = 43; p[11] = 47; p[12] = 53; p[13] = 59; p[14] = 61; p[15] = 67; p[16] = 71; p[17] = 73; p[18] = 79; p[19] = 83; p[20] = 89;
p[21] = 97; p[22] = 101; p[23] = 103; p[24] = 107; p[25] = 109; p[26] = 113; p[27] = 127; p[28] = 131; p[29] = 137; p[30] = 139;
p[31] = 149; p[32] = 151; p[33] = 157; p[34] = 163; p[35] = 167; p[36] = 173; p[37] = 179; p[38] = 181; p[39] = 191; p[40] = 193;
p[41] = 197; p[42] = 199; p[43] = 211; p[44] = 223; p[45] = 227; p[46] = 229; p[47] = 233; p[48] = 239; p[49] = 241; p[50] = 251;
p[51] = 257; p[52] = 263; p[53] = 269; p[54] = 271; p[55] = 277; p[56] = 281; p[57] = 283; p[58] = 293; p[59] = 307; p[60] = 311;
p[61] = 313; p[62] = 317; p[63] = 331; p[64] = 337; p[65] = 347; p[66] = 349; p[67] = 353; p[68] = 359; p[69] = 367; p[70] = 373;
p[71] = 379; p[72] = 383; p[73] = 389; p[74] = 397; p[75] = 401; p[76] = 409; p[77] = 419; p[78] = 421; p[79] = 431; p[80] = 433;
p[81] = 439; p[82] = 443; p[83] = 449; p[84] = 457; p[85] = 461; p[86] = 463; p[87] = 467; p[88] = 479; p[89] = 487; p[90] = 491;
p[91] = 499; p[92] = 503; p[93] = 509; p[94] = 521; p[95] = 523; p[96] = 541; p[97] = 547; p[98] = 557; p[99] = 563; p[100] = 569;
p[101] = 571; p[102] = 577; p[103] = 587; p[104] = 593; p[105] = 599; p[106] = 601; p[107] = 607; p[108] = 613; p[109] = 617; p[110] = 619;
p[111] = 631; p[112] = 641; p[113] = 643; p[114] = 647; p[115] = 653; p[116] = 659; p[117] = 661; p[118] = 673; p[119] = 677; p[120] = 683;
p[121] = 691; p[122] = 701; p[123] = 709; p[124] = 719; p[125] = 727; p[126] = 733; p[127] = 739; p[128] = 743; p[129] = 751; p[130] = 757;
p[131] = 761; p[132] = 769; p[133] = 773; p[134] = 787; p[135] = 797; p[136] = 809; p[137] = 811; p[138] = 821; p[139] = 823; p[140] = 827;
p[141] = 829; p[142] = 839; p[143] = 853; p[144] = 857; p[145] = 859; p[146] = 863; p[147] = 877; p[148] = 881; p[149] = 883; p[150] = 887;
p[151] = 907; p[152] = 911; p[153] = 919; p[154] = 929; p[155] = 937; p[156] = 941; p[157] = 947; p[158] = 953; p[159] = 967; p[160] = 971;
p[161] = 977; p[162] = 983; p[163] = 991; p[164] = 997; p[165] = 998; p[166] = 999;
int assign;
for(count = 0; count < 165; count++)
{
t[count] = p[count];
//these get assigned again but we'll give them real values in case of trouble. They are 32 bit unsigned ints
assign = p[count] % 10;
//give us the 1, 3, 7 or 9 on the end
switch (assign){
case 1: outL[count] = 0.0; outR[count] = p[count]; break;
case 3: outL[count] = p[count] * 0.25; outR[count] = p[count] * 0.75; break;
case 7: outL[count] = p[count] * 0.75; outR[count] = p[count] * 0.25; break;
case 9: outL[count] = p[count]; outR[count] = 0.0; break;
}
//this gives us a set of stereo offsets that are always the same. When building our delay outputs,
//we multiply our -1 to 1 float values by this and add the result to a simple signed int.
//The result gives us a coarser and coarser output the fewer taps we have,
//and we divide the result by count*count to drop the volume down again.
}
pitchCounter = 2;
increment = 1;
dutyCycle = 1;
fpNShapeL = 0.0;
fpNShapeR = 0.0;
return noErr;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// FarStarChild3::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus StarChild::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer,
AudioBufferList & outBuffer,
UInt32 inFramesToProcess)
{
Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
UInt32 nSampleFrames = inFramesToProcess;
Float32 drySampleL;
Float32 drySampleR;
Float64 inputSampleL;
Float64 inputSampleR;
int bufferL = 0;
int bufferR = 0;
//these are to build up the reverb tank outs
UInt32 rangeDirect = (pow(GetParameter( kParam_Two ),2) * 156.0) + 7.0;
//maximum safe delay is 259 * the prime tap, not including room for the pitch shift offset
Float32 scaleDirect = (pow(GetParameter( kParam_One ),2) * (3280.0/rangeDirect)) + 2.0;
//let's try making it always be the max delay: smaller range forces scale to be longer
Float32 outputPad = 4 * rangeDirect * sqrt(rangeDirect);
Float32 overallscale = ((1.0-GetParameter( kParam_Two ))*9.0)+1.0;
//apply the singlestage groove wear strongest when bits are heavily crushed
Float32 gain = overallscale;
if (gain > 1.0) {factor[0] = 1.0; gain -= 1.0;} else {factor[0] = gain; gain = 0.0;}
if (gain > 1.0) {factor[1] = 1.0; gain -= 1.0;} else {factor[1] = gain; gain = 0.0;}
if (gain > 1.0) {factor[2] = 1.0; gain -= 1.0;} else {factor[2] = gain; gain = 0.0;}
if (gain > 1.0) {factor[3] = 1.0; gain -= 1.0;} else {factor[3] = gain; gain = 0.0;}
if (gain > 1.0) {factor[4] = 1.0; gain -= 1.0;} else {factor[4] = gain; gain = 0.0;}
if (gain > 1.0) {factor[5] = 1.0; gain -= 1.0;} else {factor[5] = gain; gain = 0.0;}
if (gain > 1.0) {factor[6] = 1.0; gain -= 1.0;} else {factor[6] = gain; gain = 0.0;}
if (gain > 1.0) {factor[7] = 1.0; gain -= 1.0;} else {factor[7] = gain; gain = 0.0;}
if (gain > 1.0) {factor[8] = 1.0; gain -= 1.0;} else {factor[8] = gain; gain = 0.0;}
if (gain > 1.0) {factor[9] = 1.0; gain -= 1.0;} else {factor[9] = gain; gain = 0.0;}
//there, now we have a neat little moving average with remainders
if (overallscale < 1.0) overallscale = 1.0;
factor[0] /= overallscale;
factor[1] /= overallscale;
factor[2] /= overallscale;
factor[3] /= overallscale;
factor[4] /= overallscale;
factor[5] /= overallscale;
factor[6] /= overallscale;
factor[7] /= overallscale;
factor[8] /= overallscale;
factor[9] /= overallscale;
//and now it's neatly scaled, too
Float32 accumulatorSample;
Float32 correction;
Float32 wetness = GetParameter( kParam_Three );
Float32 dryness = 1.0 - wetness; //reverb setup
int count;
for(count = 1; count < 165; count++)
{
t[count] = p[count] * scaleDirect;
//this is the scaled tap for direct out, in number of samples delay
}
while (nSampleFrames-- > 0) {
inputSampleL = *inputL;
inputSampleR = *inputR;
//assign working variables like the dry
if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleL = applyresidue;
}
if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
static int noisesource = 0;
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSampleR = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
drySampleL = inputSampleL;
drySampleR = inputSampleR;
if (dCount < 0 || dCount > 22050) {dCount = 22050;}
d[dCount + 22050] = d[dCount] = inputSampleL + inputSampleR;
dCount--;
//feed the delay line with summed channels. The stuff we're reading back
//will always be plus dCount, because we're counting back to 0.
//now we're going to start pitch shifting.
dutyCycle += 1;
if (dutyCycle > scaleDirect) {
dutyCycle = 1;
//this whole routine doesn't run every sample, it's making a wacky hypervibrato
t[pitchCounter] += increment; pitchCounter += 1;
//pitchCounter always goes up, t[] goes up and down
//possibly do that not every sample? Let's see what we get
if (pitchCounter > rangeDirect) {
if (increment == 1) {
pitchCounter = 1;
if (t[1] > ((11 * scaleDirect) + 1000)) increment = -1;
//let's try hardcoding a big 1000 sample buffer
}
else {
//increment is -1 so we have been counting down!
pitchCounter = 1;
if (t[1] < (11 * scaleDirect)) {
//we've scaled everything back so we're going up again
increment = 1;
//and we're gonna reset the lot in case of screw-ups (control manipulations)
for(count = 1; count < 165; count++)
{
t[count] = p[count] * scaleDirect;
}
//which means we're back to normal and counting up again.
}
}
//wrap around to begin again, and if our first tap is greater than
//its base value plus scaleDirect, start going down.
}
}
//always wrap around to the first tap
//Now we do a select case where we jump into the middle of some repetitive math, unrolled.
bufferL = 0; bufferR = 0;
//clear before making our delay sound
switch (rangeDirect) {
case 164: bufferL += (int)(d[dCount+t[164]]*outL[164]); bufferR += (int)(d[dCount+t[164]]*outR[164]);
case 163: bufferL += (int)(d[dCount+t[163]]*outL[163]); bufferR += (int)(d[dCount+t[163]]*outR[163]);
case 162: bufferL += (int)(d[dCount+t[162]]*outL[162]); bufferR += (int)(d[dCount+t[162]]*outR[162]);
case 161: bufferL += (int)(d[dCount+t[161]]*outL[161]); bufferR += (int)(d[dCount+t[161]]*outR[161]);
case 160: bufferL += (int)(d[dCount+t[160]]*outL[160]); bufferR += (int)(d[dCount+t[160]]*outR[160]);
case 159: bufferL += (int)(d[dCount+t[159]]*outL[159]); bufferR += (int)(d[dCount+t[159]]*outR[159]);
case 158: bufferL += (int)(d[dCount+t[158]]*outL[158]); bufferR += (int)(d[dCount+t[158]]*outR[158]);
case 157: bufferL += (int)(d[dCount+t[157]]*outL[157]); bufferR += (int)(d[dCount+t[157]]*outR[157]);
case 156: bufferL += (int)(d[dCount+t[156]]*outL[156]); bufferR += (int)(d[dCount+t[156]]*outR[156]);
case 155: bufferL += (int)(d[dCount+t[155]]*outL[155]); bufferR += (int)(d[dCount+t[155]]*outR[155]);
case 154: bufferL += (int)(d[dCount+t[154]]*outL[154]); bufferR += (int)(d[dCount+t[154]]*outR[154]);
case 153: bufferL += (int)(d[dCount+t[153]]*outL[153]); bufferR += (int)(d[dCount+t[153]]*outR[153]);
case 152: bufferL += (int)(d[dCount+t[152]]*outL[152]); bufferR += (int)(d[dCount+t[152]]*outR[152]);
case 151: bufferL += (int)(d[dCount+t[151]]*outL[151]); bufferR += (int)(d[dCount+t[151]]*outR[151]);
case 150: bufferL += (int)(d[dCount+t[150]]*outL[150]); bufferR += (int)(d[dCount+t[150]]*outR[150]);
case 149: bufferL += (int)(d[dCount+t[149]]*outL[149]); bufferR += (int)(d[dCount+t[149]]*outR[149]);
case 148: bufferL += (int)(d[dCount+t[148]]*outL[148]); bufferR += (int)(d[dCount+t[148]]*outR[148]);
case 147: bufferL += (int)(d[dCount+t[147]]*outL[147]); bufferR += (int)(d[dCount+t[147]]*outR[147]);
case 146: bufferL += (int)(d[dCount+t[146]]*outL[146]); bufferR += (int)(d[dCount+t[146]]*outR[146]);
case 145: bufferL += (int)(d[dCount+t[145]]*outL[145]); bufferR += (int)(d[dCount+t[145]]*outR[145]);
case 144: bufferL += (int)(d[dCount+t[144]]*outL[144]); bufferR += (int)(d[dCount+t[144]]*outR[144]);
case 143: bufferL += (int)(d[dCount+t[143]]*outL[143]); bufferR += (int)(d[dCount+t[143]]*outR[143]);
case 142: bufferL += (int)(d[dCount+t[142]]*outL[142]); bufferR += (int)(d[dCount+t[142]]*outR[142]);
case 141: bufferL += (int)(d[dCount+t[141]]*outL[141]); bufferR += (int)(d[dCount+t[141]]*outR[141]);
case 140: bufferL += (int)(d[dCount+t[140]]*outL[140]); bufferR += (int)(d[dCount+t[140]]*outR[140]);
case 139: bufferL += (int)(d[dCount+t[139]]*outL[139]); bufferR += (int)(d[dCount+t[139]]*outR[139]);
case 138: bufferL += (int)(d[dCount+t[138]]*outL[138]); bufferR += (int)(d[dCount+t[138]]*outR[138]);
case 137: bufferL += (int)(d[dCount+t[137]]*outL[137]); bufferR += (int)(d[dCount+t[137]]*outR[137]);
case 136: bufferL += (int)(d[dCount+t[136]]*outL[136]); bufferR += (int)(d[dCount+t[136]]*outR[136]);
case 135: bufferL += (int)(d[dCount+t[135]]*outL[135]); bufferR += (int)(d[dCount+t[135]]*outR[135]);
case 134: bufferL += (int)(d[dCount+t[134]]*outL[134]); bufferR += (int)(d[dCount+t[134]]*outR[134]);
case 133: bufferL += (int)(d[dCount+t[133]]*outL[133]); bufferR += (int)(d[dCount+t[133]]*outR[133]);
case 132: bufferL += (int)(d[dCount+t[132]]*outL[132]); bufferR += (int)(d[dCount+t[132]]*outR[132]);
case 131: bufferL += (int)(d[dCount+t[131]]*outL[131]); bufferR += (int)(d[dCount+t[131]]*outR[131]);
case 130: bufferL += (int)(d[dCount+t[130]]*outL[130]); bufferR += (int)(d[dCount+t[130]]*outR[130]);
case 129: bufferL += (int)(d[dCount+t[129]]*outL[129]); bufferR += (int)(d[dCount+t[129]]*outR[129]);
case 128: bufferL += (int)(d[dCount+t[128]]*outL[128]); bufferR += (int)(d[dCount+t[128]]*outR[128]);
case 127: bufferL += (int)(d[dCount+t[127]]*outL[127]); bufferR += (int)(d[dCount+t[127]]*outR[127]);
case 126: bufferL += (int)(d[dCount+t[126]]*outL[126]); bufferR += (int)(d[dCount+t[126]]*outR[126]);
case 125: bufferL += (int)(d[dCount+t[125]]*outL[125]); bufferR += (int)(d[dCount+t[125]]*outR[125]);
case 124: bufferL += (int)(d[dCount+t[124]]*outL[124]); bufferR += (int)(d[dCount+t[124]]*outR[124]);
case 123: bufferL += (int)(d[dCount+t[123]]*outL[123]); bufferR += (int)(d[dCount+t[123]]*outR[123]);
case 122: bufferL += (int)(d[dCount+t[122]]*outL[122]); bufferR += (int)(d[dCount+t[122]]*outR[122]);
case 121: bufferL += (int)(d[dCount+t[121]]*outL[121]); bufferR += (int)(d[dCount+t[121]]*outR[121]);
case 120: bufferL += (int)(d[dCount+t[120]]*outL[120]); bufferR += (int)(d[dCount+t[120]]*outR[120]);
case 119: bufferL += (int)(d[dCount+t[119]]*outL[119]); bufferR += (int)(d[dCount+t[119]]*outR[119]);
case 118: bufferL += (int)(d[dCount+t[118]]*outL[118]); bufferR += (int)(d[dCount+t[118]]*outR[118]);
case 117: bufferL += (int)(d[dCount+t[117]]*outL[117]); bufferR += (int)(d[dCount+t[117]]*outR[117]);
case 116: bufferL += (int)(d[dCount+t[116]]*outL[116]); bufferR += (int)(d[dCount+t[116]]*outR[116]);
case 115: bufferL += (int)(d[dCount+t[115]]*outL[115]); bufferR += (int)(d[dCount+t[115]]*outR[115]);
case 114: bufferL += (int)(d[dCount+t[114]]*outL[114]); bufferR += (int)(d[dCount+t[114]]*outR[114]);
case 113: bufferL += (int)(d[dCount+t[113]]*outL[113]); bufferR += (int)(d[dCount+t[113]]*outR[113]);
case 112: bufferL += (int)(d[dCount+t[112]]*outL[112]); bufferR += (int)(d[dCount+t[112]]*outR[112]);
case 111: bufferL += (int)(d[dCount+t[111]]*outL[111]); bufferR += (int)(d[dCount+t[111]]*outR[111]);
case 110: bufferL += (int)(d[dCount+t[110]]*outL[110]); bufferR += (int)(d[dCount+t[110]]*outR[110]);
case 109: bufferL += (int)(d[dCount+t[109]]*outL[109]); bufferR += (int)(d[dCount+t[109]]*outR[109]);
case 108: bufferL += (int)(d[dCount+t[108]]*outL[108]); bufferR += (int)(d[dCount+t[108]]*outR[108]);
case 107: bufferL += (int)(d[dCount+t[107]]*outL[107]); bufferR += (int)(d[dCount+t[107]]*outR[107]);
case 106: bufferL += (int)(d[dCount+t[106]]*outL[106]); bufferR += (int)(d[dCount+t[106]]*outR[106]);
case 105: bufferL += (int)(d[dCount+t[105]]*outL[105]); bufferR += (int)(d[dCount+t[105]]*outR[105]);
case 104: bufferL += (int)(d[dCount+t[104]]*outL[104]); bufferR += (int)(d[dCount+t[104]]*outR[104]);
case 103: bufferL += (int)(d[dCount+t[103]]*outL[103]); bufferR += (int)(d[dCount+t[103]]*outR[103]);
case 102: bufferL += (int)(d[dCount+t[102]]*outL[102]); bufferR += (int)(d[dCount+t[102]]*outR[102]);
case 101: bufferL += (int)(d[dCount+t[101]]*outL[101]); bufferR += (int)(d[dCount+t[101]]*outR[101]);
case 100: bufferL += (int)(d[dCount+t[100]]*outL[100]); bufferR += (int)(d[dCount+t[100]]*outR[100]);
case 99: bufferL += (int)(d[dCount+t[ 99]]*outL[ 99]); bufferR += (int)(d[dCount+t[ 99]]*outR[ 99]);
case 98: bufferL += (int)(d[dCount+t[ 98]]*outL[ 98]); bufferR += (int)(d[dCount+t[ 98]]*outR[ 98]);
case 97: bufferL += (int)(d[dCount+t[ 97]]*outL[ 97]); bufferR += (int)(d[dCount+t[ 97]]*outR[ 97]);
case 96: bufferL += (int)(d[dCount+t[ 96]]*outL[ 96]); bufferR += (int)(d[dCount+t[ 96]]*outR[ 96]);
case 95: bufferL += (int)(d[dCount+t[ 95]]*outL[ 95]); bufferR += (int)(d[dCount+t[ 95]]*outR[ 95]);
case 94: bufferL += (int)(d[dCount+t[ 94]]*outL[ 94]); bufferR += (int)(d[dCount+t[ 94]]*outR[ 94]);
case 93: bufferL += (int)(d[dCount+t[ 93]]*outL[ 93]); bufferR += (int)(d[dCount+t[ 93]]*outR[ 93]);
case 92: bufferL += (int)(d[dCount+t[ 92]]*outL[ 92]); bufferR += (int)(d[dCount+t[ 92]]*outR[ 92]);
case 91: bufferL += (int)(d[dCount+t[ 91]]*outL[ 91]); bufferR += (int)(d[dCount+t[ 91]]*outR[ 91]);
case 90: bufferL += (int)(d[dCount+t[ 90]]*outL[ 90]); bufferR += (int)(d[dCount+t[ 90]]*outR[ 90]);
case 89: bufferL += (int)(d[dCount+t[ 89]]*outL[ 89]); bufferR += (int)(d[dCount+t[ 89]]*outR[ 89]);
case 88: bufferL += (int)(d[dCount+t[ 88]]*outL[ 88]); bufferR += (int)(d[dCount+t[ 88]]*outR[ 88]);
case 87: bufferL += (int)(d[dCount+t[ 87]]*outL[ 87]); bufferR += (int)(d[dCount+t[ 87]]*outR[ 87]);
case 86: bufferL += (int)(d[dCount+t[ 86]]*outL[ 86]); bufferR += (int)(d[dCount+t[ 86]]*outR[ 86]);
case 85: bufferL += (int)(d[dCount+t[ 85]]*outL[ 85]); bufferR += (int)(d[dCount+t[ 85]]*outR[ 85]);
case 84: bufferL += (int)(d[dCount+t[ 84]]*outL[ 84]); bufferR += (int)(d[dCount+t[ 84]]*outR[ 84]);
case 83: bufferL += (int)(d[dCount+t[ 83]]*outL[ 83]); bufferR += (int)(d[dCount+t[ 83]]*outR[ 83]);
case 82: bufferL += (int)(d[dCount+t[ 82]]*outL[ 82]); bufferR += (int)(d[dCount+t[ 82]]*outR[ 82]);
case 81: bufferL += (int)(d[dCount+t[ 81]]*outL[ 81]); bufferR += (int)(d[dCount+t[ 81]]*outR[ 81]);
case 80: bufferL += (int)(d[dCount+t[ 80]]*outL[ 80]); bufferR += (int)(d[dCount+t[ 80]]*outR[ 80]);
case 79: bufferL += (int)(d[dCount+t[ 79]]*outL[ 79]); bufferR += (int)(d[dCount+t[ 79]]*outR[ 79]);
case 78: bufferL += (int)(d[dCount+t[ 78]]*outL[ 78]); bufferR += (int)(d[dCount+t[ 78]]*outR[ 78]);
case 77: bufferL += (int)(d[dCount+t[ 77]]*outL[ 77]); bufferR += (int)(d[dCount+t[ 77]]*outR[ 77]);
case 76: bufferL += (int)(d[dCount+t[ 76]]*outL[ 76]); bufferR += (int)(d[dCount+t[ 76]]*outR[ 76]);
case 75: bufferL += (int)(d[dCount+t[ 75]]*outL[ 75]); bufferR += (int)(d[dCount+t[ 75]]*outR[ 75]);
case 74: bufferL += (int)(d[dCount+t[ 74]]*outL[ 74]); bufferR += (int)(d[dCount+t[ 74]]*outR[ 74]);
case 73: bufferL += (int)(d[dCount+t[ 73]]*outL[ 73]); bufferR += (int)(d[dCount+t[ 73]]*outR[ 73]);
case 72: bufferL += (int)(d[dCount+t[ 72]]*outL[ 72]); bufferR += (int)(d[dCount+t[ 72]]*outR[ 72]);
case 71: bufferL += (int)(d[dCount+t[ 71]]*outL[ 71]); bufferR += (int)(d[dCount+t[ 71]]*outR[ 71]);
case 70: bufferL += (int)(d[dCount+t[ 70]]*outL[ 70]); bufferR += (int)(d[dCount+t[ 70]]*outR[ 70]);
case 69: bufferL += (int)(d[dCount+t[ 69]]*outL[ 69]); bufferR += (int)(d[dCount+t[ 69]]*outR[ 69]);
case 68: bufferL += (int)(d[dCount+t[ 68]]*outL[ 68]); bufferR += (int)(d[dCount+t[ 68]]*outR[ 68]);
case 67: bufferL += (int)(d[dCount+t[ 67]]*outL[ 67]); bufferR += (int)(d[dCount+t[ 67]]*outR[ 67]);
case 66: bufferL += (int)(d[dCount+t[ 66]]*outL[ 66]); bufferR += (int)(d[dCount+t[ 66]]*outR[ 66]);
case 65: bufferL += (int)(d[dCount+t[ 65]]*outL[ 65]); bufferR += (int)(d[dCount+t[ 65]]*outR[ 65]);
case 64: bufferL += (int)(d[dCount+t[ 64]]*outL[ 64]); bufferR += (int)(d[dCount+t[ 64]]*outR[ 64]);
case 63: bufferL += (int)(d[dCount+t[ 63]]*outL[ 63]); bufferR += (int)(d[dCount+t[ 63]]*outR[ 63]);
case 62: bufferL += (int)(d[dCount+t[ 62]]*outL[ 62]); bufferR += (int)(d[dCount+t[ 62]]*outR[ 62]);
case 61: bufferL += (int)(d[dCount+t[ 61]]*outL[ 61]); bufferR += (int)(d[dCount+t[ 61]]*outR[ 61]);
case 60: bufferL += (int)(d[dCount+t[ 60]]*outL[ 60]); bufferR += (int)(d[dCount+t[ 60]]*outR[ 60]);
case 59: bufferL += (int)(d[dCount+t[ 59]]*outL[ 59]); bufferR += (int)(d[dCount+t[ 59]]*outR[ 59]);
case 58: bufferL += (int)(d[dCount+t[ 58]]*outL[ 58]); bufferR += (int)(d[dCount+t[ 58]]*outR[ 58]);
case 57: bufferL += (int)(d[dCount+t[ 57]]*outL[ 57]); bufferR += (int)(d[dCount+t[ 57]]*outR[ 57]);
case 56: bufferL += (int)(d[dCount+t[ 56]]*outL[ 56]); bufferR += (int)(d[dCount+t[ 56]]*outR[ 56]);
case 55: bufferL += (int)(d[dCount+t[ 55]]*outL[ 55]); bufferR += (int)(d[dCount+t[ 55]]*outR[ 55]);
case 54: bufferL += (int)(d[dCount+t[ 54]]*outL[ 54]); bufferR += (int)(d[dCount+t[ 54]]*outR[ 54]);
case 53: bufferL += (int)(d[dCount+t[ 53]]*outL[ 53]); bufferR += (int)(d[dCount+t[ 53]]*outR[ 53]);
case 52: bufferL += (int)(d[dCount+t[ 52]]*outL[ 52]); bufferR += (int)(d[dCount+t[ 52]]*outR[ 52]);
case 51: bufferL += (int)(d[dCount+t[ 51]]*outL[ 51]); bufferR += (int)(d[dCount+t[ 51]]*outR[ 51]);
case 50: bufferL += (int)(d[dCount+t[ 50]]*outL[ 50]); bufferR += (int)(d[dCount+t[ 50]]*outR[ 50]);
case 49: bufferL += (int)(d[dCount+t[ 49]]*outL[ 49]); bufferR += (int)(d[dCount+t[ 49]]*outR[ 49]);
case 48: bufferL += (int)(d[dCount+t[ 48]]*outL[ 48]); bufferR += (int)(d[dCount+t[ 48]]*outR[ 48]);
case 47: bufferL += (int)(d[dCount+t[ 47]]*outL[ 47]); bufferR += (int)(d[dCount+t[ 47]]*outR[ 47]);
case 46: bufferL += (int)(d[dCount+t[ 46]]*outL[ 46]); bufferR += (int)(d[dCount+t[ 46]]*outR[ 46]);
case 45: bufferL += (int)(d[dCount+t[ 45]]*outL[ 45]); bufferR += (int)(d[dCount+t[ 45]]*outR[ 45]);
case 44: bufferL += (int)(d[dCount+t[ 44]]*outL[ 44]); bufferR += (int)(d[dCount+t[ 44]]*outR[ 44]);
case 43: bufferL += (int)(d[dCount+t[ 43]]*outL[ 43]); bufferR += (int)(d[dCount+t[ 43]]*outR[ 43]);
case 42: bufferL += (int)(d[dCount+t[ 42]]*outL[ 42]); bufferR += (int)(d[dCount+t[ 42]]*outR[ 42]);
case 41: bufferL += (int)(d[dCount+t[ 41]]*outL[ 41]); bufferR += (int)(d[dCount+t[ 41]]*outR[ 41]);
case 40: bufferL += (int)(d[dCount+t[ 40]]*outL[ 40]); bufferR += (int)(d[dCount+t[ 40]]*outR[ 40]);
case 39: bufferL += (int)(d[dCount+t[ 39]]*outL[ 39]); bufferR += (int)(d[dCount+t[ 39]]*outR[ 39]);
case 38: bufferL += (int)(d[dCount+t[ 38]]*outL[ 38]); bufferR += (int)(d[dCount+t[ 38]]*outR[ 38]);
case 37: bufferL += (int)(d[dCount+t[ 37]]*outL[ 37]); bufferR += (int)(d[dCount+t[ 37]]*outR[ 37]);
case 36: bufferL += (int)(d[dCount+t[ 36]]*outL[ 36]); bufferR += (int)(d[dCount+t[ 36]]*outR[ 36]);
case 35: bufferL += (int)(d[dCount+t[ 35]]*outL[ 35]); bufferR += (int)(d[dCount+t[ 35]]*outR[ 35]);
case 34: bufferL += (int)(d[dCount+t[ 34]]*outL[ 34]); bufferR += (int)(d[dCount+t[ 34]]*outR[ 34]);
case 33: bufferL += (int)(d[dCount+t[ 33]]*outL[ 33]); bufferR += (int)(d[dCount+t[ 33]]*outR[ 33]);
case 32: bufferL += (int)(d[dCount+t[ 32]]*outL[ 32]); bufferR += (int)(d[dCount+t[ 32]]*outR[ 32]);
case 31: bufferL += (int)(d[dCount+t[ 31]]*outL[ 31]); bufferR += (int)(d[dCount+t[ 31]]*outR[ 31]);
case 30: bufferL += (int)(d[dCount+t[ 30]]*outL[ 30]); bufferR += (int)(d[dCount+t[ 30]]*outR[ 30]);
case 29: bufferL += (int)(d[dCount+t[ 29]]*outL[ 29]); bufferR += (int)(d[dCount+t[ 29]]*outR[ 29]);
case 28: bufferL += (int)(d[dCount+t[ 28]]*outL[ 28]); bufferR += (int)(d[dCount+t[ 28]]*outR[ 28]);
case 27: bufferL += (int)(d[dCount+t[ 27]]*outL[ 27]); bufferR += (int)(d[dCount+t[ 27]]*outR[ 27]);
case 26: bufferL += (int)(d[dCount+t[ 26]]*outL[ 26]); bufferR += (int)(d[dCount+t[ 26]]*outR[ 26]);
case 25: bufferL += (int)(d[dCount+t[ 25]]*outL[ 25]); bufferR += (int)(d[dCount+t[ 25]]*outR[ 25]);
case 24: bufferL += (int)(d[dCount+t[ 24]]*outL[ 24]); bufferR += (int)(d[dCount+t[ 24]]*outR[ 24]);
case 23: bufferL += (int)(d[dCount+t[ 23]]*outL[ 23]); bufferR += (int)(d[dCount+t[ 23]]*outR[ 23]);
case 22: bufferL += (int)(d[dCount+t[ 22]]*outL[ 22]); bufferR += (int)(d[dCount+t[ 22]]*outR[ 22]);
case 21: bufferL += (int)(d[dCount+t[ 21]]*outL[ 21]); bufferR += (int)(d[dCount+t[ 21]]*outR[ 21]);
case 20: bufferL += (int)(d[dCount+t[ 20]]*outL[ 20]); bufferR += (int)(d[dCount+t[ 20]]*outR[ 20]);
case 19: bufferL += (int)(d[dCount+t[ 19]]*outL[ 19]); bufferR += (int)(d[dCount+t[ 19]]*outR[ 19]);
case 18: bufferL += (int)(d[dCount+t[ 18]]*outL[ 18]); bufferR += (int)(d[dCount+t[ 18]]*outR[ 18]);
case 17: bufferL += (int)(d[dCount+t[ 17]]*outL[ 17]); bufferR += (int)(d[dCount+t[ 17]]*outR[ 17]);
case 16: bufferL += (int)(d[dCount+t[ 16]]*outL[ 16]); bufferR += (int)(d[dCount+t[ 16]]*outR[ 16]);
case 15: bufferL += (int)(d[dCount+t[ 15]]*outL[ 15]); bufferR += (int)(d[dCount+t[ 15]]*outR[ 15]);
case 14: bufferL += (int)(d[dCount+t[ 14]]*outL[ 14]); bufferR += (int)(d[dCount+t[ 14]]*outR[ 14]);
case 13: bufferL += (int)(d[dCount+t[ 13]]*outL[ 13]); bufferR += (int)(d[dCount+t[ 13]]*outR[ 13]);
case 12: bufferL += (int)(d[dCount+t[ 12]]*outL[ 12]); bufferR += (int)(d[dCount+t[ 12]]*outR[ 12]);
case 11: bufferL += (int)(d[dCount+t[ 11]]*outL[ 11]); bufferR += (int)(d[dCount+t[ 11]]*outR[ 11]);
case 10: bufferL += (int)(d[dCount+t[ 10]]*outL[ 10]); bufferR += (int)(d[dCount+t[ 10]]*outR[ 10]);
case 9: bufferL += (int)(d[dCount+t[ 9]]*outL[ 9]); bufferR += (int)(d[dCount+t[ 9]]*outR[ 9]);
case 8: bufferL += (int)(d[dCount+t[ 8]]*outL[ 8]); bufferR += (int)(d[dCount+t[ 8]]*outR[ 8]);
case 7: bufferL += (int)(d[dCount+t[ 7]]*outL[ 7]); bufferR += (int)(d[dCount+t[ 7]]*outR[ 7]);
case 6: bufferL += (int)(d[dCount+t[ 6]]*outL[ 6]); bufferR += (int)(d[dCount+t[ 6]]*outR[ 6]);
case 5: bufferL += (int)(d[dCount+t[ 5]]*outL[ 5]); bufferR += (int)(d[dCount+t[ 5]]*outR[ 5]);
case 4: bufferL += (int)(d[dCount+t[ 4]]*outL[ 4]); bufferR += (int)(d[dCount+t[ 4]]*outR[ 4]);
case 3: bufferL += (int)(d[dCount+t[ 3]]*outL[ 3]); bufferR += (int)(d[dCount+t[ 3]]*outR[ 3]);
case 2: bufferL += (int)(d[dCount+t[ 2]]*outL[ 2]); bufferR += (int)(d[dCount+t[ 2]]*outR[ 2]);
case 1: bufferL += (int)(d[dCount+t[ 1]]*outL[ 1]); bufferR += (int)(d[dCount+t[ 1]]*outR[ 1]);
}
//test to see that delay is working at all: it will be a big stack of case with no break
inputSampleL = bufferL;
inputSampleR = bufferR;
//scale back the reverb buffers based on how big of a range we used
wearR[9] = wearR[8]; wearR[8] = wearR[7]; wearR[7] = wearR[6]; wearR[6] = wearR[5];
wearR[5] = wearR[4]; wearR[4] = wearR[3]; wearR[3] = wearR[2]; wearR[2] = wearR[1];
wearR[1] = wearR[0]; wearR[0] = accumulatorSample = (inputSampleR-wearRPrev);
accumulatorSample *= factor[0];
accumulatorSample += (wearR[1] * factor[1]);
accumulatorSample += (wearR[2] * factor[2]);
accumulatorSample += (wearR[3] * factor[3]);
accumulatorSample += (wearR[4] * factor[4]);
accumulatorSample += (wearR[5] * factor[5]);
accumulatorSample += (wearR[6] * factor[6]);
accumulatorSample += (wearR[7] * factor[7]);
accumulatorSample += (wearR[8] * factor[8]);
accumulatorSample += (wearR[9] * factor[9]);
//we are doing our repetitive calculations on a separate value
correction = (inputSampleR-wearRPrev) + accumulatorSample;
wearRPrev = inputSampleR;
inputSampleR += correction;
wearL[9] = wearL[8]; wearL[8] = wearL[7]; wearL[7] = wearL[6]; wearL[6] = wearL[5];
wearL[5] = wearL[4]; wearL[4] = wearL[3]; wearL[3] = wearL[2]; wearL[2] = wearL[1];
wearL[1] = wearL[0]; wearL[0] = accumulatorSample = (inputSampleL-wearLPrev);
accumulatorSample *= factor[0];
accumulatorSample += (wearL[1] * factor[1]);
accumulatorSample += (wearL[2] * factor[2]);
accumulatorSample += (wearL[3] * factor[3]);
accumulatorSample += (wearL[4] * factor[4]);
accumulatorSample += (wearL[5] * factor[5]);
accumulatorSample += (wearL[6] * factor[6]);
accumulatorSample += (wearL[7] * factor[7]);
accumulatorSample += (wearL[8] * factor[8]);
accumulatorSample += (wearL[9] * factor[9]);
//we are doing our repetitive calculations on a separate value
correction = (inputSampleL-wearLPrev) + accumulatorSample;
wearLPrev = inputSampleL;
inputSampleL += correction;
//completed Groove Wear section
inputSampleL /= outputPad;
inputSampleR /= outputPad;
//back to previous plugin
drySampleL *= dryness;
drySampleR *= dryness;
inputSampleL *= wetness;
inputSampleR *= wetness;
drySampleL += inputSampleL;
drySampleR += inputSampleR;
//here we combine the tanks with the dry signal
//stereo 32 bit dither, made small and tidy.
int expon; frexpf((Float32)drySampleL, &expon);
long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
drySampleL += (dither-fpNShapeL); fpNShapeL = dither;
frexpf((Float32)drySampleR, &expon);
dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
drySampleR += (dither-fpNShapeR); fpNShapeR = dither;
//end 32 bit dither
*outputL = drySampleL;
*outputR = drySampleR;
//here we mix the reverb output with the dry input
inputL += 1; inputR += 1; outputL += 1; outputR += 1;
}
return noErr;
}