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path: root/plugins/MacAU/Pyewacket/Pyewacket.cpp
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/*
*	File:		Pyewacket.cpp
*	
*	Version:	1.0
* 
*	Created:	10/20/16
*	
*	Copyright:  Copyright � 2016 Airwindows, All Rights Reserved
* 
*	Disclaimer:	IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in 
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*				software.
*
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*
*				The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR 
*				IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY 
*				AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE 
*				OR IN COMBINATION WITH YOUR PRODUCTS.
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*/
/*=============================================================================
	Pyewacket.cpp
	
=============================================================================*/
#include "Pyewacket.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPONENT_ENTRY(Pyewacket)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Pyewacket::Pyewacket
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pyewacket::Pyewacket(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
	SetParameter(kParam_Two, kDefaultValue_ParamTwo );
	SetParameter(kParam_Three, kDefaultValue_ParamThree );
         
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Pyewacket::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Pyewacket::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Pyewacket::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Pyewacket::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
           case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = -12.0;
                outParameterInfo.maxValue = 12.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
            case kParam_Three:
                AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = -12.0;
                outParameterInfo.maxValue = 12.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamThree;
                break;
           default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Pyewacket::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Pyewacket::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 Pyewacket::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
	if (outInfo != NULL)
	{
		static AUChannelInfo info;
		info.inChannels = 2;
		info.outChannels = 2;
		*outInfo = &info;
	}
	
	return 1;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Pyewacket::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Pyewacket::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//	Pyewacket::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pyewacket::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____PyewacketEffectKernel



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Pyewacket::PyewacketKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Pyewacket::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
	fpNShapeL = 0.0;
	fpNShapeR = 0.0;
	chase = 1.0;
	lastrectifierL = 0.0;
	lastrectifierR = 0.0;
	return noErr;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Pyewacket::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus		Pyewacket::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
											  const AudioBufferList & inBuffer,
											  AudioBufferList & outBuffer,
											  UInt32 			inFramesToProcess)
{
	Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
	Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
	Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
	Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
	UInt32 nSampleFrames = inFramesToProcess;
	Float64 overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();
	if (overallscale < 0.1) overallscale = 1.0;
	//insanity check
	long double fpOld = 0.618033988749894848204586; //golden ratio!
	long double fpNew = 1.0 - fpOld;	
	long double inputSampleL;
	long double inputSampleR;
	long double drySampleL;
	long double drySampleR;
	Float64 bridgerectifier;
	Float64 temprectifier;
	Float64 inputSense;
	
	Float64 inputGain = pow(10.0,(GetParameter( kParam_One ))/20.0);
	Float64 attack = ((GetParameter( kParam_Two )+0.5)*0.006)/overallscale;
	Float64 decay = ((GetParameter( kParam_Two )+0.01)*0.0004)/overallscale;
	Float64 outputGain = pow(10.0,(GetParameter( kParam_Three ))/20.0);
	Float64 wet;
	Float64 maxblur;
	Float64 blurdry;
	Float64 out;
	Float64 dry;
	
	
	while (nSampleFrames-- > 0) {
		inputSampleL = *inputL;
		inputSampleR = *inputR;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleL = applyresidue;
		}
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			static int noisesource = 0;
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSampleR = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}
		
		
		if (inputGain != 1.0) {
			inputSampleL *= inputGain;
			inputSampleR *= inputGain;
		}
		drySampleL = inputSampleL;
		drySampleR = inputSampleR;
		inputSense = fabs(inputSampleL);
		if (fabs(inputSampleR) > inputSense)
			inputSense = fabs(inputSampleR);
		//we will take the greater of either channel and just use that, then apply the result
		//to both stereo channels.
		if (chase < inputSense) chase += attack;
		if (chase > 1.0) chase = 1.0;
		if (chase > inputSense) chase -= decay;
		if (chase < 0.0) chase = 0.0;
		//chase will be between 0 and ? (if input is super hot)
		out = wet = chase;
		if (wet > 1.0) wet = 1.0;
		maxblur = wet * fpNew;
		blurdry = 1.0 - maxblur;
		//scaled back so that blur remains balance of both
		if (out > fpOld) out = fpOld - (out - fpOld);
		if (out < 0.0) out = 0.0;
		dry = 1.0 - wet;
		
		if (inputSampleL > 1.57079633) inputSampleL = 1.57079633;
		if (inputSampleL < -1.57079633) inputSampleL = -1.57079633;
		if (inputSampleR > 1.57079633) inputSampleR = 1.57079633;
		if (inputSampleR < -1.57079633) inputSampleR = -1.57079633;

		bridgerectifier = fabs(inputSampleL);
		if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
		temprectifier = 1-cos(bridgerectifier);
		bridgerectifier = ((lastrectifierL*maxblur) + (temprectifier*blurdry));
		lastrectifierL = temprectifier;
		//starved version is also blurred by one sample
		if (inputSampleL > 0) inputSampleL = (inputSampleL*dry)+(bridgerectifier*out);
		else inputSampleL = (inputSampleL*dry)-(bridgerectifier*out);
		
		bridgerectifier = fabs(inputSampleR);
		if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
		temprectifier = 1-cos(bridgerectifier);
		bridgerectifier = ((lastrectifierR*maxblur) + (temprectifier*blurdry));
		lastrectifierR = temprectifier;
		//starved version is also blurred by one sample
		if (inputSampleR > 0) inputSampleR = (inputSampleR*dry)+(bridgerectifier*out);
		else inputSampleR = (inputSampleR*dry)-(bridgerectifier*out);
		
		if (outputGain != 1.0) {
			inputSampleL *= outputGain;
			inputSampleR *= outputGain;
		}
		
		//stereo 32 bit dither, made small and tidy.
		int expon; frexpf((Float32)inputSampleL, &expon);
		long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
		frexpf((Float32)inputSampleR, &expon);
		dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
		//end 32 bit dither
		
		*outputL = inputSampleL;
		*outputR = inputSampleR;
		inputL += 1;
		inputR += 1;
		outputL += 1;
		outputR += 1;
	}
	return noErr;
}