/*
* File: Pressure4Mono.cpp
*
* Version: 1.0
*
* Created: 9/8/16
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/*=============================================================================
Pressure4Mono.cpp
=============================================================================*/
#include "Pressure4Mono.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(Pressure4Mono)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure4Mono::Pressure4Mono
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pressure4Mono::Pressure4Mono(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
SetParameter(kParam_Four, kDefaultValue_ParamFour );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure4Mono::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure4Mono::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure4Mono::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure4Mono::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = -1.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
case kParam_Four:
AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFour;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure4Mono::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure4Mono::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure4Mono::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure4Mono::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Pressure4Mono::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure4Mono::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____Pressure4MonoEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure4Mono::Pressure4MonoKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Pressure4Mono::Pressure4MonoKernel::Reset()
{
fpNShape = 0.0;
muSpeedA = 10000;
muSpeedB = 10000;
muCoefficientA = 1;
muCoefficientB = 1;
muVary = 1;
flip = false;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure4Mono::Pressure4MonoKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Pressure4Mono::Pressure4MonoKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float64 overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
Float32 *destP = inDestP;
Float64 threshold = 1.0 - (GetParameter( kParam_One ) * 0.95);
Float64 muMakeupGain = 1.0 / threshold;
//gain settings around threshold
Float64 release = pow((1.28-GetParameter( kParam_Two )),5)*32768.0;
release /= overallscale;
Float64 fastest = sqrt(release);
//speed settings around release
long double bridgerectifier;
Float64 coefficient;
Float64 mewiness = GetParameter( kParam_Three );
Float64 outputGain = GetParameter( kParam_Four );
Float64 unmewiness;
bool positivemu;
if (mewiness >= 0)
{
positivemu = true;
unmewiness = 1.0-mewiness;
}
else
{
positivemu = false;
mewiness = -mewiness;
unmewiness = 1.0-mewiness;
}
// � � � � � � � � � � � � is the kitten song o/~
long double inputSample;
while (nSampleFrames-- > 0) {
inputSample = *sourceP;
if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
static int noisesource = 0;
//this declares a variable before anything else is compiled. It won't keep assigning
//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
//but it lets me add this denormalization fix in a single place rather than updating
//it in three different locations. The variable isn't thread-safe but this is only
//a random seed and we can share it with whatever.
noisesource = noisesource % 1700021; noisesource++;
int residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
double applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSample = applyresidue;
//this denormalization routine produces a white noise at -300 dB which the noise
//shaping will interact with to produce a bipolar output, but the noise is actually
//all positive. That should stop any variables from going denormal, and the routine
//only kicks in if digital black is input. As a final touch, if you save to 24-bit
//the silence will return to being digital black again.
}
sourceP += inNumChannels; // advance to next frame (e.g. if stereo, we're advancing 2 samples);
inputSample = inputSample * muMakeupGain;
if (flip)
{
if (fabs(inputSample) > threshold)
{
muVary = threshold / fabs(inputSample);
muAttack = sqrt(fabs(muSpeedA));
muCoefficientA = muCoefficientA * (muAttack-1.0);
if (muVary < threshold)
{
muCoefficientA = muCoefficientA + threshold;
}
else
{
muCoefficientA = muCoefficientA + muVary;
}
muCoefficientA = muCoefficientA / muAttack;
}
else
{
muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0);
muCoefficientA = muCoefficientA + 1.0;
muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA);
}
muNewSpeed = muSpeedA * (muSpeedA-1);
muNewSpeed = muNewSpeed + fabs(inputSample*release)+fastest;
muSpeedA = muNewSpeed / muSpeedA;
}
else
{
if (fabs(inputSample) > threshold)
{
muVary = threshold / fabs(inputSample);
muAttack = sqrt(fabs(muSpeedB));
muCoefficientB = muCoefficientB * (muAttack-1);
if (muVary < threshold)
{
muCoefficientB = muCoefficientB + threshold;
}
else
{
muCoefficientB = muCoefficientB + muVary;
}
muCoefficientB = muCoefficientB / muAttack;
}
else
{
muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0);
muCoefficientB = muCoefficientB + 1.0;
muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB);
}
muNewSpeed = muSpeedB * (muSpeedB-1);
muNewSpeed = muNewSpeed + fabs(inputSample*release)+fastest;
muSpeedB = muNewSpeed / muSpeedB;
}
//got coefficients, adjusted speeds
if (flip)
{
if (positivemu) coefficient = pow(muCoefficientA,2);
else coefficient = sqrt(muCoefficientA);
coefficient = (coefficient*mewiness)+(muCoefficientA*unmewiness);
inputSample *= coefficient;
}
else
{
if (positivemu) coefficient = pow(muCoefficientB,2);
else coefficient = sqrt(muCoefficientB);
coefficient = (coefficient*mewiness)+(muCoefficientB*unmewiness);
inputSample *= coefficient;
}
//applied compression with vari-vari-�-�-�-�-�-�-is-the-kitten-song o/~
//applied gain correction to control output level- tends to constrain sound rather than inflate it
if (outputGain != 1.0) {
inputSample *= outputGain;
}
bridgerectifier = fabs(inputSample);
if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
else bridgerectifier = sin(bridgerectifier);
if (inputSample > 0){inputSample = bridgerectifier;}
else {inputSample = -bridgerectifier;}
//second stage of overdrive to prevent overs and allow bloody loud extremeness
flip = !flip;
//32 bit dither, made small and tidy.
int expon; frexpf((Float32)inputSample, &expon);
long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
inputSample += (dither-fpNShape); fpNShape = dither;
//end 32 bit dither
*destP = inputSample;
destP += inNumChannels;
}
}