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/*
*	File:		Interstage.h
*	
*	Version:	1.0
* 
*	Created:	6/24/19
*	
*	Copyright:  Copyright � 2019 Airwindows, All Rights Reserved
* 
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*				The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR 
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*/
#include "AUEffectBase.h"
#include "InterstageVersion.h"

#if AU_DEBUG_DISPATCHER
	#include "AUDebugDispatcher.h"
#endif


#ifndef __Interstage_h__
#define __Interstage_h__


#pragma mark ____Interstage Parameters

enum {
	//Add your parameters here...
	kNumberOfParameters=0
};

#pragma mark ____Interstage
class Interstage : public AUEffectBase
{
public:
	Interstage(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~Interstage () { delete mDebugDispatcher; }
#endif
	
	virtual AUKernelBase *		NewKernel() { return new InterstageKernel(this); }
	
	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);
	
	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail () { return true; }
    virtual Float64				GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
    virtual Float64				GetLatency() {return (1.0/GetSampleRate())*0.0;}	// in SECONDS! gsr * a number = in samples
	
	/*! @method Version */
	virtual ComponentResult		Version() { return kInterstageVersion; }
	
    
	
protected:
		class InterstageKernel : public AUKernelBase		// most of the real work happens here
	{
public:
		InterstageKernel(AUEffectBase *inAudioUnit )
		: AUKernelBase(inAudioUnit)
	{
	}
		
		// *Required* overides for the process method for this effect
		// processes one channel of interleaved samples
        virtual void 		Process(	const Float32 	*inSourceP,
										Float32		 	*inDestP,
										UInt32 			inFramesToProcess,
										UInt32			inNumChannels,
										bool			&ioSilence);
		
        virtual void		Reset();
		
		private: 
		
		Float64 iirSampleA;
		Float64 iirSampleB;
		Float64 iirSampleC;
		Float64 iirSampleD;
		Float64 iirSampleE;
		Float64 iirSampleF;
		long double lastSample;
		uint32_t fpd;
		bool flip;
	};
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#endif