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/*
*	File:		ChromeOxide.cpp
*	
*	Version:	1.0
* 
*	Created:	1/11/20
*	
*	Copyright:  Copyright � 2020 Airwindows, All Rights Reserved
* 
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/*=============================================================================
	ChromeOxide.cpp
	
=============================================================================*/
#include "ChromeOxide.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPONENT_ENTRY(ChromeOxide)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ChromeOxide::ChromeOxide
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ChromeOxide::ChromeOxide(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
	SetParameter(kParam_Two, kDefaultValue_ParamTwo );
         
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ChromeOxide::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ChromeOxide::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ChromeOxide::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ChromeOxide::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
           case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
           default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ChromeOxide::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ChromeOxide::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ChromeOxide::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ChromeOxide::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//	ChromeOxide::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ChromeOxide::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____ChromeOxideEffectKernel



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ChromeOxide::ChromeOxideKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		ChromeOxide::ChromeOxideKernel::Reset()
{
	iirSampleA = 0.0;
	iirSampleB = 0.0;
	iirSampleC = 0.0;
	iirSampleD = 0.0;
	flip = false;
	secondSample = 0.0;
	thirdSample = 0.0;
	fourthSample = 0.0;
	fifthSample = 0.0;
	fpd = 17;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ChromeOxide::ChromeOxideKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		ChromeOxide::ChromeOxideKernel::Process(	const Float32 	*inSourceP,
                                                    Float32		 	*inDestP,
                                                    UInt32 			inFramesToProcess,
                                                    UInt32			inNumChannels, 
                                                    bool			&ioSilence )
{
	UInt32 nSampleFrames = inFramesToProcess;
	const Float32 *sourceP = inSourceP;
	Float32 *destP = inDestP;
	
	Float64 overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();
	Float64 bassSample;
	Float64 randy;
	Float64 bias = GetParameter( kParam_Two )/1.31578947368421;
	Float64 intensity = 0.9+pow(GetParameter( kParam_One ),2);
	Float64 iirAmount = pow(1.0-(intensity/(10+(bias*4.0))),2)/overallscale;
	//make 10 higher for less trashy sound in high settings
	Float64 bridgerectifier;
	Float64 trebleGainTrim = 1.0;
	Float64 indrive = 1.0;
	Float64 densityA = (intensity*80)+1.0;
	Float64 noise = intensity/(1.0+bias);
	Float64 bassGainTrim = 1.0;
	Float64 glitch = 0.0;
	bias *= overallscale;
	noise *= overallscale;
	
	if (intensity > 1.0)
	{
		glitch = intensity-1.0;
		indrive = intensity*intensity;
		bassGainTrim /= (intensity*intensity);
		trebleGainTrim = (intensity+1.0)/2.0;
	}
	//everything runs off Intensity now
	
	while (nSampleFrames-- > 0) {
		long double inputSample = *sourceP;
		if (fabs(inputSample)<1.18e-37) inputSample = fpd * 1.18e-37;
		
		inputSample *= indrive;
		bassSample = inputSample;
		
		if (flip)
		{
			iirSampleA = (iirSampleA * (1 - iirAmount)) + (inputSample * iirAmount);
			inputSample -= iirSampleA;
		}
		else
		{
			iirSampleB = (iirSampleB * (1 - iirAmount)) + (inputSample * iirAmount);
			inputSample -= iirSampleB;
		}
		//highpass section
		
		
		bassSample -= (inputSample * (fabs(inputSample) * glitch) * (fabs(inputSample) * glitch) );
		//overdrive the bass channel
		if (flip)
		{
			iirSampleC = (iirSampleC * (1 - iirAmount)) + (bassSample * iirAmount);
			bassSample = iirSampleC;
		}
		else
		{
			iirSampleD = (iirSampleD * (1 - iirAmount)) + (bassSample * iirAmount);
			bassSample = iirSampleD;
		}
		//bass filter same as high but only after the clipping
		flip = !flip;
		
		bridgerectifier = inputSample;
		//insanity check
		randy = bias+((rand()/(double)RAND_MAX)*noise);
		if ((randy >= 0.0)&&(randy < 1.0)) bridgerectifier = (inputSample * randy)+(secondSample * (1.0-randy));
		if ((randy >= 1.0)&&(randy < 2.0)) bridgerectifier = (secondSample * (randy-1.0))+(thirdSample * (2.0-randy));
		if ((randy >= 2.0)&&(randy < 3.0)) bridgerectifier = (thirdSample * (randy-2.0))+(fourthSample * (3.0-randy));
		if ((randy >= 3.0)&&(randy < 4.0)) bridgerectifier = (fourthSample * (randy-3.0))+(fifthSample * (4.0-randy));
		fifthSample = fourthSample;
		fourthSample = thirdSample;
		thirdSample = secondSample;
		secondSample = inputSample;
		//high freq noise/flutter section
		
		inputSample = bridgerectifier;
		//apply overall, or just to the distorted bit? if the latter, below says 'fabs bridgerectifier'
		
		bridgerectifier = fabs(inputSample)*densityA;
		if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
		//max value for sine function
		bridgerectifier = sin(bridgerectifier);
		if (inputSample > 0) inputSample = bridgerectifier/densityA;
		else inputSample = -bridgerectifier/densityA;
		//blend according to densityA control
		
		inputSample *= trebleGainTrim;
		bassSample *= bassGainTrim;
		inputSample += bassSample;
		//that simple.

		//begin 32 bit floating point dither
		int expon; frexpf((float)inputSample, &expon);
		fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
		inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		//end 32 bit floating point dither
		
		*destP = inputSample;
		
		sourceP += inNumChannels; destP += inNumChannels;
	}
}