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/*
*	File:		Channel4.h
*	
*	Version:	1.0
* 
*	Created:	12/3/14
*	
*	Copyright:  Copyright � 2014 Airwindows, All Rights Reserved
* 
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*
*				The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR 
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*/
#include "AUEffectBase.h"
#include "Channel4Version.h"

#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif


#ifndef __Channel4_h__
#define __Channel4_h__


#pragma mark ____Channel4 Parameters

// parameters
static CFStringRef kParameterOneName = CFSTR("Console Type");
static const int kNeve = 1;
static const int kAPI = 2;
static const int kSSL = 3;
static const int kDefaultValue_ParamOne = kNeve;
//fourth value is pick-attack

static CFStringRef kParameterTwoName = CFSTR("Drive");
static const float kDefaultValue_ParamTwo = 0.0;


static CFStringRef kMenuItem_Neve = CFSTR ("Neve");
static CFStringRef kMenuItem_API = CFSTR ("API");
static CFStringRef kMenuItem_SSL = CFSTR ("SSL");


enum {
	kParam_One = 0,
	kParam_Two = 1,
	//Add your parameters here...
	kNumberOfParameters=2
};

#pragma mark ____Channel4
class Channel4 : public AUEffectBase
{
public:
	Channel4(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~Channel4 () { delete mDebugDispatcher; }
#endif
	
	virtual AUKernelBase *		NewKernel() { return new Channel4Kernel(this); }
	
	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);
	
	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail() { return true; }
    virtual Float64				GetTailTime() {return 0.0;} //in SECONDS!
    virtual Float64				GetLatency() {return 0.0;}	// in SECONDS!
	
	/*! @method Version */
	virtual ComponentResult	Version() { return kChannel4Version; }
	
    
	
protected:
	class Channel4Kernel : public AUKernelBase		// most of the real work happens here
	{
	public:
		Channel4Kernel(AUEffectBase *inAudioUnit )
		: AUKernelBase(inAudioUnit)
		{
		}
		
		// *Required* overides for the process method for this effect
		// processes one channel of interleaved samples
        virtual void 		Process(	const Float32 	*inSourceP,
									Float32		 	*inDestP,
									UInt32 			inFramesToProcess,
									UInt32			inNumChannels,
									bool			&ioSilence);
		
        virtual void		Reset();
		
	private: 
		Float64 fpNShapeA;
		Float64 fpNShapeB;
		Float64 iirSampleA;
		Float64 iirSampleB;
		bool flip;
		Float64 lastSample;
	};
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#endif