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/*
*	File:		Capacitor.cpp
*	
*	Version:	1.0
* 
*	Created:	2/1/17
*	
*	Copyright:  Copyright � 2017 Airwindows, All Rights Reserved
* 
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/*=============================================================================
	Capacitor.cpp
	
=============================================================================*/
#include "Capacitor.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPONENT_ENTRY(Capacitor)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Capacitor::Capacitor
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Capacitor::Capacitor(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
	SetParameter(kParam_Two, kDefaultValue_ParamTwo );
	SetParameter(kParam_Three, kDefaultValue_ParamThree );
         
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Capacitor::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Capacitor::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Capacitor::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Capacitor::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
           case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
            case kParam_Three:
                AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamThree;
                break;
           default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Capacitor::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Capacitor::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Capacitor::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Capacitor::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//	Capacitor::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Capacitor::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____CapacitorEffectKernel



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Capacitor::CapacitorKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		Capacitor::CapacitorKernel::Reset()
{
	iirHighpassA = 0.0;
	iirHighpassB = 0.0;
	iirHighpassC = 0.0;
	iirHighpassD = 0.0;
	iirHighpassE = 0.0;
	iirHighpassF = 0.0;
	iirLowpassA = 0.0;
	iirLowpassB = 0.0;
	iirLowpassC = 0.0;
	iirLowpassD = 0.0;
	iirLowpassE = 0.0;
	iirLowpassF = 0.0;
	count = 0;
	lowpassChase = 0.0;
	highpassChase = 0.0;
	wetChase = 0.0;
	lowpassAmount = 1.0;
	highpassAmount = 0.0;
	wet = 1.0;
	lastLowpass = 1000.0;
	lastHighpass = 1000.0;
	lastWet = 1000.0;
	fpNShape = 0.0;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Capacitor::CapacitorKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		Capacitor::CapacitorKernel::Process(	const Float32 	*inSourceP,
                                                    Float32		 	*inDestP,
                                                    UInt32 			inFramesToProcess,
                                                    UInt32			inNumChannels, 
                                                    bool			&ioSilence )
{
	UInt32 nSampleFrames = inFramesToProcess;
	const Float32 *sourceP = inSourceP;
	Float32 *destP = inDestP;
	
	lowpassChase = pow(GetParameter( kParam_One ),2);
	highpassChase = pow(GetParameter( kParam_Two ),2);
	wetChase = GetParameter( kParam_Three );
	//should not scale with sample rate, because values reaching 1 are important
	//to its ability to bypass when set to max
	Float64 lowpassSpeed = 300 / (fabs( lastLowpass - lowpassChase)+1.0);
	Float64 highpassSpeed = 300 / (fabs( lastHighpass - highpassChase)+1.0);
	Float64 wetSpeed = 300 / (fabs( lastWet - wetChase)+1.0);
	lastLowpass = lowpassChase;
	lastHighpass = highpassChase;
	lastWet = wetChase;
	
	Float64 invLowpass;
	Float64 invHighpass;
	Float64 dry;

	long double inputSample;
	Float32 drySample;
	
	while (nSampleFrames-- > 0) {
		inputSample = *sourceP;
		if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
			static int noisesource = 0;
			//this declares a variable before anything else is compiled. It won't keep assigning
			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
			//but it lets me add this denormalization fix in a single place rather than updating
			//it in three different locations. The variable isn't thread-safe but this is only
			//a random seed and we can share it with whatever.
			noisesource = noisesource % 1700021; noisesource++;
			int residue = noisesource * noisesource;
			residue = residue % 170003; residue *= residue;
			residue = residue % 17011; residue *= residue;
			residue = residue % 1709; residue *= residue;
			residue = residue % 173; residue *= residue;
			residue = residue % 17;
			double applyresidue = residue;
			applyresidue *= 0.00000001;
			applyresidue *= 0.00000001;
			inputSample = applyresidue;
			//this denormalization routine produces a white noise at -300 dB which the noise
			//shaping will interact with to produce a bipolar output, but the noise is actually
			//all positive. That should stop any variables from going denormal, and the routine
			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
			//the silence will return to being digital black again.
		}
		drySample = inputSample;

		lowpassAmount = (((lowpassAmount*lowpassSpeed)+lowpassChase)/(lowpassSpeed + 1.0)); invLowpass = 1.0 - lowpassAmount;
		highpassAmount = (((highpassAmount*highpassSpeed)+highpassChase)/(highpassSpeed + 1.0)); invHighpass = 1.0 - highpassAmount;
		wet = (((wet*wetSpeed)+wetChase)/(wetSpeed+1.0)); dry = 1.0 - wet;
		
		count++; if (count > 5) count = 0; switch (count)
		{
			case 0:
				iirHighpassA = (iirHighpassA * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirHighpassB = (iirHighpassB * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassB;
				iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
				iirHighpassD = (iirHighpassD * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassD;
				iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
				break;
			case 1:
				iirHighpassA = (iirHighpassA * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirHighpassC = (iirHighpassC * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassC;
				iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
				iirHighpassE = (iirHighpassE * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassE;
				iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
				break;
			case 2:
				iirHighpassA = (iirHighpassA * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirHighpassB = (iirHighpassB * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassB;
				iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
				iirHighpassF = (iirHighpassF * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassF;
				iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
				break;
			case 3:
				iirHighpassA = (iirHighpassA * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirHighpassC = (iirHighpassC * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassC;
				iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
				iirHighpassD = (iirHighpassD * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassD;
				iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
				break;
			case 4:
				iirHighpassA = (iirHighpassA * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirHighpassB = (iirHighpassB * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassB;
				iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
				iirHighpassE = (iirHighpassE * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassE;
				iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
				break;
			case 5:
				iirHighpassA = (iirHighpassA * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
				iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
				iirHighpassC = (iirHighpassC * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassC;
				iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
				iirHighpassF = (iirHighpassF * invHighpass) + (inputSample * highpassAmount); inputSample -= iirHighpassF;
				iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
				break;
		}
		//Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively
		//steepens the filter after minimizing artifacts.
		
		inputSample = (drySample * dry) + (inputSample * wet);

		//32 bit dither, made small and tidy.
		int expon; frexpf((Float32)inputSample, &expon);
		long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
		inputSample += (dither-fpNShape); fpNShape = dither;
		//end 32 bit dither
		
		*destP = inputSample;
		
		sourceP += inNumChannels; destP += inNumChannels;
	}
}