/*
* File: ButterComp2.cpp
*
* Version: 1.0
*
* Created: 9/22/18
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/*=============================================================================
ButterComp2.cpp
=============================================================================*/
#include "ButterComp2.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(ButterComp2)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ButterComp2::ButterComp2
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ButterComp2::ButterComp2(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ButterComp2::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ButterComp2::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ButterComp2::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ButterComp2::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 2.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ButterComp2::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ButterComp2::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ButterComp2::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ButterComp2::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// ButterComp2::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ButterComp2::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____ButterComp2EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ButterComp2::ButterComp2Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void ButterComp2::ButterComp2Kernel::Reset()
{
controlApos = 1.0;
controlAneg = 1.0;
controlBpos = 1.0;
controlBneg = 1.0;
targetpos = 1.0;
targetneg = 1.0;
flip = false;
lastOutput = 0.0;
fpNShape = 0.0;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ButterComp2::ButterComp2Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void ButterComp2::ButterComp2Kernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
Float64 overallscale = 2.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
Float64 inputgain = pow(10.0,(GetParameter( kParam_One )*14.0)/20.0);
Float64 compfactor = 0.012 * (GetParameter( kParam_One ) / 135.0);
Float64 output = GetParameter( kParam_Two );
Float64 wet = GetParameter( kParam_Three );
Float64 dry = 1.0 - wet;
Float64 outputgain = inputgain;
outputgain -= 1.0;
outputgain /= 1.5;
outputgain += 1.0;
while (nSampleFrames-- > 0) {
long double inputSample = *sourceP;
static int noisesource = 0;
int residue;
double applyresidue;
noisesource = noisesource % 1700021; noisesource++;
residue = noisesource * noisesource;
residue = residue % 170003; residue *= residue;
residue = residue % 17011; residue *= residue;
residue = residue % 1709; residue *= residue;
residue = residue % 173; residue *= residue;
residue = residue % 17;
applyresidue = residue;
applyresidue *= 0.00000001;
applyresidue *= 0.00000001;
inputSample += applyresidue;
if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
inputSample -= applyresidue;
}
//for live air, we always apply the dither noise. Then, if our result is
//effectively digital black, we'll subtract it again. We want a 'air' hiss
double drySample = inputSample;
inputSample *= inputgain;
long double divisor = compfactor / (1.0+fabs(lastOutput));
//this is slowing compressor recovery while output waveforms were high
divisor /= overallscale;
long double remainder = divisor;
divisor = 1.0 - divisor;
//recalculate divisor every sample
long double inputpos = inputSample + 1.0;
if (inputpos < 0.0) inputpos = 0.0;
long double outputpos = inputpos / 2.0;
if (outputpos > 1.0) outputpos = 1.0;
inputpos *= inputpos;
targetpos *= divisor;
targetpos += (inputpos * remainder);
long double calcpos = pow((1.0/targetpos),2);
long double inputneg = (-inputSample) + 1.0;
if (inputneg < 0.0) inputneg = 0.0;
long double outputneg = inputneg / 2.0;
if (outputneg > 1.0) outputneg = 1.0;
inputneg *= inputneg;
targetneg *= divisor;
targetneg += (inputneg * remainder);
long double calcneg = pow((1.0/targetneg),2);
//now we have mirrored targets for comp
//outputpos and outputneg go from 0 to 1
if (inputSample > 0)
{ //working on pos
if (flip)
{
controlApos *= divisor;
controlApos += (calcpos*remainder);
}
else
{
controlBpos *= divisor;
controlBpos += (calcpos*remainder);
}
}
else
{ //working on neg
if (flip)
{
controlAneg *= divisor;
controlAneg += (calcneg*remainder);
}
else
{
controlBneg *= divisor;
controlBneg += (calcneg*remainder);
}
}
//this causes each of the four to update only when active and in the correct 'flip'
long double totalmultiplier;
if (flip)
{totalmultiplier = (controlApos * outputpos) + (controlAneg * outputneg);}
else
{totalmultiplier = (controlBpos * outputpos) + (controlBneg * outputneg);}
//this combines the sides according to flip, blending relative to the input value
inputSample *= totalmultiplier;
inputSample /= outputgain;
if (output != 1.0) {
inputSample *= output;
}
if (wet !=1.0) {
inputSample = (inputSample * wet) + (drySample * dry);
}
//Dry/Wet control, defaults to the last slider
lastOutput = inputSample;
//we will make this factor respond to use of dry/wet
flip = !flip;
//noise shaping to 32-bit floating point
Float32 fpTemp = inputSample;
fpNShape += (inputSample-fpTemp);
inputSample += fpNShape;
//for deeper space and warmth, we try a non-oscillating noise shaping
//that is kind of ruthless: it will forever retain the rounding errors
//except we'll dial it back a hair at the end of every buffer processed
//end noise shaping on 32 bit output
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
fpNShape *= 0.999999;
//we will just delicately dial back the FP noise shaping, not even every sample
//this is a good place to put subtle 'no runaway' calculations, though bear in mind
//that it will be called more often when you use shorter sample buffers in the DAW.
//So, very low latency operation will call these calculations more often.
}