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#ifndef __AQuickVoiceClip_H
#define __AQuickVoiceClip_H

#include <lv2plugin.h>

class AQuickVoiceClip : public LV2Plugin<1> {
public:
    AQuickVoiceClip(double rate);

    void activate() override;
    void run(uint32_t num_samples);

    static constexpr const char * URI = "https://www.airwindows.com/aquickvoiceclip-vst";

private:
    /*
     * These are the original DSP functions from the VST plugin.
     * They need to be called from the LV2 plugins `run` function.
     */
    void processReplacing(float **in, float **out, VstInt32 samples);
    void processDoubleReplacing(double **in, double **out, VstInt32 samples);

    /*
     * Members needed by the processing functions.
     */
	double LataLast6Sample;
	double LataLast5Sample;
	double LataLast4Sample;
	double LataLast3Sample;
	double LataLast2Sample;
	double LataLast1Sample;
	double LataHalfwaySample;
	double LataHalfDrySample;
	double LataHalfDiffSample;
	double LataLastDiffSample;
	double LataDrySample;
	double LataDiffSample;
	double LataPrevDiffSample;

	double RataLast6Sample;
	double RataLast5Sample;
	double RataLast4Sample;
	double RataLast3Sample;
	double RataLast2Sample;
	double RataLast1Sample;
	double RataHalfwaySample;
	double RataHalfDrySample;
	double RataHalfDiffSample;
	double RataLastDiffSample;
	double RataDrySample;
	double RataDiffSample;
	double RataPrevDiffSample;

	double ataK1;
	double ataK2;
	double ataK3;
	double ataK4;
	double ataK5;
	double ataK6;
	double ataK7;
	double ataK8; //end antialiasing variables

	double LlastSample;
	double LlastOutSample;
	double LlastOut2Sample;
	double LlastOut3Sample;
	double LlpDepth;
	double Lovershoot;
	double Loverall;
	double LiirSampleA;
	double LiirSampleB;
	double LiirSampleC;
	double LiirSampleD;

	double RlastSample;
	double RlastOutSample;
	double RlastOut2Sample;
	double RlastOut3Sample;
	double RlpDepth;
	double Rovershoot;
	double Roverall;
	double RiirSampleA;
	double RiirSampleB;
	double RiirSampleC;
	double RiirSampleD;
	bool flip;

	long double fpNShapeL;
	long double fpNShapeR;
	//default stuff

    float A;
};

#endif