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+**DO NOT READ THIS FILE ON GITHUB, GUIDES ARE PUBLISHED ON http://guides.rubyonrails.org.**
+
+Threading and Code Execution in Rails
+=====================================
+
+After reading this guide, you will know:
+
+* What code Rails will automatically execute concurrently
+* How to integrate manual concurrency with Rails internals
+* How to wrap all application code
+* How to affect application reloading
+
+--------------------------------------------------------------------------------
+
+Automatic Concurrency
+---------------------
+
+Rails automatically allows various operations to be performed at the same time.
+
+When using a threaded web server, such as the default Puma, multiple HTTP
+requests will be served simultaneously, with each request provided its own
+controller instance.
+
+Threaded Active Job adapters, including the built-in Async, will likewise
+execute several jobs at the same time. Action Cable channels are managed this
+way too.
+
+These mechanisms all involve multiple threads, each managing work for a unique
+instance of some object (controller, job, channel), while sharing the global
+process space (such as classes and their configurations, and global variables).
+As long as your code doesn't modify any of those shared things, it can mostly
+ignore that other threads exist.
+
+The rest of this guide describes the mechanisms Rails uses to make it "mostly
+ignorable", and how extensions and applications with special needs can use them.
+
+Executor
+--------
+
+The Rails Executor separates application code from framework code: any time the
+framework invokes code you've written in your application, it will be wrapped by
+the Executor.
+
+The Executor consists of two callbacks: `to_run` and `to_complete`. The Run
+callback is called before the application code, and the Complete callback is
+called after.
+
+### Default callbacks
+
+In a default Rails application, the Executor callbacks are used to:
+
+* track which threads are in safe positions for autoloading and reloading
+* enable and disable the Active Record query cache
+* return acquired Active Record connections to the pool
+* constrain internal cache lifetimes
+
+Prior to Rails 5.0, some of these were handled by separate Rack middleware
+classes (such as `ActiveRecord::ConnectionAdapters::ConnectionManagement`), or
+directly wrapping code with methods like
+`ActiveRecord::Base.connection_pool.with_connection do`. The Executor replaces
+these with a single more abstract interface.
+
+### Wrapping application code
+
+If you're writing a library or component that will invoke application code, you
+should wrap it with a call to the executor:
+
+```ruby
+Rails.application.executor.wrap do
+ # call application code here
+end
+```
+
+TIP: If you repeatedly invoke application code from a long-running process, you
+may want to wrap using the Reloader instead.
+
+Each thread should be wrapped before it runs application code, so if your
+application manually delegates work to other threads, such as via `Thread.new`
+or Concurrent Ruby features that use thread pools, you should immediately wrap
+the block:
+
+```ruby
+Thread.new do
+ Rails.application.executor.wrap do
+ # your code here
+ end
+end
+```
+
+NOTE: Concurrent Ruby uses a `ThreadPoolExecutor`, which it sometimes configures
+with an `executor` option. Despite the name, it is unrelated.
+
+The Executor is safely re-entrant; if it is already active on the current
+thread, `wrap` is a no-op.
+
+If it's impractical to physically wrap the application code in a block (for
+example, the Rack API makes this problematic), you can also use the `run!` /
+`complete!` pair:
+
+```ruby
+Thread.new do
+ execution_context = Rails.application.executor.run!
+ # your code here
+ensure
+ execution_context.complete! if execution_context
+end
+```
+
+### Concurrency
+
+The Executor will put the current thread into `running` mode in the Load
+Interlock. This operation will block temporarily if another thread is currently
+either autoloading a constant or unloading/reloading the application.
+
+Reloader
+--------
+
+Like the Executor, the Reloader also wraps application code. If the Executor is
+not already active on the current thread, the Reloader will invoke it for you,
+so you only need to call one. This also guarantees that everything the Reloader
+does, including all its callback invocations, occurs wrapped inside the
+Executor.
+
+```ruby
+Rails.application.reloader.wrap do
+ # call application code here
+end
+```
+
+The Reloader is only suitable where a long-running framework-level process
+repeatedly calls into application code, such as for a web server or job queue.
+Rails automatically wraps web requests and Active Job workers, so you'll rarely
+need to invoke the Reloader for yourself. Always consider whether the Executor
+is a better fit for your use case.
+
+### Callbacks
+
+Before entering the wrapped block, the Reloader will check whether the running
+application needs to be reloaded -- for example, because a model's source file has
+been modified. If it determines a reload is required, it will wait until it's
+safe, and then do so, before continuing. When the application is configured to
+always reload regardless of whether any changes are detected, the reload is
+instead performed at the end of the block.
+
+The Reloader also provides `to_run` and `to_complete` callbacks; they are
+invoked at the same points as those of the Executor, but only when the current
+execution has initiated an application reload. When no reload is deemed
+necessary, the Reloader will invoke the wrapped block with no other callbacks.
+
+### Class Unload
+
+The most significant part of the reloading process is the Class Unload, where
+all autoloaded classes are removed, ready to be loaded again. This will occur
+immediately before either the Run or Complete callback, depending on the
+`reload_classes_only_on_change` setting.
+
+Often, additional reloading actions need to be performed either just before or
+just after the Class Unload, so the Reloader also provides `before_class_unload`
+and `after_class_unload` callbacks.
+
+### Concurrency
+
+Only long-running "top level" processes should invoke the Reloader, because if
+it determines a reload is needed, it will block until all other threads have
+completed any Executor invocations.
+
+If this were to occur in a "child" thread, with a waiting parent inside the
+Executor, it would cause an unavoidable deadlock: the reload must occur before
+the child thread is executed, but it cannot be safely performed while the parent
+thread is mid-execution. Child threads should use the Executor instead.
+
+Framework Behavior
+------------------
+
+The Rails framework components use these tools to manage their own concurrency
+needs too.
+
+`ActionDispatch::Executor` and `ActionDispatch::Reloader` are Rack middlewares
+that wraps the request with a supplied Executor or Reloader, respectively. They
+are automatically included in the default application stack. The Reloader will
+ensure any arriving HTTP request is served with a freshly-loaded copy of the
+application if any code changes have occurred.
+
+Active Job also wraps its job executions with the Reloader, loading the latest
+code to execute each job as it comes off the queue.
+
+Action Cable uses the Executor instead: because a Cable connection is linked to
+a specific instance of a class, it's not possible to reload for every arriving
+websocket message. Only the message handler is wrapped, though; a long-running
+Cable connection does not prevent a reload that's triggered by a new incoming
+request or job. Instead, Action Cable uses the Reloader's `before_class_unload`
+callback to disconnect all its connections. When the client automatically
+reconnects, it will be speaking to the new version of the code.
+
+The above are the entry points to the framework, so they are responsible for
+ensuring their respective threads are protected, and deciding whether a reload
+is necessary. Other components only need to use the Executor when they spawn
+additional threads.
+
+### Configuration
+
+The Reloader only checks for file changes when `cache_classes` is false and
+`reload_classes_only_on_change` is true (which is the default in the
+`development` environment).
+
+When `cache_classes` is true (in `production`, by default), the Reloader is only
+a pass-through to the Executor.
+
+The Executor always has important work to do, like database connection
+management. When `cache_classes` and `eager_load` are both true (`production`),
+no autoloading or class reloading will occur, so it does not need the Load
+Interlock. If either of those are false (`development`), then the Executor will
+use the Load Interlock to ensure constants are only loaded when it is safe.
+
+Load Interlock
+--------------
+
+The Load Interlock allows autoloading and reloading to be enabled in a
+multi-threaded runtime environment.
+
+When one thread is performing an autoload by evaluating the class definition
+from the appropriate file, it is important no other thread encounters a
+reference to the partially-defined constant.
+
+Similarly, it is only safe to perform an unload/reload when no application code
+is in mid-execution: after the reload, the `User` constant, for example, may
+point to a different class. Without this rule, a poorly-timed reload would mean
+`User.new.class == User`, or even `User == User`, could be false.
+
+Both of these constraints are addressed by the Load Interlock. It keeps track of
+which threads are currently running application code, loading a class, or
+unloading autoloaded constants.
+
+Only one thread may load or unload at a time, and to do either, it must wait
+until no other threads are running application code. If a thread is waiting to
+perform a load, it doesn't prevent other threads from loading (in fact, they'll
+cooperate, and each perform their queued load in turn, before all resuming
+running together).
+
+### `permit_concurrent_loads`
+
+The Executor automatically acquires a `running` lock for the duration of its
+block, and autoload knows when to upgrade to a `load` lock, and switch back to
+`running` again afterwards.
+
+Other blocking operations performed inside the Executor block (which includes
+all application code), however, can needlessly retain the `running` lock. If
+another thread encounters a constant it must autoload, this can cause a
+deadlock.
+
+For example, assuming `User` is not yet loaded, the following will deadlock:
+
+```ruby
+Rails.application.executor.wrap do
+ th = Thread.new do
+ Rails.application.executor.wrap do
+ User # inner thread waits here; it cannot load
+ # User while another thread is running
+ end
+ end
+
+ th.join # outer thread waits here, holding 'running' lock
+end
+```
+
+To prevent this deadlock, the outer thread can `permit_concurrent_loads`. By
+calling this method, the thread guarantees it will not dereference any
+possibly-autoloaded constant inside the supplied block. The safest way to meet
+that promise is to put it as close as possible to the blocking call only:
+
+```ruby
+Rails.application.executor.wrap do
+ th = Thread.new do
+ Rails.application.executor.wrap do
+ User # inner thread can acquire the load lock,
+ # load User, and continue
+ end
+ end
+
+ ActiveSupport::Dependencies.interlock.permit_concurrent_loads do
+ th.join # outer thread waits here, but has no lock
+ end
+end
+```
+
+Another example, using Concurrent Ruby:
+
+```ruby
+Rails.application.executor.wrap do
+ futures = 3.times.collect do |i|
+ Concurrent::Future.execute do
+ Rails.application.executor.wrap do
+ # do work here
+ end
+ end
+ end
+
+ values = ActiveSupport::Dependencies.interlock.permit_concurrent_loads do
+ futures.collect(&:value)
+ end
+end
+```
+
+
+### ActionDispatch::DebugLocks
+
+If your application is deadlocking and you think the Load Interlock may be
+involved, you can temporarily add the ActionDispatch::DebugLocks middleware to
+`config/application.rb`:
+
+```ruby
+config.middleware.insert_before Rack::Sendfile,
+ ActionDispatch::DebugLocks
+```
+
+If you then restart the application and re-trigger the deadlock condition,
+`/rails/locks` will show a summary of all threads currently known to the
+interlock, which lock level they are holding or awaiting, and their current
+backtrace.
+
+Generally a deadlock will be caused by the interlock conflicting with some other
+external lock or blocking I/O call. Once you find it, you can wrap it with
+`permit_concurrent_loads`.
+