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-rw-r--r--guides/source/engines.md156
1 files changed, 106 insertions, 50 deletions
diff --git a/guides/source/engines.md b/guides/source/engines.md
index 116a7e67cd..c71b728ef7 100644
--- a/guides/source/engines.md
+++ b/guides/source/engines.md
@@ -16,9 +16,9 @@ After reading this guide, you will know:
What are engines?
-----------------
-Engines can be considered miniature applications that provide functionality to their host applications. A Rails application is actually just a "supercharged" engine, with the `Rails::Application` class inheriting a lot of its behaviour from `Rails::Engine`.
+Engines can be considered miniature applications that provide functionality to their host applications. A Rails application is actually just a "supercharged" engine, with the `Rails::Application` class inheriting a lot of its behavior from `Rails::Engine`.
-Therefore, engines and applications can be thought of almost the same thing, just with very minor differences, as you'll see throughout this guide. Engines and applications also share a common structure.
+Therefore, engines and applications can be thought of almost the same thing, just with subtle differences, as you'll see throughout this guide. Engines and applications also share a common structure.
Engines are also closely related to plugins where the two share a common `lib` directory structure and are both generated using the `rails plugin new` generator. The difference being that an engine is considered a "full plugin" by Rails as indicated by the `--full` option that's passed to the generator command, but this guide will refer to them simply as "engines" throughout. An engine **can** be a plugin, and a plugin **can** be an engine.
@@ -28,7 +28,7 @@ Engines can also be isolated from their host applications. This means that an ap
It's important to keep in mind at all times that the application should **always** take precedence over its engines. An application is the object that has final say in what goes on in the universe (with the universe being the application's environment) where the engine should only be enhancing it, rather than changing it drastically.
-To see demonstrations of other engines, check out [Devise](https://github.com/plataformatec/devise), an engine that provides authentication for its parent applications, or [Forem](https://github.com/radar/forem), an engine that provides forum functionality. There's also [Spree](https://github.com/spree/spree) which provides an e-commerce platform, and [RefineryCMS](https://github.com/resolve/refinerycms), a CMS engine.
+To see demonstrations of other engines, check out [Devise](https://github.com/plataformatec/devise), an engine that provides authentication for its parent applications, or [Forem](https://github.com/radar/forem), an engine that provides forum functionality. There's also [Spree](https://github.com/spree/spree) which provides an e-commerce platform, and [RefineryCMS](https://github.com/refinery/refinerycms), a CMS engine.
Finally, engines would not have been possible without the work of James Adam, Piotr Sarnacki, the Rails Core Team, and a number of other people. If you ever meet them, don't forget to say thanks!
@@ -57,7 +57,7 @@ The `--full` option tells the generator that you want to create an engine, inclu
end
```
* A file at `lib/blorgh/engine.rb` which is identical in function to a standard Rails application's `config/application.rb` file:
-
+
```ruby
module Blorgh
class Engine < ::Rails::Engine
@@ -72,12 +72,12 @@ The `--mountable` option tells the generator that you want to create a "mountabl
* A namespaced `ApplicationHelper` stub
* A layout view template for the engine
* Namespace isolation to `config/routes.rb`:
-
+
```ruby
Blorgh::Engine.routes.draw do
end
```
-
+
* Namespace isolation to `lib/blorgh/engine.rb`:
```ruby
@@ -104,7 +104,7 @@ At the root of this brand new engine's directory lives a `blorgh.gemspec` file.
gem 'blorgh', path: "vendor/engines/blorgh"
```
-By specifying it as a gem within the `Gemfile`, Bundler will load it as such, parsing this `blorgh.gemspec` file and requiring a file within the `lib` directory called `lib/blorgh.rb`. This file requires the `blorgh/engine.rb` file (located at `lib/blorgh/engine.rb`) and defines a base module called `Blorgh`.
+Don't forget to run `bundle install` as usual. By specifying it as a gem within the `Gemfile`, Bundler will load it as such, parsing this `blorgh.gemspec` file and requiring a file within the `lib` directory called `lib/blorgh.rb`. This file requires the `blorgh/engine.rb` file (located at `lib/blorgh/engine.rb`) and defines a base module called `Blorgh`.
```ruby
require "blorgh/engine"
@@ -149,9 +149,9 @@ Lastly, the `app/views` directory contains a `layouts` folder which contains a f
If you don't want to force a layout on to users of the engine, then you can delete this file and reference a different layout in the controllers of your engine.
-#### `script` directory
+#### `bin` directory
-This directory contains one file, `script/rails`, which enables you to use the `rails` sub-commands and generators just like you would within an application. This means that you will very easily be able to generate new controllers and models for this engine by running commands like this:
+This directory contains one file, `bin/rails`, which enables you to use the `rails` sub-commands and generators just like you would within an application. This means that you will very easily be able to generate new controllers and models for this engine by running commands like this:
```bash
rails g model
@@ -171,7 +171,7 @@ end
This line mounts the engine at the path `/blorgh`, which will make it accessible through the application only at that path.
-Also in the test directory is the `test/integration` directory, where integration tests for the engine should be placed. Other directories can be created in the `test` directory also. For example, you may wish to create a `test/models` directory for your models tests.
+In the test directory there is the `test/integration` directory, where integration tests for the engine should be placed. Other directories can be created in the `test` directory as well. For example, you may wish to create a `test/models` directory for your models tests.
Providing engine functionality
------------------------------
@@ -232,7 +232,8 @@ Blorgh::Engine.routes.draw do
end
```
-Note here that the routes are drawn upon the `Blorgh::Engine` object rather than the `YourApp::Application` class. This is so that the engine routes are confined to the engine itself and can be mounted at a specific point as shown in the [test directory](#test-directory) section. This is also what causes the engine's routes to be isolated from those routes that are within the application. This is discussed further in the [Routes](#routes) section of this guide.
+Note here that the routes are drawn upon the `Blorgh::Engine` object rather than the `YourApp::Application` class. This is so that the engine routes are confined to the engine itself and can be mounted at a specific point as shown in the [test directory](#test-directory) section. It also causes the engine's routes to be isolated from those routes that are within the application. The [Routes](#routes) section of
+this guide describes it in details.
Next, the `scaffold_controller` generator is invoked, generating a controller called `Blorgh::PostsController` (at `app/controllers/blorgh/posts_controller.rb`) and its related views at `app/views/blorgh/posts`. This generator also generates a test for the controller (`test/controllers/blorgh/posts_controller_test.rb`) and a helper (`app/helpers/blorgh/posts_controller.rb`).
@@ -258,11 +259,11 @@ module Blorgh
end
```
-This helps prevent conflicts with any other engine or application that may have a post resource also.
+This helps prevent conflicts with any other engine or application that may have a post resource as well.
-Finally, two files that are the assets for this resource are generated, `app/assets/javascripts/blorgh/posts.js` and `app/assets/javascripts/blorgh/posts.css`. You'll see how to use these a little later.
+Finally, two files that are the assets for this resource are generated, `app/assets/javascripts/blorgh/posts.js` and `app/assets/stylesheets/blorgh/posts.css`. You'll see how to use these a little later.
-By default, the scaffold styling is not applied to the engine as the engine's layout file, `app/views/blorgh/application.html.erb` doesn't load it. To make this apply, insert this line into the `<head>` tag of this layout:
+By default, the scaffold styling is not applied to the engine as the engine's layout file, `app/views/layouts/blorgh/application.html.erb` doesn't load it. To make this apply, insert this line into the `<head>` tag of this layout:
```erb
<%= stylesheet_link_tag "scaffold" %>
@@ -287,7 +288,7 @@ Now people will only need to go to the root of the engine to see all the posts,
### Generating a comments resource
-Now that the engine has the ability to create new blog posts, it only makes sense to add commenting functionality as well. To do get this, you'll need to generate a comment model, a comment controller and then modify the posts scaffold to display comments and allow people to create new ones.
+Now that the engine can create new blog posts, it only makes sense to add commenting functionality as well. To do this, you'll need to generate a comment model, a comment controller and then modify the posts scaffold to display comments and allow people to create new ones.
Run the model generator and tell it to generate a `Comment` model, with the related table having two columns: a `post_id` integer and `text` text column.
@@ -306,7 +307,11 @@ create test/models/blorgh/comment_test.rb
create test/fixtures/blorgh/comments.yml
```
-This generator call will generate just the necessary model files it needs, namespacing the files under a `blorgh` directory and creating a model class called `Blorgh::Comment`.
+This generator call will generate just the necessary model files it needs, namespacing the files under a `blorgh` directory and creating a model class called `Blorgh::Comment`. Now run the migration to create our blorgh_comments table:
+
+```bash
+$ rake db:migrate
+```
To show the comments on a post, edit `app/views/blorgh/posts/show.html.erb` and add this line before the "Edit" link:
@@ -345,7 +350,7 @@ Next, the partial that this line will render needs to exist. Create a new direct
<h3>New comment</h3>
<%= form_for [@post, @post.comments.build] do |f| %>
<p>
- <%= f.label :text %><br />
+ <%= f.label :text %><br>
<%= f.text_area :text %>
</p>
<%= f.submit %>
@@ -392,10 +397,15 @@ The form will be making a `POST` request to `/posts/:post_id/comments`, which wi
```ruby
def create
@post = Post.find(params[:post_id])
- @comment = @post.comments.create(params[:comment])
+ @comment = @post.comments.create(comment_params)
flash[:notice] = "Comment has been created!"
- redirect_to post_path
+ redirect_to posts_path
end
+
+private
+ def comment_params
+ params.require(:comment).permit(:text)
+ end
```
This is the final part required to get the new comment form working. Displaying the comments however, is not quite right yet. If you were to create a comment right now you would see this error:
@@ -469,7 +479,7 @@ If you have multiple engines that need migrations copied over, use `railties:ins
$ rake railties:install:migrations
```
-This command, when run for the first time will copy over all the migrations from the engine. When run the next time, it will only copy over migrations that haven't been copied over already. The first run for this command will output something such as this:
+This command, when run for the first time, will copy over all the migrations from the engine. When run the next time, it will only copy over migrations that haven't been copied over already. The first run for this command will output something such as this:
```bash
Copied migration [timestamp_1]_create_blorgh_posts.rb from blorgh
@@ -514,11 +524,19 @@ First, the `author_name` text field needs to be added to the `app/views/blorgh/p
```html+erb
<div class="field">
- <%= f.label :author_name %><br />
+ <%= f.label :author_name %><br>
<%= f.text_field :author_name %>
</div>
```
+Next, we need to update our `Blorgh::PostController#post_params` method to permit the new form parameter:
+
+```ruby
+def post_params
+ params.require(:post).permit(:title, :text, :author_name)
+end
+```
+
The `Blorgh::Post` model should then have some code to convert the `author_name` field into an actual `User` object and associate it as that post's `author` before the post is saved. It will also need to have an `attr_accessor` setup for this field so that the setter and getter methods are defined for it.
To do all this, you'll need to add the `attr_accessor` for `author_name`, the association for the author and the `before_save` call into `app/models/blorgh/post.rb`. The `author` association will be hard-coded to the `User` class for the time being.
@@ -531,7 +549,7 @@ before_save :set_author
private
def set_author
- self.author = User.find_or_create_by_name(author_name)
+ self.author = User.find_or_create_by(name: author_name)
end
```
@@ -565,7 +583,7 @@ Run this migration using this command:
$ rake db:migrate
```
-Now with all the pieces in place, an action will take place that will associate an author — represented by a record in the `users` table — with a post, represented by the `blorgh_posts` table from the engine.
+Now with all the pieces in place, an action will take place that will associate an author - represented by a record in the `users` table - with a post, represented by the `blorgh_posts` table from the engine.
Finally, the author's name should be displayed on the post's page. Add this code above the "Title" output inside `app/views/blorgh/posts/show.html.erb`:
@@ -611,63 +629,76 @@ This section covers how to make the `User` class configurable, followed by gener
#### Setting configuration settings in the application
-The next step is to make the class that represents a `User` in the application customizable for the engine. This is because, as explained before, that class may not always be `User`. To make this customizable, the engine will have a configuration setting called `user_class` that will be used to specify what the class representing users is inside the application.
+The next step is to make the class that represents a `User` in the application customizable for the engine. This is because, as explained before, that class may not always be `User`. To make this customizable, the engine will have a configuration setting called `author_class` that will be used to specify what the class representing users is inside the application.
To define this configuration setting, you should use a `mattr_accessor` inside the `Blorgh` module for the engine, located at `lib/blorgh.rb` inside the engine. Inside this module, put this line:
```ruby
-mattr_accessor :user_class
+mattr_accessor :author_class
```
-This method works like its brothers `attr_accessor` and `cattr_accessor`, but provides a setter and getter method on the module with the specified name. To use it, it must be referenced using `Blorgh.user_class`.
+This method works like its brothers `attr_accessor` and `cattr_accessor`, but provides a setter and getter method on the module with the specified name. To use it, it must be referenced using `Blorgh.author_class`.
The next step is switching the `Blorgh::Post` model over to this new setting. For the `belongs_to` association inside this model (`app/models/blorgh/post.rb`), it will now become this:
```ruby
-belongs_to :author, class_name: Blorgh.user_class
+belongs_to :author, class_name: Blorgh.author_class
```
The `set_author` method also located in this class should also use this class:
```ruby
-self.author = Blorgh.user_class.constantize.find_or_create_by_name(author_name)
+self.author = Blorgh.author_class.constantize.find_or_create_by(name: author_name)
```
-To save having to call `constantize` on the `user_class` result all the time, you could instead just override the `user_class` getter method inside the `Blorgh` module in the `lib/blorgh.rb` file to always call `constantize` on the saved value before returning the result:
+To save having to call `constantize` on the `author_class` result all the time, you could instead just override the `author_class` getter method inside the `Blorgh` module in the `lib/blorgh.rb` file to always call `constantize` on the saved value before returning the result:
```ruby
-def self.user_class
- @@user_class.constantize
+def self.author_class
+ @@author_class.constantize
end
```
This would then turn the above code for `set_author` into this:
```ruby
-self.author = Blorgh.user_class.find_or_create_by_name(author_name)
+self.author = Blorgh.author_class.find_or_create_by(name: author_name)
```
-Resulting in something a little shorter, and more implicit in its behaviour. The `user_class` method should always return a `Class` object.
+Resulting in something a little shorter, and more implicit in its behavior. The `author_class` method should always return a `Class` object.
+
+Since we changed the `author_class` method to no longer return a
+`String` but a `Class` we must also modify our `belongs_to` definition
+in the `Blorgh::Post` model:
+
+```ruby
+belongs_to :author, class_name: Blorgh.author_class.to_s
+```
To set this configuration setting within the application, an initializer should be used. By using an initializer, the configuration will be set up before the application starts and calls the engine's models which may depend on this configuration setting existing.
Create a new initializer at `config/initializers/blorgh.rb` inside the application where the `blorgh` engine is installed and put this content in it:
```ruby
-Blorgh.user_class = "User"
+Blorgh.author_class = "User"
```
WARNING: It's very important here to use the `String` version of the class, rather than the class itself. If you were to use the class, Rails would attempt to load that class and then reference the related table, which could lead to problems if the table wasn't already existing. Therefore, a `String` should be used and then converted to a class using `constantize` in the engine later on.
Go ahead and try to create a new post. You will see that it works exactly in the same way as before, except this time the engine is using the configuration setting in `config/initializers/blorgh.rb` to learn what the class is.
-There are now no strict dependencies on what the class is, only what the API for the class must be. The engine simply requires this class to define a `find_or_create_by_name` method which returns an object of that class to be associated with a post when it's created. This object, of course, should have some sort of identifier by which it can be referenced.
+There are now no strict dependencies on what the class is, only what the API for the class must be. The engine simply requires this class to define a `find_or_create_by` method which returns an object of that class to be associated with a post when it's created. This object, of course, should have some sort of identifier by which it can be referenced.
#### General engine configuration
Within an engine, there may come a time where you wish to use things such as initializers, internationalization or other configuration options. The great news is that these things are entirely possible because a Rails engine shares much the same functionality as a Rails application. In fact, a Rails application's functionality is actually a superset of what is provided by engines!
-If you wish to use an initializer — code that should run before the engine is loaded — the place for it is the `config/initializers` folder. This directory's functionality is explained in the [Initializers section](http://guides.rubyonrails.org/configuring.html#initializers) of the Configuring guide, and works precisely the same way as the `config/initializers` directory inside an application. Same goes for if you want to use a standard initializer.
+If you wish to use an initializer - code that should run before the engine is
+loaded - the place for it is the `config/initializers` folder. This directory's
+functionality is explained in the
+[Initializers section](configuring.html#initializers) of the Configuring guide,
+and works precisely the same way as the `config/initializers` directory inside
+an application. Same goes for if you want to use a standard initializer.
For locales, simply place the locale files in the `config/locales` directory, just like you would in an application.
@@ -680,7 +711,7 @@ The `test` directory should be treated like a typical Rails testing environment,
### Functional tests
-A matter worth taking into consideration when writing functional tests is that the tests are going to be running on an application — the `test/dummy` application — rather than your engine. This is due to the setup of the testing environment; an engine needs an application as a host for testing its main functionality, especially controllers. This means that if you were to make a typical `GET` to a controller in a controller's functional test like this:
+A matter worth taking into consideration when writing functional tests is that the tests are going to be running on an application - the `test/dummy` application - rather than your engine. This is due to the setup of the testing environment; an engine needs an application as a host for testing its main functionality, especially controllers. This means that if you were to make a typical `GET` to a controller in a controller's functional test like this:
```ruby
get :index
@@ -705,6 +736,32 @@ Engine model and controller classes can be extended by open classing them in the
For simple class modifications use `Class#class_eval`, and for complex class modifications, consider using `ActiveSupport::Concern`.
+#### A note on Decorators and loading code
+
+Because these decorators are not referenced by your Rails application itself,
+Rails' autoloading system will not kick in and load your decorators. This
+means that you need to require them yourself.
+
+Here is some sample code to do this:
+
+```ruby
+# lib/blorgh/engine.rb
+module Blorgh
+ class Engine < ::Rails::Engine
+ isolate_namespace Blorgh
+
+ config.to_prepare do
+ Dir.glob(Rails.root + "app/decorators/**/*_decorator*.rb").each do |c|
+ require_dependency(c)
+ end
+ end
+ end
+end
+```
+
+This doesn't apply to just Decorators, but anything that you add in an engine
+that isn't referenced by your main application.
+
#### Implementing Decorator Pattern Using Class#class_eval
**Adding** `Post#time_since_created`,
@@ -753,10 +810,9 @@ end
#### Implementing Decorator Pattern Using ActiveSupport::Concern
-Using `Class#class_eval` is great for simple adjustments, but for more complex class modifications, you might want to consider using [`ActiveSupport::Concern`](http://edgeapi.rubyonrails.org/classes/ActiveSupport/Concern.html) helps manage load order of interlinked dependencies at run time allowing you to significantly modularize your code.
+Using `Class#class_eval` is great for simple adjustments, but for more complex class modifications, you might want to consider using [`ActiveSupport::Concern`](http://edgeapi.rubyonrails.org/classes/ActiveSupport/Concern.html). ActiveSupport::Concern manages load order of interlinked dependent modules and classes at run time allowing you to significantly modularize your code.
-**Adding** `Post#time_since_created`<br/>
-**Overriding** `Post#summary`
+**Adding** `Post#time_since_created` and **Overriding** `Post#summary`
```ruby
# MyApp/app/models/blorgh/post.rb
@@ -789,7 +845,7 @@ module Blorgh::Concerns::Models::Post
extend ActiveSupport::Concern
# 'included do' causes the included code to be evaluated in the
- # conext where it is included (post.rb), rather than be
+ # context where it is included (post.rb), rather than be
# executed in the module's context (blorgh/concerns/models/post).
included do
attr_accessor :author_name
@@ -798,10 +854,9 @@ module Blorgh::Concerns::Models::Post
before_save :set_author
private
-
- def set_author
- self.author = User.find_or_create_by_name(author_name)
- end
+ def set_author
+ self.author = User.find_or_create_by(name: author_name)
+ end
end
def summary
@@ -839,7 +894,7 @@ Try this now by creating a new file at `app/views/blorgh/posts/index.html.erb` a
### Routes
-Routes inside an engine are, by default, isolated from the application. This is done by the `isolate_namespace` call inside the `Engine` class. This essentially means that the application and its engines can have identically named routes, and that they will not clash.
+Routes inside an engine are, by default, isolated from the application. This is done by the `isolate_namespace` call inside the `Engine` class. This essentially means that the application and its engines can have identically named routes and they will not clash.
Routes inside an engine are drawn on the `Engine` class within `config/routes.rb`, like this:
@@ -899,7 +954,7 @@ INFO. Remember that in order to use languages like Sass or CoffeeScript, you sho
There are some situations where your engine's assets are not required by the host application. For example, say that you've created
an admin functionality that only exists for your engine. In this case, the host application doesn't need to require `admin.css`
-or `admin.js`. Only the gem's admin layout needs these assets. It doesn't make sense for the host app to include `"blorg/admin.css"` in it's stylesheets. In this situation, you should explicitly define these assets for precompilation.
+or `admin.js`. Only the gem's admin layout needs these assets. It doesn't make sense for the host app to include `"blorgh/admin.css"` in it's stylesheets. In this situation, you should explicitly define these assets for precompilation.
This tells sprockets to add your engine assets when `rake assets:precompile` is ran.
You can define assets for precompilation in `engine.rb`
@@ -910,13 +965,14 @@ initializer "blorgh.assets.precompile" do |app|
end
```
-For more information, read the [Asset Pipeline guide](http://guides.rubyonrails.org/asset_pipeline.html)
+For more information, read the [Asset Pipeline guide](asset_pipeline.html)
### Other gem dependencies
-Gem dependencies inside an engine should be specified inside the `.gemspec` file at the root of the engine. The reason for this is because the engine may
+Gem dependencies inside an engine should be specified inside the
+`.gemspec` file at the root of the engine. The reason is that the engine may
be installed as a gem. If dependencies were to be specified inside the `Gemfile`,
-these would not be recognised by a traditional gem install and so they would not
+these would not be recognized by a traditional gem install and so they would not
be installed, causing the engine to malfunction.
To specify a dependency that should be installed with the engine during a