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-rw-r--r--guides/source/asset_pipeline.md155
1 files changed, 105 insertions, 50 deletions
diff --git a/guides/source/asset_pipeline.md b/guides/source/asset_pipeline.md
index 862742679c..984480c70f 100644
--- a/guides/source/asset_pipeline.md
+++ b/guides/source/asset_pipeline.md
@@ -26,14 +26,14 @@ been extracted out of the framework into the
The asset pipeline is enabled by default.
-You can disable the asset pipeline while creating a new application by
+You can disable the asset pipeline while creating a new application by
passing the `--skip-sprockets` option.
```bash
rails new appname --skip-sprockets
```
-Rails 4 automatically adds the `sass-rails`, `coffee-rails` and `uglifier`
+Rails 4 automatically adds the `sass-rails`, `coffee-rails` and `uglifier`
gems to your Gemfile, which are used by Sprockets for asset compression:
```ruby
@@ -42,7 +42,7 @@ gem 'uglifier'
gem 'coffee-rails'
```
-Using the `--skip-sprockets` option will prevent Rails 4 from adding
+Using the `--skip-sprockets` option will prevent Rails 4 from adding
`sass-rails` and `uglifier` to Gemfile, so if you later want to enable
the asset pipeline you will have to add those gems to your Gemfile. Also,
creating an application with the `--skip-sprockets` option will generate
@@ -54,13 +54,13 @@ the comment operator on that line to later enable the asset pipeline:
# require "sprockets/railtie"
```
-To set asset compression methods, set the appropriate configuration options
+To set asset compression methods, set the appropriate configuration options
in `production.rb` - `config.assets.css_compressor` for your CSS and
-`config.assets.js_compressor` for your Javascript:
+`config.assets.js_compressor` for your JavaScript:
```ruby
config.assets.css_compressor = :yui
-config.assets.js_compressor = :uglify
+config.assets.js_compressor = :uglifier
```
NOTE: The `sass-rails` gem is automatically used for CSS compression if included
@@ -151,8 +151,7 @@ environments. You can enable or disable it in your configuration through the
More reading:
* [Optimize caching](http://code.google.com/speed/page-speed/docs/caching.html)
-* [Revving Filenames: don’t use
-* querystring](http://www.stevesouders.com/blog/2008/08/23/revving-filenames-dont-use-querystring/)
+* [Revving Filenames: don't use querystring](http://www.stevesouders.com/blog/2008/08/23/revving-filenames-dont-use-querystring/)
How to Use the Asset Pipeline
@@ -199,12 +198,9 @@ will result in your assets being included more than once.
WARNING: When using asset precompilation, you will need to ensure that your
controller assets will be precompiled when loading them on a per page basis. By
-default .coffee and .scss files will not be precompiled on their own. This will
-result in false positives during development as these files will work just fine
-since assets are compiled on the fly in development mode. When running in
-production, however, you will see 500 errors since live compilation is turned
-off by default. See [Precompiling Assets](#precompiling-assets) for more
-information on how precompiling works.
+default .coffee and .scss files will not be precompiled on their own. See
+[Precompiling Assets](#precompiling-assets) for more information on how
+precompiling works.
NOTE: You must have an ExecJS supported runtime in order to use CoffeeScript.
If you are using Mac OS X or Windows, you have a JavaScript runtime installed in
@@ -229,19 +225,24 @@ Pipeline assets can be placed inside an application in one of three locations:
* `app/assets` is for assets that are owned by the application, such as custom
images, JavaScript files or stylesheets.
-* `lib/assets` is for your own libraries' code that doesn't really fit into the
+* `lib/assets` is for your own libraries' code that doesn't really fit into the
scope of the application or those libraries which are shared across applications.
* `vendor/assets` is for assets that are owned by outside entities, such as
code for JavaScript plugins and CSS frameworks.
+WARNING: If you are upgrading from Rails 3, please take into account that assets
+under `lib/assets` or `vendor/assets` are available for inclusion via the
+application manifests but no longer part of the precompile array. See
+[Precompiling Assets](#precompiling-assets) for guidance.
+
#### Search Paths
When a file is referenced from a manifest or a helper, Sprockets searches the
three default asset locations for it.
The default locations are: the `images`, `javascripts` and `stylesheets`
-directories under the `apps/assets` folder, but these subdirectories
+directories under the `app/assets` folder, but these subdirectories
are not special - any path under `assets/*` will be searched.
For example, these files:
@@ -298,7 +299,7 @@ Sprockets uses files named `index` (with the relevant extensions) for a special
purpose.
For example, if you have a jQuery library with many modules, which is stored in
-`lib/assets/library_name`, the file `lib/assets/library_name/index.js` serves as
+`lib/assets/javascripts/library_name`, the file `lib/assets/javascripts/library_name/index.js` serves as
the manifest for all files in this library. This file could include a list of
all the required files in order, or a simple `require_tree` directive.
@@ -346,8 +347,8 @@ Alternatively, a request for a file with an MD5 hash such as
way. How these hashes are generated is covered in the [In
Production](#in-production) section later on in this guide.
-Sprockets will also look through the paths specified in `config.assets.paths`,
-which includes the standard application paths and any paths added by Rails
+Sprockets will also look through the paths specified in `config.assets.paths`,
+which includes the standard application paths and any paths added by Rails
engines.
Images can also be organized into subdirectories if required, and then can be
@@ -378,8 +379,8 @@ it would make sense to have an image in one of the asset load paths, such as
already available in `public/assets` as a fingerprinted file, then that path is
referenced.
-If you want to use a [data URI](http://en.wikipedia.org/wiki/Data_URI_scheme) —
-a method of embedding the image data directly into the CSS file — you can use
+If you want to use a [data URI](http://en.wikipedia.org/wiki/Data_URI_scheme) -
+a method of embedding the image data directly into the CSS file - you can use
the `asset_data_uri` helper.
```css
@@ -400,11 +401,10 @@ JavaScript and stylesheet.
* `image-url("rails.png")` becomes `url(/assets/rails.png)`
* `image-path("rails.png")` becomes `"/assets/rails.png"`.
-The more generic form can also be used but the asset path and class must both be
-specified:
+The more generic form can also be used:
-* `asset-url("rails.png", image)` becomes `url(/assets/rails.png)`
-* `asset-path("rails.png", image)` becomes `"/assets/rails.png"`
+* `asset-url("rails.png")` becomes `url(/assets/rails.png)`
+* `asset-path("rails.png")` becomes `"/assets/rails.png"`
#### JavaScript/CoffeeScript and ERB
@@ -428,7 +428,7 @@ $('#logo').attr src: "<%= asset_path('logo.png') %>"
### Manifest Files and Directives
Sprockets uses manifest files to determine which assets to include and serve.
-These manifest files contain _directives_ — instructions that tell Sprockets
+These manifest files contain _directives_ - instructions that tell Sprockets
which files to require in order to build a single CSS or JavaScript file. With
these directives, Sprockets loads the files specified, processes them if
necessary, concatenates them into one single file and then compresses them (if
@@ -493,12 +493,11 @@ In this example, `require_self` is used. This puts the CSS contained within the
file (if any) at the precise location of the `require_self` call. If
`require_self` is called more than once, only the last call is respected.
-NOTE. If you want to use multiple Sass files, you should generally use the [Sass
-`@import`
-rule](http://sass-lang.com/docs/yardoc/file.SASS_REFERENCE.html#import) instead
-of these Sprockets directives. Using Sprockets directives all Sass files exist
-within their own scope, making variables or mixins only available within the
-document they were defined in.
+NOTE. If you want to use multiple Sass files, you should generally use the [Sass `@import` rule](http://sass-lang.com/docs/yardoc/file.SASS_REFERENCE.html#import)
+instead of these Sprockets directives. Using Sprockets directives all Sass files exist within
+their own scope, making variables or mixins only available within the document they were defined in.
+You can do file globbing as well using `@import "*"`, and `@import "**/*"` to add the whole tree
+equivalent to how `require_tree` works. Check the [sass-rails documentation](https://github.com/rails/sass-rails#features) for more info and important caveats.
You can have as many manifest files as you need. For example, the `admin.css`
and `admin.js` manifest could contain the JS and CSS files that are used for the
@@ -525,7 +524,7 @@ and CSS file. The example used before was a controller called "projects", which
generated an `app/assets/javascripts/projects.js.coffee` and an
`app/assets/stylesheets/projects.css.scss` file.
-In development mode, or if the asset pipeline is disabled, when these files are
+In development mode, or if the asset pipeline is disabled, when these files are
requested they are processed by the processors provided by the `coffee-script`
and `sass` gems and then sent back to the browser as JavaScript and CSS
respectively. When asset pipelining is enabled, these files are preprocessed and
@@ -536,7 +535,7 @@ Additional layers of preprocessing can be requested by adding other extensions,
where each extension is processed in a right-to-left manner. These should be
used in the order the processing should be applied. For example, a stylesheet
called `app/assets/stylesheets/projects.css.scss.erb` is first processed as ERB,
-then SCSS, and finally served as CSS. The same applies to a JavaScript file —
+then SCSS, and finally served as CSS. The same applies to a JavaScript file -
`app/assets/javascripts/projects.js.coffee.erb` is processed as ERB, then
CoffeeScript, and served as JavaScript.
@@ -570,6 +569,31 @@ would generate this HTML:
The `body` param is required by Sprockets.
+### Runtime Error Checking
+
+By default the asset pipeline will check for potential errors in development mode during
+runtime. To disable this behavior you can set:
+
+```ruby
+config.assets.raise_runtime_errors = false
+```
+
+When this option is true, the asset pipeline will check if all the assets loaded
+in your application are included in the `config.assets.precompile` list.
+If `config.assets.digests` is also true, the asset pipeline will require that
+all requests for assets include digests.
+
+### Turning Digests Off
+
+You can turn off digests by updating `config/environments/development.rb` to
+include:
+
+```ruby
+config.assets.digests = false
+```
+
+When this option is true, digests will be generated for asset URLs.
+
### Turning Debugging Off
You can turn off debug mode by updating `config/environments/development.rb` to
@@ -589,7 +613,7 @@ generate instead:
Assets are compiled and cached on the first request after the server is started.
Sprockets sets a `must-revalidate` Cache-Control HTTP header to reduce request
-overhead on subsequent requests — on these the browser gets a 304 (Not Modified)
+overhead on subsequent requests - on these the browser gets a 304 (Not Modified)
response.
If any of the files in the manifest have changed between requests, the server
@@ -604,7 +628,7 @@ Debug mode can also be enabled in Rails helper methods:
The `:debug` option is redundant if debug mode is already on.
-You can also enable compression in development mode as a sanity check, and
+You can also enable compression in development mode as a sanity check, and
disable it on-demand as required for debugging.
In Production
@@ -662,7 +686,7 @@ information on compiling locally.
The rake task is:
```bash
-$ RAILS_ENV=production bundle exec rake assets:precompile
+$ RAILS_ENV=production bin/rake assets:precompile
```
Capistrano (v2.15.1 and above) includes a recipe to handle this in deployment.
@@ -695,17 +719,17 @@ JS/CSS is excluded, as well as raw JS/CSS files; for example, `.coffee` and
`.scss` files are **not** automatically included as they compile to JS/CSS.
If you have other manifests or individual stylesheets and JavaScript files to
-include, you can add them to the `precompile` array in `config/application.rb`:
+include, you can add them to the `precompile` array in `config/initializers/assets.rb`:
```ruby
-config.assets.precompile += ['admin.js', 'admin.css', 'swfObject.js']
+Rails.application.config.assets.precompile += ['admin.js', 'admin.css', 'swfObject.js']
```
Or, you can opt to precompile all assets with something like this:
```ruby
-# config/application.rb
-config.assets.precompile << Proc.new do |path|
+# config/initializers/assets.rb
+Rails.application.config.assets.precompile << Proc.new do |path|
if path =~ /\.(css|js)\z/
full_path = Rails.application.assets.resolve(path).to_path
app_assets_path = Rails.root.join('app', 'assets').to_path
@@ -752,7 +776,7 @@ exception indicating the name of the missing file(s).
#### Far-future Expires Header
-Precompiled assets exist on the filesystem and are served directly by your web
+Precompiled assets exist on the file system and are served directly by your web
server. They do not have far-future headers by default, so to get the benefit of
fingerprinting you'll have to update your server configuration to add those
headers.
@@ -760,8 +784,8 @@ headers.
For Apache:
```apache
-# The Expires* directives requires the Apache module `mod_expires` to be
-# enabled.
+# The Expires* directives requires the Apache module
+# `mod_expires` to be enabled.
<Location /assets/>
# Use of ETag is discouraged when Last-Modified is present
Header unset ETag FileETag None
@@ -899,12 +923,20 @@ that it plays nicely with the pipeline. You may find quirks related to your
specific set up, you may not. The defaults nginx uses, for example, should give
you no problems when used as an HTTP cache.
+If you want to serve only some assets from your CDN, you can use custom
+`:host` option of `asset_url` helper, which overwrites value set in
+`config.action_controller.asset_host`.
+
+```ruby
+asset_url 'image.png', :host => 'http://cdn.example.com'
+```
+
Customizing the Pipeline
------------------------
### CSS Compression
-There is currently one option for compressing CSS, YUI. The [YUI CSS
+One of the options for compressing CSS is YUI. The [YUI CSS
compressor](http://yui.github.io/yuicompressor/css.html) provides
minification.
@@ -914,6 +946,11 @@ gem.
```ruby
config.assets.css_compressor = :yui
```
+The other option for compressing CSS if you have the sass-rails gem installed is
+
+```ruby
+config.assets.css_compressor = :sass
+```
### JavaScript Compression
@@ -984,7 +1021,8 @@ The X-Sendfile header is a directive to the web server to ignore the response
from the application, and instead serve a specified file from disk. This option
is off by default, but can be enabled if your server supports it. When enabled,
this passes responsibility for serving the file to the web server, which is
-faster.
+faster. Have a look at [send_file](http://api.rubyonrails.org/classes/ActionController/DataStreaming.html#method-i-send_file)
+on how to use this feature.
Apache and nginx support this option, which can be enabled in
`config/environments/production.rb`:
@@ -999,6 +1037,10 @@ option, take care to paste this configuration option only into `production.rb`
and any other environments you define with production behavior (not
`application.rb`).
+TIP: For further details have a look at the docs of your production web server:
+- [Apache](https://tn123.org/mod_xsendfile/)
+- [Nginx](http://wiki.nginx.org/XSendfile)
+
Assets Cache Store
------------------
@@ -1017,6 +1059,14 @@ cache store.
config.assets.cache_store = :memory_store, { size: 32.megabytes }
```
+To disable the assets cache store:
+
+```ruby
+config.assets.configure do |env|
+ env.cache = ActiveSupport::Cache.lookup_store(:null_store)
+end
+```
+
Adding Assets to Your Gems
--------------------------
@@ -1035,17 +1085,22 @@ Making Your Library or Gem a Pre-Processor
As Sprockets uses [Tilt](https://github.com/rtomayko/tilt) as a generic
interface to different templating engines, your gem should just implement the
Tilt template protocol. Normally, you would subclass `Tilt::Template` and
-reimplement `evaluate` method to return final output. Template source is stored
-at `@code`. Have a look at
+reimplement the `prepare` method, which initializes your template, and the
+`evaluate` method, which returns the processed source. The original source is
+stored in `data`. Have a look at
[`Tilt::Template`](https://github.com/rtomayko/tilt/blob/master/lib/tilt/template.rb)
sources to learn more.
```ruby
module BangBang
class Template < ::Tilt::Template
+ def prepare
+ # Do any initialization here
+ end
+
# Adds a "!" to original template.
def evaluate(scope, locals, &block)
- "#{@code}!"
+ "#{data}!"
end
end
end
@@ -1106,7 +1161,7 @@ config.assets.digest = true
```
Rails 4 no longer sets default config values for Sprockets in `test.rb`, so
-`test.rb` now requies Sprockets configuration. The old defaults in the test
+`test.rb` now requires Sprockets configuration. The old defaults in the test
environment are: `config.assets.compile = true`, `config.assets.compress =
false`, `config.assets.debug = false` and `config.assets.digest = false`.