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{"version":3,"file":"carousel.js","sources":["../src/carousel.js"],"sourcesContent":["/**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.4.1): carousel.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport $ from 'jquery'\nimport Util from './util'\n\n/**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\nconst NAME                   = 'carousel'\nconst VERSION                = '4.4.1'\nconst DATA_KEY               = 'bs.carousel'\nconst EVENT_KEY              = `.${DATA_KEY}`\nconst DATA_API_KEY           = '.data-api'\nconst JQUERY_NO_CONFLICT     = $.fn[NAME]\nconst ARROW_LEFT_KEYCODE     = 37 // KeyboardEvent.which value for left arrow key\nconst ARROW_RIGHT_KEYCODE    = 39 // KeyboardEvent.which value for right arrow key\nconst TOUCHEVENT_COMPAT_WAIT = 500 // Time for mouse compat events to fire after touch\nconst SWIPE_THRESHOLD        = 40\n\nconst Default = {\n  interval : 5000,\n  keyboard : true,\n  slide    : false,\n  pause    : 'hover',\n  wrap     : true,\n  touch    : true\n}\n\nconst DefaultType = {\n  interval : '(number|boolean)',\n  keyboard : 'boolean',\n  slide    : '(boolean|string)',\n  pause    : '(string|boolean)',\n  wrap     : 'boolean',\n  touch    : 'boolean'\n}\n\nconst Direction = {\n  NEXT     : 'next',\n  PREV     : 'prev',\n  LEFT     : 'left',\n  RIGHT    : 'right'\n}\n\nconst Event = {\n  SLIDE          : `slide${EVENT_KEY}`,\n  SLID           : `slid${EVENT_KEY}`,\n  KEYDOWN        : `keydown${EVENT_KEY}`,\n  MOUSEENTER     : `mouseenter${EVENT_KEY}`,\n  MOUSELEAVE     : `mouseleave${EVENT_KEY}`,\n  TOUCHSTART     : `touchstart${EVENT_KEY}`,\n  TOUCHMOVE      : `touchmove${EVENT_KEY}`,\n  TOUCHEND       : `touchend${EVENT_KEY}`,\n  POINTERDOWN    : `pointerdown${EVENT_KEY}`,\n  POINTERUP      : `pointerup${EVENT_KEY}`,\n  DRAG_START     : `dragstart${EVENT_KEY}`,\n  LOAD_DATA_API  : `load${EVENT_KEY}${DATA_API_KEY}`,\n  CLICK_DATA_API : `click${EVENT_KEY}${DATA_API_KEY}`\n}\n\nconst ClassName = {\n  CAROUSEL      : 'carousel',\n  ACTIVE        : 'active',\n  SLIDE         : 'slide',\n  RIGHT         : 'carousel-item-right',\n  LEFT          : 'carousel-item-left',\n  NEXT          : 'carousel-item-next',\n  PREV          : 'carousel-item-prev',\n  ITEM          : 'carousel-item',\n  POINTER_EVENT : 'pointer-event'\n}\n\nconst Selector = {\n  ACTIVE      : '.active',\n  ACTIVE_ITEM : '.active.carousel-item',\n  ITEM        : '.carousel-item',\n  ITEM_IMG    : '.carousel-item img',\n  NEXT_PREV   : '.carousel-item-next, .carousel-item-prev',\n  INDICATORS  : '.carousel-indicators',\n  DATA_SLIDE  : '[data-slide], [data-slide-to]',\n  DATA_RIDE   : '[data-ride=\"carousel\"]'\n}\n\nconst PointerType = {\n  TOUCH : 'touch',\n  PEN   : 'pen'\n}\n\n/**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\nclass Carousel {\n  constructor(element, config) {\n    this._items         = null\n    this._interval      = null\n    this._activeElement = null\n    this._isPaused      = false\n    this._isSliding     = false\n    this.touchTimeout   = null\n    this.touchStartX    = 0\n    this.touchDeltaX    = 0\n\n    this._config            = this._getConfig(config)\n    this._element           = element\n    this._indicatorsElement = this._element.querySelector(Selector.INDICATORS)\n    this._touchSupported    = 'ontouchstart' in document.documentElement || navigator.maxTouchPoints > 0\n    this._pointerEvent      = Boolean(window.PointerEvent || window.MSPointerEvent)\n\n    this._addEventListeners()\n  }\n\n  // Getters\n\n  static get VERSION() {\n    return VERSION\n  }\n\n  static get Default() {\n    return Default\n  }\n\n  // Public\n\n  next() {\n    if (!this._isSliding) {\n      this._slide(Direction.NEXT)\n    }\n  }\n\n  nextWhenVisible() {\n    // Don't call next when the page isn't visible\n    // or the carousel or its parent isn't visible\n    if (!document.hidden &&\n      ($(this._element).is(':visible') && $(this._element).css('visibility') !== 'hidden')) {\n      this.next()\n    }\n  }\n\n  prev() {\n    if (!this._isSliding) {\n      this._slide(Direction.PREV)\n    }\n  }\n\n  pause(event) {\n    if (!event) {\n      this._isPaused = true\n    }\n\n    if (this._element.querySelector(Selector.NEXT_PREV)) {\n      Util.triggerTransitionEnd(this._element)\n      this.cycle(true)\n    }\n\n    clearInterval(this._interval)\n    this._interval = null\n  }\n\n  cycle(event) {\n    if (!event) {\n      this._isPaused = false\n    }\n\n    if (this._interval) {\n      clearInterval(this._interval)\n      this._interval = null\n    }\n\n    if (this._config.interval && !this._isPaused) {\n      this._interval = setInterval(\n        (document.visibilityState ? this.nextWhenVisible : this.next).bind(this),\n        this._config.interval\n      )\n    }\n  }\n\n  to(index) {\n    this._activeElement = this._element.querySelector(Selector.ACTIVE_ITEM)\n\n    const activeIndex = this._getItemIndex(this._activeElement)\n\n    if (index > this._items.length - 1 || index < 0) {\n      return\n    }\n\n    if (this._isSliding) {\n      $(this._element).one(Event.SLID, () => this.to(index))\n      return\n    }\n\n    if (activeIndex === index) {\n      this.pause()\n      this.cycle()\n      return\n    }\n\n    const direction = index > activeIndex\n      ? Direction.NEXT\n      : Direction.PREV\n\n    this._slide(direction, this._items[index])\n  }\n\n  dispose() {\n    $(this._element).off(EVENT_KEY)\n    $.removeData(this._element, DATA_KEY)\n\n    this._items             = null\n    this._config            = null\n    this._element           = null\n    this._interval          = null\n    this._isPaused          = null\n    this._isSliding         = null\n    this._activeElement     = null\n    this._indicatorsElement = null\n  }\n\n  // Private\n\n  _getConfig(config) {\n    config = {\n      ...Default,\n      ...config\n    }\n    Util.typeCheckConfig(NAME, config, DefaultType)\n    return config\n  }\n\n  _handleSwipe() {\n    const absDeltax = Math.abs(this.touchDeltaX)\n\n    if (absDeltax <= SWIPE_THRESHOLD) {\n      return\n    }\n\n    const direction = absDeltax / this.touchDeltaX\n\n    this.touchDeltaX = 0\n\n    // swipe left\n    if (direction > 0) {\n      this.prev()\n    }\n\n    // swipe right\n    if (direction < 0) {\n      this.next()\n    }\n  }\n\n  _addEventListeners() {\n    if (this._config.keyboard) {\n      $(this._element)\n        .on(Event.KEYDOWN, (event) => this._keydown(event))\n    }\n\n    if (this._config.pause === 'hover') {\n      $(this._element)\n        .on(Event.MOUSEENTER, (event) => this.pause(event))\n        .on(Event.MOUSELEAVE, (event) => this.cycle(event))\n    }\n\n    if (this._config.touch) {\n      this._addTouchEventListeners()\n    }\n  }\n\n  _addTouchEventListeners() {\n    if (!this._touchSupported) {\n      return\n    }\n\n    const start = (event) => {\n      if (this._pointerEvent && PointerType[event.originalEvent.pointerType.toUpperCase()]) {\n        this.touchStartX = event.originalEvent.clientX\n      } else if (!this._pointerEvent) {\n        this.touchStartX = event.originalEvent.touches[0].clientX\n      }\n    }\n\n    const move = (event) => {\n      // ensure swiping with one touch and not pinching\n      if (event.originalEvent.touches && event.originalEvent.touches.length > 1) {\n        this.touchDeltaX = 0\n      } else {\n        this.touchDeltaX = event.originalEvent.touches[0].clientX - this.touchStartX\n      }\n    }\n\n    const end = (event) => {\n      if (this._pointerEvent && PointerType[event.originalEvent.pointerType.toUpperCase()]) {\n        this.touchDeltaX = event.originalEvent.clientX - this.touchStartX\n      }\n\n      this._handleSwipe()\n      if (this._config.pause === 'hover') {\n        // If it's a touch-enabled device, mouseenter/leave are fired as\n        // part of the mouse compatibility events on first tap - the carousel\n        // would stop cycling until user tapped out of it;\n        // here, we listen for touchend, explicitly pause the carousel\n        // (as if it's the second time we tap on it, mouseenter compat event\n        // is NOT fired) and after a timeout (to allow for mouse compatibility\n        // events to fire) we explicitly restart cycling\n\n        this.pause()\n        if (this.touchTimeout) {\n          clearTimeout(this.touchTimeout)\n        }\n        this.touchTimeout = setTimeout((event) => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)\n      }\n    }\n\n    $(this._element.querySelectorAll(Selector.ITEM_IMG)).on(Event.DRAG_START, (e) => e.preventDefault())\n    if (this._pointerEvent) {\n      $(this._element).on(Event.POINTERDOWN, (event) => start(event))\n      $(this._element).on(Event.POINTERUP, (event) => end(event))\n\n      this._element.classList.add(ClassName.POINTER_EVENT)\n    } else {\n      $(this._element).on(Event.TOUCHSTART, (event) => start(event))\n      $(this._element).on(Event.TOUCHMOVE, (event) => move(event))\n      $(this._element).on(Event.TOUCHEND, (event) => end(event))\n    }\n  }\n\n  _keydown(event) {\n    if (/input|textarea/i.test(event.target.tagName)) {\n      return\n    }\n\n    switch (event.which) {\n      case ARROW_LEFT_KEYCODE:\n        event.preventDefault()\n        this.prev()\n        break\n      case ARROW_RIGHT_KEYCODE:\n        event.preventDefault()\n        this.next()\n        break\n      default:\n    }\n  }\n\n  _getItemIndex(element) {\n    this._items = element && element.parentNode\n      ? [].slice.call(element.parentNode.querySelectorAll(Selector.ITEM))\n      : []\n    return this._items.indexOf(element)\n  }\n\n  _getItemByDirection(direction, activeElement) {\n    const isNextDirection = direction === Direction.NEXT\n    const isPrevDirection = direction === Direction.PREV\n    const activeIndex     = this._getItemIndex(activeElement)\n    const lastItemIndex   = this._items.length - 1\n    const isGoingToWrap   = isPrevDirection && activeIndex === 0 ||\n                            isNextDirection && activeIndex === lastItemIndex\n\n    if (isGoingToWrap && !this._config.wrap) {\n      return activeElement\n    }\n\n    const delta     = direction === Direction.PREV ? -1 : 1\n    const itemIndex = (activeIndex + delta) % this._items.length\n\n    return itemIndex === -1\n      ? this._items[this._items.length - 1] : this._items[itemIndex]\n  }\n\n  _triggerSlideEvent(relatedTarget, eventDirectionName) {\n    const targetIndex = this._getItemIndex(relatedTarget)\n    const fromIndex = this._getItemIndex(this._element.querySelector(Selector.ACTIVE_ITEM))\n    const slideEvent = $.Event(Event.SLIDE, {\n      relatedTarget,\n      direction: eventDirectionName,\n      from: fromIndex,\n      to: targetIndex\n    })\n\n    $(this._element).trigger(slideEvent)\n\n    return slideEvent\n  }\n\n  _setActiveIndicatorElement(element) {\n    if (this._indicatorsElement) {\n      const indicators = [].slice.call(this._indicatorsElement.querySelectorAll(Selector.ACTIVE))\n      $(indicators)\n        .removeClass(ClassName.ACTIVE)\n\n      const nextIndicator = this._indicatorsElement.children[\n        this._getItemIndex(element)\n      ]\n\n      if (nextIndicator) {\n        $(nextIndicator).addClass(ClassName.ACTIVE)\n      }\n    }\n  }\n\n  _slide(direction, element) {\n    const activeElement = this._element.querySelector(Selector.ACTIVE_ITEM)\n    const activeElementIndex = this._getItemIndex(activeElement)\n    const nextElement   = element || activeElement &&\n      this._getItemByDirection(direction, activeElement)\n    const nextElementIndex = this._getItemIndex(nextElement)\n    const isCycling = Boolean(this._interval)\n\n    let directionalClassName\n    let orderClassName\n    let eventDirectionName\n\n    if (direction === Direction.NEXT) {\n      directionalClassName = ClassName.LEFT\n      orderClassName = ClassName.NEXT\n      eventDirectionName = Direction.LEFT\n    } else {\n      directionalClassName = ClassName.RIGHT\n      orderClassName = ClassName.PREV\n      eventDirectionName = Direction.RIGHT\n    }\n\n    if (nextElement && $(nextElement).hasClass(ClassName.ACTIVE)) {\n      this._isSliding = false\n      return\n    }\n\n    const slideEvent = this._triggerSlideEvent(nextElement, eventDirectionName)\n    if (slideEvent.isDefaultPrevented()) {\n      return\n    }\n\n    if (!activeElement || !nextElement) {\n      // Some weirdness is happening, so we bail\n      return\n    }\n\n    this._isSliding = true\n\n    if (isCycling) {\n      this.pause()\n    }\n\n    this._setActiveIndicatorElement(nextElement)\n\n    const slidEvent = $.Event(Event.SLID, {\n      relatedTarget: nextElement,\n      direction: eventDirectionName,\n      from: activeElementIndex,\n      to: nextElementIndex\n    })\n\n    if ($(this._element).hasClass(ClassName.SLIDE)) {\n      $(nextElement).addClass(orderClassName)\n\n      Util.reflow(nextElement)\n\n      $(activeElement).addClass(directionalClassName)\n      $(nextElement).addClass(directionalClassName)\n\n      const nextElementInterval = parseInt(nextElement.getAttribute('data-interval'), 10)\n      if (nextElementInterval) {\n        this._config.defaultInterval = this._config.defaultInterval || this._config.interval\n        this._config.interval = nextElementInterval\n      } else {\n        this._config.interval = this._config.defaultInterval || this._config.interval\n      }\n\n      const transitionDuration = Util.getTransitionDurationFromElement(activeElement)\n\n      $(activeElement)\n        .one(Util.TRANSITION_END, () => {\n          $(nextElement)\n            .removeClass(`${directionalClassName} ${orderClassName}`)\n            .addClass(ClassName.ACTIVE)\n\n          $(activeElement).removeClass(`${ClassName.ACTIVE} ${orderClassName} ${directionalClassName}`)\n\n          this._isSliding = false\n\n          setTimeout(() => $(this._element).trigger(slidEvent), 0)\n        })\n        .emulateTransitionEnd(transitionDuration)\n    } else {\n      $(activeElement).removeClass(ClassName.ACTIVE)\n      $(nextElement).addClass(ClassName.ACTIVE)\n\n      this._isSliding = false\n      $(this._element).trigger(slidEvent)\n    }\n\n    if (isCycling) {\n      this.cycle()\n    }\n  }\n\n  // Static\n\n  static _jQueryInterface(config) {\n    return this.each(function () {\n      let data = $(this).data(DATA_KEY)\n      let _config = {\n        ...Default,\n        ...$(this).data()\n      }\n\n      if (typeof config === 'object') {\n        _config = {\n          ..._config,\n          ...config\n        }\n      }\n\n      const action = typeof config === 'string' ? config : _config.slide\n\n      if (!data) {\n        data = new Carousel(this, _config)\n        $(this).data(DATA_KEY, data)\n      }\n\n      if (typeof config === 'number') {\n        data.to(config)\n      } else if (typeof action === 'string') {\n        if (typeof data[action] === 'undefined') {\n          throw new TypeError(`No method named \"${action}\"`)\n        }\n        data[action]()\n      } else if (_config.interval && _config.ride) {\n        data.pause()\n        data.cycle()\n      }\n    })\n  }\n\n  static _dataApiClickHandler(event) {\n    const selector = Util.getSelectorFromElement(this)\n\n    if (!selector) {\n      return\n    }\n\n    const target = $(selector)[0]\n\n    if (!target || !$(target).hasClass(ClassName.CAROUSEL)) {\n      return\n    }\n\n    const config = {\n   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