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<?php
namespace Zotlabs\Module;
/**
* @brief Initialize Hubzilla's cloud (SabreDAV).
*
* Module for accessing the DAV storage area from a DAV client.
*/
use \Sabre\DAV as SDAV;
use \Zotlabs\Storage;
// composer autoloader for SabreDAV
require_once('vendor/autoload.php');
/**
* @brief Fires up the SabreDAV server.
*
* @param App &$a
*/
class Snap extends \Zotlabs\Web\Controller {
function init() {
// workaround for HTTP-auth in CGI mode
if (x($_SERVER, 'REDIRECT_REMOTE_USER')) {
$userpass = base64_decode(substr($_SERVER["REDIRECT_REMOTE_USER"], 6)) ;
if(strlen($userpass)) {
list($name, $password) = explode(':', $userpass);
$_SERVER['PHP_AUTH_USER'] = $name;
$_SERVER['PHP_AUTH_PW'] = $password;
}
}
if (x($_SERVER, 'HTTP_AUTHORIZATION')) {
$userpass = base64_decode(substr($_SERVER["HTTP_AUTHORIZATION"], 6)) ;
if(strlen($userpass)) {
list($name, $password) = explode(':', $userpass);
$_SERVER['PHP_AUTH_USER'] = $name;
$_SERVER['PHP_AUTH_PW'] = $password;
}
}
if (! is_dir('store'))
os_mkdir('store', STORAGE_DEFAULT_PERMISSIONS, false);
$which = null;
if (argc() > 1)
$which = argv(1);
$profile = 0;
if($which)
profile_load( $which, $profile);
else
killme();
$auth = new \Zotlabs\Storage\BasicAuth();
$auth->setRealm(ucfirst(\Zotlabs\Lib\System::get_platform_name()) . 'WebDAV');
$rootDirectory = new SDAV\FS\Directory("store");
// The server object is responsible for making sense out of the WebDAV protocol
$server = new SDAV\Server($rootDirectory);
$authPlugin = new \Sabre\DAV\Auth\Plugin($auth);
$server->addPlugin($authPlugin);
// If your server is not on your webroot, make sure the following line has the
// correct information
$server->setBaseUri('/snap');
// The lock manager is reponsible for making sure users don't overwrite
// each others changes.
$lockBackend = new SDAV\Locks\Backend\File('store/[data]/locks');
$lockPlugin = new SDAV\Locks\Plugin($lockBackend);
$server->addPlugin($lockPlugin);
// This ensures that we get a pretty index in the browser, but it is
// optional.
// $server->addPlugin(new SDAV\Browser\Plugin());
// All we need to do now, is to fire up the server
$server->exec();
killme();
}
}
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