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-rw-r--r--vendor/ramsey/uuid/src/Math/BrickMathCalculator.php144
-rw-r--r--vendor/ramsey/uuid/src/Math/CalculatorInterface.php106
-rw-r--r--vendor/ramsey/uuid/src/Math/RoundingMode.php146
3 files changed, 396 insertions, 0 deletions
diff --git a/vendor/ramsey/uuid/src/Math/BrickMathCalculator.php b/vendor/ramsey/uuid/src/Math/BrickMathCalculator.php
new file mode 100644
index 000000000..f2d86788c
--- /dev/null
+++ b/vendor/ramsey/uuid/src/Math/BrickMathCalculator.php
@@ -0,0 +1,144 @@
+<?php
+
+/**
+ * This file is part of the ramsey/uuid library
+ *
+ * For the full copyright and license information, please view the LICENSE
+ * file that was distributed with this source code.
+ *
+ * @copyright Copyright (c) Ben Ramsey <ben@benramsey.com>
+ * @license http://opensource.org/licenses/MIT MIT
+ */
+
+declare(strict_types=1);
+
+namespace Ramsey\Uuid\Math;
+
+use Brick\Math\BigDecimal;
+use Brick\Math\BigInteger;
+use Brick\Math\Exception\MathException;
+use Brick\Math\RoundingMode as BrickMathRounding;
+use Ramsey\Uuid\Exception\InvalidArgumentException;
+use Ramsey\Uuid\Type\Decimal;
+use Ramsey\Uuid\Type\Hexadecimal;
+use Ramsey\Uuid\Type\Integer as IntegerObject;
+use Ramsey\Uuid\Type\NumberInterface;
+
+/**
+ * A calculator using the brick/math library for arbitrary-precision arithmetic
+ *
+ * @psalm-immutable
+ */
+final class BrickMathCalculator implements CalculatorInterface
+{
+ private const ROUNDING_MODE_MAP = [
+ RoundingMode::UNNECESSARY => BrickMathRounding::UNNECESSARY,
+ RoundingMode::UP => BrickMathRounding::UP,
+ RoundingMode::DOWN => BrickMathRounding::DOWN,
+ RoundingMode::CEILING => BrickMathRounding::CEILING,
+ RoundingMode::FLOOR => BrickMathRounding::FLOOR,
+ RoundingMode::HALF_UP => BrickMathRounding::HALF_UP,
+ RoundingMode::HALF_DOWN => BrickMathRounding::HALF_DOWN,
+ RoundingMode::HALF_CEILING => BrickMathRounding::HALF_CEILING,
+ RoundingMode::HALF_FLOOR => BrickMathRounding::HALF_FLOOR,
+ RoundingMode::HALF_EVEN => BrickMathRounding::HALF_EVEN,
+ ];
+
+ public function add(NumberInterface $augend, NumberInterface ...$addends): NumberInterface
+ {
+ $sum = BigInteger::of($augend->toString());
+
+ foreach ($addends as $addend) {
+ $sum = $sum->plus($addend->toString());
+ }
+
+ return new IntegerObject((string) $sum);
+ }
+
+ public function subtract(NumberInterface $minuend, NumberInterface ...$subtrahends): NumberInterface
+ {
+ $difference = BigInteger::of($minuend->toString());
+
+ foreach ($subtrahends as $subtrahend) {
+ $difference = $difference->minus($subtrahend->toString());
+ }
+
+ return new IntegerObject((string) $difference);
+ }
+
+ public function multiply(NumberInterface $multiplicand, NumberInterface ...$multipliers): NumberInterface
+ {
+ $product = BigInteger::of($multiplicand->toString());
+
+ foreach ($multipliers as $multiplier) {
+ $product = $product->multipliedBy($multiplier->toString());
+ }
+
+ return new IntegerObject((string) $product);
+ }
+
+ public function divide(
+ int $roundingMode,
+ int $scale,
+ NumberInterface $dividend,
+ NumberInterface ...$divisors
+ ): NumberInterface {
+ $brickRounding = $this->getBrickRoundingMode($roundingMode);
+
+ $quotient = BigDecimal::of($dividend->toString());
+
+ foreach ($divisors as $divisor) {
+ $quotient = $quotient->dividedBy($divisor->toString(), $scale, $brickRounding);
+ }
+
+ if ($scale === 0) {
+ return new IntegerObject((string) $quotient->toBigInteger());
+ }
+
+ return new Decimal((string) $quotient);
+ }
+
+ public function fromBase(string $value, int $base): IntegerObject
+ {
+ try {
+ return new IntegerObject((string) BigInteger::fromBase($value, $base));
+ } catch (MathException | \InvalidArgumentException $exception) {
+ throw new InvalidArgumentException(
+ $exception->getMessage(),
+ (int) $exception->getCode(),
+ $exception
+ );
+ }
+ }
+
+ public function toBase(IntegerObject $value, int $base): string
+ {
+ try {
+ return BigInteger::of($value->toString())->toBase($base);
+ } catch (MathException | \InvalidArgumentException $exception) {
+ throw new InvalidArgumentException(
+ $exception->getMessage(),
+ (int) $exception->getCode(),
+ $exception
+ );
+ }
+ }
+
+ public function toHexadecimal(IntegerObject $value): Hexadecimal
+ {
+ return new Hexadecimal($this->toBase($value, 16));
+ }
+
+ public function toInteger(Hexadecimal $value): IntegerObject
+ {
+ return $this->fromBase($value->toString(), 16);
+ }
+
+ /**
+ * Maps ramsey/uuid rounding modes to those used by brick/math
+ */
+ private function getBrickRoundingMode(int $roundingMode): int
+ {
+ return self::ROUNDING_MODE_MAP[$roundingMode] ?? 0;
+ }
+}
diff --git a/vendor/ramsey/uuid/src/Math/CalculatorInterface.php b/vendor/ramsey/uuid/src/Math/CalculatorInterface.php
new file mode 100644
index 000000000..f03645d0f
--- /dev/null
+++ b/vendor/ramsey/uuid/src/Math/CalculatorInterface.php
@@ -0,0 +1,106 @@
+<?php
+
+/**
+ * This file is part of the ramsey/uuid library
+ *
+ * For the full copyright and license information, please view the LICENSE
+ * file that was distributed with this source code.
+ *
+ * @copyright Copyright (c) Ben Ramsey <ben@benramsey.com>
+ * @license http://opensource.org/licenses/MIT MIT
+ */
+
+declare(strict_types=1);
+
+namespace Ramsey\Uuid\Math;
+
+use Ramsey\Uuid\Type\Hexadecimal;
+use Ramsey\Uuid\Type\Integer as IntegerObject;
+use Ramsey\Uuid\Type\NumberInterface;
+
+/**
+ * A calculator performs arithmetic operations on numbers
+ *
+ * @psalm-immutable
+ */
+interface CalculatorInterface
+{
+ /**
+ * Returns the sum of all the provided parameters
+ *
+ * @param NumberInterface $augend The first addend (the integer being added to)
+ * @param NumberInterface ...$addends The additional integers to a add to the augend
+ *
+ * @return NumberInterface The sum of all the parameters
+ */
+ public function add(NumberInterface $augend, NumberInterface ...$addends): NumberInterface;
+
+ /**
+ * Returns the difference of all the provided parameters
+ *
+ * @param NumberInterface $minuend The integer being subtracted from
+ * @param NumberInterface ...$subtrahends The integers to subtract from the minuend
+ *
+ * @return NumberInterface The difference after subtracting all parameters
+ */
+ public function subtract(NumberInterface $minuend, NumberInterface ...$subtrahends): NumberInterface;
+
+ /**
+ * Returns the product of all the provided parameters
+ *
+ * @param NumberInterface $multiplicand The integer to be multiplied
+ * @param NumberInterface ...$multipliers The factors by which to multiply the multiplicand
+ *
+ * @return NumberInterface The product of multiplying all the provided parameters
+ */
+ public function multiply(NumberInterface $multiplicand, NumberInterface ...$multipliers): NumberInterface;
+
+ /**
+ * Returns the quotient of the provided parameters divided left-to-right
+ *
+ * @param int $roundingMode The RoundingMode constant to use for this operation
+ * @param int $scale The scale to use for this operation
+ * @param NumberInterface $dividend The integer to be divided
+ * @param NumberInterface ...$divisors The integers to divide $dividend by, in
+ * the order in which the division operations should take place
+ * (left-to-right)
+ *
+ * @return NumberInterface The quotient of dividing the provided parameters left-to-right
+ */
+ public function divide(
+ int $roundingMode,
+ int $scale,
+ NumberInterface $dividend,
+ NumberInterface ...$divisors
+ ): NumberInterface;
+
+ /**
+ * Converts a value from an arbitrary base to a base-10 integer value
+ *
+ * @param string $value The value to convert
+ * @param int $base The base to convert from (i.e., 2, 16, 32, etc.)
+ *
+ * @return IntegerObject The base-10 integer value of the converted value
+ */
+ public function fromBase(string $value, int $base): IntegerObject;
+
+ /**
+ * Converts a base-10 integer value to an arbitrary base
+ *
+ * @param IntegerObject $value The integer value to convert
+ * @param int $base The base to convert to (i.e., 2, 16, 32, etc.)
+ *
+ * @return string The value represented in the specified base
+ */
+ public function toBase(IntegerObject $value, int $base): string;
+
+ /**
+ * Converts an Integer instance to a Hexadecimal instance
+ */
+ public function toHexadecimal(IntegerObject $value): Hexadecimal;
+
+ /**
+ * Converts a Hexadecimal instance to an Integer instance
+ */
+ public function toInteger(Hexadecimal $value): IntegerObject;
+}
diff --git a/vendor/ramsey/uuid/src/Math/RoundingMode.php b/vendor/ramsey/uuid/src/Math/RoundingMode.php
new file mode 100644
index 000000000..e710270d0
--- /dev/null
+++ b/vendor/ramsey/uuid/src/Math/RoundingMode.php
@@ -0,0 +1,146 @@
+<?php
+
+/**
+ * This file was originally part of brick/math
+ *
+ * Copyright (c) 2013-present Benjamin Morel
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * @link https://github.com/brick/math brick/math at GitHub
+ */
+
+declare(strict_types=1);
+
+namespace Ramsey\Uuid\Math;
+
+/**
+ * Specifies a rounding behavior for numerical operations capable of discarding
+ * precision.
+ *
+ * Each rounding mode indicates how the least significant returned digit of a
+ * rounded result is to be calculated. If fewer digits are returned than the
+ * digits needed to represent the exact numerical result, the discarded digits
+ * will be referred to as the discarded fraction regardless the digits'
+ * contribution to the value of the number. In other words, considered as a
+ * numerical value, the discarded fraction could have an absolute value greater
+ * than one.
+ */
+final class RoundingMode
+{
+ /**
+ * Private constructor. This class is not instantiable.
+ *
+ * @codeCoverageIgnore
+ */
+ private function __construct()
+ {
+ }
+
+ /**
+ * Asserts that the requested operation has an exact result, hence no
+ * rounding is necessary.
+ */
+ public const UNNECESSARY = 0;
+
+ /**
+ * Rounds away from zero.
+ *
+ * Always increments the digit prior to a nonzero discarded fraction.
+ * Note that this rounding mode never decreases the magnitude of the
+ * calculated value.
+ */
+ public const UP = 1;
+
+ /**
+ * Rounds towards zero.
+ *
+ * Never increments the digit prior to a discarded fraction (i.e.,
+ * truncates). Note that this rounding mode never increases the magnitude of
+ * the calculated value.
+ */
+ public const DOWN = 2;
+
+ /**
+ * Rounds towards positive infinity.
+ *
+ * If the result is positive, behaves as for UP; if negative, behaves as for
+ * DOWN. Note that this rounding mode never decreases the calculated value.
+ */
+ public const CEILING = 3;
+
+ /**
+ * Rounds towards negative infinity.
+ *
+ * If the result is positive, behave as for DOWN; if negative, behave as for
+ * UP. Note that this rounding mode never increases the calculated value.
+ */
+ public const FLOOR = 4;
+
+ /**
+ * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
+ * in which case round up.
+ *
+ * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves
+ * as for DOWN. Note that this is the rounding mode commonly taught at
+ * school.
+ */
+ public const HALF_UP = 5;
+
+ /**
+ * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
+ * in which case round down.
+ *
+ * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves
+ * as for DOWN.
+ */
+ public const HALF_DOWN = 6;
+
+ /**
+ * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
+ * in which case round towards positive infinity.
+ *
+ * If the result is positive, behaves as for HALF_UP; if negative, behaves
+ * as for HALF_DOWN.
+ */
+ public const HALF_CEILING = 7;
+
+ /**
+ * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
+ * in which case round towards negative infinity.
+ *
+ * If the result is positive, behaves as for HALF_DOWN; if negative, behaves
+ * as for HALF_UP.
+ */
+ public const HALF_FLOOR = 8;
+
+ /**
+ * Rounds towards the "nearest neighbor" unless both neighbors are
+ * equidistant, in which case rounds towards the even neighbor.
+ *
+ * Behaves as for HALF_UP if the digit to the left of the discarded fraction
+ * is odd; behaves as for HALF_DOWN if it's even.
+ *
+ * Note that this is the rounding mode that statistically minimizes
+ * cumulative error when applied repeatedly over a sequence of calculations.
+ * It is sometimes known as "Banker's rounding", and is chiefly used in the
+ * USA.
+ */
+ public const HALF_EVEN = 9;
+}