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-rw-r--r--library/Sortable/src/Animation.js175
1 files changed, 175 insertions, 0 deletions
diff --git a/library/Sortable/src/Animation.js b/library/Sortable/src/Animation.js
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+++ b/library/Sortable/src/Animation.js
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+import { getRect, css, matrix, isRectEqual, indexOfObject } from './utils.js';
+import Sortable from './Sortable.js';
+
+export default function AnimationStateManager() {
+ let animationStates = [],
+ animationCallbackId;
+
+ return {
+ captureAnimationState() {
+ animationStates = [];
+ if (!this.options.animation) return;
+ let children = [].slice.call(this.el.children);
+
+ children.forEach(child => {
+ if (css(child, 'display') === 'none' || child === Sortable.ghost) return;
+ animationStates.push({
+ target: child,
+ rect: getRect(child)
+ });
+ let fromRect = { ...animationStates[animationStates.length - 1].rect };
+
+ // If animating: compensate for current animation
+ if (child.thisAnimationDuration) {
+ let childMatrix = matrix(child, true);
+ if (childMatrix) {
+ fromRect.top -= childMatrix.f;
+ fromRect.left -= childMatrix.e;
+ }
+ }
+
+ child.fromRect = fromRect;
+ });
+ },
+
+ addAnimationState(state) {
+ animationStates.push(state);
+ },
+
+ removeAnimationState(target) {
+ animationStates.splice(indexOfObject(animationStates, { target }), 1);
+ },
+
+ animateAll(callback) {
+ if (!this.options.animation) {
+ clearTimeout(animationCallbackId);
+ if (typeof(callback) === 'function') callback();
+ return;
+ }
+
+ let animating = false,
+ animationTime = 0;
+
+ animationStates.forEach((state) => {
+ let time = 0,
+ animatingThis = false,
+ target = state.target,
+ fromRect = target.fromRect,
+ toRect = getRect(target),
+ prevFromRect = target.prevFromRect,
+ prevToRect = target.prevToRect,
+ animatingRect = state.rect,
+ targetMatrix = matrix(target, true);
+
+
+ if (targetMatrix) {
+ // Compensate for current animation
+ toRect.top -= targetMatrix.f;
+ toRect.left -= targetMatrix.e;
+ }
+
+ target.toRect = toRect;
+
+ if (target.thisAnimationDuration) {
+ // Could also check if animatingRect is between fromRect and toRect
+ if (
+ isRectEqual(prevFromRect, toRect) &&
+ !isRectEqual(fromRect, toRect) &&
+ // Make sure animatingRect is on line between toRect & fromRect
+ (animatingRect.top - toRect.top) /
+ (animatingRect.left - toRect.left) ===
+ (fromRect.top - toRect.top) /
+ (fromRect.left - toRect.left)
+ ) {
+ // If returning to same place as started from animation and on same axis
+ time = calculateRealTime(animatingRect, prevFromRect, prevToRect, this.options);
+ }
+ }
+
+ // if fromRect != toRect: animate
+ if (!isRectEqual(toRect, fromRect)) {
+ target.prevFromRect = fromRect;
+ target.prevToRect = toRect;
+
+ if (!time) {
+ time = this.options.animation;
+ }
+ this.animate(
+ target,
+ animatingRect,
+ toRect,
+ time
+ );
+ }
+
+ if (time) {
+ animating = true;
+ animationTime = Math.max(animationTime, time);
+ clearTimeout(target.animationResetTimer);
+ target.animationResetTimer = setTimeout(function() {
+ target.animationTime = 0;
+ target.prevFromRect = null;
+ target.fromRect = null;
+ target.prevToRect = null;
+ target.thisAnimationDuration = null;
+ }, time);
+ target.thisAnimationDuration = time;
+ }
+ });
+
+
+ clearTimeout(animationCallbackId);
+ if (!animating) {
+ if (typeof(callback) === 'function') callback();
+ } else {
+ animationCallbackId = setTimeout(function() {
+ if (typeof(callback) === 'function') callback();
+ }, animationTime);
+ }
+ animationStates = [];
+ },
+
+ animate(target, currentRect, toRect, duration) {
+ if (duration) {
+ css(target, 'transition', '');
+ css(target, 'transform', '');
+ let elMatrix = matrix(this.el),
+ scaleX = elMatrix && elMatrix.a,
+ scaleY = elMatrix && elMatrix.d,
+ translateX = (currentRect.left - toRect.left) / (scaleX || 1),
+ translateY = (currentRect.top - toRect.top) / (scaleY || 1);
+
+ target.animatingX = !!translateX;
+ target.animatingY = !!translateY;
+
+ css(target, 'transform', 'translate3d(' + translateX + 'px,' + translateY + 'px,0)');
+
+ this.forRepaintDummy = repaint(target); // repaint
+
+ css(target, 'transition', 'transform ' + duration + 'ms' + (this.options.easing ? ' ' + this.options.easing : ''));
+ css(target, 'transform', 'translate3d(0,0,0)');
+ (typeof target.animated === 'number') && clearTimeout(target.animated);
+ target.animated = setTimeout(function () {
+ css(target, 'transition', '');
+ css(target, 'transform', '');
+ target.animated = false;
+
+ target.animatingX = false;
+ target.animatingY = false;
+ }, duration);
+ }
+ }
+ };
+}
+
+function repaint(target) {
+ return target.offsetWidth;
+}
+
+
+function calculateRealTime(animatingRect, fromRect, toRect, options) {
+ return (
+ Math.sqrt(Math.pow(fromRect.top - animatingRect.top, 2) + Math.pow(fromRect.left - animatingRect.left, 2)) /
+ Math.sqrt(Math.pow(fromRect.top - toRect.top, 2) + Math.pow(fromRect.left - toRect.left, 2))
+ ) * options.animation;
+}