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+<h1>Terms of Service</h1>
+<ul>
+ <li><a href="/help/TermsOfService">Terms of Service for this hub</a></li>
+</ul>
+
+<h1>Site Info</h1>
+<ul>
+ <li><a href="/siteinfo">Site Info</a></li>
+ <li><a href="/siteinfo/json">Site Info (JSON format)</a></li>
+</ul> \ No newline at end of file
diff --git a/doc/about/about_hubzilla.html b/doc/about/about_hubzilla.html
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+
+
+<h1 id="project">Hubzilla Project</h1>
+<p>
+ Hubzilla is a decentralized communication network, which aims to provide communication that is censorship-resistant, privacy-respecting, and thus free from the oppressive claws of contemporary corporate communication giants. These giants function primarily as spy networks for paying clients of all sorts and types, in addition to monopolizing and centralizing the Internet; a feature that was not part of the original and revolutionary goals that produced the World Wide Web. <br><br>Hubzilla is free and open source.&nbsp;&nbsp;It is designed to scale from a $35 Raspberry Pi, to top of the line AMD and Intel Xeon-powered multi-core enterprise servers.&nbsp;&nbsp;It can be used to support communication between a few individuals, or scale to many thousands and more.<br><br>Hubzilla aims to be skill and resource agnostic. It is easy to use by everyday computer users, as well as by systems administrators and developers. <br><br>How you use it depends on how you want to use it. <br><br>It is written in the PHP scripting language, thus making it trivial to install on any hosting platform in use today. This includes self-hosting at home, at hosting providers such as <a href="http://mediatemple.com/">Media Temple</a> and <a href="http://www.dreamhost.com/">Dreamhost</a>, or on virtual and dedicated servers, offered by the likes of <a href="https://www.linode.com">Linode</a>,&nbsp;&nbsp;<a href="http://greenqloud.com">GreenQloud</a> or <a href="https://aws.amazon.com">Amazon AWS</a>.<br><br>In other words, Hubzilla can run on any computing platform that comes with a web server, a MySQL-compatible database, and the PHP scripting language. <br><br>Along the way, Hubzilla offers a number of unique goodies: <br><br><strong>Single-click user identification:</strong> meaning you can access sites on Hubzilla simply by clicking on links to remote sites. Authentication just happens automagically behind the scenes. Forget about remembering multiple user names with multiple passwords when accessing different sites online.<br><br><strong>Cloning:</strong> of online identities. Your online presence no longer has to be tied to a single server, domain name or IP address.&nbsp;&nbsp;You can clone and import your identity (or channel as we call it) to another server (or, a hub as servers are known in Hubzilla).&nbsp;&nbsp;Now, should your primary hub go down, no worries, your contacts, posts<em>*</em>, and messages<em>*</em> will automagically continue to be available and accessible under your cloned channel. <em>(*: only posts and messages as from the moment you cloned your channel)</em><br><br><strong>Privacy:</strong> Hubzilla identities (Zot IDs) can be deleted, backed up/downloaded, and cloned.&nbsp;&nbsp;The user is in full control of their data. Should you decide to delete all your content and erase your Zot ID, all you have to do is click on a link and it's immediately deleted from the hub.&nbsp;&nbsp;No questions, no fuss.
+</p>
+
+<h2 id="resources-links">Resources and Links</h2>
+<ul>
+ <li><a href="http://hubzilla.org">Hubzilla project website</a></li>
+ <li><a href="https://github.com/redmatrix/hubzilla">Hubzilla core code repository</a></li>
+ <li><a href="https://github.com/redmatrix/hubzilla-addons">Hubzilla official addons repository</a></li>
+</ul>
+
+<h2 id="project-governance">Governance</h2>
+
+<br><br>Governance relates to the management of a project and particularly how this relates to conflict resolution.<br><br><h3>Community Governance</h3><br><br>The project is maintained and decisions made by the 'community'. The governance structure is still evolving. Until the structure is finalised, decisions are made in the following order:<br><br><ul class="listdecimal" style="list-style-type: decimal;"><li> Lazy Consensus<br><br>If a project proposal is made to one of the community governance forums and there are no serious objections in a "reasonable" amount of time from date of proposal (we usually provide 2-3 days for all interested parties to weigh in), no vote needs to be taken and the proposal will be considered approved. Some concerns may be raised at this time, but if these are addressed during discussion and work-arounds provided, it will still be considered approved. <br></li><li> Veto<br><br>Senior developers with a significant history of project commits may veto any decision. The decision may not proceed until the veto is removed or an alternative proposal is presented.<br></li><li> Community Vote<br><br>A decision which does not have a clear mandate or clear consensus, but is not vetoed, can be taken to a community vote. At present this is a simple popular vote in one of the applicable community forums.&nbsp;&nbsp;At this time, popular vote decides the outcome. This may change in the future if the community adopts a 'council' governance model. This document will be updated at that time with the updated governance rules. <br></li></ul><br><br>Community Voting does not always provide a pleasant outcome and can generate polarised factions in the community (hence the reason why other models are under consideration). If the proposal is 'down voted' there are still several things which can be done and the proposal re-submitted with slightly different parameters (convert to an addon, convert to an optional feature which is disabled by default, etc.). If interest in the feature is high and the vote is "close", it can generate lots of bad feelings amongst the losing voters. On such close votes, it is <strong>strongly recommended</strong> that the proposer take steps to address any concerns that were raised and re-submit.
+
+
+
+<h2 id="project-privacy-policy">Privacy Policy</h2>
+
+<h3>Summary</h3>
+
+<p>Q: Who can see my content?</p>
+
+<p>A: By default ANYBODY on the internet, UNLESS you restrict it. Hubzilla allows you to choose the privacy level you desire. Restricted content will NOT be visible to "spy networks" and advertisers. It will be protected against eavesdropping by outsiders - to the best of our ability. Hub administrators with sufficient skills and patience MAY be able to eavesdrop on some private communications but they must expend effort to do so. Privacy modes exist within Hubzilla which are even resistant to eavesdropping by skilled and determined hub administrators.</p>
+
+<p>Q: Can my content be censored?</p>
+
+<p>A: Hubzilla (the network) CANNOT censor your content. Server and hub administrators are subject to local laws and MAY remove objectionable content from their site/hub. Anybody MAY become a hub administrator, including you; and therefore publish content which might otherwise be censored. You still MAY be subject to local laws.</p>
+
+<h3>Definitions</h3>
+
+<p><strong>Hubzilla</strong></p>
+
+<p>Otherwise referred to as "the network", Hubzilla is a collection of individual computers/servers (aka <strong>hubs</strong>) which connect together to form a larger cooperative network.</p>
+
+<p><strong>hub</strong></p>
+
+<p>An individual computer or server connected to Hubzilla. These are provided by a <strong>hub administrator</strong> and may be public or private, paid or free.</p>
+
+<p><strong>hub administrator</strong></p>
+
+<p>The system operator of an individual hub.</p>
+
+<h3>Policies</h3>
+
+<p><strong>Public Information</strong></p>
+
+<p>Any information or anything posted by you within Hubzilla MAY be public or visible to anybody on the internet. To the extent possible, Hubzilla allows you to protect content and restrict who can view it.</p>
+
+<p>Your profile photo, your channel name, and the location (URL or network address) of your channel are visible to anybody on the internet and privacy controls will not affect the display of these items.</p>
+
+<p>You MAY additionally provide other profile information. Any information which you provide in your "default" or <strong>public profile</strong> MAY be transmitted to other hubs in Hubzilla and additionally MAY be displayed in the channel directory. You can restrict the viewing of this profile information. It may be restricted only to members of your hub, or only connections (friends), or other limited sets of viewers as you desire. If you wish for your profile to be restricted, you must set the appropriate privacy setting, or simply DO NOT provide additional information.</p>
+
+<p><strong>Content</strong></p>
+
+<p>Content you provide (status posts, photos, files, etc.) belongs to you. Hubzilla default is to publish content openly and visible to anybody on the internet (PUBLIC). You MAY control this in your channel settings and restrict the default permissions or you MAY restrict the visibility of any single published item separately (PRIVATE). Hubzilla developers will ensure that restricted content is ONLY visible to those in the restriction list - to the best of their ability.</p>
+
+<p>Content (especially status posts) that you share with other networks or that you have made visible to anybody on the internet (PUBLIC) cannot easily be taken back once it has been published. It MAY be shared with other networks and made available through RSS/Atom feeds. It may also be syndicated on other Hubzilla sites. It MAY appear on other networks and websites and be visible in internet searches. If you do not wish this default behaviour please adjust your channel settings and restrict who can see your content.</p>
+
+<p><strong>Comments and Forum posts</strong></p>
+
+<p>Comments to posts that were created by others and posts which are designated as forum posts belong to you as the creator/author, but the distribution of these posts is not under your direct control, and you relinquish SOME rights to these items. These posts/comments MAY be re-distributed to others, and MAY be visible to anybody on the internet. In the case of comments, the creator of the "first message" in the thread (conversation) to which you are replying controls the distribution of all comments and replies to that message. They "own" and therefore have certain rights with regard to the entire conversation (including all comments contained within it). You can still edit or delete the comment, but the conversation owner also has rights to edit, delete, re-distribute, and backup/restore any or all the content from the conversation.</p>
+
+<p><strong>Private Information</strong></p>
+
+<p>Hubzilla developers will ensure that any content you provide which is designated as PRIVATE will be protected against eavesdropping - to the best of their ability. Private channel content CAN be seen in the database of every involved hub administrator, but private messages are obscured in the database. The latter means that it is very difficult, but NOT impossible for this content to be seen by a hub administrator. Private channel content and private messages are also stripped from email notifications. End to end encryption is provided as an optional feature and this CANNOT be seen, even by a determined administrator.</p>
+
+<h3>Identity Privacy</h3>
+
+<p>Privacy for your identity is another aspect. Because you have a decentralized identity in Hubzilla, your privacy extends beyond your home hub. If you want to have complete control of your privacy and security you should run your own hub on a dedicated server. For many people, this is complicated and may stretch their technical abilities. So let's list a few precautions you can make to assure your privacy as much as possible.</p>
+
+<p>A decentralized identity has a lot of advantages and gives you al lot of interesting features, but you should be aware of the fact that your identity is known by other hubs in Hubzilla network. One of those advantages is that other channels can serve you customized content and allow you to see private things (such as private photos which others wish to share with you). Because of this those channels need to know who you are. But we understand that sometimes those other channels know more from you than you might desire. For instance the plug-in Visage that can tell a channel owner the last time you visit their profile. You can easily OPT-OUT of this low level and we think, harmless tracking.</p>
+
+<ul>
+<li>You can enable <a href="http://donottrack.us/">Do Not Track (DNT)</a> in your web browser. We respect this new privacy policy proposal. All modern browsers support DNT. You will find it in the privacy settings of your browsers or else you can consult the web browser's manual. This will not affect the functionality of Hubzilla. This setting is probably enough for most people.</li>
+</ul>
+
+<p>*You can <a href="settings">disable publication</a> of your channel in our channel directory. If you want people to find your channel, you should give your channel address directly to them. We think this is a good indication that you prefer extra privacy and automatically enable "Do Not Track" if this is the case.</p>
+
+<ul>
+<li>You can have a blocked hub. That means that all channels and content on that hub is not public, and not visible to the outside world. This is something only your hub administrator can do. We also respect this and automatically enable "Do Not Track" if it is set.</li>
+</ul>
+
+<h3>Censorship</h3>
+
+<p>Hubzilla is a global network which is inclusive of all religions and cultures. This does not imply that every member of the network feels the same way you do on contentious issues, and some people may be STRONGLY opposed to the content you post. In general, if you wish to post something that you know may nor be universally acceptable, the best approach is to restrict the audience using privacy controls to a small circle of friends.</p>
+
+<p>Hubzilla as a network provider is unable to censor content. However, hub administrators MAY censor any content which appears on their hub to comply with local laws or even personal judgement. Their decision is final. If you have issues with any hub administrator, you may move your account and postings to another site which is more in line with your expectations. Please check (periodically) the <a href="help/TermsOfService">Terms of Service</a> of your hub to learn about any rules or guidelines. If your content consists of material which is illegal or may cause issues, you are STRONGLY encouraged to host your own (become a hub administrator). You may still find that your content is blocked on some hubs, but Hubzilla as a network cannot block it from being posted.</p>
+
+<p>Hubzilla RECOMMENDS that hub administrators provide a grace period of 1-2 days between warning an account holder of content that needs to be removed and physically removing or disabling the account. This will give the content owner an opportunity to export their channel meta-data and import it to another site. In rare cases the content may be of such a nature to justify the immediate termination of the account. This is a hub decision, not a Hubzilla decision.</p>
+
+<p>If you typically and regularly post content of an adult or offensive nature, you are STRONGLY encouraged to mark your account "NSFW" (Not Safe For Work). This will prevent the display of your profile photo in the directory except to viewers that have chosen to disable "safe mode". If your profile photo is found by directory administrators to be adult or offensive, the directory administrator MAY flag your profile photo as NSFW. There is currently no official mechanism to contest or reverse this decision, which is why you SHOULD mark your own account NSFW if it is likely to be inappropriate for general audiences.</p>
+
+
+
+<h1 id="features">Features</h1>
+<p>
+ <strong><span style="font-size: 24px;">Hubzilla in a Nutshell</span></strong><br><br>TL;DR <br><br>Hubzilla provides distributed web publishing and social communications with <strong>decentralised permissions</strong>.<br><br>So what exactly are "decentralised permissions"? They give me the ability to share something on my website (photos, media, files, webpages, etc.) with specific people on completely different websites - but not necessarily <em>everybody</em> on those websites; and they do not need a password on my website and do not need to login to my website to view the things I've shared with them. They have one password on their own website and "magic authentication" between affiliated websites in the network. Also, as it is decentralised, there is no third party which has the ability to bypass permissions and see everything in the network.<br><br>Hubzilla combines many features of traditional blogs, social networking and media, content management systems, and personal cloud storage into an easy to use framework. Each node in the grid can operate standalone or link with other nodes to create a super-network; leaving privacy under the control of the original publisher. <br><br>Hubzilla is an open source webserver application written originally in PHP/MySQL and is easily installable by those with basic website administration skills. It is also easily extended via plugins and themes and other third-party tools. <br><br><strong><span style="font-size: 24px;">Hubzilla Features</span></strong><br><br><br>Hubzilla is a general-purpose web publishing and communication network, with several unique features.&nbsp;&nbsp;It is designed to be used by the widest range of people on the web, from non-technical bloggers, to expert PHP programmers and seasoned systems administrators.<br><br>This page lists some of the core features of Hubzilla that are bundled with the official release.&nbsp;&nbsp;As with most free and open source software, there may be many other extensions, additions, plugins, themes and configurations that are limited only by the needs and imagination of the members.<br><br><strong><span style="font-size: 20px;">Built for Privacy and Freedom</span></strong><br><br>One of the design goals of Hubzilla is to enable easy communication on the web, while preserving privacy, if so desired by members. To achieve this goal, Hubzilla includes a number of features allowing arbitrary levels of privacy:<br><br><strong>Affinity Slider</strong><br><br>When adding connnections in Hubzilla, members have the option of assigning "affinity" levels (how close your friendship is) to the new connection.&nbsp;&nbsp;For example, when adding someone who happens to be a person whose blog you follow, you could assign their channel an affinity level of "Acquaintances". <br><br>On the other hand, when adding a friend's channel, they could be placed under the affinity level of "Friends".<br><br>At this point, Hubzilla <em>Affinity Slider</em> tool, which usually appears at the top of your "Matrix" page, adjusts the content on the page to include those within the desired affinity range. Channels outside that range will not be displayed, unless you adjust the slider to include them.<br><br>The Affinity Slider allows instantaneous filtering of large amounts of content, grouped by levels of closeness.<br><br><strong>Connection Filtering</strong><br><br>You have the ability to control precisely what appears in your stream using the optional "Connection Filter". When enabled, the Connection Editor provides inputs for selecting criteria which needs to be matched in order to include or exclude a specific post from a specific channel. Once a post has been allowed, all comments to that post are allowed regardless of whether they match the selection criteria. You may select words that if present block the post or ensure it is included in your stream. Regular expressions may be used for even finer control, as well as hashtags or even the detected language of the post.&nbsp;&nbsp;<br><br><strong>Access Control Lists</strong><br><br>When sharing content, members have the option of restricting who sees the content.&nbsp;&nbsp;By clicking on the padlock underneath the sharing box, one may choose desired recipients of the post, by clicking on their names.<br><br>Once sent, the message will be viewable only by the sender and the selected recipients.&nbsp;&nbsp;In other words, the message will not appear on any public walls.<br><br>Access Control Lists may be applied to content and posts, photos, events, webpages, chatrooms and files. <br><br><strong>Single Sign-on</strong><br><br>Access Control Lists work for all channels in the grid due to our unique single sign-on technology. Most internal links provide an identity token which can be verified on other Hubzilla sites and used to control access to private resources. You login once to your home hub. After that, authentication to all Hubzilla resources is "magic".<br><br><br><strong>WebDAV enabled File Storage</strong><br><br>Files may be uploaded to your personal storage area using your operating system utilities (drag and drop in most cases). You may protect these files with Access Control Lists to any combination of Hubzilla members (including some third party network members) or make them public.<br><br><strong>Photo Albums</strong><br><br>Store photos in albums. All your photos may be protected by Access Control Lists.<br><br><strong>Events Calendar</strong><br><br>Create and manage events and tasks, which may also be protected with Access Control Lists. Events can be imported/exported to other software using the industry standard vcalendar/iCal format and shared in posts with others. Birthday events are automatically added from your friends and converted to your correct timezone so that you will know precisely when the birthday occurs - no matter where you are located in the world in relation to the birthday person. Events are normally created with attendance counters so your friends and connections can RSVP instantly. <br><br><strong>Chatrooms</strong><br><br>You may create any number of personal chatrooms and allow access via Access Control Lists. These are typically more secure than XMPP, IRC, and other Instant Messaging transports, though we also allow using these other services via plugins.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br><br><strong>Webpage Building</strong><br><br>Hubzilla has many "Content Management" creation tools for building webpages, including layout editing, menus, blocks, widgets, and page/content regions. All of these may be access controlled so that the resulting pages are private to their intended audience. <br><br><strong>Apps</strong><br><br>Apps may be built and distributed by members. These are different from traditional "vendor lockin" apps because they are controlled completely by the author - who can provide access control on the destination app pages and charge accordingly for this access. Most apps in Hubzilla are free and can be created easily by those with no programming skills. <br><br><strong>Layout</strong><br><br>Page layout is based on a description language called Comanche. Hubzilla is itself written in Comanche layouts which you can change. This allows a level of customisation you won't typically find in so-called "multi-user environments".<br><br><strong>Bookmarks</strong><br><br>Share and save/manage bookmarks from links provided in conversations.&nbsp;&nbsp;&nbsp;&nbsp;<br> <br> <br><strong>Private Message Encryption and Privacy Concerns</strong><br><br>Private mail is stored in an obscured format. While this is not bullet-proof it typically prevents casual snooping by the site administrator or ISP.&nbsp;&nbsp;<br><br>Each Hubzilla channel has it's own unique set of private and associated public RSA 4096-bit keys, generated when the channels is first created. This is used to protect private messages and posts in transit.<br><br>Additionally, messages may be created utilising "end-to-end encryption" which cannot be read by Hubzilla operators or ISPs or anybody who does not know the passcode. <br><br>Public messages are generally not encrypted in transit or in storage.&nbsp;&nbsp;<br><br>Private messages may be retracted (unsent) although there is no guarantee the recipient hasn't read it yet.<br><br>Posts and messages may be created with an expiration date, at which time they will be deleted/removed on the recipient's site.&nbsp;&nbsp;<br><br><br><strong>Service Federation</strong><br><br>In addition to addon "cross-post connectors" to a variety of alternate networks, there is native support for importation of content from RSS/Atom feeds and using this to create special channels. Also, an experimental but working implementation of the Diaspora protocol allows communication with people on the Friendica and Diaspora decentralised social networks. This is currently marked experimental because these networks do not have the same level of privacy and encryption features and abilities as Hubzilla and may present privacy risks.<br><br>There is also experimental support for OpenID authentication which may be used in Access Control Lists. This is a work in progress. Your Hubzilla hub may be used as an OpenID provider to authenticate you to external services which use this technology. <br><br>Channels may have permissions to become "derivative channels" where two or more existing channels combine to create a new topical channel. <br><br><strong>Privacy Groups</strong><br><br>Our implementation of privacy groups is similar to Google "Circles" and Diaspora "Aspects". This allows you to filter your incoming stream by selected groups, and automatically set the outbound Access Control List to only those in that privacy group when you post. You may over-ride this at any time (prior to sending the post).&nbsp;&nbsp;<br><br><br><strong>Directory Services</strong><br><br>We provide easy access to a directory of members and provide decentralised tools capable of providing friend "suggestions". The directories are normal Hubzilla sites which have chosen to accept the directory server role. This requires more resources than most typical sites so is not the default. Directories are synchronised and mirrored so that they all contain up-to-date information on the entire network (subject to normal propagation delays).&nbsp;&nbsp;<br> <br><br><strong>TLS/SSL</strong><br><br>For Hubzilla hubs that use TLS/SSL, client to server communications are encrypted via TLS/SSL.&nbsp;&nbsp;Given recent disclosures in the media regarding widespread, global surveillance and encryption circumvention by the NSA and GCHQ, it is reasonable to assume that HTTPS-protected communications may be compromised in various ways. Private communications are consequently encrypted at a higher level before sending offsite.<br><br><strong>Channel Settings</strong><br><br>When a channel is created, a role is chosen which applies a number of pre-configured security and privacy settings. These are chosen for best practives to maintain privacy at the requested levels.&nbsp;&nbsp;<br><br>If you choose a "custom" privacy role, each channel allows fine-grained permissions to be set for various aspects of communication.&nbsp;&nbsp;For example, under the "Security and Privacy Settings" heading, each aspect on the left side of the page, has six (6) possible viewing/access options, that can be selected by clicking on the dropdown menu. There are also a number of other privacy settings you may edit.&nbsp;&nbsp;<br><br>The options are:<br><br> - Nobody except yourself.<br> - Only those you specifically allow.<br> - Anybody in your address book.<br> - Anybody on this website.<br> - Anybody in this network.<br> - Anybody authenticated.<br> - Specific people you provide a Guest Access Token to in order to access a specific item.<br> - Anybody on the Internet.<br><br><br><strong>Public and Private Forums</strong><br><br>Forums are typically channels which may be open to participation from multiple authors. There are currently two mechanisms to post to forums: 1) "wall-to-wall" posts and 2) via forum @mention tags. Forums can be created by anybody and used for any purpose. The directory contains an option to search for public forums. Private forums can only be posted to and often only seen by members.<br><br><br><strong>Account Cloning</strong><br><br>Accounts in Hubzilla are referred to as <em>nomadic identities</em>, because a member's identity is not bound to the hub where the identity was originally created.&nbsp;&nbsp;For example, when you create a Facebook or Gmail account, it is tied to those services.&nbsp;&nbsp;They cannot function without Facebook.com or Gmail.com.&nbsp;&nbsp;<br><br>By contrast, say you've created a Hubzilla identity called <strong>tina@Hubzillahub.com</strong>.&nbsp;&nbsp;You can clone it to another Hubzilla hub by choosing the same, or a different name: <strong>liveForever@SomeHubzillaHub.info</strong><br><br>Both channels are now synchronized, which means all your contacts and preferences will be duplicated on your clone.&nbsp;&nbsp;It doesn't matter whether you send a post from your original hub, or the new hub.&nbsp;&nbsp;Posts will be mirrored on both accounts.<br><br>This is a rather revolutionary feature, if we consider some scenarios:<br><br> - What happens if the hub where an identity is based suddenly goes offline?&nbsp;&nbsp;Without cloning, a member will not be able to communicate until that hub comes back online (no doubt many of you have seen and cursed the Twitter "Fail Whale").&nbsp;&nbsp;With cloning, you just log into your cloned account, and life goes on happily ever after. <br><br> - The administrator of your hub can no longer afford to pay for his free and public Hubzilla hub. He announces that the hub will be shutting down in two weeks.&nbsp;&nbsp;This gives you ample time to clone your identity(ies) and preserve yourHubzilla relationships, friends and content.<br><br> - What if your identity is subject to government censorship?&nbsp;&nbsp;Your hub provider may be compelled to delete your account, along with any identities and associated data.&nbsp;&nbsp;With cloning, Hubzilla offers <strong>censorship resistance</strong>.&nbsp;&nbsp;You can have hundreds of clones, if you wanted to, all named different, and existing on many different hubs, strewn around the internet.&nbsp;&nbsp;<br><br>Hubzilla offers interesting new possibilities for privacy. You can read more at the &lt;&lt;Private Communications Best Practices&gt;&gt; page.<br><br>Some caveats apply. For a full explanation of identity cloning, read the &lt;HOW TO CLONE MY IDENTITY&gt;.<br><br><strong>Multiple Profiles</strong><br><br>Any number of profiles may be created containing different information and these may be made visible to certain of your connections/friends. A "default" profile can be seen by anybody and may contain limited information, with more information available to select groups or people. This means that the profile (and site content) your beer-drinking buddies see may be different than what your co-workers see, and also completely different from what is visible to the general public. <br><br><strong>Account Backup</strong><br><br>Red offers a simple, one-click account backup, where you can download a complete backup of your profile(s).&nbsp;&nbsp;<br><br>Backups can then be used to clone or restore a profile.<br><br><strong>Account Deletion</strong><br><br>Accounts can be immediately deleted by clicking on a link. That's it.&nbsp;&nbsp;All associated content is then deleted from the grid (this includes posts and any other content produced by the deleted profile). Depending on the number of connections you have, the process of deleting remote content could take some time but it is scheduled to happen as quickly as is practical.<br><br><strong><span style="font-size: 20px;">Content Creation</span></strong><br><br><strong>Writing Posts</strong><br><br>Hubzilla supports a number of different ways of adding rich-text content. The default is a custom variant of BBcode, tailored for use in Hubzilla. You may also enable the use of Markdown if you find that easier to work with. A visual editor may also be used. The traditional visual editor for Hubzilla had some serious issues and has since been removed. We are currently looking for a replacement. <br><br>When creating "Websites", content may be entered in HTML, Markdown, BBcode, and/or plain text.<br><br><strong>Deletion of content</strong><br>Any content created in Hubzilla remains under the control of the member (or channel) that originally created it.&nbsp;&nbsp;At any time, a member can delete a message, or a range of messages.&nbsp;&nbsp;The deletion process ensures that the content is deleted, regardless of whether it was posted on a channel's primary (home) hub, or on another hub, where the channel was remotely authenticated via Zot (Hubzilla communication and authentication protocol).<br><br><strong>Media</strong><br>Similar to any other modern blogging system, social network, or a micro-blogging service, Hubzilla supports the uploading of files, embedding of videos, linking web pages.<br><br><strong>Previewing/Editing</strong> <br>Post can be previewed prior to sending and edited after sending.<br><br><strong>Voting/Consensus</strong><br>Posts can be turned into "consensus" items which allows readers to offer feedback, which is collated into "agree", "disagree", and "abstain" counters. This lets you gauge interest for ideas and create informal surveys. <br><br><br><strong>Extending Hubzilla</strong><br><br>Hubzilla can be extended in a number of ways, through site customisation, personal customisation, option setting, themes, and addons/plugins. <br><br><strong>API</strong><br><br>An API is available for use by third-party services. This is based originally on the early Twitter API (for which hundreds of third-party tools exist). It is currently being extended to provide access to facilities and abilities which are specific to Hubzilla. Access may be provided by login/password or OAuth and client registration of OAuth applications is provided.
+</p>
+
+<h1 id="zot">Zot protocol</h1>
+<p>
+ <strong>What is Zot?</strong><br><br>Zot is the protocol that powers Hubzilla, providing three core capabilities: Communications, Identity, and Access Control.<br><br>The functionality it provides can also be described as follows: <br><br> - a relationship online is just a bunch of permissions<br> - the internet is just another folder<br><br><strong><span style="font-size: 20px;">Communications</span></strong><br><br>Zot is a revolutionary protocol which provides <em>decentralised communications</em> and <em>identity management</em> across the grid. The resulting platform can provide web services comparable to those offered by large corporate providers, but without the large corporate provider and their associated privacy issues, insatiable profit drive, and walled-garden mentality.<br><br>Communications and social networking are an integral part of the grid. Any channel (and any services provided by that channel) can make full use of feature-rich social communications on a global scale. These communications may be public or private - and private communications comprise not only fully encrypted transport, but also encrypted storage to help protect against accidental snooping and disclosure by rogue system administrators and internet service providers. <br><br>Zot allows a wide array of background services in the grid, from offering friend suggestions, to directory services. You can also perform other things which would typically only be possibly on a centralized provider - such as "Wall to Wall" posts. Private/multiple profiles can be easily created, and web content can be tailored to the viewer via the <em>Affinity Slider</em>. <br><br>You won't find these features at all on other decentralized communication services. In addition to providing hub (server) decentralization, perhaps the most innovative and interesting Zot feature is its provision of <em>decentralized identity</em> services.<br><br><strong><span style="font-size: 20px;">Identity</span></strong> <br><br>Zot's identity layer is unique. It provides <em>invisible single sign-on</em> across all sites in the grid. <br><br>It also provides <em>nomadic identity</em>, so that your communications with friends, family, and or anyone else you're communicating with won't be affected by the loss of your primary communication node - either temporarily or permanently. <br><br>The important bits of your identity and relationships can be backed up to a thumb drive, or your laptop, and may appear at any node in the grid at any time - with all your friends and preferences intact. <br><br>Crucially, these nomadic instances are kept in sync so any instance can take over if another one is compromised or damaged. This protects you against not only major system failure, but also temporary site overloads and governmental manipulation or censorship. <br><br>Nomadic identity, single sign-on, and Hubzilla's decentralization of hubs, we believe, introduce a high degree of degree of <em>resiliency</em> and <em>persistence</em> in internet communications, that are sorely needed amidst global trends towards corporate centralization, as well as mass and indiscriminate government surveillance and censorship.<br><br>As you browse the grid, viewing channels and their unique content, you are seamlessly authenticated as you go, even across completely different server hubs. No passwords to enter. Nothing to type. You're just greeted by name on every new site you visit. <br><br>How does Zot do that? We call it <em>magic-auth</em>, because Hubzilla hides the details of the complexities that go into single sign-on logins, and nomadic identities, from the experience of browsing on the grid.&nbsp;&nbsp;This is one of the design goals of Hubzilla: to increase privacy, and freedom on the web, while reducing the complexity and tedium brought by the need to enter new passwords and user names for every different sight that someone might visit online.<br><br>You login only once on your home hub (or any nomadic backup hub you have chosen). This allows you to access any authenticated services provided anywhere in the grid - such as shopping, blogs, forums, and access to private information. This is just like the services offered by large corporate providers with huge user databases; however you can be a member of this community, as well as a server on this network using a $35 Rasberry Pi. Your password isn't stored on a thousand different sites, or even worse, only on a few sites like Google and Facebook, beyond your direct control.<br><br>You cannot be silenced. You cannot be removed from the grid, unless you yourself choose to exit it.<br><br><strong><span style="font-size: 20px;">Access Control</span></strong><br><br>Zot's identity layer allows you to provide fine-grained permissions to any content you wish to publish - and these permissions extend across Hubzilla. This is like having one super huge website made up of an army of small individual websites - and where each channel in the grid can completely control their privacy and sharing preferences for any web resources they create. <br><br>Currently, the grid supports communications, photo albums, events, and files. This will be extended in the future to provide content management services (web pages) and cloud storage facilities, such as WebDAV and multi-media libraries. Every object and how it is shared and with whom is completely under your control.<br><br>This type of control is available on large corporate providers such as Facebook and Google, because they own the user database. Within the grid, there is no need for a huge user databaseon your machine - because the grid <em>is</em> your user database. It has what is essentially infinite capacity (limited by the total number of hubs online across the internet), and is spread amongst hundreds, and potentially millions of computers. <br><br>Access can be granted or denied for any resource, to any channel, or any group of channels; anywhere within the grid. Others can access your content if you permit them to do so, and they do not even need to have an account on your hub. Your private photos cannot be viewed, because permission really work; they are not an addon that was added as an afterthought. If you aren't on the list of allowed viewers for a particular photo, you aren't going to look at it. <br><br><strong><span style="font-size: 18px;">Additional Resources and Links</span></strong><br><br>For more detailed, technical information about Zot, check out the following links: <br><br> - <a href="https://github.com/friendica/red/wiki/Zot---A-High-Level-Overview">A high level overview</a><br><br> - <a href="https://github.com/friendica/red/wiki/zot">Zot development specification</a><br><br> - <a href="https://github.com/redmatrix/hubzilla/blob/master/include/zot.php">Zot reference implementation in PHP</a>
+</p>
+
+<h1 id="credits">Credits</h1>
+<p>
+Thanks to all who have helped and contributed to the project and its predecessors over the years.
+It is possible we missed in your name but this is unintentional. We also thank the community and
+its members for providing valuable input and without whom this entire effort would be meaningless.
+</p>
+<p>
+It is also worth acknowledging the contributions and solutions to problems which arose from
+discussions amongst members and developers of other somewhat related and competing projects;
+even if we have had our occasional disagreements.
+</p>
+<ul>
+ <li>Mike Macgirvin</li>
+ <li>Fabio Comuni</li>
+ <li>Simon L'nu</li>
+ <li>marijus</li>
+ <li>Tobias Diekershoff</li>
+ <li>fabrixxm</li>
+ <li>tommy tomson</li>
+ <li>Simon</li>
+ <li>zottel</li>
+ <li>Christian Vogeley</li>
+ <li>Jeroen van Riet Paap (jeroenpraat)</li>
+ <li>Michael Vogel</li>
+ <li>erik</li>
+ <li>Zach Prezkuta</li>
+ <li>Paolo T</li>
+ <li>Michael Meer</li>
+ <li>Michael</li>
+ <li>Abinoam P. Marques Jr</li>
+ <li>Tobias Hößl</li>
+ <li>Alexander Kampmann</li>
+ <li>Olaf Conradi</li>
+ <li>Paolo Tacconi</li>
+ <li>tobiasd</li>
+ <li>Devlon Duthie</li>
+ <li>Zvi ben Yaakov (a.k.a rdc)</li>
+ <li>Alexandre Hannud Abdo</li>
+ <li>Olivier Migeot</li>
+ <li>Chris Case</li>
+ <li>Klaus Weidenbach</li>
+ <li>Michael Johnston</li>
+ <li>olivierm</li>
+ <li>Vasudev Kamath</li>
+ <li>pixelroot</li>
+ <li>Max Weller</li>
+ <li>duthied</li>
+ <li>Martin Schmitt</li>
+ <li>Sebastian Egbers</li>
+ <li>Erkan Yilmaz</li>
+ <li>sasiflo</li>
+ <li>Stefan Parviainen</li>
+ <li>Haakon Meland Eriksen</li>
+ <li>Oliver Hartmann (23n)</li>
+ <li>Erik Lundin</li>
+ <li>habeascodice</li>
+ <li>sirius</li>
+ <li>Charles</li>
+ <li>Tony Baldwin</li>
+ <li>Hauke Zuehl</li>
+ <li>Keith Fernie</li>
+ <li>Anne Walk</li>
+ <li>toclimb</li>
+ <li>Daniel Frank</li>
+ <li>Matthew Exon</li>
+ <li>Michal Supler</li>
+ <li>Tobias Luther</li>
+ <li>U-SOUND\mike</li>
+ <li>mrjive</li>
+ <li>nostupidzone</li>
+ <li>tonnerkiller</li>
+ <li>Antoine G</li>
+ <li>Christian Drechsler</li>
+ <li>Ludovic Grossard</li>
+ <li>RedmatrixCanada</li>
+ <li>Stanislav Lechev [0xAF]</li>
+ <li>aweiher</li>
+ <li>bufalo1973</li>
+ <li>dsp1986</li>
+ <li>felixgilles</li>
+ <li>ike</li>
+ <li>maase2</li>
+ <li>mycocham</li>
+ <li>ndurchx</li>
+ <li>pafcu</li>
+ <li>Simó Albert i Beltran</li>
+ <li>Manuel Reva</li>
+ <li>Manuel Jiménez Friaza</li>
+</ul> \ No newline at end of file
diff --git a/doc/admin/administrator_guide.html b/doc/admin/administrator_guide.html
new file mode 100644
index 000000000..674d2a916
--- /dev/null
+++ b/doc/admin/administrator_guide.html
@@ -0,0 +1,342 @@
+<h1 id="Overview">Overview</h1>
+
+<p>Hubzilla is more than a simple web application. It is a
+complex communications system which more closely resembles an email server
+than a web server. For reliability and performance, messages are delivered in
+the background and are queued for later delivery when sites are down. This
+kind of functionality requires a bit more of the host system than the typical
+blog. Not every PHP/MySQL hosting provider will be able to support
+Hubzilla. Many will but please review the requirements and confirm these
+with your hosting provider prior to installation.</p>
+
+<p>We've tried very hard to ensure that Hubzilla will run on commodity
+hosting platforms such as those used to host Wordpress blogs and Drupal
+websites. It will run on most any Linux VPS system. Windows LAMP platforms
+such as XAMPP and WAMP are not officially supported at this time however
+we welcome patches if you manage to get it working.</p>
+
+<h1 id="Where_to_find_more_help">Where to find more help</h1>
+
+<p>If you encounter problems or have issues not addressed in this documentation,
+please let us know via the <a href="https://github.com/redmatrix/hubzilla/issues">Github issue
+tracker</a>. Please be as clear as you
+can about your operating environment and provide as much detail as possible
+about any error messages you may see, so that we can prevent it from happening
+in the future. Due to the large variety of operating systems and PHP platforms
+in existence we may have only limited ability to debug your PHP installation or
+acquire any missing modules * but we will do our best to solve any general code
+issues.</p>
+
+<h1 id="Before_you_begin">Before you begin</h1>
+
+<h2 id="Choose_a_domain_name_or_subdomain_name_for_your_server">Choose a domain name or subdomain name for your server</h2>
+
+<p>Hubzilla can only be installed into the root of a domain or sub-domain, and can
+not be installed using alternate TCP ports.</p>
+
+<h2 id="Decide_if_you_will_use_SSL_and_obtain_an_SSL_certificate_before_software_installation">Decide if you will use SSL and obtain an SSL certificate before software installation</h2>
+
+<p>You SHOULD use SSL. If you use SSL, you MUST use a "browser-valid" certificate.<br><em>You MUST NOT use self-signed certificates!</em></p>
+
+<p>Please test your certificate prior to installation. A web tool for testing your
+certificate is available at "http://www.digicert.com/help/". When visiting your
+site for the first time, please use the SSL ("https://") URL if SSL is available.
+This will avoid problems later. The installation routine will not allow you to
+use a non browser-valid certificate.</p>
+
+<p>This restriction is incorporated because public posts from you may contain
+references to images on your own hub. Other members viewing their stream on
+other hubs will get warnings if your certificate is not trusted by their web
+browser. This will confuse many people because this is a decentralised network
+and they will get the warning about your hub while viewing their own hub and may
+think their own hub has an issue. These warnings are very technical and scary to
+some folks, many of whom will not know how to proceed except to follow the browser
+advice. This is disruptive to the community. That said, we recognise the issues
+surrounding the current certificate infrastructure and agree there are many
+problems, but that doesn't change the requirement.</p>
+
+<p>Free "browser-valid" certificates are available from providers such as StartSSL
+and LetsEncrypt.</p>
+
+<p>If you do NOT use SSL, there may be a delay of up to a minute for the initial
+install script * while we check the SSL port to see if anything responds there.
+When communicating with new sites, Hubzilla always attempts connection on the
+SSL port first, before falling back to a less secure connection. If you do not
+use SSL, your webserver MUST NOT listen on port 443 at all.</p>
+
+<p>If you use LetsEncrypt to provide certificates and create a file under
+.well-known/acme-challenge so that LetsEncrypt can verify your domain ownership,
+please remove or rename the .well-known directory as soon as the certificate is
+generated. Hubzilla will provide its own handler for ".well-known" services when
+it is installed, and an existing directory in this location may prevent some of
+these services from working correctly. This should not be a problem with Apache,
+but may be an issue with nginx or other web server platforms.</p>
+
+<h1 id="Deployment">Deployment</h1>
+
+<p>There are several ways to deploy a new hub.</p>
+
+<ul><li>Manual installation on an existing server</li>
+<li>Automated installation on an existing server using a shell script</li>
+<li>Automated deployment using an OpenShift virtual private server (VPS)</li>
+</ul><h1 id="Requirements">Requirements</h1>
+
+<ul><li><p>Apache with mod-rewrite enabled and "AllowOverride All" so you can use a
+local .htaccess file. Some folks have successfully used nginx and lighttpd.
+Example config scripts are available for these platforms in doc/install.
+Apache and nginx have the most support.</p></li>
+<li><p>PHP 5.5 or later.</p>
+
+<ul><li>Note that on some shared hosting environments, the <em>command line</em> version of
+PHP might differ from the <em>webserver</em> version</li>
+</ul></li>
+<li><p>PHP <em>command line</em> access with register_argc_argv set to true in the
+php.ini file * and with no hosting provider restrictions on the use of
+exec() and proc_open().</p></li>
+<li><p>curl, gd (with at least jpeg and png support), mysqli, mbstring, mcrypt,
+and openssl extensions. The imagick extension is not required but desirable.</p></li>
+<li><p>xml extension is required if you want webdav to work.</p></li>
+<li><p>some form of email server or email gateway such that PHP mail() works.</p></li>
+<li><p>Mysql 5.x or MariaDB or postgres database server.</p></li>
+<li><p>ability to schedule jobs with cron.</p></li>
+<li><p>Installation into a top-level domain or sub-domain (without a
+directory/path component in the URL) is REQUIRED.</p></li>
+</ul><h1 id="Manual_Installation">Manual Installation</h1>
+
+<h2 id="Unpack_the_Hubzilla_files_into_the_root_of_your_web_server_document_area">Unpack the Hubzilla files into the root of your web server document area</h2>
+
+<p>If you copy the directory tree to your webserver, make sure that you include the
+hidden files like .htaccess.</p>
+
+<p>If you are able to do so, we recommend using git to clone the source
+repository rather than to use a packaged tar or zip file. This makes the
+software much easier to update. The Linux command to clone the repository
+into a directory "mywebsite" would be:</p>
+
+<pre><code>git clone https://github.com/redmatrix/hubzilla.git mywebsite
+</code></pre>
+
+<p>and then you can pick up the latest changes at any time with:</p>
+
+<pre><code>git pull
+</code></pre>
+
+<p>make sure folders <code class="inline-code">store/[data]/smarty3</code> and <code class="inline-code">store</code> exist and are
+writable by the webserver:</p>
+
+<pre><code>mkdir -p "store/[data]/smarty3"
+chmod -R 777 store
+
+This permission (777) is very dangerous and if you have sufficient
+privilege and knowledge you should make these directories writeable
+only by the webserver and, if different, the user that will run the
+cron job (see below). In many shared hosting environments this may be
+difficult without opening a trouble ticket with your provider. The
+above permissions will allow the software to work, but are not
+optimal.
+</code></pre>
+
+<p>The following directories also need to be writable by the webserver in order for certain
+web-based administrative tools to function:</p>
+
+<ul><li><code class="inline-code">addon</code></li>
+<li><code class="inline-code">extend</code></li>
+<li><code class="inline-code">view/theme</code></li>
+<li><code class="inline-code">widget</code></li>
+</ul><h2 id="Official_addons">Official addons</h2>
+
+<h3 id="Installation">Installation</h3>
+
+<p>Navigate to your webThen you should clone the addon repository (separately). We'll give this repository a nickname of 'hzaddons'. You can pull in other hubzilla addon repositories by giving them different nicknames::</p>
+
+<pre><code>cd mywebsite
+util/add_addon_repo https://github.com/redmatrix/hubzilla-addons.git hzaddons
+</code></pre>
+
+<h3 id="Updating">Updating</h3>
+
+<p>For keeping the addon tree updated, you should be on your top level website directory and issue an update command for that repository::</p>
+
+<pre><code>cd mywebsite
+util/update_addon_repo hzaddons
+</code></pre>
+
+<p>Create searchable representations of the online documentation. You may do this
+ any time that the documentation is updated :</p>
+
+<pre><code>cd mywebsite
+util/importdoc
+</code></pre>
+
+<h1 id="Automated_installation_via_the_homeinstall_shell_script">Automated installation via the .homeinstall shell script</h1>
+
+<p>There is a shell script in (<code class="inline-code">.homeinstall/hubzilla-setup.sh</code>) that will install Hubzilla and its dependencies on a fresh installation of Debian 8.3 stable (Jessie). It should work on similar Linux systems but your results may vary.</p>
+
+<h2 id="Requirements">Requirements</h2>
+
+<p>The installation script was originally designed for a small hardware server behind your home router. However, it has been tested on several systems running Debian 8.3:</p>
+
+<ul><li><p>Home-PC (Debian-8.3.0-amd64)</p>
+
+<ul><li>Internet connection and router at home</li>
+<li>Mini-pc connected to your router</li>
+<li>USB drive for backups</li>
+<li>Fresh installation of Debian on your mini-pc</li>
+<li>Router with open ports 80 and 443 for your Debian</li>
+</ul></li>
+<li><p>DigitalOcean droplet (Debian 8.3 x64 / 512 MB Memory / 20 GB Disk / NYC3)</p></li>
+</ul><h2 id="Overview_of_installation_steps">Overview of installation steps</h2>
+
+<ol><li><code class="inline-code">apt-get install git</code></li>
+<li><code class="inline-code">mkdir -p /var/www/html</code></li>
+<li><code class="inline-code">cd /var/www/html</code></li>
+<li><code class="inline-code">git clone https://github.com/redmatrix/hubzilla.git .</code></li>
+<li><code class="inline-code">nano .homeinstall/hubzilla-config.txt</code></li>
+<li><code class="inline-code">cd .homeinstall/</code></li>
+<li><code class="inline-code">./hubzilla-setup.sh</code></li>
+<li><code class="inline-code">sed -i "s/^upload_max_filesize =.*/upload_max_filesize = 100M/g" /etc/php5/apache2/php.ini</code></li>
+<li><code class="inline-code">sed -i "s/^post_max_size =.*/post_max_size = 100M/g" /etc/php5/apache2/php.ini</code></li>
+<li><code class="inline-code">service apache2 reload</code></li>
+<li>Open your domain with a browser and step throught the initial configuration of Hubzilla.</li>
+</ol><h1 id="Service_Classes">Service Classes</h1>
+
+<p>Service classes allow you to set limits on system resources by limiting what individual
+accounts can do, including file storage and top-level post limits. Define custom service
+classes according to your needs in the <code class="inline-code">.htconfig.php</code> file. For example, create
+a <em>standard</em> and <em>premium</em> class using the following lines:</p>
+
+<pre><code>// Service classes
+
+App::$config['system']['default_service_class']='standard'; // this is the default service class that is attached to every new account
+
+// configuration for parent service class
+App::$config['service_class']['standard'] =
+array('photo_upload_limit'=&gt;2097152, // total photo storage limit per channel (here 2MB)
+'total_identities' =&gt;1, // number of channels an account can create
+'total_items' =&gt;0, // number of top level posts a channel can create. Applies only to top level posts of the channel user, other posts and comments are unaffected
+'total_pages' =&gt;100, // number of pages a channel can create
+'total_channels' =&gt;100, // number of channels the user can add, other users can still add this channel, even if the limit is reached
+'attach_upload_limit' =&gt;2097152, // total attachment storage limit per channel (here 2MB)
+'chatters_inroom' =&gt;20);
+
+// configuration for teacher service class
+App::$config['service_class']['premium'] =
+array('photo_upload_limit'=&gt;20000000000, // total photo storage limit per channel (here 20GB)
+'total_identities' =&gt;20, // number of channels an account can create
+'total_items' =&gt;20000, // number of top level posts a channel can create. Applies only to top level posts of the channel user, other posts and comments are unaffected
+'total_pages' =&gt;400, // number of pages a channel can create
+'total_channels' =&gt;2000, // number of channels the user can add, other users can still add this channel, even if the limit is reached
+'attach_upload_limit' =&gt;20000000000, // total attachment storage limit per channel (here 20GB)
+'chatters_inroom' =&gt;100);
+</code></pre>
+
+<p>To apply a service class to an existing account, use the command line utility from the
+web root:</p>
+
+<p><code class="inline-code">util/service_class</code>
+list service classes</p>
+
+<p><code class="inline-code">util/config system default_service_class firstclass</code>
+set the default service class to 'firstclass'</p>
+
+<p><code class="inline-code">util/service_class firstclass</code>
+list the services that are part of 'firstclass' service class</p>
+
+<p><code class="inline-code">util/service_class firstclass photo_upload_limit 10000000</code>
+set firstclass total photo disk usage to 10 million bytes</p>
+
+<p><code class="inline-code">util/service_class --account=5 firstclass</code>
+set account id 5 to service class 'firstclass' (with confirmation)</p>
+
+<p><code class="inline-code">util/service_class --channel=blogchan firstclass</code>
+set the account that owns channel 'blogchan' to service class 'firstclass' (with confirmation)</p>
+
+<p><strong>Service class limit options</strong></p>
+
+<ul><li>photo_upload_limit - maximum total bytes for photos</li>
+<li>total_items - maximum total toplevel posts</li>
+<li>total_pages - maximum comanche pages</li>
+<li>total_identities - maximum number of channels owned by account</li>
+<li>total_channels - maximum number of connections</li>
+<li>total_feeds - maximum number of rss feed connections</li>
+<li>attach_upload_limit - maximum file upload storage (bytes)</li>
+<li>minimum_feedcheck_minutes - lowest setting allowed for polling rss feeds</li>
+<li>chatrooms - maximum chatrooms</li>
+<li>chatters_inroom - maximum chatters per room</li>
+<li>access_tokens - maximum number of Guest Access Tokens per channel</li>
+</ul><h1 id="Theme_management">Theme management</h1>
+
+<h2 id="Repo_management_example">Repo management example</h2>
+
+<ol><li><p>Navigate to your hub web root</p>
+
+<p><code class="inline-code">root@hub:/root# cd /var/www</code></p></li>
+<li><p>Add the theme repo and give it a name</p>
+
+<p><code class="inline-code">root@hub:/var/www# util/add_theme_repo https://github.com/DeadSuperHero/redmatrix-themes.git DeadSuperHero</code></p></li>
+<li><p>Update the repo by using</p>
+
+<p><code class="inline-code">root@hub:/var/www# util/update_theme_repo DeadSuperHero</code></p></li>
+</ol><h1 id="Channel_Directory">Channel Directory</h1>
+
+<h2 id="Keywords">Keywords</h2>
+
+<p>There is a "tag cloud" of keywords that can appear on the channel directory page.
+If you wish to hide these keywords, which are drawn from the directory server, you
+can use the <em>config</em> tool:</p>
+
+<pre><code>util/config system disable_directory_keywords 1
+</code></pre>
+
+<p>If your hub is in the standalone mode because you do not wish to connect to the
+global grid, you may instead ensure the the <em>directory_server</em> system option is
+empty:</p>
+
+<pre><code>util/config system directory_server ""
+</code></pre>
+
+<h1 id="Upgrading_from_RedMatrix_to_Hubzilla">Upgrading from RedMatrix to Hubzilla</h1>
+
+<h2 id="How_to_migrate_an_individual_channel_from_RedMatrix_to_Hubzilla">How to migrate an individual channel from RedMatrix to Hubzilla</h2>
+
+<ol><li>Clone the channel by opening an account on a Hubzilla hub and performing a basic import (not content) from the original RedMatrix hub. Give your new clone time to sync connections and settings.</li>
+<li>Export individual channel content from your RedMatrix hub to a set of JSON text files using the red.hub/uexport tool. Do this in monthly increments if necessary.</li>
+<li>Import the JSON data files sequentially in chronological order into the Hubzilla clone using the new.hub/import_items tool.</li>
+<li>Inform your Friendica and Diaspora contacts that your channel moves. They need to reconnect to your new address. </li>
+<li>After successful import (check!) delete your channel on the old RedMatrix Server.</li>
+<li>On the Hubzilla server visit new.hub/locs and upgrade to your channel to a primary one. And when the old Redmatrix server is still listed delete them here as well. Press "Sync" to inform all other server in the grid.</li>
+</ol><h1 id="Troubleshooting">Troubleshooting</h1>
+
+<h2 id="Log_files">Log files</h2>
+
+<p><a href="https://macgirvin.com/display/044c72684b95c46a77ac7560656d1dc38504244dc649626c637193f6dd7c7dc4@macgirvin.com">Allow me to elaborate on logfiles...</a></p>
+
+<p>There are three different log facilities.</p>
+
+<p><strong>The first is the database failure log</strong>. This is only used if you create a file called specifically 'dbfail.out' in the root folder of your website and make it write-able by the web server. If we have any database failed queries, they are all reported here. They generally indicate typos in our queries, but also occur if the database server disconnects or tables get corrupted. On rare occasions we'll see race conditions in here where two processes tried to create an xchan or cache entry with the same ID. Any other errors (especially persistent errors) should be investigated.</p>
+
+<p><strong>The second is the PHP error log</strong>. This is created by the language processor and only reports issues in the language environment. Again these can be syntax errors or programming errors, but these generally are fatal and result in a "white screen of death"; e.g. PHP terminates. You should probably look at this file if something goes wrong that doesn't result in a white screen of death, but it isn't uncommon for this file to be empty for days on end.</p>
+
+<p>There are some lines at the bottom of the supplied .htconfig.php file; which if uncommented will enable a PHP error log (<em>extremely</em> useful for finding the source of white screen failures). This isn't done by default due to potential issues with logfile ownership and write permissions and the fact that there is no logfile rotation by default.</p>
+
+<p><strong>The third is the "application log"</strong>. This is used by Hubzilla to report what is going on in the program and usually reports any difficulties or unexpected data we received. It also occasionally reports "heartbeat" status messages to indicate that we reached a certain point in a script. <strong>This</strong> is the most important log file to us, as we create it ourself for the sole purpose of reporting the status of background tasks and anything that seems weird or out of place. It may not be fatal, but maybe just unexpected. If you're performing a task and there's a problem, let us know what is in this file when the problem occurred. (Please don't send me 100M dumps you'll only piss me off). Just a few relevant lines so I can rule out a few hundred thousand lines of code and concentrate on where the problem starts showing up.</p>
+
+<p>These are your site logs, not mine. We report serious issues at any log level. I highly recommend 'DEBUG' log level for most sites - which provides a bit of additional info and doesn't create huge logfiles. When there's a problem which defies all attempts to track, you might wish to use DATA log level for a short period of time to capture all the detail of what structures we were dealing with at the time. This log level will use a lot of space so is recommended only for brief periods or for developer test sites.</p>
+
+<p>I recommend configuring logrotate for both the php log and the application log. I usually have a look at dbfail.out every week or two, fix any issues reported and then starting over with a fresh file. Likewise with the PHP logfile. I refer to it once in a while to see if there's something that needs fixing.</p>
+
+<p>If something goes wrong, and it's not a fatal error, I look at the application logfile. Often I will
+<code class="inline-code">tail -f logfile.out</code></p>
+
+<p>While repeating an operation that has problems. Often I'll insert extra logging statements in the code if there isn't any hint what's going wrong. Even something as simple as "got here" or printing out the value of a variable that might be suspect. You can do this too - in fact I encourage you to do so. Once you've found what you need to find, you can</p>
+
+<p><code class="inline-code">git checkout file.php</code></p>
+
+<p>To immediately clear out all the extra logging stuff you added. Use the information from this log and any detail you can provide from your investigation of the problem to file your bug report - unless your analysis points to the source of the problem. In that case, just fix it.</p>
+
+<h3 id="Rotating_log_files">Rotating log files</h3>
+
+<ol><li>Enable the <strong>logrot</strong> addon in the official <a href="https://github.com/redmatrix/hubzilla-addons">hubzilla-addons</a> repo</li>
+<li>Create a directory in your web root called <code class="inline-code">log</code> with webserver write permissions</li>
+<li>Go to the <strong>logrot</strong> admin settings and enter this folder name as well as the max size and number of retained log files.</li>
+</ol> \ No newline at end of file
diff --git a/doc/api_functions.bb b/doc/api/api_functions.bb
index e6cde3dc6..e6cde3dc6 100644
--- a/doc/api_functions.bb
+++ b/doc/api/api_functions.bb
diff --git a/doc/api/api_item_update.md b/doc/api/api_item_update.md
new file mode 100644
index 000000000..598fd114a
--- /dev/null
+++ b/doc/api/api_item_update.md
@@ -0,0 +1,225 @@
+API item/update
+===============
+
+
+Usage: POST /api/z/1.0/item/update
+
+Description: item/update posts an item (typically a conversation item or post, but can be any item) using form input.
+
+
+Required:
+
+- body
+
+ text/bbcode contents by default.
+
+
+Optional:
+
+- $_FILES['media']
+
+ uploaded media file to include with post
+
+- title
+
+ title of post/item
+
+- contact_allow
+
+ array of xchan.xchan_hash allowed to view this item
+
+- group_allow
+
+ array of group.hash allowed to view this item
+
+- contact_deny
+
+ array of xchan.xchan_hash not allowed to view this item
+
+- group_deny
+
+ array of group.hash not allowed to view this item
+
+- coord
+
+ geographic coordinates
+
+- location
+
+ freefrom location
+
+- expire
+
+ datetime this post will expire or be removed
+
+- mimetype
+
+ mimetype if not text/bbcode
+
+- parent
+
+ item.id of parent to this post (makes it a comment)
+
+- parent_mid
+
+ alternate form of parent using message_id
+
+- remote_xchan
+
+ xchan.xchan_hash of this message author if not the channel owner
+
+- consensus
+
+ boolean set to true if this is a consensus or voting item (default false)
+
+- nocomment
+
+ boolean set to true if comments are to be disabled (default false)
+
+- origin
+
+ do not use this without reading the code
+
+- namespace
+
+ persistent identity for a remote network or service
+
+- remote_id
+
+ message_id of this resource on a remote network or service
+
+- message_id
+
+ message_id of this item (leave unset to generate one)
+
+- created
+
+ datetime of message creation
+
+- post_id
+
+ existing item.id if this is an edit operation
+
+- app
+
+ application or network name to display with item
+
+- categories
+
+ comma separated categories for this item
+
+- webpage
+
+ item.page_type if not 0
+
+- pagetitle
+
+ for webpage and design elements, the 'page name'
+
+- layout_mid
+
+ item.mid of layout for this design element
+
+- plink
+
+ permalink for this item if different than the default
+
+- verb
+
+ activitystream verb for this item/activity
+
+- obj_type
+
+ activitystream object type for this item/activity
+
+
+
+Example:
+
+curl -u mychannel:mypassword https://xyz.macgirvin.com/api/z/1.0/item/update -d body="hello world"
+
+
+Returns:
+
+
+ {
+
+ "success": true,
+ "item_id": "2245",
+ "item": {
+ "id": "2245",
+ "mid": "14135cdecf6b8e3891224e4391748722114da6668eebbcb56fe4667b60b88249@xyz.macgirvin.com",
+ "aid": "1",
+ "uid": "2",
+ "parent": "0",
+ "parent_mid": "14135cdecf6b8e3891224e4391748722114da6668eebbcb56fe4667b60b88249@xyz.macgirvin.com",
+ "thr_parent": "14135cdecf6b8e3891224e4391748722114da6668eebbcb56fe4667b60b88249@xyz.macgirvin.com",
+ "created": "2016-12-03 20:00:12",
+ "edited": "2016-12-03 20:00:12",
+ "expires": "0001-01-01 00:00:00",
+ "commented": "2016-12-03 20:00:12",
+ "received": "2016-12-03 20:00:12",
+ "changed": "2016-12-03 20:00:12",
+ "comments_closed": "0001-01-01 00:00:00",
+ "owner_xchan": "pgcJx1IQjuPkx8aI9qheJlBMZzJz-oTPjHy3h5pWlOVOriBO_cSiUhhqwhuZ74TYJ8_ECO3pPiRMWC0q8YPCQg",
+ "author_xchan": "pgcJx1IQjuPkx8aI9qheJlBMZzJz-oTPjHy3h5pWlOVOriBO_cSiUhhqwhuZ74TYJ8_ECO3pPiRMWC0q8YPCQg",
+ "source_xchan": "",
+ "mimetype": "text/bbcode",
+ "title": "",
+ "body": "hello world",
+ "html": "",
+ "app": "",
+ "lang": "",
+ "revision": "0",
+ "verb": "http://activitystrea.ms/schema/1.0/post",
+ "obj_type": "http://activitystrea.ms/schema/1.0/note",
+ "obj": "",
+ "tgt_type": "",
+ "target": "",
+ "layout_mid": "",
+ "postopts": "",
+ "route": "",
+ "llink": "https://xyz.macgirvin.com/display/14135cdecf6b8e3891224e4391748722114da6668eebbcb56fe4667b60b88249@xyz.macgirvin.com",
+ "plink": "https://xyz.macgirvin.com/channel/mychannel/?f=&mid=14135cdecf6b8e3891224e4391748722114da6668eebbcb56fe4667b60b88249@xyz.macgirvin.com",
+ "resource_id": "",
+ "resource_type": "",
+ "attach": "",
+ "sig": "sa4TOQNfHtV13HDZ1tuQGWNBpZp-nWhT2GMrZEmelXxa_IvEepD2SEsCTWOBqM8OKPJLfNy8_i-ORXjrOIIgAa_aT8cw5vka7Q0C8L9eEb_LegwQ_BtH0CXO5uT30e_8uowkwzh6kmlVg1ntD8QqrGgD5jTET_fMQOIw4gQUBh40GDG9RB4QnPp_MKsgemGrADnRk2vHO7-bR32yQ0JI-8G-eyeqGaaJmIwkHoi0vXsfjZtU7ijSLuKEBWboNjKEDU89-vQ1c5Kh1r0pmjiDk-a5JzZTYShpuhVA-vQgEcADA7wkf4lJZCYNwu3FRwHTvhSMdF0nmyv3aPFglQDky38-SAXZyQSvd7qlABHGCVVDmYrYaiq7Dh4rRENbAUf-UJFHPCVB7NRg34R8HIqmOKq1Su99bIWaoI2zuAQEVma9wLqMoFsluFhxX58KeVtlCZlro7tZ6z619-dthS_fwt0cL_2dZ3QwjG1P36Q4Y4KrCTpntn9ot5osh-HjVQ01h1I9yNCj6XPgYJ8Im3KT_G4hmMDFM7H9RUrYLl2o9XYyiS2nRrf4aJHa0UweBlAY4zcQG34bw2AMGCY53mwsSArf4Hs3rKu5GrGphuwYX0lHa7XEKMglwBWPWHI49q7-oNWr7aWwn1FnfaMfl4cQppCMtKESMNRKm_nb9Dsh5e0",
+ "diaspora_meta": "",
+ "location": "",
+ "coord": "",
+ "public_policy": "",
+ "comment_policy": "contacts",
+ "allow_cid": "",
+ "allow_gid": "",
+ "deny_cid": "",
+ "deny_gid": "",
+ "item_restrict": "0",
+ "item_flags": "0",
+ "item_private": "0",
+ "item_origin": "1",
+ "item_unseen": "0",
+ "item_starred": "0",
+ "item_uplink": "0",
+ "item_consensus": "0",
+ "item_wall": "1",
+ "item_thread_top": "1",
+ "item_notshown": "0",
+ "item_nsfw": "0",
+ "item_relay": "0",
+ "item_mentionsme": "0",
+ "item_nocomment": "0",
+ "item_obscured": "0",
+ "item_verified": "1",
+ "item_retained": "0",
+ "item_rss": "0",
+ "item_deleted": "0",
+ "item_type": "0",
+ "item_hidden": "0",
+ "item_unpublished": "0",
+ "item_delayed": "0",
+ "item_pending_remove": "0",
+ "item_blocked": "0"
+ }
+
+ } \ No newline at end of file
diff --git a/doc/api_posting.bb b/doc/api/api_posting.bb
index c708ad143..c708ad143 100644
--- a/doc/api_posting.bb
+++ b/doc/api/api_posting.bb
diff --git a/doc/api/api_xchan.md b/doc/api/api_xchan.md
new file mode 100644
index 000000000..d2b15e04c
--- /dev/null
+++ b/doc/api/api_xchan.md
@@ -0,0 +1,44 @@
+API xchan
+=========
+
+An xchan is a global location independent channel and is the primary record for a network
+identity. It may refer to channels on other websites, networks, or services.
+
+GET /api/z/1.0/xchan
+
+Required: one of [ address, hash, guid ] as GET parameters
+
+Returns a portable xchan structure
+
+Example: https://xyz.macgirvin.com/api/z/1.0/xchan?f=&address=mike@macgirvin.com
+
+Returns:
+
+ {
+ "hash": "jr54M_y2l5NgHX5wBvP0KqWcAHuW23p1ld-6Vn63_pGTZklrI36LF8vUHMSKJMD8xzzkz7s2xxCx4-BOLNPaVA",
+ "guid": "sebQ-IC4rmFn9d9iu17m4BXO-kHuNutWo2ySjeV2SIW1LzksUkss12xVo3m3fykYxN5HMcc7gUZVYv26asx-Pg",
+ "guid_sig": "Llenlbl4zHo6-g4sa63MlQmTP5dRCrsPmXHHFmoCHG63BLq5CUZJRLS1vRrrr_MNxr7zob_Ykt_m5xPKe5H0_i4pDj-UdP8dPZqH2fqhhx00kuYL4YUMJ8gRr5eO17vsZQ3XxTcyKewtgeW0j7ytwMp6-hFVUx_Cq08MrXas429ZrjzaEwgTfxGnbgeQYQ0R5EXpHpEmoERnZx77VaEahftmdjAUx9R4YKAp13pGYadJOX5xnLfqofHQD8DyRHWeMJ4G1OfWPSOlXfRayrV_jhnFlZjMU7vOdQwHoCMoR5TFsRsHuzd-qepbvo3pzvQZRWnTNu6oPucgbf94p13QbalYRpBXKOxdTXJrGdESNhGvhtaZnpT9c1QVqC46jdfP0LOX2xrVdbvvG2JMWFv7XJUVjLSk_yjzY6or2VD4V6ztYcjpCi9d_WoNHruoxro_br1YO3KatySxJs-LQ7SOkQI60FpysfbphNyvYMkotwUFI59G08IGKTMu3-GPnV1wp7NOQD1yzJbGGEGSEEysmEP0SO9vnN45kp3MiqbffBGc1r4_YM4e7DPmqOGM94qksOcLOJk1HNESw2dQYWxWQTBXPfOJT6jW9_crGLMEOsZ3Jcss0XS9KzBUA2p_9osvvhUKuKXbNztqH0oZIWlg37FEVsDs_hUwUJpv2Ar09k4",
+ "pubkey": "-----BEGIN PUBLIC KEY-----\nMIICIjANBgkqhkiG9w0BAQEFAAOCAg8AMIICCgKCAgEA7QCwvuEIwCHjhjbpz3Oc\ntyei/Pz9nDksNbsc44Cm8jxYGMXsTPFXDZYCcCB5rcAhPPdZSlzaPkv4vPVcMIrw\n5cdX0tvbwa3rNTng6uFE7qkt15D3YCTkwF0Y9FVZiZ2Ko+G23QeBt9wqb9dlDN1d\nuPmu9BLYXIT/JXoBwf0vjIPFM9WBi5W/EHGaiuqw7lt0qI7zDGw77yO5yehKE4cu\n7dt3SakrXphL70LGiZh2XGoLg9Gmpz98t+gvPAUEotAJxIUqnoiTA8jlxoiQjeRK\nHlJkwMOGmRNPS33awPos0kcSxAywuBbh2X3aSqUMjcbE4cGJ++/13zoa6RUZRObC\nZnaLYJxqYBh13/N8SfH7d005hecDxWnoYXeYuuMeT3a2hV0J84ztkJX5OoxIwk7S\nWmvBq4+m66usn6LNL+p5IAcs93KbvOxxrjtQrzohBXc6+elfLVSQ1Rr9g5xbgpub\npSc+hvzbB6p0tleDRzwAy9X16NI4DYiTj4nkmVjigNo9v2VPnAle5zSam86eiYLO\nt2u9YRqysMLPKevNdj3CIvst+BaGGQONlQalRdIcq8Lin+BhuX+1TBgqyav4XD9K\nd+JHMb1aBk/rFLI9/f2S3BJ1XqpbjXz7AbYlaCwKiJ836+HS8PmLKxwVOnpLMbfH\nPYM8k83Lip4bEKIyAuf02qkCAwEAAQ==\n-----END PUBLIC KEY-----\n",
+ "photo_mimetype": "image/jpeg",
+ "photo_l": "https://xyz.macgirvin.com/photo/350b74555c04429148f2e12775f6c403-4",
+ "photo_m": "https://xyz.macgirvin.com/photo/350b74555c04429148f2e12775f6c403-5",
+ "photo_s": "https://xyz.macgirvin.com/photo/350b74555c04429148f2e12775f6c403-6",
+ "address": "mike@macgirvin.com",
+ "url": "https://macgirvin.com/channel/mike",
+ "connurl": "https://macgirvin.com/poco/mike",
+ "follow": "https://macgirvin.com/follow?f=&url=%s",
+ "connpage": "https://macgirvin.com/connect/mike",
+ "name": "Mike Macgirvin",
+ "network": "zot",
+ "instance_url": "",
+ "flags": "0",
+ "photo_date": "2012-12-06 05:06:11",
+ "name_date": "2012-12-06 04:59:13",
+ "hidden": "1",
+ "orphan": "0",
+ "censored": "0",
+ "selfcensored": "0",
+ "system": "0",
+ "pubforum": "0",
+ "deleted": "0"
+ } \ No newline at end of file
diff --git a/doc/ca/general.bb b/doc/ca/general.bb
index dace92775..682b1ff52 100644
--- a/doc/ca/general.bb
+++ b/doc/ca/general.bb
@@ -2,8 +2,6 @@
[zrl=[baseurl]/help/Privacy]Politica de Privacitat[/zrl]
-[zrl=[baseurl]/help/project/history]Història de $Projectname[/zrl]
-
[h3]Recursos Externs[/h3]
[zrl=[baseurl]/help/external-resource-links]Enllaços a Recursos Externs[/zrl]
diff --git a/doc/context/en/profiles/help.html b/doc/context/en/profiles/help.html
new file mode 100644
index 000000000..41f00fe64
--- /dev/null
+++ b/doc/context/en/profiles/help.html
@@ -0,0 +1,35 @@
+<dl class="dl-horizontal">
+ <dt>General</dt>
+ <dd>
+ Once you have registered an <i>account</i> at the matrix you have also created a <i>profile</i> and a <i>channel</i>.
+ </dd>
+ <dt>Account</dt>
+ <dd>
+ You have <i>one</i> account. This consists of your email account and your password. With your account you access your
+ profile and your channel.<i>Think of your account as the way you authenticate at one Hubzilla site. It lets you
+ do things, such as creating profiles and channels with which you can connect to other people.</i>
+ </dd>
+ <dt>Profile</dt>
+ <dd>
+ You have surely registered with some other internet services, such as forums or online communities. For all of them
+ you provided some information about yourself, such as date of birth, country, age and the likes. Unlike other
+ services Hubzilla offers you the advantage of creating
+ <i>many more profiles</i>. That way you are able to distinguish between profiles targeted specially at everyone
+ (your public profile), your work mates, your family and your partner.<i>Think of your profile as the basic
+ information about yourself you tell other people.</i>
+ </dd>
+ <dt>Channel</dt>
+ <dd>
+ During the registration you created your first <i>channel</i>. Yes, besides several profiles you are able to have
+ several channels. This might be a bit confusing in the beginning, but let's clear things up. You already have
+ created one channel. You can use this one for the public, to communicate with people about every day life. But
+ perhaps you are an avid book reader and many people are bored by that. So you open a <i>second channel</i> just
+ for the book lovers, where you all can talk about books as much as you like. Obviously this is a new stream of
+ posts, with a new profile (... or new profile<i>s</i> ...) and completely different contacts. Some connections
+ might exist in both channels, but there will be some that are exclusive to only one of both. You yourself just
+ switch between both of them just like you would in real life switch when talking to people you meet on the street
+ or people you meet specially to talk about books. You can even connect to yourself, or better: to your other
+ channel. :)<i>Think of a channel as different spaces dedicated to different topics where you meet with different
+ people.</i>
+ </dd>
+</dl> \ No newline at end of file
diff --git a/doc/context/en/settings/account/help.html b/doc/context/en/settings/account/help.html
new file mode 100644
index 000000000..41f00fe64
--- /dev/null
+++ b/doc/context/en/settings/account/help.html
@@ -0,0 +1,35 @@
+<dl class="dl-horizontal">
+ <dt>General</dt>
+ <dd>
+ Once you have registered an <i>account</i> at the matrix you have also created a <i>profile</i> and a <i>channel</i>.
+ </dd>
+ <dt>Account</dt>
+ <dd>
+ You have <i>one</i> account. This consists of your email account and your password. With your account you access your
+ profile and your channel.<i>Think of your account as the way you authenticate at one Hubzilla site. It lets you
+ do things, such as creating profiles and channels with which you can connect to other people.</i>
+ </dd>
+ <dt>Profile</dt>
+ <dd>
+ You have surely registered with some other internet services, such as forums or online communities. For all of them
+ you provided some information about yourself, such as date of birth, country, age and the likes. Unlike other
+ services Hubzilla offers you the advantage of creating
+ <i>many more profiles</i>. That way you are able to distinguish between profiles targeted specially at everyone
+ (your public profile), your work mates, your family and your partner.<i>Think of your profile as the basic
+ information about yourself you tell other people.</i>
+ </dd>
+ <dt>Channel</dt>
+ <dd>
+ During the registration you created your first <i>channel</i>. Yes, besides several profiles you are able to have
+ several channels. This might be a bit confusing in the beginning, but let's clear things up. You already have
+ created one channel. You can use this one for the public, to communicate with people about every day life. But
+ perhaps you are an avid book reader and many people are bored by that. So you open a <i>second channel</i> just
+ for the book lovers, where you all can talk about books as much as you like. Obviously this is a new stream of
+ posts, with a new profile (... or new profile<i>s</i> ...) and completely different contacts. Some connections
+ might exist in both channels, but there will be some that are exclusive to only one of both. You yourself just
+ switch between both of them just like you would in real life switch when talking to people you meet on the street
+ or people you meet specially to talk about books. You can even connect to yourself, or better: to your other
+ channel. :)<i>Think of a channel as different spaces dedicated to different topics where you meet with different
+ people.</i>
+ </dd>
+</dl> \ No newline at end of file
diff --git a/doc/context/en/settings/channel/help.html b/doc/context/en/settings/channel/help.html
new file mode 100644
index 000000000..41f00fe64
--- /dev/null
+++ b/doc/context/en/settings/channel/help.html
@@ -0,0 +1,35 @@
+<dl class="dl-horizontal">
+ <dt>General</dt>
+ <dd>
+ Once you have registered an <i>account</i> at the matrix you have also created a <i>profile</i> and a <i>channel</i>.
+ </dd>
+ <dt>Account</dt>
+ <dd>
+ You have <i>one</i> account. This consists of your email account and your password. With your account you access your
+ profile and your channel.<i>Think of your account as the way you authenticate at one Hubzilla site. It lets you
+ do things, such as creating profiles and channels with which you can connect to other people.</i>
+ </dd>
+ <dt>Profile</dt>
+ <dd>
+ You have surely registered with some other internet services, such as forums or online communities. For all of them
+ you provided some information about yourself, such as date of birth, country, age and the likes. Unlike other
+ services Hubzilla offers you the advantage of creating
+ <i>many more profiles</i>. That way you are able to distinguish between profiles targeted specially at everyone
+ (your public profile), your work mates, your family and your partner.<i>Think of your profile as the basic
+ information about yourself you tell other people.</i>
+ </dd>
+ <dt>Channel</dt>
+ <dd>
+ During the registration you created your first <i>channel</i>. Yes, besides several profiles you are able to have
+ several channels. This might be a bit confusing in the beginning, but let's clear things up. You already have
+ created one channel. You can use this one for the public, to communicate with people about every day life. But
+ perhaps you are an avid book reader and many people are bored by that. So you open a <i>second channel</i> just
+ for the book lovers, where you all can talk about books as much as you like. Obviously this is a new stream of
+ posts, with a new profile (... or new profile<i>s</i> ...) and completely different contacts. Some connections
+ might exist in both channels, but there will be some that are exclusive to only one of both. You yourself just
+ switch between both of them just like you would in real life switch when talking to people you meet on the street
+ or people you meet specially to talk about books. You can even connect to yourself, or better: to your other
+ channel. :)<i>Think of a channel as different spaces dedicated to different topics where you meet with different
+ people.</i>
+ </dd>
+</dl> \ No newline at end of file
diff --git a/doc/context/en/settings/tokens/help.html b/doc/context/en/settings/tokens/help.html
new file mode 100644
index 000000000..d37a0fd2b
--- /dev/null
+++ b/doc/context/en/settings/tokens/help.html
@@ -0,0 +1,23 @@
+<dl class="dl-horizontal">
+ <dt>Guest Access Tokens</dt>
+ <dd>
+ In order to facilitate sharing of private resources with non-members or members of federation nodes with limited identification discovery, Hubzilla should provide members with a mechanism to create and manage temporary ("throwaway") logins, aka "Zot Access Tokens". These tokens/credentials may be used to authenticate to a hubzilla site for the sole purpose of accessing privileged or access controlled resources (files, photos, posts, webpages, chatrooms, etc.).
+ </dd>
+ <dt>Create a token</dt>
+ <dd>
+ The form to create/edit accepts three parameters, a human readable name, a password or access token, and an
+ optional expiration. Once expired, the access token is no longer valid, may no longer be used, and will be
+ automatically purged from the list of temporary accounts. The password field in the create/edit forms
+ displays the text of the access token and not an obscured password.
+ </dd>
+ <dt>Share a token</dt>
+ <dd>
+ We do not specify mechanisms for sharing these tokens with others. Any communication method may be used. Any tokens you have created are added to the Access Control List selector and may be used anywhere that Access Control Lists are provided.
+
+ <b>Example</b>: A visitor arrives at your site. She has an access token you have provided, and attempts to visit one of your photo albums (which is restricted to be viewed only by yourself and one temporary identity). Permission is denied.
+
+ The visitor now selects "Login" from the menu navigation bar. This presents a login page. She enters the name and password you have provided her, and she can now view the restricted photo album.
+
+ Alternatively, you may share a link to a protected file by adding a parameter "&zat=abc123" to the URL, where the string "abc123" is the access token or password for the temporary login. No further negotiation is required, and the file is presented.
+ </dd>
+</dl> \ No newline at end of file
diff --git a/doc/context/en/webpages/help.html b/doc/context/en/webpages/help.html
index af57ee88a..a4817e4bf 100644
--- a/doc/context/en/webpages/help.html
+++ b/doc/context/en/webpages/help.html
@@ -3,6 +3,6 @@
<dd>You can create modular, identity-aware websites composed of shareable elements. </dd>
<dt>Pages</dt>
<dd>This page lists your "pages", which are assigned URLs where people can visit your site. The structure of pages are typically described by an associated <b>layout</b>, and their content is constructed from a collection of <b>blocks</b>.</dd>
- <dt><a href='#' onclick='contextualHelpFocus("#website-import-tools", 1); return false;' title="Click to highlight element...">Website import tool</a></dt>
- <dd>The website import tool allows you import multiple webpage elements (pages, layouts, blocks) either from an uploaded zip file or from an existing cloud files folder. <a target="_blank" href="help/webpages">Read more...</a></dd>
+ <dt><a href='#' onclick='contextualHelpFocus("#website-portation-tools", 1); return false;' title="Click to highlight element...">Website portation tools</a></dt>
+ <dd>The website portation tools allows you import/export multiple webpage elements (pages, layouts, blocks). You can <b>import</b> either from an uploaded zip file or from an existing cloud files folder. You can <b>export</b> to either a zip file containing a select group of webpage elements in a form compatible with the import tool, or you can export directly to a cloud files folder. <a target="_blank" href="help/webpages">Read more...</a></dd>
</dl> \ No newline at end of file
diff --git a/doc/context/en/wiki/help.html b/doc/context/en/wiki/help.html
index 314a9d60b..5ac9b22ae 100644
--- a/doc/context/en/wiki/help.html
+++ b/doc/context/en/wiki/help.html
@@ -1,10 +1,12 @@
<dl class="dl-horizontal">
<dt>General</dt>
<dd>Each wiki is a collection of pages, composed as Markdown-formatted text files.</dd>
- <dt><a href='#' onclick='contextualHelpFocus("#wiki_list", 1); return false;' title="Click to highlight element...">Wiki List</a></dt>
+ <dt><a href='#' onclick='contextualHelpFocus("#wikis-index", 1); return false;' title="Click to highlight element...">Wiki List</a></dt>
<dd>Wikis owned by the channel <i>that you have permission to view</i> are listed in the side panel.</dd>
<dt><a href='#' onclick='contextualHelpFocus("#wiki-get-history", 0); return false;' title="Click to highlight element...">Page History</a></dt>
<dd>Every revision of a page is saved to allow quick reversion. Click the <b>History</b> tab to view a history of page revisions, including the date and author of each. The revert button will load the selected revision but will not automatically save the page.</dd>
<dt><a href='#' onclick='contextualHelpFocus("#wiki_page_list", 1); return false;' title="Click to highlight element...">Pages</a></dt>
<dd>The list of pages in the wiki are listed in the <b>Wiki Pages</b> panel. Prior to saving page edits using the <b>Page</b> control dropdown menu, you may <a href='#' onclick='contextualHelpFocus("#id_commitMsg", 0); return false;' title="Click to highlight element...">enter a custom message</a> to be displayed in the <a href='#' onclick='contextualHelpFocus("#wiki-get-history", 0); return false;' title="Click to highlight element..."><b>Page History</b></a> viewer along with the revision.</dd>
+ <dt><a href='#' onclick='contextualHelpFocus("#tabs-collapse-1", 0); return false;' title="Click to highlight element...">Channel Content Tabs</a></dt>
+ <dd>The channel content tabs are links to other content published by the channel. The <b>About</b> tab links to the channel profile. The <b>Photos</b> tab links to the channel photo galleries. The <b>Files</b> tab links to the general shared files published by the channel.</dd>
</dl> \ No newline at end of file
diff --git a/doc/de/general.bb b/doc/de/general.bb
index 6660370d7..b9b75f161 100644
--- a/doc/de/general.bb
+++ b/doc/de/general.bb
@@ -2,8 +2,6 @@
[zrl=[baseurl]/help/Privacy]Informationen zum Datenschutz[/zrl]
-[zrl=[baseurl]/help/project/history]Zur Geschichte von $Projectname[/zrl]
-
[h3]Externe Ressourcen[/h3]
[zrl=[baseurl]/help/external-resource-links]Links zu externen Ressourcen[/zrl]
diff --git a/doc/developer/developer_guide.html b/doc/developer/developer_guide.html
new file mode 100644
index 000000000..77d622221
--- /dev/null
+++ b/doc/developer/developer_guide.html
@@ -0,0 +1,470 @@
+<h2 id="Who_is_a_Hubzilla_developer_Should_I_read_this_">Who is a Hubzilla developer? Should I read this?</h2>
+
+<p>Anyone who contributes to making Hubzilla better is a developer. There are many different and important ways you can contribute to this amazing technology, <em>even if you do not know how to write code</em>. The software itself is only a part of the Hubzilla project. You can contribute by</p>
+
+<ul><li>translating text to your language so that people around the world have the opportunity to use Hubzilla</li>
+<li>promoting Hubzilla and spreading awareness of the platform through blog posts, articles, and word-of-mouth</li>
+<li>creating artwork and graphics for project assets such as icons and marketing material</li>
+<li>supporting project infrastructure like the project website and demo servers</li>
+</ul><p><em>Software</em> developers are of course welcomed; there are so many great ideas to implement and not enough people to make them all a reality! The Hubzilla code base is an advanced and mature system, but the platform is still very flexible and responsive to new ideas.</p>
+
+<p>This document will help you get started learning and contributing to Hubzilla.</p>
+
+<h2 id="Versioning_system">Versioning system</h2>
+
+<p>The versioning system is similar to the popular semantic versioning but less stringent. Given x.y.z, x changes yearly. y changes for "stable" monthly builds, and z increments when there are interface changes. We maintain our date and build numbers for medium grain version control (commits within a certain date range) and of course git revs for fine grained control.</p>
+
+<h2 id="Git_repository_branches">Git repository branches</h2>
+
+<p>There are two official branches of the Hubzilla git repo.</p>
+
+<ul><li>The stable version is maintained on the <strong>master</strong> branch. The latest commit in this branch is considered to be suitable for production hubs. </li>
+<li>Experimental development occurs on the <strong>dev</strong> branch, which is merged into <strong>master</strong> when it is deemed tested and stable enough.</li>
+</ul><h2 id="Developer_tools_and_workflows">Developer tools and workflows</h2>
+
+<h3 id="Hub_Snapshots">Hub Snapshots</h3>
+
+<p>The <a href="wiki/hubzilla/Hubzilla+Documentation/Hub%2BSnapshots">Hub Snapshots</a> page provides instructions and scripts for taking complete
+snapshots of a hub to support switching between consistent and completely known
+states. This is useful to prevent situations where the content or database schema
+might be incompatible with the code.</p>
+
+<h2 id="Translations">Translations</h2>
+
+<p>Our translations are managed through Transifex. If you wish to help out translating Hubzilla to another language, sign up on transifex.com, visit <a href="https://www.transifex.com/projects/p/red-matrix/">https://www.transifex.com/projects/p/red-matrix/</a> and request to join one of the existing language teams or create a new one. Notify one of the core developers when you have a translation update which requires merging, or ask about merging it yourself if you're comfortable with git and PHP. We have a string file called 'messages.po' which is gettext compliant and a handful of email templates, and from there we automatically generate the application's language files.</p>
+
+<h3 id="Translation_Process">Translation Process</h3>
+
+<p>The strings used in the UI of Hubzilla is translated at [Transifex][1] and then
+included in the git repository at github. If you want to help with translation
+for any language, be it correcting terms or translating Hubzilla to a
+currently not supported language, please register an account at transifex.com
+and contact the Redmatrix translation team there.</p>
+
+<p>Translating Hubzilla is simple. Just use the online tool at transifex. If you
+don't want to deal with git &amp; co. that is fine, we check the status of the
+translations regularly and import them into the source tree at github so that
+others can use them.</p>
+
+<p>We do not include every translation from transifex in the source tree to avoid
+a scattered and disturbed overall experience. As an uneducated guess we have a
+lower limit of 50% translated strings before we include the language. This
+limit is judging only by the amount of translated strings under the assumption
+that the most prominent strings for the UI will be translated first by a
+translation team. If you feel your translation useable before this limit,
+please contact us and we will probably include your teams work in the source
+tree.</p>
+
+<p>If you want to get your work into the source tree yourself, feel free to do so
+and contact us with and question that arises. The process is simple and
+Hubzilla ships with all the tools necessary.</p>
+
+<p>The location of the translated files in the source tree is
+ /view/LNG-CODE/
+where LNG-CODE is the language code used, e.g. de for German or fr for French.
+For the email templates (the *.tpl files) just place them into the directory
+and you are done. The translated strings come as a "hmessages.po" file from
+transifex which needs to be translated into the PHP file Hubzilla uses. To do
+so, place the file in the directory mentioned above and use the "po2php"
+utility from the util directory of your Hubzilla installation.</p>
+
+<p>Assuming you want to convert the German localization which is placed in
+view/de/hmessages.po you would do the following.</p>
+
+<ol><li><p>Navigate at the command prompt to the base directory of your
+Hubzilla installation</p></li>
+<li><p>Execute the po2php script, which will place the translation
+in the hstrings.php file that is used by Hubzilla.</p>
+
+<p>$&gt; php util/po2php.php view/de/hmessages.po</p>
+
+<p>The output of the script will be placed at view/de/hstrings.php where
+froemdoca os expecting it, so you can test your translation mmediately.</p></li>
+<li><p>Visit your Hubzilla page to check if it still works in the language you
+just translated. If not try to find the error, most likely PHP will give
+you a hint in the log/warnings.about the error.</p>
+
+<p>For debugging you can also try to "run" the file with PHP. This should
+not give any output if the file is ok but might give a hint for
+searching the bug in the file.</p>
+
+<p>$&gt; php view/de/hstrings.php</p></li>
+<li><p>commit the two files with a meaningful commit message to your git
+repository, push it to your fork of the Hubzilla repository at github and
+issue a pull request for that commit.</p></li>
+</ol><h3 id="Utilities">Utilities</h3>
+
+<p>Additional to the po2php script there are some more utilities for translation
+in the "util" directory of the Hubzilla source tree. If you only want to
+translate Hubzilla into another language you wont need any of these tools most
+likely but it gives you an idea how the translation process of Hubzilla
+works.</p>
+
+<p>For further information see the utils/README file.</p>
+
+<h3 id="Known_Problems">Known Problems</h3>
+
+<ul><li>Hubzilla uses the language setting of the visitors browser to determain the
+language for the UI. Most of the time this works, but there are some known
+quirks.</li>
+<li>the early translations are based on the friendica translations, if you
+some rough translations please let us know or fix them at Transifex.</li>
+</ul><h2 id="To_be_organized_information">To-be-organized information</h2>
+
+<p><strong>Here is how you can join us.</strong></p>
+
+<p>First, get yourself a working git package on the system where you will be
+doing development.</p>
+
+<p>Create your own github account.</p>
+
+<p>You may fork/clone the Red repository from <a href="https://github.com/redmatrix/hubzilla.git">https://github.com/redmatrix/hubzilla.git</a>.</p>
+
+<p>Follow the instructions provided here: <a href="http://help.github.com/fork-a-repo/">http://help.github.com/fork-a-repo/</a>
+to create and use your own tracking fork on github</p>
+
+<p>Then go to your github page and create a "Pull request" when you are ready
+to notify us to merge your work.</p>
+
+<p><strong>Important</strong></p>
+
+<p>Please pull in any changes from the project repository and merge them with your work <strong>before</strong> issuing a pull request. We reserve the right to reject any patch which results in a large number of merge conflicts. This is especially true in the case of language translations - where we may not be able to understand the subtle differences between conflicting versions.</p>
+
+<p>Also - <strong>test your changes</strong>. Don't assume that a simple fix won't break something else. If possible get an experienced Red developer to review the code.</p>
+
+<p><strong>Licensing</strong></p>
+
+<p>All code contributed to the project falls under the MIT license, unless otherwise specified. We will accept third-party code which falls under MIT, BSD and LGPL, but copyleft licensing (GPL, and AGPL) is only permitted in addons. It must be possible to completely remove the GPL (copyleft) code from the main project without breaking anything.</p>
+
+<p><strong>Coding Style</strong></p>
+
+<p>In the interests of consistency we adopt the following code styling. We may accept patches using other styles, but where possible please try to provide a consistent code style. We aren't going to argue or debate the merits of this style, and it is irrelevant what project 'xyz' uses. This is not project 'xyz'. This is a baseline to try and keep the code readable now and in the future.</p>
+
+<ul><li><p>All comments should be in English.</p></li>
+<li><p>We use doxygen to generate documentation. This hasn't been consistently applied, but learning it and using it are highly encouraged.</p></li>
+<li><p>Indentation is accomplished primarily with tabs using a tab-width of 4.</p></li>
+<li><p>String concatenation and operators should be separated by whitespace. e.g. "$foo = $bar . 'abc';" instead of "$foo=$bar.'abc';"</p></li>
+<li><p>Generally speaking, we use single quotes for string variables and double quotes for SQL statements. "Here documents" should be avoided. Sometimes using double quoted strings with variable replacement is the most efficient means of creating the string. In most cases, you should be using single quotes.</p></li>
+<li><p>Use whitespace liberally to enhance readability. When creating arrays with many elements, we will often set one key/value pair per line, indented from the parent line appropriately. Lining up the assignment operators takes a bit more work, but also increases readability.</p></li>
+<li><p>Generally speaking, opening braces go on the same line as the thing which opens the brace. They are the last character on the line. Closing braces are on a line by themselves.</p></li>
+</ul><p><strong>File system layout:</strong></p>
+
+<p>[addon] optional addons/plugins</p>
+
+<p>[boot.php] Every process uses this to bootstrap the application structure</p>
+
+<p>[doc] Help Files</p>
+
+<p>[images] core required images</p>
+
+<p>[include] The "model" in MVC - (back-end functions), also contains PHP "executables" for background processing</p>
+
+<p>[index.php] The front-end controller for web access</p>
+
+<p>[install] Installation and upgrade files and DB schema</p>
+
+<p>[library] Third party modules (must be license compatible)</p>
+
+<p>[mod] Controller modules based on URL pathname (e.g. #^[url=http://sitename/foo]http://sitename/foo[/url] loads mod/foo.php)</p>
+
+<p>[mod/site/] site-specific mod overrides, excluded from git</p>
+
+<p>[util] translation tools, main English string database and other miscellaneous utilities</p>
+
+<p>[version.inc] contains current version (auto-updated via cron for the master repository and distributed via git)</p>
+
+<p>[view] theming and language files</p>
+
+<p>[view/(css,js,img,php,tpl)] default theme files</p>
+
+<p>[view/(en,it,es ...)] language strings and resources</p>
+
+<p>[view/theme/] individual named themes containing (css,js,img,php,tpl) over-rides</p>
+
+<p><strong>The Database:</strong></p>
+
+<table><thead><tr><th>Table</th>
+ <th>Description</th>
+</tr></thead><tbody><tr><td>abconfig</td>
+ <td>contact table, replaces Friendica 'contact'</td>
+</tr><tr><td>abook</td>
+ <td></td>
+</tr><tr><td>account</td>
+ <td>service provider account</td>
+</tr><tr><td>addon</td>
+ <td></td>
+</tr><tr><td>addressbookchanges</td>
+ <td></td>
+</tr><tr><td>addressbooks</td>
+ <td></td>
+</tr><tr><td>app</td>
+ <td></td>
+</tr><tr><td>atoken</td>
+ <td></td>
+</tr><tr><td>attach</td>
+ <td></td>
+</tr><tr><td>auth_codes</td>
+ <td></td>
+</tr><tr><td>cache</td>
+ <td></td>
+</tr><tr><td>cal</td>
+ <td></td>
+</tr><tr><td>calendarchanges</td>
+ <td></td>
+</tr><tr><td>calendarinstances</td>
+ <td></td>
+</tr><tr><td>calendarobjects</td>
+ <td></td>
+</tr><tr><td>calendars</td>
+ <td></td>
+</tr><tr><td>calendarsubscriptions</td>
+ <td></td>
+</tr><tr><td>cards</td>
+ <td></td>
+</tr><tr><td>channel</td>
+ <td></td>
+</tr><tr><td>chat</td>
+ <td></td>
+</tr><tr><td>chatpresence</td>
+ <td></td>
+</tr><tr><td>chatroom</td>
+ <td></td>
+</tr><tr><td>clients</td>
+ <td></td>
+</tr><tr><td>config</td>
+ <td></td>
+</tr><tr><td>conv</td>
+ <td></td>
+</tr><tr><td>dreport</td>
+ <td></td>
+</tr><tr><td>event</td>
+ <td></td>
+</tr><tr><td>group_member</td>
+ <td></td>
+</tr><tr><td>groupmembers</td>
+ <td></td>
+</tr><tr><td>groups</td>
+ <td></td>
+</tr><tr><td>hook</td>
+ <td></td>
+</tr><tr><td>hubloc</td>
+ <td></td>
+</tr><tr><td>iconfig</td>
+ <td></td>
+</tr><tr><td>issue</td>
+ <td></td>
+</tr><tr><td>item</td>
+ <td></td>
+</tr><tr><td>item_id</td>
+ <td></td>
+</tr><tr><td>likes</td>
+ <td></td>
+</tr><tr><td>locks</td>
+ <td></td>
+</tr><tr><td>mail</td>
+ <td></td>
+</tr><tr><td>menu</td>
+ <td></td>
+</tr><tr><td>menu_item</td>
+ <td></td>
+</tr><tr><td>notify</td>
+ <td></td>
+</tr><tr><td>obj</td>
+ <td></td>
+</tr><tr><td>outq</td>
+ <td></td>
+</tr><tr><td>pconfig</td>
+ <td>personal (per channel) configuration storage</td>
+</tr><tr><td>photo</td>
+ <td></td>
+</tr><tr><td>poll</td>
+ <td></td>
+</tr><tr><td>poll_elm</td>
+ <td></td>
+</tr><tr><td>principals</td>
+ <td></td>
+</tr><tr><td>profdef</td>
+ <td></td>
+</tr><tr><td>profext</td>
+ <td></td>
+</tr><tr><td>profile</td>
+ <td></td>
+</tr><tr><td>profile_check</td>
+ <td></td>
+</tr><tr><td>propertystorage</td>
+ <td></td>
+</tr><tr><td>register</td>
+ <td></td>
+</tr><tr><td>schedulingobjects</td>
+ <td></td>
+</tr><tr><td>session</td>
+ <td></td>
+</tr><tr><td>shares</td>
+ <td></td>
+</tr><tr><td>sign</td>
+ <td></td>
+</tr><tr><td>site</td>
+ <td></td>
+</tr><tr><td>source</td>
+ <td></td>
+</tr><tr><td>sys_perms</td>
+ <td></td>
+</tr><tr><td>term</td>
+ <td></td>
+</tr><tr><td>tokens</td>
+ <td></td>
+</tr><tr><td>updates</td>
+ <td></td>
+</tr><tr><td>users</td>
+ <td></td>
+</tr><tr><td>verify</td>
+ <td></td>
+</tr><tr><td>vote</td>
+ <td></td>
+</tr><tr><td>xchan</td>
+ <td></td>
+</tr><tr><td>xchat</td>
+ <td></td>
+</tr><tr><td>xconfig</td>
+ <td></td>
+</tr><tr><td>xign</td>
+ <td></td>
+</tr><tr><td>xlink</td>
+ <td></td>
+</tr><tr><td>xperm</td>
+ <td></td>
+</tr><tr><td>xprof</td>
+ <td></td>
+</tr><tr><td>xtag</td>
+ <td></td>
+</tr></tbody></table><pre><code>* abook - contact table, replaces Friendica 'contact'
+* account - service provider account
+* addon - registered plugins
+* app - peronal app data
+* attach - file attachments
+* auth_codes - OAuth usage
+* cache - OEmbed cache
+* channel - replaces Friendica 'user'
+* chat - chat room content
+* chatpresence - channel presence information for chat
+* chatroom - data for the actual chat room
+* clients - OAuth usage
+* config - main configuration storage
+* conv - Diaspora private messages
+* event - Events
+* fcontact - friend suggestion stuff
+* ffinder - friend suggestion stuff
+* fserver - obsolete
+* fsuggest - friend suggestion stuff
+* groups - privacy groups
+* group_member - privacy groups
+* hook - plugin hook registry
+* hubloc - Red location storage, ties a location to an xchan
+* item - posts
+* item_id - other identifiers on other services for posts
+* likes - likes of 'things'
+* mail - private messages
+* menu - channel menu data
+* menu_item - items uses by channel menus
+* notify - notifications
+* notify-threads - need to factor this out and use item thread info on notifications
+* obj - object data for things (x has y)
+* outq - output queue
+* pconfig - personal (per channel) configuration storage
+* photo - photo storage
+* poll - data for polls
+* poll_elm - data for poll elements
+* profdef - custom profile field definitions
+* profext - custom profile field data
+* profile - channel profiles
+* profile_check - DFRN remote auth use, may be obsolete
+* register - registrations requiring admin approval
+* session - web session storage
+* shares - shared item information
+* sign - Diaspora signatures. To be phased out.
+* site - site table to find directory peers
+* source - channel sources data
+* spam - unfinished
+* sys_perms - extensible permissions for the sys channel
+* term - item taxonomy (categories, tags, etc.) table
+* tokens - OAuth usage
+* updates - directory sync updates
+* verify - general purpose verification structure
+* vote - vote data for polls
+* xchan - replaces 'gcontact', list of known channels in the universe
+* xchat - bookmarked chat rooms
+* xconfig - as pconfig but for channels with no local account
+* xlink - "friends of friends" linkages derived from poco
+* xprof - if this hub is a directory server, contains basic public profile info of everybody in the network
+* xtag - if this hub is a directory server, contains tags or interests of everybody in the network
+</code></pre>
+
+<p><strong>How to theme Hubzilla</strong></p>
+
+<p>This is a short documentation on what I found while trying to modify Hubzilla's appearance.</p>
+
+<p>First, you'll need to create a new theme. This is in /view/theme, and I chose to copy 'redbasic' since it's the only available for now. Let's assume I named it .</p>
+
+<p>Oh, and don't forget to rename the _init function in /php/theme.php to be _init() instead of redbasic_init().</p>
+
+<p>At that point, if you need to add javascript or css files, add them to /js or /css, and then "register" them in _init() through head_add_js('file.js') and head_add_css('file.css').</p>
+
+<p>Now you'll probably want to alter a template. These can be found in in /view/tpl OR view//tpl. All you should have to do is copy whatever you want to tweak from the first place to your theme's own tpl directory.</p>
+
+<p>We're pretty relaxed when it comes to developers. We don't have a lot of rules. Some of us are over-worked and if you want to help we're happy to let you help. That said, attention to a few guidelines will make the process smoother and make it easier to work together. We have developers from across the globe with different abilities and different cultural backgrounds and different levels of patience. Our primary rule is to respect others. Sometimes this is hard and sometimes we have very different opinions of how things should work, but if everybody makes an effort, we'll get along just fine.</p>
+
+<p><strong>Here is how you can join us.</strong></p>
+
+<p>First, get yourself a working git package on the system where you will be
+doing development.</p>
+
+<p>Create your own github account.</p>
+
+<p>You may fork/clone the Red repository from [url=https://github.com/redmatrix/hubzilla.git]https://github.com/redmatrix/hubzilla.git[/url]</p>
+
+<p>Follow the instructions provided here: [url=http://help.github.com/fork-a-repo/]http://help.github.com/fork-a-repo/[/url]
+to create and use your own tracking fork on github</p>
+
+<p>Then go to your github page and create a "Pull request" when you are ready
+to notify us to merge your work.</p>
+
+<p><strong>Translations</strong></p>
+
+<p>Our translations are managed through Transifex. If you wish to help out translating the $Projectname to another language, sign up on transifex.com, visit [url=https://www.transifex.com/projects/p/red-matrix/]https://www.transifex.com/projects/p/red-matrix/[/url] and request to join one of the existing language teams or create a new one. Notify one of the core developers when you have a translation update which requires merging, or ask about merging it yourself if you're comfortable with git and PHP. We have a string file called 'messages.po' which is gettext compliant and a handful of email templates, and from there we automatically generate the application's language files.</p>
+
+<p><strong>Important</strong></p>
+
+<p>Please pull in any changes from the project repository and merge them with your work <strong>before</strong> issuing a pull request. We reserve the right to reject any patch which results in a large number of merge conflicts. This is especially true in the case of language translations - where we may not be able to understand the subtle differences between conflicting versions.</p>
+
+<p>Also - <strong>test your changes</strong>. Don't assume that a simple fix won't break something else. If possible get an experienced Red developer to review the code.</p>
+
+<p>Further documentation can be found at the Github wiki pages at: [url=https://github.com/friendica/red/wiki]https://github.com/friendica/red/wiki[/url]</p>
+
+<p><strong>Licensing</strong></p>
+
+<p>All code contributed to the project falls under the MIT license, unless otherwise specified. We will accept third-party code which falls under MIT, BSD and LGPL, but copyleft licensing (GPL, and AGPL) is only permitted in addons. It must be possible to completely remove the GPL (copyleft) code from the main project without breaking anything.</p>
+
+<p><strong>Concensus Building</strong></p>
+
+<p>Code changes which fix an obvious bug are pretty straight-forward. For instance if you click "Save" and the thing you're trying to save isn't saved, it's fairly obvious what the intended behaviour should be. Often when developing feature requests, it may affect large numbers of community members and it's possible that other members of the community won't agree with the need for the feature, or with your proposed implementation. They may not see something as a bug or a desirable feature.</p>
+
+<p>We encourage consensus building within the community when it comes to any feature which might be considered controversial or where there isn't unanimous decision that the proposed feature is the correct way to accomplish the task. The first place to pitch your ideas is to [url=https://zothub.com/channel/one]Channel One[/url]. Others may have some input or be able to point out facets of your concept which might be problematic in our environment. But also, you may encounter opposition to your plan. This doesn't mean you should stop and/or ignore the feature. Listen to the concerns of others and try and work through any implementation issues.</p>
+
+<p>There are places where opposition cannot be resolved. In these cases, please consider making your feature <strong>optional</strong> or non-default behaviour that must be specifically enabled. This technique can often be used when a feature has significant but less than unanimous support. Those who desire the feature can turn it on and those who don't want it - will leave it turned off.</p>
+
+<p>If a feature uses other networks or websites and or is only seen as desirable by a small minority of the community, consider making the functionality available via an addon or plugin. Once again, those who don't desire the feature won't need to install it. Plugins are relatively easy to create and "hooks" can be easily added or modified if the current hooks do not do what is needed to allow your plugin to work.</p>
+
+<p><strong>Coding Style</strong></p>
+
+<p>In the interests of consistency we adopt the following code styling. We may accept patches using other styles, but where possible please try to provide a consistent code style. We aren't going to argue or debate the merits of this style, and it is irrelevant what project 'xyz' uses. This is not project 'xyz'. This is a baseline to try and keep the code readable now and in the future.</p>
+
+<ul><li><p>All comments should be in English.</p></li>
+<li><p>We use doxygen to generate documentation. This hasn't been consistently applied, but learning it and using it are highly encouraged.</p></li>
+<li><p>Indentation is accomplished primarily with tabs using a tab-width of 4.</p></li>
+<li><p>String concatenation and operators should be separated by whitespace. e.g. "$foo = $bar . 'abc';" instead of "$foo=$bar.'abc';"</p></li>
+<li><p>Generally speaking, we use single quotes for string variables and double quotes for SQL statements. "Here documents" should be avoided. Sometimes using double quoted strings with variable replacement is the most efficient means of creating the string. In most cases, you should be using single quotes.</p></li>
+<li><p>Use whitespace liberally to enhance readability. When creating arrays with many elements, we will often set one key/value pair per line, indented from the parent line appropriately. Lining up the assignment operators takes a bit more work, but also increases readability.</p></li>
+<li><p>Generally speaking, opening braces go on the same line as the thing which opens the brace. They are the last character on the line. Closing braces are on a line by themselves.</p></li>
+<li><p>Some functions take arguments in argc/argv style like main() in C or function args in bash or Perl. Urls are broken up within a module. e.g, given "http://example.com/module/arg1/arg2", then $this-&gt;argc will be 3 (integer) and $this-&gt;argv will contain: [0] =&gt; 'module', [1] =&gt; 'arg1', [2] =&gt; 'arg2'. There will always be one argument. If provided a naked domain URL, $this-&gt;argv[0] is set to "home".</p></li>
+</ul>
+ \ No newline at end of file
diff --git a/doc/general.bb b/doc/general.bb
index cc5de5a56..8390aceb3 100644
--- a/doc/general.bb
+++ b/doc/general.bb
@@ -3,7 +3,7 @@
[zrl=[baseurl]/help/Privacy]Privacy Policy[/zrl]
[zrl=[baseurl]/help/project/governance]Project Governance[/zrl]
[zrl=[baseurl]/help/contributor/convenant]Project Covenant and Code of Conduct[/zrl]
-[zrl=[baseurl]/help/project/history]$Projectname history[/zrl]
+
[h3]External resources[/h3]
[zrl=[baseurl]/help/external-resource-links]List of external resources[/zrl]
[url=https://github.com/redmatrix/hubzilla]Main Website[/url]
diff --git a/doc/hook/crypto_methods.bb b/doc/hook/crypto_methods.bb
new file mode 100644
index 000000000..1b16f567d
--- /dev/null
+++ b/doc/hook/crypto_methods.bb
@@ -0,0 +1,5 @@
+[h2]crypto_mthods[/h2]
+
+Passed an array of crypto methods in local priority order.
+
+You may change the order and add new methods or disable existing methods. 'aes256cbc' is always supported as a fallback and currently removing this has no effect. \ No newline at end of file
diff --git a/doc/hook/other_encapsulate.bb b/doc/hook/other_encapsulate.bb
new file mode 100644
index 000000000..ea0cdf622
--- /dev/null
+++ b/doc/hook/other_encapsulate.bb
@@ -0,0 +1,7 @@
+[h2]other_encapsulate[/h2]
+
+Passed an array of 'data', 'pubkey', 'alg', 'result' when encrypting data with an algorithm (alg) which is unknown to the system. Hooks are expected to identify their algorithm, encrypt data with pubkey and place the result in 'result'.
+
+
+
+
diff --git a/doc/hook/other_unencapsulate.bb b/doc/hook/other_unencapsulate.bb
new file mode 100644
index 000000000..c8b0b617f
--- /dev/null
+++ b/doc/hook/other_unencapsulate.bb
@@ -0,0 +1,5 @@
+[h2]other_unencapsulate[/h2]
+
+Passed an array of 'data', 'prvkey', 'alg', 'result' when decrypting data with an algorithm (alg) which is unknown to the system. Hooks are expected to identify their algorithm, decrypt data with prvkey and place the result in 'result'.
+
+
diff --git a/doc/hooklist.bb b/doc/hooklist.bb
index 5226e7de6..52af9608c 100644
--- a/doc/hooklist.bb
+++ b/doc/hooklist.bb
@@ -145,6 +145,9 @@ Hooks allow plugins/addons to "hook into" the code at many points and alter the
[zrl=[baseurl]/help/hook/cron_weekly]cron_weekly[/zrl]
Called when weekly scheduled tasks are executed
+[zrl=[baseurl]/help/hook/crypto_methods]crypto_methods[/zrl]
+ Called when generating a list of crypto algorithms in the locally preferred order
+
[zrl=[baseurl]/help/hook/directory_item]directory_item[/zrl]
Called when generating a directory listing for display
@@ -386,6 +389,12 @@ Hooks allow plugins/addons to "hook into" the code at many points and alter the
[zrl=[baseurl]/help/hook/oembed_probe]oembed_probe[/zrl]
Called when performing an oembed content lookup
+[zrl=[baseurl]/help/hook/other_encapsulate]other_encapsulate[/zrl]
+ Called when encrypting content for which the algorithm is unknown (see also crypto_methods)
+
+[zrl=[baseurl]/help/hook/other_unencapsulate]other_unencapsulate[/zrl]
+ Called when decrypting content for which the algorithm is unknown (see also crypto_methods)
+
[zrl=[baseurl]/help/hook/page_content_top]page_content_top[/zrl]
Called when we generate a webpage (before calling the module content function)
diff --git a/doc/member/member_faq.html b/doc/member/member_faq.html
new file mode 100644
index 000000000..fa124c1b1
--- /dev/null
+++ b/doc/member/member_faq.html
@@ -0,0 +1,19 @@
+<p><strong>Frequently Asked Questions</strong></p>
+
+<ul id="member-faq-toc">
+ <li><a href="/help/member/member_faq#I_am_able_to_edit_a_post_s_text_after_I_saved_it_but_is_there_a_way_to_change_the_permissions_">I am able to edit a post's text after I saved it, but is there a way to change the permissions?</a></li>
+ <li><a href="/help/member/member_faq#I_downloaded_my_channel_and_imported_it_cloned_my_identity_to_another_site_but_there_is_no_content_no_posts_no_photos_What_is_wrong_">I downloaded my channel and imported it (cloned my identity) to another site but there is no content, no posts, no photos. What is wrong???</a></li>
+ <li><a href="/help/member/member_faq#I_can_t_see_private_resources">I can't see private resources</a></li>
+ <li><a href="/help/member/member_faq#There_are_a_lot_of_foreign_language_posts_Let_s_auto_translate_them_">There are a lot of foreign language posts. Let's auto-translate them.</a></li>
+</ul>
+
+<hr>
+
+<h1 id="I_am_able_to_edit_a_post_s_text_after_I_saved_it_but_is_there_a_way_to_change_the_permissions_">I am able to edit a post's text after I saved it, but is there a way to change the permissions?</h1>
+<br>Short answer: No, there isn't. There are reasons. You are able to change permissions to your files, photos and the likes, but not to posts after you have saved them. The main reason is: Once you have saved a post it is being distributed either to the public channel and from there to other Hubzilla servers or to those you intended it to go. Just like you cannot reclaim something you gave to another person, you cannot change permissions to Hubzilla posts. We would need to track everywhere your posting goes, keep track of everyone you allowed to see it and then keep track of from whom to delete it. <br>If a posting is public this is even harder, as Hubzilla is a global network and there is no way to follow a post, let alone reclaim it reliably. Other networks that may receive your post have no reliable way to delete or reclaim the post.<br><br>
+<h1 id="I_downloaded_my_channel_and_imported_it_cloned_my_identity_to_another_site_but_there_is_no_content_no_posts_no_photos_What_is_wrong_">I downloaded my channel and imported it (cloned my identity) to another site but there is no content, no posts, no photos. What is wrong???</h1>
+<br>Posts and photos/files are provided separately from the channel basic information. This is due to memory limitations dealing with years of conversations and photo archives. Posts and conversations can be synced separately from the basic channel information. Photos and file archives can be transferred using a plugin tool such as 'redfiles', which is currently listed as "experimental".&nbsp;&nbsp;When creating this feature we thought that keeping all your contacts was the most important task. Your friends have already seen your old content. Posts/conversations were next in priority and these may now be synced. Files and photos are the last bit to get completely working. Once we find someone willing to finish implementing this, it will be done. :)<br>
+<h1 id="I_can_t_see_private_resources">I can't see private resources</h1>
+<br>You have probably disabled third party cookies.&nbsp;&nbsp;You need to enable them for remote authentication to work.<br>
+<h1 id="There_are_a_lot_of_foreign_language_posts_Let_s_auto_translate_them_">There are a lot of foreign language posts. Let's auto-translate them.</h1>
+<br>There are also a lot of <strong>private</strong> foreign language posts and auto-translation services would require us to transmit these private messages to the translation service; and we don't know what they will do with them on their servers. Actually we do know thanks to Edward Snowden. Our best bet is a project called <strong><em>Apertium</em></strong> which is an open source translator we can install locally. It is currently missing German translations - which are the most requested translation in the matrix. Once again, this will be implemented when we find somebody who really wants to make it happen.
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+
+<h1 id="overview">Overview</h1>
+<p> While many features and capabilities of
+Hubzilla are familiar to people who have used social networking sites and
+blogging software, there are also quite a few new concepts and features that
+most people have not encountered before. Some of the new ideas are related to
+the <strong>decentralized</strong> nature of the grid; others are associated
+with the advanced <strong>permissions system</strong> that is necessary to
+protect your data privacy. The purpose of this guide is to help you understand
+how to create, configure, and use your nomadic identity. </p>
+
+
+<h1 id="Registration">Registration</h1>
+Not all Hubzilla sites allow open
+registration. If registration is allowed, you will see a "Register" link
+immediately below the login prompts on the site home page. Following this link
+will take you to the site Registration page. On some sites it may redirect you
+to another site which allow registrations. As all Hubzilla sites are linked, it
+does not matter where your account resides.<br><br><strong>Your Email
+Address</strong><br><br>Please provide a valid email address. Your email address
+is never published. This address will be used to activate your account, to
+(optionally) send email notifications for incoming messages or items, <em>and to
+recover lost passwords</em>.<br><br><strong>Password</strong><br><br>Enter a
+password of your choice, and repeat it in the second box to ensure it was typed
+correctly. As Hubzilla offers a decentralised identity, your account can log you
+in to many other websites.<br><br><strong>Terms Of Service</strong><br><br>Click
+the link to read the site's <a class="zrl"
+href="[baseurl]/help/TermsOfService">Terms of Service</a>. Once you've read
+them, tick the box in the register form to
+confirm.<br><br><strong>Register</strong><br><br>Once you have provided the
+necessary details, click the 'Register' button. Some sites may require
+administrator approval before the registration is processed, and you will be
+alerted if this is the case. Please watch your email (including spam folders)
+for your registration approval.<br><br><strong>Create a
+Channel</strong><br><br>Next, you will be presented with the "Add a channel"
+screen. Normally, your first channel will be one that represents you - so using
+your own name (or psuedonym) as the channel name is a good idea. The channel
+name should be thought of as a title, or brief description of your channel. The
+"choose a short nickname" box is similar to a "username" field. We will use
+whatever you enter here to create a channel address, which other people will use
+to connect to you, and you will use to log in to other sites. This looks like an
+email address, and takes the form nickname@siteyouregisteredat.xyz<br><br>When
+your channel is created you will be taken straight to your settings page where
+you can define permissions, enable features, etc. All these things are covered
+in the appropriate section of the helpfiles.<br><br>See Also<br><a class="zrl"
+href="[baseurl]/help/accounts_profiles_channels_basics">The Basics about
+Identities within Hubzilla</a><br><a class="zrl"
+href="[baseurl]/help/accounts">Accounts</a><br><a class="zrl"
+href="[baseurl]/help/profiles">Profiles</a><br><a class="zrl"
+href="[baseurl]/help/permissions">Permissions</a><br><a class="zrl"
+href="[baseurl]/help/remove_account">Remove Account</a>
+
+<h1 id="Profiles">Profiles</h1>
+Hubzilla has unlimited profiles. You may use
+different profiles to show different "sides of yourself" to different audiences.
+This is different to having different channels. Different channels allow for
+completely different sets of information. You may have a channel for yourself, a
+channel for your sports team, a channel for your website, or whatever else. A
+profile allows for finely graded "sides" of each channel. For example, your
+default public profile might say "Hello, I'm Fred, and I like laughing". You may
+show your close friends a profile that adds "and I also enjoy dwarf
+tossing".<br><br>You always have a profile known as your "default" or "public"
+profile. This profile is always available to the general public and cannot be
+hidden (there may be rare exceptions on privately run or disconnected sites).
+You may, and probably should restrict the information you make available on your
+public profile.<br><br>That said, if you want other friends to be able to find
+you, it helps to have the following information in your public
+profile...<br><br><ul class="listbullet" style="list-style-type:
+circle;"><li>Your real name or at least a nickname everybody knows<br></li><li>A
+photo of you<br></li><li>Your location on the planet, at least to a country
+level.</li></ul><br><br>In addition, if you'd like to meet people that share
+some general interests with you, please take a moment and add some "Keywords" to
+your profile. Such as "music, linux, photography" or whatever. You can add as
+many keywords as you like.<br><br>To create an alternate profile, first go to <a
+class="zrl" href="[baseurl]/settings/features">Settings &gt; Additional
+Features</a> and enable "Multiple Profiles" there, otherwise you won't have the
+ability to use more than just your default profile.<br><br>Then select "Edit
+Profiles" from the menu of your Hubzilla site. You may edit an existing profile,
+change the profile photo, add things to a profile or create a new profile. You
+may also create a "clone" of an existing profile if you only wish to change a
+few items but don't wish to enter all the information again. To do that, click
+on the profile you want to clone and choose "Clone this profile"
+there.<br><br>In the list of your profiles, you can also choose the contacts who
+can see a specific profile. Just click on "Edit visibility" next to the profile
+in question (only available for the profiles that are not your default profile)
+and then click on user images to add them to or remove them from the group of
+people who can see this profile.<br><br>Once a profile has been selected, when
+the person views your profile, they will see the private profile you have
+assigned. If they are not authenticated, they will see your public
+profile.<br><br>There is a setting which allows you to publish your profile to a
+directory and ensure that it can be found by others. You can change this setting
+on the "Settings" page.<br><br>If you do not wish to be found be people unless
+you give them your channel address, you may leave your profile
+unpublished.<br><br><strong>Keywords and Directory Search</strong><br><br>On the
+directory page, you may search for people with published profiles. Currently,
+only the name field and the keywords are searched.&nbsp;&nbsp;You may also
+include such keywords in your default profile - which may be used to search for
+common interests with other members. Keywords are used in the channel suggestion
+tool and although they aren't visible in the directory, they are shown if people
+visit your profile page.<br><br>On your Connnections page and in the directory
+there is a link to "Suggestions" or "Channel Suggestions", respectively. This
+will find channels who have matching and/or similar keywords. The more keywords
+you provide, the more relevant the search results that are returned. These are
+sorted by relevance.<br><br>See Also<br><br><a class="zrl"
+href="[baseurl]/help/AdvancedSearch">Advanced Searching</a>
+
+<h1 id="Channels">Channels</h1>
+<h3>What are channels?</h3> Channels are simply
+collections of content stored in one place. A channel can represent anything. It
+could represent you, a website, a forum, photo albums, anything. For most
+people, their first channel with be "Me".<br><br>The most important features for
+a channel that represents "me" are:<br><ul class="listbullet"
+style="list-style-type: circle;"><br><li>Secure and private "spam free"
+communications<br><br></li><li>Identity and "single-signon" across the entire
+network<br><br></li><li>Privacy controls and permissions which extend to the
+entire network<br><br></li><li>Directory services (like a phone
+book)<br></li></ul><br>In short, a channel that represents yourself is "me, on
+the internet".<br><br><h3>Creating channels</h3><br><br>You will be required to
+create your first channel as part of the sign up process. You can also create
+additonal channels from the "Select channel" link.<br><br>You will be asked to
+provide a channel name, and a short nick name. For a channel that represents
+yourself, it is a good idea to use your real name here to ensure your friends
+can find you, and connect to your channel. The short nickname will be used to
+generate a "webbie". This is a bit like a username, and will look like an email
+address, taking the form nickname@domain. You should put a little thought into
+what you want to use here. Imagine somebody asking for your webbie and having to
+tell them it is "llamas-are_kewl.123". "llamasarecool" would be a much better
+choice.<br><br>Once you have created your channel, you will be taken to the
+settings page, where you can configure your channel, and set your default
+permissions.<br><br>Once you have done this, your channel is ready to use. At
+[observer=1]<a
+href="[observer.url]">[observer.url]</a>[/observer][observer=0]example.com/
+channel/username[/observer] you will find your channel "stream". This is where
+your recent activity will appear, in reverse chronological order. If you post in
+the box marked "share", the entry will appear at the top of your stream. You
+will also find links to all the other communication areas for this channel here.
+The "About" tab contains your "profile", the photos page contain photo albums,
+and the events page contains events share by both yourself and your
+contacts.<br><br><h3>The grid, permissions and delegation</h3><br><br>The "Grid"
+page contains all recent posts from across Hubzilla network, again in reverse
+chronologial order. The exact posts that appear here depend largely on your
+permissions. At their most permissive, you will receive posts from complete
+strangers. At the other end of the scale, you may see posts from only your
+friends - or if you're feeling really anti-social, only your own
+posts.<br><br>As mentioned at the start, many other kinds of channel are
+possible, however, the creation procedure is the same. The difference between
+channels lies primarily in the permissions assigned. For example, a channel for
+sharing documents with colleagues at work would probably want more permissive
+settings for "Can write to my "public" file storage" than a personal account.
+For more information, see the <a class="zrl"
+href="[baseurl]/help/roles">permissions section</a>.<br><br>You can also
+delegate control of your channels' posts and connections, but not its
+configurations, to another channel. That is done by editing a connection and
+assigning it the permission to administer your channel's resources.
+
+
+
+<h1 id="roles">Account Permission Roles</h1>
+
+<h2>Social</h2>
+
+<p><strong>Mostly Public</strong></p>
+
+<p>The channel is a typical social networking profile. By default posts and published items are public, but one can over-ride this when creating the item and restrict it. You are listed in the directory. Your online presence and connections are visible to others.</p>
+
+<p><strong>Restricted</strong></p>
+
+<p>By default all posts and published items are sent to your 'Friends' privacy group and not made public. New friends are added to this privacy group. You can over-ride this and create a public post or published item if you desire. You are listed in the directory. Your online presence (for chat) and your connections (friends) are visible to your profile viewers.</p>
+
+<p><strong>Private</strong></p>
+
+<p>By default all posts and published items are sent to your 'Friends' privacy group. New friends are added to this privacy group. You can over-ride this and create a public post or public item if you desire. You are NOT listed in the directory. Only your connections can see your other connections. Your online presence is hidden.</p>
+
+<h2>Forum</h2>
+
+<p><strong>Mostly Public</strong></p>
+
+<p>The channel is a typical forum. By default posts and published items are public. Members may post by @mention+ or wall-to-wall post. Posting photos and other published items is blocked. The channel is visible in the directory. Members are added automatically.</p>
+
+<p><strong>Restricted</strong></p>
+
+<p>By default all posts and published items are sent to the channel's 'Friends' privacy group. New friends are added to this privacy group. Members may post by @mention+ or wall-to-wall post, but posts and replies may also be seen by other receipients of the top-level post who are not members. The channel is visible in the directory. Members must be manually added by the forum owner.</p>
+
+<p><strong>Private</strong></p>
+
+<p>By default all posts and published items are sent to your 'Friends' privacy group. New friends are added to this privacy group. The owner can over-ride this and create a public post or public item if desired. Members cannot. You are NOT listed in the directory. Only your connections can see your other connections. Your online presence is hidden. Members must be manually added by the forum owner. Posting by @mention+ is disabled. Posts can only be made via wall-to-wall posts, and sent to members of the 'Friends' privacy group. They are not publicly visible.</p>
+
+<h2>Feed</h2>
+
+<p><strong>Public</strong></p>
+
+<p>Similiar to Social - Mostly Public, but tailored for RSS feed sources. Items may be freely republished and sourced. Online presence is meaningless, therefore hidden. New connections are automatically approved.</p>
+
+<p><strong>Restricted</strong></p>
+
+<p>Not listed in directory. Online presence is meaningless, therefore hidden. Feed is published only to members of the 'Friends' privacy group. New connections are automatically added to this privacy group. Members must be manually approved by the channel owner.</p>
+
+<h2>Special</h2>
+
+<p><strong>Celebrity/Soapbox</strong></p>
+
+<p>Listed in directory. Communications are by default public. Online presence is hidden. No commenting or feedback of any form is allowed, though connections have the ability to "like" your profile.</p>
+
+<p><strong>Group Repository</strong></p>
+
+<p>A public forum which allows members to post files/photos/webpages.</p>
+
+<h2>Custom/Expert Mode</h2>
+
+<p>Set all the privacy and permissions manually to suit your specific needs.</p>
+
+
+<h1 id="connecting-to-channels">Connecting To Channels</h1>
+
+<p>Connections in Hubzilla can take on a great many different meanings. But let's keep it simple, you want to be friends with somebody like you are familiar with from social networking. How do you do it?</p>
+
+<p>First, you need to find some channels to connect to. There are two primary ways of doing this. Firstly, setting the "Can send me their channel stream and posts" permission to "Anybody in this network" will bring posts from complete strangers to your matrix. This will give you a lot of public content and should hopefully help you find interesting, entertaing people, forums, and channels.</p>
+
+<p>The next thing you can do is look at the Directory. The directory is available on every Hubzilla website which means searching from your own site will bring in results from the entire network. You can search by name, interest, location and keyword. This is incomplete, so we'll improve this paragraph later.</p>
+
+<p>To connect with other Hubzilla channels:</p>
+
+<p>Visit their profile by clicking their photograph in the directory, matrix, or comments, and it will open their channel home page in the channel viewer. At the left hand side of the screen, you will usually see a link called "connect". Click it, and you're done. Depending on the settings of the channel you are connecting to, you may need to wait for them to approve your connection, but no further action is needed on your part. Once you've initiated the connection, you will be taken to the connection editor. This allows you to assign specific permissions for this channel. If you don't allow any permissions, communication will be very limited. There are some quick links which you can use to avoid setting individual permissions. To provide a social network environment, "Full Sharing" is recommended. You may review the settings that are applied with the quick links to ensure they are suitable for the channel you are connecting with and adjust if necessary. Then scroll to the bottom of the page and click "Submit".</p>
+
+<p>You may also connect with any channel by visiting the "Connections" page of your site or the Directory and typing their "webbie" into the "Add New Connection" field. Use this method if somebody tells you their webbie and you wish to connect with them. A webbie looks like an email address; for example "bob@example.com". The process is the same as connecting via the "Connect" button - you will then be taken to the connection editor to set permissions.</p>
+
+<h2>Block/Ignore/Archive/Hide channels</h2>
+
+<p>Channels in your address book can have statuses such as <em>blocked</em>, <em>ignored</em>, <em>archived</em> and <em>hidden</em>. From your connections page you can see tabs that display the channels with those statuses. From your edit connection pages you can change the statuses of a channel.</p>
+
+<p>Here's their meaning:</p>
+
+<p><strong>Blocked:</strong> the channel can't read your items regardless of permissions, nor can it write to your channel.</p>
+
+<p><strong>Ignored:</strong> the channel can read your items if it has permission, but can't write to your channel.</p>
+
+<p><strong>Hidden:</strong> the channel does not show up in your profile's connections list, noone can see you're connected, but beware they may still show up to your other connections, for example in post replies.</p>
+
+<p><strong>Archived:</strong> if a channel can't be reached for 30 days, it is automatically marked as archived. This keeps all the data but stops polling the channel for new information and removes it from autocomplete. If later you learn the channel has come back online, you may manually unarchive it.</p>
+
+<h2>Premium Channels</h2>
+
+<p>Some channels are designated "Premium Channels" and <strong>may</strong> require some action on your part before a connection can be established. The Connect button will for these channels will take you to a page which lists in detail what terms the channel owner has set. If the terms are accepted, the connection will then proceed normally. In some cases, such as with celebrities and world-reknowned publishers, this <strong>may</strong> involve payment. If you do not agree to the terms, the connection will not proceed, or it may proceed but with reduced permissions allowed on your interactions with that channel.</p>
+
+
+<h1 id="permissions">Permissions and Access Control</h1>
+
+<br>Permissions in Hubzilla are more complete than you may be used to. This allows us to define more fine graded relationships than the black and white "this person is my friend, so they can do everything" or "this person is not my friend, so they can't do anything" permissions you may find elsewhere.<br><br><strong>Permission Roles</strong><br><br>When you create a channel we allow you to select different 'roles' for that channel. These create an entire family of permissions and privacy settings that are appropriate for that role. Typical roles are "Social - mostly public", "Social - mostly private", "Forum - public" and many others. These bring a level of simplicity to managing permissions. Just choose a role and appropriate permissions are automatically applied. You can also choose 'Custom/Expert mode' and change any individual permission setting in any way you desire. <br><br><br><strong>Default Permission Limits</strong><br><br>There are a large number of individual permissions. These control everything from the ability to view your stream to the ability to chat with you. Every permission has a limit. The scope of these permissions varies from "Only me" to "Everybody on the internet" - though some scopes may not be available for some permissions. The limit applies to any published thing you create which has no privacy or access control. For example if you publish a photo and didn't select a specific audience with permission to view it, we apply the limit. These limits apply to everything within that permission rule, so you cannot apply a limit to one photo. The limit applies to all your photos. If all your photos are visible to everybody on the internet and you reduce the limit only to friends, <strong>all</strong> of your photos will now be visible only to friends.<br><br><strong>Access Control</strong><br> <br>Access Control is the preferred method of managing privacy in <em>most</em> cases, rather than using permission limits. This creates lists of either connections or privacy groups (or both) and uses the access list to decide if a permission is allowed. An access list is attached to everything you publish. Unlike permission limits, if you change the access control list on a single photo, it doesn't affect any of your other photos. You can use privacy groups and a "default access control list" to create and automate the management of access control lists to provide any level of privacy you desire on anything you publish. <br><br>We highly recommend that you use the "typical social network" settings when you create your first channel, as it allows others to communicate with you and help you out if you have difficulty. You will find that these settings allow you as much privacy as you desire - when you desire it; but also allow you to communicate in public if you choose to. You are free to use much more private settings once you have learned your way around.<br><br><br><dl class="bb-dl dl-terms-large">
+<dt> The scopes of permissions are:</dt><dd><br><dl class="bb-dl dl-terms-italic">
+<dt> Nobody Except Yourself </dt><dd> This is self explanatory. Only you will be allowed access.<br>&nbsp;&nbsp;<br></dd>
+<dt> Only those you specifically allow </dt><dd> By default, people you are not connected to, and all new contacts will&nbsp;&nbsp; have this permission denied. You will be able to make exceptions for individual channels on their contact edit&nbsp;&nbsp; screen.<br>&nbsp;&nbsp;<br></dd>
+<dt> Anybody in your address book </dt><dd> Anybody you do not know will have this permission denied, but anybody you&nbsp;&nbsp; accept as a contact will have this permission approved. This is the way most legacy platforms handle&nbsp;&nbsp; permissions.<br>&nbsp;&nbsp;<br></dd>
+<dt> Anybody On This Hub </dt><dd> Anybody with a channel on the same hub/website as you will have permission approved. Anybody who is registered at a different hub will have this permission denied.<br>&nbsp;&nbsp;<br></dd>
+<dt> Anybody in this network </dt><dd> Anybody in Hubzilla will have this permission approved. Even complete&nbsp;&nbsp; strangers. However, anybody not logged in/authenticated will have this permission denied.<br>&nbsp;&nbsp;<br></dd>
+<dt> Anybody authenticated </dt><dd> This is similar to "anybody in this network" except that it can include anybody&nbsp;&nbsp; who can authenticate by any means - and therefore <em>may</em> include visitors from other networks.<br>&nbsp;&nbsp;<br></dd>
+<dt> Anybody on the internet </dt><dd> Completely public. This permission will be approved for anybody at all.<br></dd></dl><br></dd>
+<dt> The individual permissions are:</dt><dd><br><dl class="bb-dl dl-terms-italic">
+<dt> Can view my "public" stream and posts. </dt><dd> This permision determines who can view your channel "stream" that is, the non-private posts that appear on the "home" tab when you're logged in.<br><br></dd>
+<dt> Can view my "public" channel profile. </dt><dd> This permission determines who can view your channel's profile. This refers to the "about" tab<br><br></dd>
+<dt> Can view my "public" photo albums. </dt><dd> This permission determines who can view your photo albums. Individual photographs may still be posted to a more private audience.<br><br></dd>
+<dt> Can view my "public" address book. </dt><dd> This permission determines who can view your contacts. These are the connections displayed in the "View connections" section.<br><br></dd>
+<dt> Can view my "public" file storage. </dt><dd> This permission determines who can view your public files stored in your cloud.<br><br></dd>
+<dt> Can view my "public" pages. </dt><dd> This permission determines who can view your public web pages. <br><br></dd>
+<dt> Can send me their channel stream and posts. </dt><dd> This permission determines whose posts you will view. If your channel is a personal channel (ie, you as a person), you would probably want to set this to "anyone in my address book" at a minimum. A personal notes channel would probably want to choose "nobody except myself". Setting this to "Anybody in the network" will show you posts from complete strangers, which is a good form of discovery.<br><br></dd>
+<dt> Can post on my channel page ("wall"). </dt><dd> This permission determines who can write to your wall when clicking through to your channel.<br><br></dd>
+<dt> Can comment on my posts. </dt><dd> This permission determines who can comment on posts you create. Normally, you would want this to match your "can view my public stream and posts" permission<br><br></dd>
+<dt> Can send me private mail messages. </dt><dd> This determines who can send you private messages (zotmail).<br><br></dd>
+<dt> Can post photos to my photo albums. </dt><dd> This determines who can post photographs in your albums. This is very useful for forum-like channels where connections may not be connected to each other.<br><br></dd>
+<dt> Can forward to all my channel contacts via post tags. </dt><dd> Using @- mentions will reproduce a copy of your post on the profile specified, as though you posted on the channel wall. This determines if people can post to your channel in this way.<br><br></dd>
+<dt> Can chat with me (when available). </dt><dd> This determines who can join the public chat rooms created by your channel.<br><br></dd>
+<dt> Can write to my "public" file storage. </dt><dd> This determines who can upload files to your public file storage, or 'cloud'.<br><br></dd>
+<dt> Can edit my "public" pages. </dt><dd> This determines who can edit your webpages. This is useful for wikis or sites with multiple editors.<br><br></dd>
+<dt> Can administer my channel resources. </dt><dd> This determines who can have full control of your channel. This should normally be set to "nobody except myself".<br></dd></dl></dd></dl><br><em>Note:</em><br>Plugins/addons may provide special permission settings, so you may be offered additional permission settings beyond what is described here.<br><br>If you have set any of these permissions to "only those I specifically allow", you may specify indivudal permissions on the connnection edit screen.<br><br><strong>Affinity</strong><br><br>The connection edit screen offers a slider to select a degree of friendship with the connnection (this tool is enabled through the "Extra Features" tab of your Settings page). Think of this as a measure of how much you like or dislike them. 1 is for people you like, whose posts you want to see all the time. 99 is for people you don't care for, and whose posts you might only wish to look at occasionally. Once you've assigned a value here, you can use the affinity tool on the matrix page to filter content based on this number.<br><br>The slider on the matrix page has both a minimum and maximum value. Posts will only be shown from people who fall between this range. Affinity has no relation to permissions, and is only useful in conjunction with the affinity tool feature.
+
+
+<h1 id="cloud-storage">Cloud Storage</h1>
+
+<br><br>Hubzilla provides an ability to store privately and/or share arbitrary
+files with friends.<br><br>You may either upload files from your computer into
+your storage area, or copy them directly from the operating system using the
+WebDAV protocol.<br><br>On many public servers there may be limits on disk
+usage.<br><br><strong>File Attachments</strong><br><br>The quickest and easiest
+way to share files is through file attachments. In the row of icons below the
+status post editor is a tool to upload attachments. Click the tool, select a
+file and submit. After the file is uploaded, you will see an attachment code
+placed inside the text region. Do not edit this line or it may break the ability
+for your friends to see the attachment. You can use the post permissions
+dialogue box or privacy hashtags to restrict the visibility of the file - which
+will be set to match the permissions of the post your are sending.<br><br>To
+delete attachments or change the permissions on the stored files, visit <a
+href="[baseurl]/cloud/">[baseurl]/cloud/</a>[observer.webname]".<br><br><strong>Web
+Access</strong><br><br>Your files are visible on the web at the location
+"cloud/[observer.webname]" to anybody who is allowed to view them. If the viewer has
+sufficient privileges, they may also have the ability to create new files and
+folders/directories.<br><br><strong>WebDAV access</strong><br><br>See: <a
+class="zrl" href="/help/member/member_guide#cloud-storage-clients">Cloud Desktop
+Clients</a><br><br><strong>Permissions</strong><br><br>When using WebDAV, the
+file is created with your channel's default file permissions and this cannot be
+changed from within the operating system. It also may not be as restrictive as
+you would like. What we've found is that the preferred method of making files
+private is to first create folders or directories; then visit
+"filestorage/[observer.webname]"; select the directory and change the permissions. Do
+this before you put anything into the directory. The directory permissions take
+precedence so you can then put files or other folders into that container and
+they will be protected from unwanted viewers by the directory permissions. It is
+common for folks to create a "personal" or "private" folder which is restricted
+to themselves. You can use this as a personal cloud to store anything from
+anywhere on the web or any computer and it is protected from others. You might
+also create folders for "family" and "friends" with permission granted to
+appropriate privacy groups.
+
+<h2 id="cloud-storage-clients">Cloud Desktop Clients</h2>
+
+<h3>Windows Clients</h3>
+
+<h4>Windows Internal Client</h4>
+
+RedDav using
+Windows 7 graphical user interface wizard:<br>1. Left-click the Start-button to
+open the start menu.<br>2. Right-click the My computer icon to access its
+menu.<br>3. Left-click Map network drive... to open the connection dialog
+wizard.<br>4. Type <span class="bookmark-identifier">#^</span><a
+class="bookmark"
+href="https://example.net/dav/your_channel_name">https://example.net/dav/
+your_channel_name</a> in the textbox and click the Complete button where
+"example.net" is the URL of your hub.<br>5. Type your Hubzilla account's user
+name. IMPORTANT - NO at-sign or domain name.<br>6. Type your Hubzilla
+password
+
+
+<h3>Linux Clients</h3>
+
+<h4>Mounting As A Filesystem</h4>
+
+To install your cloud directory as a filesystem, you first need davfs2
+installed.&nbsp;&nbsp;99% of the time, this will be included in your
+distributions repositories.&nbsp;&nbsp;In Debian<br><br><code
+class="inline-code">apt-get install davfs2</code><br><br>If you want to let
+normal users mount the filesystem<br><br><code
+class="inline-code">dpkg-reconfigure davfs2</code><br><br>and select "yes" at
+the prompt.<br><br>Now you need to add any user you want to be able to mount dav
+to the davfs2 group<br><br><code class="inline-code">usermod -aG davfs2
+&lt;DesktopUser&gt;</code><br><br><strong>Note:</strong> on some systems the
+user group may be different, i.e. - "network" <br>on Arch Linux. If in doubt,
+check the davfs documentation for your <br>particular OS.<br><br>Edit
+/etc/fstab<br><br><code class="inline-code">nano /etc/fstab</code><br><br> to
+include your cloud directory by adding<br><br><code><br><a
+href="[baseurl]/dav/">[baseurl]/dav/</a> /mount/point
+davfs user,noauto,uid=&lt;DesktopUser&gt;,file_mode=600,dir_mode=700 0
+1<br></code><br><br>Where <a
+href="[baseurl]">[baseurl]</a> is the URL of your hub,
+/mount/point is the location you want to mount the cloud, and
+&lt;DesktopUser&gt; is the user you log in to one your computer.&nbsp;&nbsp;Note
+that if you are mounting as a normal user (not root) the mount point must be in
+your home directory.<br><br>For example, if I wanted to mount my cloud to a
+directory called 'cloud' in my home directory, and my username was bob, my fstab
+would be <br><br><code class="inline-code">[baseurl]/dav/
+/home/bob/cloud davfs user,noauto,uid=bob,file_mode=600,dir_mode=700 0
+1</code><br><br>Now, create the mount point.<br><br><code
+class="inline-code">mkdir /home/bob/cloud</code><br><br>and also create a
+directory file to store your credentials<br><br><code class="inline-code">mkdir
+/home/bob/.davfs2</code><br><br>Create a file called 'secrets'<br><br><code
+class="inline-code">nano /home/bob/.davfs2/secrets</code><br><br>and add your
+cloud login credentials<br><br><code><br><a
+href="[baseurl]/dav">[baseurl]/dav</a>
+&lt;username&gt; &lt;password&gt;<br></code><br><br>Where &lt;username&gt; and
+&lt;password&gt; are the username and password <em>for your
+hub</em>.<br><br>Don't let this file be writeable by anyone who doesn't need it
+with<br><br><code class="inline-code">chmod 600
+/home/bob/.davfs2/secrets</code><br><br>Finally, mount the drive.<br><br><code
+class="inline-code">mount <a
+href="[baseurl]/dav">[baseurl]/dav</a></code><br><br>
+You can now find your cloud at /home/bob/cloud and use it as though it were part
+of your local filesystem - even if the applications you are using have no dav
+support themselves.<br><br><strong>Troubleshooting</strong><br><br>With some
+webservers and certain configurations, you may find davfs2 creating files with 0
+bytes file size where other clients work just fine.&nbsp;&nbsp;This is generally
+caused by cache and locks.&nbsp;&nbsp;If you are affected by this issue, you
+need to edit your davfs2 configuration.<br><br><code class="inline-code">nano
+/etc/davfs2/davfs2.conf</code><br><br>Your distribution will provide a sample
+configuration, and this file should already exist, however, most of it will be
+commented out with a # at the beginning of the line.&nbsp;&nbsp;<br><br>First
+step is to remove locks.<br><br>Edit the use_locks line so it reads <code
+class="inline-code">use_locks 0</code>.<br><br>Unmount your file system, remount
+your file system, and try copying over a file from the command
+line.&nbsp;&nbsp;Note you should copy a new file, and not overwrite an old one
+for this test.&nbsp;&nbsp;Leave it a minute or two then do <code
+class="inline-code">ls -l -h</code> and check the file size of your new file is
+still greater than 0 bytes.&nbsp;&nbsp;If it is, stop there, and do nothing
+else.<br><br>If that still doesn't work, disable the cache.&nbsp;&nbsp;Note that
+this has a performance impact so should only be done if disabling locks didn't
+solve your problem.&nbsp;&nbsp;Edit the cache_size and set it to <code
+class="inline-code">cache_size 0</code> and also set file_refresh to <code
+class="inline-code">file_refresh 0</code>.&nbsp;&nbsp;Unmount your filesystem,
+remount your file system, and test it again.<br><br>If it <em>still</em> doesn't
+work, there is one more thing you can try.&nbsp;&nbsp;(This one is caused by a
+bug in older versions of dav2fs itself, so updating to a new version may also
+help).&nbsp;&nbsp;Enable weak etag dropping by setting <code
+class="inline-code">drop_weak_etags 1</code>.&nbsp;&nbsp;Unmount and remount
+your filesystem to apply the changes.
+
+
+<h4>Dolphin</h4>
+Visit webdavs://example.com/dav where "example.com" is the URL of your hub.
+
+When prompted for a username and password, enter your channel name (the first part of your webbie - no @ or domain name) and password for your normal account.
+
+Note, if you are already logged in to the web interface via Konqueror, you will not be prompted for further authentication.
+
+
+<h4>Konqueror</h4>
+
+Simply visit webdavs://example.com/cloud after logging in to your hub, where "example.com" is the URL of your hub.
+
+No further authentication is required if you are logged in to your hub in the normal manner.
+
+Additionally, if one has authenticated at a different hub during their normal browser session, your identity will be passed to the cloud for these hubs too - meaning you can access any private files on any server, as long as you have permissions to see them, as long as you have visited that site earlier in your session.
+
+This functionality is normally restricted to the web interface, and is not available to any desktop software other than KDE.
+
+<h4>Nautilus</h4>
+
+1. Open a File browsing window (that's Nautilus)<br>2. Select File &gt; Connect to server from the menu<br>3. Type davs://&lt;domain_name&gt;/dav/&lt;your_channelname&gt; and click Connect<br>4. You will be prompted for your channel name (same as above) and password<br>5. Your personal DAV directory will be shown in the window
+
+<h4>Nemo</h4>
+
+For (file browser) Nemo 1.8.2 under Linux Mint 15, Cinnamon 1.8.8. Nemo ist the standard file browser there.<br><br>1st way<br>type "davs://&lt;domain_name&gt;/dav/&lt;your_channelname&gt;" in the address bar.<br><br>2nd way<br>Menu &gt; file &gt; connect to server<br>Fill the dialog<br>- Server: hubzilla_domain_name<br>- Type: Secure WebDAV (https)<br>- Folder: /dav<br>- Username: yourchannelname<br>- Password: yourpassword<br><br>Once open you can set a bookmark.
+
+
+
+<strong>Server Notes</strong><br><br>Note: There have been reported issues with clients that
+use "chunked transfer encoding", which includes Apple iOS services, and also the
+"AnyClient" and "CyberDuck" tools. These work fine for downloads, but uploads
+often end up with files of zero size. This is caused by an incorrect
+implemention of chunked encoding in some current FCGI (fast-cgi)
+implementations. Apache running with PHP as a module does not have these issues,
+but when running under FCGI you may need to use alternative clients or use the
+web uploader. At the time of this writing the issue has been open and no updates
+provided for at least a year. If you encounter zero size files with other
+clients, please check the client notes; as there are occasional configuration
+issues which can also produce these symptoms.
+
+
+<h1 id="remove-channel">Remove Channel or Account</h1>
+
+<br><br><strong>Remove Channel</strong><br><br>Go to the bottom of your channel
+settings page or visit the URL:<br><br>&nbsp;&nbsp;&nbsp;&nbsp;<a
+href="[baseurl]/removeme">[baseurl]/removeme</a>
+<br><br>You will need to confirm your password and the channel you are currently
+logged into will be removed. <br><br>This is irreversible.<br><br>If you have
+identity clones on other hubs this only removes&nbsp;&nbsp;by default the
+channel instance which exists on this hub.<br><br><strong>Remove
+Account</strong><br><br>Go to the bottom of your account settings page or visit
+the URL:<br><br>&nbsp;&nbsp;&nbsp;&nbsp;<a
+href="[baseurl]/removeaccount">[baseurl]/removeaccount
+</a><br>&nbsp;&nbsp;&nbsp;&nbsp;<br>You will need to confirm your password and
+the account you are currently logged into will be removed. <br><br>This is
+irreversible.<br><br>All your channels will be deleted. If you have identity
+clones on other hubs this only removes by default the channels instances which
+exists on this hub.
diff --git a/doc/project/governance.bb b/doc/project/governance.bb
index e13f6218c..4c1538b4b 100644
--- a/doc/project/governance.bb
+++ b/doc/project/governance.bb
@@ -2,25 +2,9 @@
Governance relates to the management of a project and particularly how this relates to conflict resolution.
-This project uses a dual-governance model.
-
-The project as a whole and the repository were created initially by Mike Macgirvin; who controls the project copyright, and the project license, and manages the project as a Self Appointed Benevolent Dictator for Life. He holds veto power over any project proposal or decision and his word is final.
-
-That said, Mike has no interest in running the day to day activities of the project and influencing its direction, other than to protect his own work from sabotage.
-
-The internal project structure contains multiple "configurations" known as 'basic', 'standard', and 'pro'. Mike's veto power extends to any proposal or decision which he feels might adversely affect the 'pro' configuration.
-
-The 'basic and 'standard' configurations are controlled completely by the community. If the proposal or decision is crafted in such a way that its effects are limited to these configurations, Mike will consider relinquishing his power of veto and convert it to a normal community vote.
-
-Mario Vavti has done an incredible amount of work on the usability and theming of the project and holds veto power over any proposal or decision which might impact usability and "look and feel"; and his decision is also final.
-
-Mario's veto power is likewise restricted to anything using the standard project 'theme'. If a new theme is created and an otherwise vetoed decision is implemented entirely in this different theme and has no impact on the standard project theme, his veto [b]may[/b] also be turned into a normal community vote.
-
-This ability to work around a veto is at the discretion of Mike and Mario. They [b]may[/b] choose to relinquish their veto if the scope of the work is limited as described above, and in most circumstances they will leave the decision to the community. They are not obligated to do so.
-
[h3]Community Governance[/h3]
-Beyond those two special cases, the project is maintained and decisions made by the 'community'. The governance structure is still evolving. Until the structure is finalised, decisions are made in the following order:
+The project is maintained and decisions made by the 'community'. The governance structure is still evolving. Until the structure is finalised, decisions are made in the following order:
[ol]
[*] Lazy Consensus
@@ -29,7 +13,7 @@ If a project proposal is made to one of the community governance forums and ther
[*] Veto
-If a proposal is vetoed, it is not necessarily the final word. See above on how to convert a veto into a normal community vote. This can be done by framing the proposal so that it does not impact the 'pro' configuration or the standard theme.
+Senior developers with a significant history of project commits may veto any decision. The decision may not proceed until the veto is removed or an alternative proposal is presented.
[*] Community Vote
diff --git a/doc/project/history.md b/doc/project/history.md
deleted file mode 100644
index 99cbfec7a..000000000
--- a/doc/project/history.md
+++ /dev/null
@@ -1,74 +0,0 @@
-Hubzilla History
-================
-
-Hubzilla is a community developed open source project based on work introduced in Friendica by the Friendica community and which previously was named Redmatrix. The core design, the project mission, and software base itself were created/written primarily by Mike Macgirvin and represent the culmination of over a decade of software design using variations of this platform and an evolving vision of the role of communication software in our lives. Many others have contributed to this work, both conceptually and in terms of actual code (far too many to list individually).
-
-##Mike Macgirvin -- Biography
-
-Mike Macgirvin is an American software engineer now living in Australia. He spent his early adult years designing and repairing semiconductor fabrication equipment for a number of companies as a self-described "machine wizard". In 1985 he became a research engineer at Stanford University for the Gravity Probe-B space mission and soon became a Unix systems administrator writing communication software and utilities; and becoming an expert in emerging internet technologies such as the now ubiquitous "World Wide Web". He authored an email "client" called "ML" which pioneered some advanced concepts in encryption, the ability to filter message streams into different "views", and multi-protocol support; and was an active proponent of and participant in the open source software *movement*. In 1996 he went to Netscape Communications to become tech lead on their Messaging Server and integrate this with Collabra (groupware) into a comprehensive communications server package. He stayed on after Netscape was acquired by America Online and was tech manager of the Groups@AOL project until 2001.
-
-During a layoff round, Mike was let go from America Online in August 2001 and purchased a music store in Mountain View, California later to be known as "Sonica Music Company". Opening a retail store for non-essential goods at the beginning of a prolonged economic downturn was in retrospect probably not the wisest career move. Sonica eventually folded; in late 2006. Mike returned to working on software and systems support full-time and was employed briefly at Symantec before moving to Australia in early 2007. He currently lives on a farm "out in the middle of nowhere" and is employed as a Computer Systems Officer at the University of Wollongong.
-
-
-##Hubzilla - The Early Years
-
-The software which went into creating Hubzilla has been through several distinct historical phases. It began in 2003 when Mike Macgirvin was looking for a content management system to power the website for his music store and found the available solutions to be lacking in various respects. The project was born as the "PurpleHaze weblog" under the nom de plume "Nerdware Communications". It was a multi-user PHP/MySQL CMS which provided blogs, forums, photo albums, events and more. Initially it provided the basis for a social community and shopping for customers of the store, but was also linked to Mike's personal weblog running on another domain. The distinguishing characteristic of this software was the ability for so-called "normal users" to re-assemble the components and choose different content feeds - and in essence create their own personal "multi-user CMS" as a view. Their custom view was able to communicate with anybody else that used the system, but could be partitioned so that adult sites and motorcycle enthusiast sites would not be visible to each other and not clash (or in this case Mike's personal website and the music store website). This software was developed primarily from 2003 until 2008.
-
-In 2006 this software was used as the prototype for Symantec's "safeweb" reputation and community site. It was developed and enhanced until about 2008. A rewrite took place in 2008 named "Reflection" but work stagnated as the community dwindled. The need for content management systems and communications software dropped dramatically during this time as humans flocked to the new social aggregrators - Facebook and Twitter.
-
-
-##Mistpark/Friendica
-
-In early 2010, Mike left Facebook, concerned at the company's increasing hold and control of personal information. In his words "Companies die. We watched it happen in the dot-com years. When they do, their databases are sold to the highest bidder.". Mike used some remnants of the old CMS project to create a decentralised social communications platform. This was launched in July 2010 as "Mistpark". The name was chosen as a tribute to his new home in the Southern Highlands of Australia. The key innovation in this project was the ability to authenticate remotely and invisibly to other decentralised instances of the software so to allow remote viewing of private photos and provide "wall-to-wall" posting across website instances. The lack of simple remote identity *provenance* was a serious limitation of other decentralised communication protocols.
-
-In late 2010, the name was changed to "Friendika". The name Friendika had some symbolic issues, since the suffix was common with "swastika" and "Amerika", both having negative connotations, however the dot-com domain was available. Friendica was in fact the first choice but the 'friendica.com' domain name was already registered. It became available a year later and the project was renamed to Friendica in late 2011.
-
-Soon after version 1 was released in July 2010 - providing basic social communications, the software also took on a new role - cross-service federation; which was first introduced in August and September 2010. Federation allowed the software to "behave as" a StatusNet site and friends and messages could communicate to the other service from their own platforms. It was also hoped to provide federation with Diaspora - a project with similar scope being developed in secret in New York and first released in November of that year. Over the course of the next year, the federation ability was extended to provide integrated communications from RSS feeds, to and from email, StatusNet, Facebook, Twitter, and the emerging Diaspora project. The software provided a single "view" of your entire social space no matter what provider you or your friends used. StatusNet and Diaspora were supported natively so that one account could access any of these services. Facebook and Twitter used "API federation" which required the person to have an account on those services with which to link.
-
-By July 2012, Twitter and Facebook had both changed their terms of service and essentially outlawed "API federation" in the way Friendica was using it. Diaspora announced they were changing their protocol and would not maintain compatibility nor provide any warning when compatibility would break (or documentation on the proposed changes). The creator of StatusNet was also leaving his project to create something new (pump.io). As the software's primary purpose by this time was "federation of different social services into one interface", this created a bit of a crisis. The federated social web was crumbling. Also of concern was that independent and decentralised social websites shut down frequently, requiring all their members to start over again on another site. Often the effort involved to do this seemed daunting - and many people ran back to the relative safety of the large corporate providers - Facebook, Twitter, and now Google+.
-
-Mike realised he did not want to be held hostage to the decisions that other projects and companies and independent websites make. Friendica could operate on its own without attaching to these other networks, but its vision and implementation of a federated social world depended on federation with others for its project identity - so this created an identity crisis.
-
-Mike had been working on this project for some time and there were a number of things which needed re-writing, including the base communication protocol which Friendica used (DFRN or the "Distributed Friends and Relations Network" protocol). These ideas were starting to emerge as a different method of communication he called "zot". Zot began as a way to create a common language for federated websites, but there was no interest in this ability and as mentioned, the federated web was crumbling. The first version was soon scrapped and zot was re-designed and re-ignited as a streamlined communication protocol which was location-independent; e.g. not tied to any website. This would allow people to carry on unaffected if their website operator shut down temporarily or permanently. They wouldn't have to make friends all over again, and permissions of everything on the system wouldn't have to be changed to allow bob@site1 to see something that was private to him, even though he was now bob@site2. This was a serious problem with decentralisation. People moved and their online identities were lost and had to be re-created from scratch and existing relationships destroyed and had to be created all over again.
-
-
-##Redmatrix
-
-In July 2012, Mike left the Friendica project and began development of "zot" and a new base project called "red" in his somewhat elusive *spare time*. Red is Spanish for "network". It wasn't really a "social network" and especially not a "federated social network". It was just Red (technically "la red"), or "the network". Work began by removing all the "federation" components and going back to basics - communication and remote authentication. It was a major re-write and took roughly six months before even basic communication was re-established. It was also no longer compatible with Friendica - which had been given to the "Friendica community" and by this time (December 2012) was developing separately on its own track.
-
-It became clear during this time that the single most compelling feature of the project wasn't the social network at all, but the authentication layer and decentralised access control mechanisms. Combined with zot's location independence it created a new model for software which had never existed previously - decentralised identity-aware web publishing and single sign-on to any compatible provider across the web. These weren't *evolutionary*, they were **revolutionary**. One of the biggest flaws of the modern web is the reliance on different passwords for every service you use, or reliance on a single provider if you were to tie them to - say your Facebook login. Facebook can remove your account at any time. Gone. If you rely on their authentication for all your websites, your entire online identity - now gone. This is also what was missing from Friendica - a compelling software feature which could stand on its own, without requiring a social network and especially without requiring a federated social network with all the mentioned external dependencies.
-
-An early visitor to the project noted that he had some difficulty finding the project on Google because of the choice of name - "red". Yes, this was a poor decision in retrospect. We were buried on page 23,712 of the search results. The concept that was emerging around this identity-aware publishing was that of "a matrix of inter-connected thought streams", since we didn't have a concept of "people" and "friends". All were just connected "channels" with different ways to connect. So "Redmatrix" was chosen to give it a searchable name. It had nothing to do with the Matrix film and red and blue pills, though that is frequently cited (erronously); and in fact isn't a bad analogy.
-
-The concept of identity-aware content was alien to anything that existed previously on the web, so to make it useful we had to provide the ability to use it for content. It needed content publishing tools. This brought back concepts from the old "Content Management System" on which the software was originally based. To get it up and running quickly we created a markup language for webpages called "Comanche" which let you describe a page in high-level terms based on bbcode tags. We also added WebDAV so you could put decentralised access control on files and drag/drop from your operating system. So now you could have private photos, webpages, files, events, conversations, chatrooms - and they are visible to those you choose - no matter what site they use. All they need is zot. And your viewers could move to another site or just pop up at a different site any time they want and we don't care. And it **also** had a built-in social network; with lots of additional privacy and encryption features which were added even before the Snowden revelations gave them added urgency.
-
-Over time a few federation components re-emerged. The ability to view RSS feeds was important to many people. Diaspora never really managed to re-write their protocol, so that was re-implemented and allowed Redmatrix to connect with Diaspora and Friendica again (Friendica still had their Diaspora protocol intact, so this was the most common language now remaining on the free web - despite its faults). Diaspora communications aren't able to make use of the advanced identity features, but they work for basic communications.
-
-
-##Hubzilla
-
-The Redmatrix project reached a point of stagnation in early 2015 as network growth leveled and active interest in the project declined. Mike met with several external high tech developers and innovators in a round of discussions that were called "Zotopia" in early 2015 to perform an independent review of the project and try to identify what had gone wrong and plan a route forward. The basic consensus is that the project suffered from bad marketing decisions which were compounded by mixed messages about the project goals and target audience. A "rival" project (Diaspora) was marketing itself as a Facebook competitor, but after some long discussions it was determined that Redmatrix wasn't a Facebook competitor at all, and too much emphasis was being placed on the "social network" and "anti-Facebook" features. It was a novel decentralisation platform with distributed identity and permissions, and as was pointed out, the "end user" was the wrong target market. These marketing mistakes were now identified with the project name and random sampling of various "customers" showed that none of them really had a clue about the software goals or target market segment. The mixed messages were associated with the brand identity and this was a problem.
-
-The Redmatrix community held a vote and the project was renamed "Hubzilla", with a renewed identity and focus - to provide software for creating and ultimately linking together unrelated community websites or "hubs" into a global community. This is in fact what we were building all along, but didn't fully recognise it. The target audience for this software as it turns out is not the members or end users, but software integrators and digital community architects and builders. These in turn will be responsible for marketing their own product (their respective online communities) to end-users or members. The software solves a real world need of linking isolated and "walled garden" community sites together into a larger cooperative. The transition from Redmatrix to Hubzilla was complex and has taken several months as we consolidated the marketing and media assets to deliver a consistent message. It is still ongoing at this time, and should be completed in Q4 2015.
-
-Mike stepped down as active coordinator for the project in early 2015 and turned management over to the community. He remains active as a Hubzilla developer.
-
-##And Then...
-
-In 2016, the project was re-architected to support multiple server "roles". These correspond to sub-projects which can be isolated from each other in terms of supported feature sets, but all use and support the same code-base and developers are able to work together on common features and goals. The roles primarily differ in target audience, project [governance](help/project/governance) and decision making structures, and this results in slightly different features and idealogy. They all share a common code repository.
-
-Those roles are:
-
-### Basic
-
-Entry level server. Supported by and governed by the Hubzilla community. Most advanced or complex features have been stripped away to ease federation with external services. It is best suited as a FOSS social network tool.
-
-### Standard
-
-The standard Hubzilla server. This provides a wide range of useful features and is supported by and governed by the Hubzilla community. It is best suited as an open source community and cloud server.
-
-### Pro
-
-This is a specially crafted server with a unique feature set. It is supported by and governed by Mike Macgirvin dba "Zotlabs". Federation with external services has been stripped away in order to support a wide range of more technically advanced and complex features; and also includes features and modes which may not have the support or backing of the Hubzilla open source community. It is best suited for business and workplace applications.
-
-#include doc/macros/main_footer.bb;
diff --git a/doc/project/toc.html b/doc/project/toc.html
index b9489de3d..e264e014d 100644
--- a/doc/project/toc.html
+++ b/doc/project/toc.html
@@ -1,6 +1,5 @@
<h3>Project Information</h3>
<ul>
<li><a href="help/project/governance">Project Governance</a></li>
-<li><a href="help/project/history">Project History</a></li>
<li><a href="help/project/versions">Versions and Versioning</a></li>
</ul>
diff --git a/doc/sv/main.bb b/doc/sv/main.bb
index 27a7a742e..1c6ad3f63 100644
--- a/doc/sv/main.bb
+++ b/doc/sv/main.bb
@@ -43,7 +43,6 @@ Zot är en fantastisk ny kommunikationsprotokoll uppfunnit speciellt för $Proje
[zrl=[baseurl]/help/faq_admins]FAQ For Admins[/zrl]
[h3]Teknisk dokumentation[/h3]
-[zrl=[baseurl]/help/project/history]$Projectname history[/zrl]
[zrl=[baseurl]/help/Zot---A-High-Level-Overview]A high level overview of Zot[/zrl]
[zrl=[baseurl]/help/zot]An introduction to Zot[/zrl]
[zrl=[baseurl]/help/zot_structures]Zot Stuctures[/zrl]
diff --git a/doc/toc.html b/doc/toc.html
index ac21959cf..047032437 100644
--- a/doc/toc.html
+++ b/doc/toc.html
@@ -1,6 +1,427 @@
-<ul>
-<li><a href="help/general">Project/Site Information</a></li>
-<li><a href="help/members">For Members</a></li>
-<li><a href="help/admins">For Administrators</a></li>
-<li><a href="help/develop">For Developers</a></li>
-</ul>
+<style>
+ #accordion .glyphicon { margin-right:10px; }
+ .panel-collapse>.list-group .list-group-item:first-child {border-top-right-radius: 0;border-top-left-radius: 0;}
+ .panel-collapse>.list-group .list-group-item {border-width: 1px 0;}
+ .panel-collapse>.list-group {margin-bottom: 0;}
+ .panel-collapse .list-group-item {border-radius:0;}
+
+ .doco-list-group-item {
+ padding-left: 15px;
+ }
+ .doco-list-group-item > a {
+ font-weight: bold;
+ font-size: 1.1em;
+ }
+
+ #doco-content h1 {
+ border-bottom: #cccccc thin solid;
+ padding-bottom: 0.3em;
+ }
+
+ #doco-content > h1,
+ #doco-content > h2,
+ #doco-content > h3,
+ #doco-content > h4 {
+ padding-top: 60px;
+ margin-top: -60px;
+ }
+
+ #region_1 .widget ul ul {
+ list-style-type: none;
+ padding-left: 15px;
+ }
+
+ .toc-content {
+ background-color: white;
+ border-left: #cccccc 2px solid;
+ margin-left: 10px;
+ }
+</style>
+
+<div class="panel-group" id="accordion">
+ <div class="panel">
+ <div class="panel-heading">
+ <h4 class="panel-title">
+ <a data-toggle="collapse" data-parent="#accordion" href="#about">
+ About</a>
+ </h4>
+ </div>
+ <div id="about" class="panel-collapse collapse in">
+ <ul class="list-group">
+ <li class="doco-list-group-item"><a href="/help/about/about_hubzilla">Hubzilla project</a></li>
+ <li class="doco-list-group-item"><a href="/help/about/about_hub">About this hub</a></li>
+ </ul>
+ </div>
+ </div>
+ <div class="panel">
+ <div class="panel-heading">
+ <h4 class="panel-title">
+ <a data-toggle="collapse" data-parent="#accordion" href="#members">
+ Members</a>
+ </h4>
+ </div>
+ <div id="members" class="panel-collapse collapse in">
+ <ul class="list-group">
+ <li class="doco-list-group-item"><a href="/help/member/member_guide">Guide</a></li>
+ <li class="doco-list-group-item"><a href="/help/member/member_faq">FAQ</a></li>
+ </ul>
+ </div>
+ </div>
+ <div class="panel">
+ <div class="panel-heading">
+ <h4 class="panel-title">
+ <a data-toggle="collapse" data-parent="#accordion" href="#administrators">
+ Administrators</a>
+ </h4>
+ </div>
+ <div id="administrators" class="panel-collapse collapse in">
+ <ul class="list-group">
+ <li class="doco-list-group-item"><a href="/help/admin/administrator_guide">Guide</a></li>
+ </ul>
+ </div>
+ </div>
+ <div class="panel">
+ <div class="panel-heading">
+ <h4 class="panel-title">
+ <a data-toggle="collapse" data-parent="#accordion" href="#developers">
+ Developers</a>
+ </h4>
+ </div>
+ <div id="developers" class="panel-collapse collapse in">
+ <ul class="list-group">
+ <li class="doco-list-group-item"><a href="/help/developer/developer_guide">Guide</a></li>
+ </ul>
+ </div>
+ </div>
+ <div class="panel">
+ <div class="panel-heading">
+ <h4 class="panel-title">
+ <a data-toggle="collapse" data-parent="#accordion" href="#tutorials">
+ Tutorials</a>
+ </h4>
+ </div>
+ <div id="tutorials" class="panel-collapse collapse in">
+ <ul class="list-group">
+ <li class="doco-list-group-item"><a href="/help/tutorials/personal_channel">Personal Channel</a></li>
+ </ul>
+ </div>
+ </div>
+</div>
+
+<script>
+// Sticky Plugin v1.0.4 for jQuery
+// =============
+// Author: Anthony Garand
+// Improvements by German M. Bravo (Kronuz) and Ruud Kamphuis (ruudk)
+// Improvements by Leonardo C. Daronco (daronco)
+// Created: 02/14/2011
+// Date: 07/20/2015
+// Website: http://stickyjs.com/
+// Description: Makes an element on the page stick on the screen as you scroll
+// It will only set the 'top' and 'position' of your element, you
+// might need to adjust the width in some cases.
+
+(function (factory) {
+ if (typeof define === 'function' && define.amd) {
+ // AMD. Register as an anonymous module.
+ define(['jquery'], factory);
+ } else if (typeof module === 'object' && module.exports) {
+ // Node/CommonJS
+ module.exports = factory(require('jquery'));
+ } else {
+ // Browser globals
+ factory(jQuery);
+ }
+}(function ($) {
+ var slice = Array.prototype.slice; // save ref to original slice()
+ var splice = Array.prototype.splice; // save ref to original slice()
+
+ var defaults = {
+ topSpacing: 0,
+ bottomSpacing: 0,
+ className: 'is-sticky',
+ wrapperClassName: 'sticky-wrapper',
+ center: false,
+ getWidthFrom: '',
+ widthFromWrapper: true, // works only when .getWidthFrom is empty
+ responsiveWidth: false,
+ zIndex: 'auto'
+ },
+ $window = $(window),
+ $document = $(document),
+ sticked = [],
+ windowHeight = $window.height(),
+ scroller = function() {
+ var scrollTop = $window.scrollTop(),
+ documentHeight = $document.height(),
+ dwh = documentHeight - windowHeight,
+ extra = (scrollTop > dwh) ? dwh - scrollTop : 0;
+
+ for (var i = 0, l = sticked.length; i < l; i++) {
+ var s = sticked[i],
+ elementTop = s.stickyWrapper.offset().top,
+ etse = elementTop - s.topSpacing - extra;
+
+ //update height in case of dynamic content
+ s.stickyWrapper.css('height', s.stickyElement.outerHeight());
+
+ if (scrollTop <= etse) {
+ if (s.currentTop !== null) {
+ s.stickyElement
+ .css({
+ 'width': '',
+ 'position': '',
+ 'top': '',
+ 'z-index': ''
+ });
+ s.stickyElement.parent().removeClass(s.className);
+ s.stickyElement.trigger('sticky-end', [s]);
+ s.currentTop = null;
+ }
+ }
+ else {
+ var newTop = documentHeight - s.stickyElement.outerHeight()
+ - s.topSpacing - s.bottomSpacing - scrollTop - extra;
+ if (newTop < 0) {
+ newTop = newTop + s.topSpacing;
+ } else {
+ newTop = s.topSpacing;
+ }
+ if (s.currentTop !== newTop) {
+ var newWidth;
+ if (s.getWidthFrom) {
+ newWidth = $(s.getWidthFrom).width() || null;
+ } else if (s.widthFromWrapper) {
+ newWidth = s.stickyWrapper.width();
+ }
+ if (newWidth == null) {
+ newWidth = s.stickyElement.width();
+ }
+ s.stickyElement
+ .css('width', newWidth)
+ .css('position', 'fixed')
+ .css('top', newTop)
+ .css('z-index', s.zIndex);
+
+ s.stickyElement.parent().addClass(s.className);
+
+ if (s.currentTop === null) {
+ s.stickyElement.trigger('sticky-start', [s]);
+ } else {
+ // sticky is started but it have to be repositioned
+ s.stickyElement.trigger('sticky-update', [s]);
+ }
+
+ if (s.currentTop === s.topSpacing && s.currentTop > newTop || s.currentTop === null && newTop < s.topSpacing) {
+ // just reached bottom || just started to stick but bottom is already reached
+ s.stickyElement.trigger('sticky-bottom-reached', [s]);
+ } else if(s.currentTop !== null && newTop === s.topSpacing && s.currentTop < newTop) {
+ // sticky is started && sticked at topSpacing && overflowing from top just finished
+ s.stickyElement.trigger('sticky-bottom-unreached', [s]);
+ }
+
+ s.currentTop = newTop;
+ }
+
+ // Check if sticky has reached end of container and stop sticking
+ var stickyWrapperContainer = s.stickyWrapper.parent();
+ var unstick = (s.stickyElement.offset().top + s.stickyElement.outerHeight() >= stickyWrapperContainer.offset().top + stickyWrapperContainer.outerHeight()) && (s.stickyElement.offset().top <= s.topSpacing);
+
+ if( unstick ) {
+ s.stickyElement
+ .css('position', 'absolute')
+ .css('top', '')
+ .css('bottom', 0)
+ .css('z-index', '');
+ } else {
+ s.stickyElement
+ .css('position', 'fixed')
+ .css('top', newTop)
+ .css('bottom', '')
+ .css('z-index', s.zIndex);
+ }
+ }
+ }
+ },
+ resizer = function() {
+ windowHeight = $window.height();
+
+ for (var i = 0, l = sticked.length; i < l; i++) {
+ var s = sticked[i];
+ var newWidth = null;
+ if (s.getWidthFrom) {
+ if (s.responsiveWidth) {
+ newWidth = $(s.getWidthFrom).width();
+ }
+ } else if(s.widthFromWrapper) {
+ newWidth = s.stickyWrapper.width();
+ }
+ if (newWidth != null) {
+ s.stickyElement.css('width', newWidth);
+ }
+ }
+ },
+ methods = {
+ init: function(options) {
+ return this.each(function() {
+ var o = $.extend({}, defaults, options);
+ var stickyElement = $(this);
+
+ var stickyId = stickyElement.attr('id');
+ var wrapperId = stickyId ? stickyId + '-' + defaults.wrapperClassName : defaults.wrapperClassName;
+ var wrapper = $('<div></div>')
+ .attr('id', wrapperId)
+ .addClass(o.wrapperClassName);
+
+ stickyElement.wrapAll(function() {
+ if ($(this).parent("#" + wrapperId).length == 0) {
+ return wrapper;
+ }
+});
+
+ var stickyWrapper = stickyElement.parent();
+
+ if (o.center) {
+ stickyWrapper.css({width:stickyElement.outerWidth(),marginLeft:"auto",marginRight:"auto"});
+ }
+
+ if (stickyElement.css("float") === "right") {
+ stickyElement.css({"float":"none"}).parent().css({"float":"right"});
+ }
+
+ o.stickyElement = stickyElement;
+ o.stickyWrapper = stickyWrapper;
+ o.currentTop = null;
+
+ sticked.push(o);
+
+ methods.setWrapperHeight(this);
+ methods.setupChangeListeners(this);
+ });
+ },
+
+ setWrapperHeight: function(stickyElement) {
+ var element = $(stickyElement);
+ var stickyWrapper = element.parent();
+ if (stickyWrapper) {
+ stickyWrapper.css('height', element.outerHeight());
+ }
+ },
+
+ setupChangeListeners: function(stickyElement) {
+ if (window.MutationObserver) {
+ var mutationObserver = new window.MutationObserver(function(mutations) {
+ if (mutations[0].addedNodes.length || mutations[0].removedNodes.length) {
+ methods.setWrapperHeight(stickyElement);
+ }
+ });
+ mutationObserver.observe(stickyElement, {subtree: true, childList: true});
+ } else {
+ if (window.addEventListener) {
+ stickyElement.addEventListener('DOMNodeInserted', function() {
+ methods.setWrapperHeight(stickyElement);
+ }, false);
+ stickyElement.addEventListener('DOMNodeRemoved', function() {
+ methods.setWrapperHeight(stickyElement);
+ }, false);
+ } else if (window.attachEvent) {
+ stickyElement.attachEvent('onDOMNodeInserted', function() {
+ methods.setWrapperHeight(stickyElement);
+ });
+ stickyElement.attachEvent('onDOMNodeRemoved', function() {
+ methods.setWrapperHeight(stickyElement);
+ });
+ }
+ }
+ },
+ update: scroller,
+ unstick: function(options) {
+ return this.each(function() {
+ var that = this;
+ var unstickyElement = $(that);
+
+ var removeIdx = -1;
+ var i = sticked.length;
+ while (i-- > 0) {
+ if (sticked[i].stickyElement.get(0) === that) {
+ splice.call(sticked,i,1);
+ removeIdx = i;
+ }
+ }
+ if(removeIdx !== -1) {
+ unstickyElement.unwrap();
+ unstickyElement
+ .css({
+ 'width': '',
+ 'position': '',
+ 'top': '',
+ 'float': '',
+ 'z-index': ''
+ })
+ ;
+ }
+ });
+ }
+ };
+
+ // should be more efficient than using $window.scroll(scroller) and $window.resize(resizer):
+ if (window.addEventListener) {
+ window.addEventListener('scroll', scroller, false);
+ window.addEventListener('resize', resizer, false);
+ } else if (window.attachEvent) {
+ window.attachEvent('onscroll', scroller);
+ window.attachEvent('onresize', resizer);
+ }
+
+ $.fn.sticky = function(method) {
+ if (methods[method]) {
+ return methods[method].apply(this, slice.call(arguments, 1));
+ } else if (typeof method === 'object' || !method ) {
+ return methods.init.apply( this, arguments );
+ } else {
+ $.error('Method ' + method + ' does not exist on jQuery.sticky');
+ }
+ };
+
+ $.fn.unstick = function(method) {
+ if (methods[method]) {
+ return methods[method].apply(this, slice.call(arguments, 1));
+ } else if (typeof method === 'object' || !method ) {
+ return methods.unstick.apply( this, arguments );
+ } else {
+ $.error('Method ' + method + ' does not exist on jQuery.sticky');
+ }
+ };
+ $(function() {
+ setTimeout(scroller, 0);
+ });
+}));
+
+</script>
+
+<script>
+
+ // Generate the table of contents in the side nav menu (see view/tpl/help.tpl)
+ $(document).ready(function () {
+
+ $(".panel-collapse.in").find('a').each(function(){
+ window.console.log($(this).attr('href'));
+ var url = document.createElement('a');
+ url.href = window.location;
+ var pageName = url.href.split('/').pop().split('#').shift();
+ window.console.log('pageName: ' + pageName);
+ var linkName = $(this).attr('href').split('/').pop();
+ window.console.log('linkName: ' + linkName);
+ if(pageName === linkName) {
+ var tocUl = $(this).closest('li').append('<ul>').find('ul');
+ tocUl.removeClass(); // Classes are automatically added to <ul> elements by something else
+ tocUl.toc({content: "#doco-content", headings: "h1,h2"});
+ tocUl.addClass('toc-content');
+ tocUl.sticky({topSpacing:$('nav').outerHeight(true), zIndex: 1000});
+ }
+ });
+
+ //$('#accordion').sticky({topSpacing:$('nav').outerHeight(true)});
+ });
+
+</script>
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+
+<p>This tutorial is intended to be followed in sequence as if you were setting up a
+channel for the first time. It introduces some of the tools and features related
+to a personal channel in a natural way.</p>
+
+<h1 id="Create_a_new_channel">Create a new channel</h1>
+
+<p>When you log in for the first time after registering, you must create a channel.
+(Alternatively you can load https://grid.reticu.li/new_channel)</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/c9a880cc82ffa1f7c2f460397bb083bf7dc2a2b8f065e64da598b45b4a2b.png" alt="image"></p>
+
+<p>Enter your name and a nickname for the channel address, and select a "role".
+Typically if this is a personal channel that represents you, select a <strong>Social</strong> role
+with a level of default privacy that you are comfortable with. If you are unsure,
+select <strong>Social - Restricted</strong>.</p>
+
+<h1 id="Configure_your_channel_features">Configure your channel features</h1>
+
+<p>When your new channel is created you are directed to the channel settings page.
+Take the time to look around at all the settings pages to familiarize yourself with
+your options, even if you don't understand everything you see right now.</p>
+
+<p>Navigate to the <strong>Additional Features</strong> settings and follow the screenshots below to
+enable various features. Remember to press the Submit button when you are done with
+your selections.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/3656a67dce40a1fc2515e9089217f2e136d4fcf8babe77bac00ecaad43ce.png" alt="image"><img class="img-responsive" src="/help/tutorials/assets/4aaaf1e124514c8d6999a5fe1d07be5af460cda4ba6cde9106ebc1564bb0.png" alt="image"><img class="img-responsive" src="/help/tutorials/assets/99a6efda4df631dfb2d2a849412044cc6a0f8aebeac289d28786f2649d24.png" alt="image"><img class="img-responsive" src="/help/tutorials/assets/e5d5674a34e848e2cce90a60fc416415271d9c51b81ad2a950fb0157222a.png" alt="image"></p>
+
+<h1 id="Add_a_profile_photo">Add a profile photo</h1>
+
+<p>Navigate to your channel home by clicking the "Home" icon on the left side of the
+navbar, and then select the <strong>About</strong> tab to view your profile.</p>
+
+<p>Press the <strong>Edit</strong> button on the right to edit your profile information.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/2243e48ccea25bd907cce3dbd6fc9f7cd832a4c91a4c5dd294b7b219e7d8.png" alt="image"></p>
+
+<p>From the <strong>Profile Tools</strong> dropdown menu, select the <strong>Change profile photo</strong></p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/31f42a02bdbae095e0329db6c3814e2975979aff12f873f43d81724c5e61.png" alt="image"></p>
+
+<p>Upload your photo and size as necessary using the image editor.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/458a842c2ea0fbe3b7869bb14dfffe1e5be098d1cd6e590bbead25b4cc05.png" alt="image"></p>
+
+<p>When you press <strong>Submit</strong> you will be redirected back to the profile editor.
+(You might need to clear your browser cache if you have trouble seeing the new photo.)</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/d080e92d797af5e863fa39b2084c16a8410de1f7a6559633435817444aef.png" alt="image"></p>
+
+<p>Returning to your channel home page you will see that a post notifying others of your new
+profile pic has been automatically posted.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/1ebe02c205962dd25035c441631745d16acdb7a44e50d148256c8ad26a67.png" alt="image"></p>
+
+<h1 id="Compose_a_post">Compose a post</h1>
+
+<p>Go to your channel home and open the post editor by pressing the <strong>Share</strong> textbox
+at the top of the channel "wall". Enter a message, and then drag-and-drop an image
+file into the post editor text area (alternatively you can use the <strong>Attach file</strong>
+tool at the bottom).</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/b0bfdf02aef3710a37bb6092c3240b291eca8afa73133b3ac03b86f3302d.png" alt="image"></p>
+
+<p>Your image file will be automatically uploaded and stored in your cloud files, and
+a link will appear in the post window. Pressing the post preview button will allow you to preview your post before publishing it.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/7c976a06662a1357b3da8ed0680d1a721c85f2ae2bdd5739a8def466010e.png" alt="image"></p>
+
+<p>Pressing the lock button near the Submit button will open the <strong>Access Control List</strong>
+so you can specify exactly who can access this post.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/2b539d5a8474d6ec6dc91155b628d9be5f99ab04a78108ec404f53ec7bb5.png" alt="image"></p>
+
+<h1 id="Use_an_uploaded_image_as_a_channel_cover_photo">Use an uploaded image as a channel cover photo</h1>
+
+<p>One way to add some pizzazz your channel is to add a cover photo that visitors will
+see when they load your channel page. Hubzilla's integrated cloud file system
+allows you to choose an existing photo for this purpose.</p>
+
+<p>Visit your photos in the <strong>Photos</strong> app</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/0965ace945f0c95ae38aa5bfedd230d2a7233d3915ac15d629f9dd845854.png" alt="image"></p>
+
+<p>Select the photo you wish to use and select <strong>Use as cover photo</strong> from the <strong>Photo Tools</strong>
+dropdown menu.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/9eae9fad774a4cd29e665961d35affbd053368056f562c58200fb41027b0.png" alt="image"></p>
+
+<p>Crop the image using the photo editor and save your changes.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/b3eece28e8db67f1024af42055f0f24ed5e81ba622aca8cac576ccf5930e.png" alt="image"></p>
+
+<p>When you load your channel home page, you will first see the cover photo, and your
+channel page will fade in as you scroll down.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/4cf326152797a8ecdf5630e921756f825ee00f8ee464d3ef9fed971d2852.png" alt="image"></p>
+
+<h1 id="Make_a_connection">Make a connection</h1>
+
+<p>Making connections between channels to share things is what Hubzilla is all about.
+Making a connection is simple. If you do not already know how to reach a channel's home
+page, you might try a directory search by opening the <strong>Directory</strong> link on the right
+side of the top navbar.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/ef78bc6aa3fafebd46f353514c907b3fdfe019918fc5553bb3f31388a36f.png" alt="image"></p>
+
+<p>You can connect directly from the directory entry using the <strong>Connect</strong> button there,
+or you can open the channel page first and press the <strong>Connect</strong> button below the
+profile photo.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/75d2927b7ad0d2043d4d3b6ba1364fac8ead173edd39340adaf78be11c9d.png" alt="image"></p>
+
+<p>After you connect you are immediately taken to the connection editor page, where
+you make some important decisions about what you plan to share with this channel.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/b334915c03a665493915598c69c17a87c910a39db2cd3b5292e4623ea4c4.png" alt="image"></p>
+
+<p>The two important settings are</p>
+
+<ul><li>The individual permissions for the newly connected channel</li>
+<li>The privacy group(s) the connection is a member of</li>
+</ul><p>The individual permissions are mostly straightforward, but they can be slightly
+unclear at first. For example, <strong>Can view my file storage and photos</strong> does <em>not</em>
+mean that the connected channel will be able to view <em>all</em> of your photos and files!
+It means that you will have the <em>option</em> to share photos and files with that
+channel. It is perfectly possible for you to allow someone to read your posts but
+disallow them from seeing photos in that post. This kind of unusual situation is,
+as they say, not a bug; it is a feature.</p>
+
+<p>Privacy groups allow you to conveniently share items with groups of people. You can
+create whatever groups fit your needs by opening the <strong>Add privacy group</strong> link.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/facb0bdfdecb4c779de9048cd14b417c0d76de17af476be5f296b78d70e9.png" alt="image"></p>
+
+<p>In this editor, you can switch between the existing privacy groups and see at a
+glance what channels are and are not members of the group. Selecting the icon of
+a channel in either box will move it to the in or out of the group.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/25eaad2435200f72a1dd3a00ba17a76ca6db4c246b3c4fa286b390cae7c8.png" alt="image"></p>
+
+<p>When editing an individual channel's settings, you can set their privacy group
+membership using the widget on the left:</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/bdbcf0ffd9004657237f6b7b7863da5a8e39a5bc17d2c67fa160efef2056.png" alt="image"></p>
+
+<p>Connections are a mutual engagement. The channel you connect can <em>choose</em> to approve your
+connection. They will receive a notification that you connected</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/324247680b605fd214fd61aecd8f216fa8f5dfa0f16a04c8e968fdbc43d0.png" alt="image"></p>
+
+<p>which takes them to their <a href="https://grid.reticu.li/connections"><strong>Connections</strong></a> editor page where
+they can choose to approve the connection or not.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/e05248fdc5688d6d24bde52432fdc7b39692a094559aa504de99352940b1.png" alt="image"></p>
+
+<p>After you approve a connection, it is a good idea to open the individual connection
+editor by pressing the edit button beside the <strong>Delete</strong> button.</p>
+
+<p><img class="img-responsive" src="/help/tutorials/assets/c4cad3e4c356dd2a227df79bd4dc6d47edf1b66ea243f005b6b452ec366b.png" alt="image"></p>
+
+ \ No newline at end of file